Shattered Haven feels like the dev(s) were conflicted during development. There are underpinnings of a really great game here but it's execution feels schizophrenic at times. I have to wonder if there were multiple developers involved that weren't on the same page. The overall mechanics aren't bad on their own but at times give off a rushed feeling. It doesn't mesh together as well as it should. The difficulty can spike between easy and insane in an instant which creates an aggravating experience.
The graphics are ok for a 2D game, the music is pretty good but can be jarring at times when it switches style all of the sudden. Some tracks were apparently not done by Pablo, their regular soundtrack composer, and it what they put in there is generic, not good for a game like this one. Additionally, the control scheme isn't the best either. It doesn't execute intuitively which is bad for a survival game like this one. It's hard to describe why it doesn't, but I think I'd point the blame at the inventory management and incredibly wonky combat this game features. Having to get close to the monsters in this game (that can hurt you) as well as avoid the multitude of traps and pitfalls only makes the experience more aggravating.
It's such an odd, clearly experimental game that I'm not sure which way I should recommend/not recommend it to others. It's good...it's bad...it's good but it's bad....gahhh, I just don't know. I definitely think more months of polish and merging of the ideas presented in Shattered Haven would have gone a long way to making this game better. I'm only going to recommend it if you're looking for an experimental 2D RPGish puzzle survival game. But be aware that there is a certain quirky/wonkyness to this game that may turn you off from playing it through.
Posted: December 21, 2013