An Environmental Puzzle Game About Family, Grit, and Survival. Grays roam the land, largely in the absence of human interference. These aren't your typical Zed -- theirs is a very different sort of apocalypse. Animals spontaneously transform into twisted, violent beings. The earth decays, collapsing into a network of abysses.
Brukeranmeldelser: Stort sett negative (42 anmeldelser)
Utgivelsesdato: 18. mar, 2013
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11. juli

Shattered Haven 1.500 "Linux Support!" Released!

This one brings official linux support to the game for the first time, as well as a 64bit build for OSX. There are also a couple of other minor tweaks in here for your enjoyment.

Enjoy!

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An Environmental Puzzle Game About Family, Grit, and Survival.

Grays roam the land, largely in the absence of human interference. These aren't your typical Zed -- theirs is a very different sort of apocalypse. Animals spontaneously transform into twisted, violent beings. The earth decays, collapsing into a network of abysses. The wilderness thickens.

It has been nine years since That Day when it all started. Pockets of humanity still exist, but are ignorant of one another. Within these isolated havens people try to live as best they can -- for even in a world so broken and dark, daily life must go on.

Darrell and Mary Williams were able to build such a life inside a five-acre fenced yard out in the country. They were even secure enough in their isolated compound that they had a daughter five years after the zombie-like grays appeared.

Life carried on as normally as it could, until another refugee on the run is killed during a nearby attack. Her son is saved and taken in by the Williamses -- who do not realize that this kind action will destroy their home and threaten their entire family. They find themselves caught in the midst of a struggle between two eldritch horrors, and the path to survival is anything but clear.

Key Features

  • Solve environmental puzzles under pressure. Figure out how to use the tools, traps, and weapons in each level to clear all the Grays.
  • Nearly 100 hand-crafted levels with multiple difficulty levels ranging between casual and hardcore, developed end to end by two experienced adventure level designers.
  • Complete bonus objectives for higher scores and gold markers.
  • Follow the story of Darrell and Mary as they try to save their family from a new and unexpected threat through in-game storytelling and painted-style cutscenes.
  • Guide different members of the Williams family through branching story paths that result in one of several endings. Depending on your actions, the story may end very poorly, happily, or anywhere in between.
  • Music and sound by composer Pablo Vega provides a chilling atmosphere for players to experience.
  • Included level editor: The same editor used to make the main adventure will let you make your own levels, cutscenes, or even entire adventures.
  • Local 2-player co-op. Using two gamepads, two players on the keyboard, or any combination of the above.

Systemkrav

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP SP2 or later
    • Processor:1.6Ghz CPU
    • Memory:1 GB RAM
    • Graphics:Graphics card must support 1024x1024 textures (most 32MB and up graphics cards do), 1024x768 or greater (32 bit color recommended)
    • Hard Drive:500 MB HD space
    Minimum:
    • OS:Mac OSX Intel CPU and "Leopard" 10.5.8 or later
    • Processor:1.6Ghz Intel CPU
    • Memory:1 GB RAM
    • Graphics:Graphics card must support 1024x1024 textures (most 32MB and up graphics cards do), 1024x768 or greater (32 bit color recommended)
    • Hard Drive:500 MB HD space
    Minimum:
    • OS:Ubuntu 10.10 or later, although other unsupported distros may very well work
    • Processor:1.6Ghz Intel CPU
    • Memory:1 GB RAM
    • Graphics:Graphics card must support 1024x1024 textures (most 32MB and up graphics cards do), 1024x768 or greater (32 bit color recommended)
    • Hard Drive:500 MB HD space
Hjelpsomme kundeanmeldelser
20 av 27 personer (74%) syntes denne anmeldelsen var hjelpsom
0.7 timer registrert
Publisert: 19. oktober
So, a freebie from PC Gamer Mag. Yay!
Described within as "A zombie game for those who dislike Zombie games". I'm not the greatest fan of Survival horror, as most Zombie games tend to be, so I thought I'd give ths a shot.

It's... poor, to say the least. There is potentially a phenomenal story in there but the control scheme, lack of ingame information (or perhaps lack of clarity) and pre-8bit graphics let it down badly - to the point that, after a mere 45 minutes, I find myself not caring about the plot and just quitting without saving.

It's not difficult to start with but where the items you pick up change slots when you enter a new area (and re-aquire them, in the case of portals) means that your control keys change frequently and this adds frustration to an already underwhelming experience.

The concept behind the Greys is intriging however since they can only be hurt by iron. This means the things that you would typically find to use against a typical zombie horde don't actually do anything (like the steel axe). This unfortunately has the effect of starving the player of actual weapons, increasing the likelyhood of being touched (hurt) by the greys - a factor common in (and the primary reason I dislike) other Zombie games.

Other items that you would expect to use in a sensible manner are ill-concieved at best. The aformentioned Steel Axe for example. Good for smashing windows, bookshelves, tables and 'thin' trees.and... That's it. Wooden doors are immortal - as are other trees (despite being virtually the same thickness due to the low quality graphics). This lack of versatility grates somewhat, since you only get 4 inventory slots and they fill up faster than one expects.

I am glad PC gamer gave me a chance to test this. I wouldn't have even given it a second glance before and perhaps I would have missed out on something great. This is not great - it's barely even good. There are worse games out there, for sure but I don't think I'll be coming back to this one unless it gets a major interface, control and graphical overhaul.
 
Var denne anmeldelsen til hjelp? Ja Nei
59 av 68 personer (87%) syntes denne anmeldelsen var hjelpsom
16.0 timer registrert
Publisert: 21. desember, 2013
Shattered Haven feels like the dev(s) were conflicted during development. There are underpinnings of a really great game here but it's execution feels schizophrenic at times. I have to wonder if there were multiple developers involved that weren't on the same page. The overall mechanics aren't bad on their own but at times give off a rushed feeling. It doesn't mesh together as well as it should. The difficulty can spike between easy and insane in an instant which creates an aggravating experience.

The graphics are ok for a 2D game, the music is pretty good but can be jarring at times when it switches style all of the sudden. Some tracks were apparently not done by Pablo, their regular soundtrack composer, and it what they put in there is generic, not good for a game like this one. Additionally, the control scheme isn't the best either. It doesn't execute intuitively which is bad for a survival game like this one. It's hard to describe why it doesn't, but I think I'd point the blame at the inventory management and incredibly wonky combat this game features. Having to get close to the monsters in this game (that can hurt you) as well as avoid the multitude of traps and pitfalls only makes the experience more aggravating.

It's such an odd, clearly experimental game that I'm not sure which way I should recommend/not recommend it to others. It's good...it's bad...it's good but it's bad....gahhh, I just don't know. I definitely think more months of polish and merging of the ideas presented in Shattered Haven would have gone a long way to making this game better. I'm only going to recommend it if you're looking for an experimental 2D RPGish puzzle survival game. But be aware that there is a certain quirky/wonkyness to this game that may turn you off from playing it through.
 
Var denne anmeldelsen til hjelp? Ja Nei
28 av 39 personer (72%) syntes denne anmeldelsen var hjelpsom
2.4 timer registrert
Publisert: 16. mars
★★☆☆☆


I don't recommend this title because it feels too rushed onto the market. A.I. Wars was good, Bionic Dues is kinda whacked, but this game other than the music just doesn't control very good a lot of the time. And there's nothing really that will frustrate a player than a game that doesn't move correctly, and makes you want to uninstall it. There are too many better games out there for you to invest your time into. Unless you get this for a really nominal amount of money? Don't bother with it.
 
Var denne anmeldelsen til hjelp? Ja Nei
21 av 28 personer (75%) syntes denne anmeldelsen var hjelpsom
0.8 timer registrert
Publisert: 29. november, 2013
I liked AVWW. I wanted to like this game. But AVWW started you off with fire punches and kept the cheesy dialogue to a minimum. SH does neither of those things.

In this game, you start by playing as some children who use Home Alone traps to fight zombies. Later on, you play as adults who do the same thing. Basically, the adults are as effective as children in this game.

The dialogue sounds like it was written by a ten year old who doesn't read much. "(Laughs darkly)" is actually part of an actual line meant to be taken seriously. The cutscenes aren't much better. "Kids are funny. It sure is dark. I'm going home" is basically what I got out of the first poorly voice-acted specimen.

The story is ridiculously rushed. Wake up, open a gate, zombies speedwalk in, silly adventure begins. At one point, a survivor simply guesses by looking at it that a portal will empty his inventory because they didn't feel like taking the time to let us find that out ourselves. Never mind the fact that he only saw the portal five seconds ago and shouldn't be accepting the fact that it exists yet.

And finally, the gameplay itself is boring when it isn't buggy. When you're not just ambling about and clicking the "next" button, you're trying to get your AI ally to get out of the canoe so you can advance.

Basically, if the worst of game-maker and rpg-maker got stitched together and stole the cute menu from AVWW, it'd be Shattered Haven.
 
Var denne anmeldelsen til hjelp? Ja Nei
18 av 23 personer (78%) syntes denne anmeldelsen var hjelpsom
3.1 timer registrert
Publisert: 15. desember, 2013
From the developers of AI: Fleet Command and A Valley Without Wind comes Shattered Haven. Shattered Haven is a zombie survival game where the player is presented a variety of scenarios to overcome. The story follows Mary and Darrel as they flee from their once safe haven in search for their lost children. Shattered Haven can be played as a single player game or cooperatively.

The player is put in an 'overworld' where the player must locate various portals that lead to individual challenges. The player must complete all challenges in a given region before proceeding to the next. The overworld provides a loose framework for these individual challenges and drives the overall progression of the game.

Arcen, the developers, a small five man shop have developed several games since 2009; much more than the average indie developer in my opinion. Shattered Haven, like many games by Arcen, lacks polish. I have played a number of Arcen's games and they all have Arcen's signature mark of lacking polish. Shattered Haven is plagued disjointed and often conflicting artstyle, poor sound effects, bad UI design, and minor but persistent bugs. I am beginning to wonder if Arcen actually knows how to bring a game to completion or if they simply get bored of developing it and release it to market before it's truly finished.

The premise of Shattered Haven is good, and I actually did enjoy many of the challenges it presented me and I was somewhat compelled to keep playing but the game's lack of polish caused it to miss the mark in my book. If Arcen had spent a little more time refining this game it could have been so much better.

Shattered Haven does support USB controllers although I noticed there are some bugs. Overall I won't recommend this, although if you enjoy action puzzle games you might enjoy this.

Score: 5.5/10
 
Var denne anmeldelsen til hjelp? Ja Nei
12 av 15 personer (80%) syntes denne anmeldelsen var hjelpsom
4.4 timer registrert
Publisert: 16. april, 2013
This game caught my attention being on weeklong sale. Never heard of it before, and it looked quite interesting to me. But when I noticed it's 75 % off not even 1 month after the game was released?! That got me really interested.

The game combines different genres, mixing puzzle, rpg and survival-horror elements in 8-bit style. Now after playing it for more than 2 hours, I have to say I really love this game! The puzzles are great, I like the art-style and the music is just awesome. The story isn't that intense but definitely okay for a game like this.
 
Var denne anmeldelsen til hjelp? Ja Nei
34 av 57 personer (60%) syntes denne anmeldelsen var hjelpsom
0.3 timer registrert
Publisert: 18. juni
0/10
Badly written, characters not worth caring about, awful control setup, just bad in every way.
 
Var denne anmeldelsen til hjelp? Ja Nei
30 av 53 personer (57%) syntes denne anmeldelsen var hjelpsom
0.1 timer registrert
Publisert: 18. april
Without bad games there could be no good games.
Thank you Shattered Haven.
 
Var denne anmeldelsen til hjelp? Ja Nei
3 av 3 personer (100%) syntes denne anmeldelsen var hjelpsom
9.0 timer registrert
Publisert: 20. mars, 2013
A really fun game that mixes Zelda like overworld-gameplay (and I am speaking of Zelda I III here, folks!) with up to 100 levels filled to the brim with environmental puzzles accessed from there. The goal of each level is either to kill all zombies (called Grays here which are quite a different breed from your regular zombies) using the environment and what tools, traps and weapons you can forage from it or to escape from maze-like structures filled with switches, secret passages and more.

What makes this game really stand out is it's story and musical score, again composed or remastered by the intrepid Pablo Vega. All the overworld areas are bound together by the tale of Darrel and Mary and their quest to recover their four-year-old daughter Lela, whom they raised in the midst of the Gray Apocalypse, along with the boy Pierce, whom they took in after he lost his family in the wilds, while being caught up in the struggle of two eldritch horrors. The game features a branching story arc with multiple distinctive endings along with a "New Game Plus" feature to continue your quest and visit those areas you missed before (along with being able to find some treats not available before). The soundtrack might well be one of the best yet produced by Pablo Vega and does an awesome job on creating an engaging atmosphere and setting the scene for the story, which is told through a big number of comic panel based cutscenes, some of which feature brilliant voice acting by Prince Taylor (it is ridiculous how much atmosphere is created alone by his impersonation of Darrel) and loads of in-engine cutscenes.

The art of he game has been created by Heavy Cat Studios, this being their second joint venture with Arcen after Valley 2, and does a great job creating a polished but still retro look & feel for the game (think SNES with a higher resolution here). Throw in some really nice weather and particle effects to complete the package and what you get is a fitting presentation.

Finally the game can be controlled using keyboard & mouse or a gamepad controls, both of which are working flawlessly (I recommend using a gamepad, though).
 
Var denne anmeldelsen til hjelp? Ja Nei
5 av 7 personer (71%) syntes denne anmeldelsen var hjelpsom
Publisert: 29. mars, 2013
Another fun game from Arcen. This is different from all their other titles (and I have no idea how they churn them out so quickly). It has a Legend of Zelda: A Link to the Past feel to it, but with specific "puzzles" to work through as you advance. The puzzles typically aren't so hard that you ragequit, and are presented in a way that you can bypass some of them if you want. The story is good and unfolds at a reasonable pace, and it's very atmospheric. This is another entry on my very short list of games that I prefer to play with a gamepad.
 
Var denne anmeldelsen til hjelp? Ja Nei
6 av 9 personer (67%) syntes denne anmeldelsen var hjelpsom
3.8 timer registrert
Publisert: 20. mars, 2013
This is the best game I've played in a long time. I really can't recommend this highly enough. The story is engaging, the music is incredible, the gameplay is nostalgic and innovative. It's almost like The Legend of Zelda: A Link to the Past and the Adventures of Lolo had a lovechild. Plus, they include the same editor that they used to create the levels. Really, what are you waiting for?
 
Var denne anmeldelsen til hjelp? Ja Nei
1 av 1 personer (100%) syntes denne anmeldelsen var hjelpsom
14.4 timer registrert
Publisert: 27. mars, 2013
To understand this game, first imagine a 9.5-rated action puzzler on Armor Games. (Alternatively, it could be on Newgrounds, but this is more an Armor Games sort of game.) Now imagine it expanded into a full-length game, with more levels, more weapons, more enemies, and the same base mechanics and production values. You're not getting anything here that you couldn't get in a basic form for free on the Internet, but you're getting it thoroughly explored in far more combinations and permutations than you'd ever otherwise see. ("How about a level where you start with no weapons, but have a camouflage blanket to hide under?" "How about a level where you have eighteen water traps, unlimited time to set them before releasing the zombies, and sixteen zombies that normally take two water traps to kill?") If your interest is at all piqued by a hundred levels of luring zombies to their many possible dooms, lurch--don't shamble--to buy this game!
 
Var denne anmeldelsen til hjelp? Ja Nei
6 av 12 personer (50%) syntes denne anmeldelsen var hjelpsom
0.1 timer registrert
Publisert: 31. desember, 2013
The other reviews I have read for this game are right on the money.

A promising, yet slightly disjointed game.
Remeniscent of the old school NES dungeon crawlers and with some (I stress "some") well thought out puzzles, I could overlook the weak storyline and get stuck in.
However the repetative nature, and buggy AI made it infuriating to play at times.

I'm going to stick with it, and hope it improves as it goes along, but as it stands right now, I wouldn't recommend you buy this game outside of a steam sale, or a indie bundle
 
Var denne anmeldelsen til hjelp? Ja Nei
0 av 1 personer (0%) syntes denne anmeldelsen var hjelpsom
Publisert: 18. mars, 2013
I was giving this a skip. Just looked too simplistic, maybe even sadly turned based. Getting a little burned out by the minimalistic graphics or retro 8 bit trend. But then I saw a few trailers and ingame sequences its actually very interesting looking. A very rogue like survival game. Screenshots dont do it justice really. Its real time, and actually very charming looking. IF any game needed a video trailer on its store page this one is it. Its a much better selling point than just screenshots.
 
Var denne anmeldelsen til hjelp? Ja Nei
0 av 1 personer (0%) syntes denne anmeldelsen var hjelpsom
0.5 timer registrert
Publisert: 10. desember
Blech! I feel cheated even though it came in a bundle.
 
Var denne anmeldelsen til hjelp? Ja Nei
3 av 8 personer (38%) syntes denne anmeldelsen var hjelpsom
0.6 timer registrert
Publisert: 9. november
Recieved as a freebie from a PC Gamer magazine. Glad I didn't pay for the game as it's total rubbish. Story has potential, but doesn't reach it. The monsters are boring as is most of the game, mostly due to the poor 8-bit graphics. Also there is little info on what is going on in the story.

Therefore I rate this game 1/10.
 
Var denne anmeldelsen til hjelp? Ja Nei
1 av 4 personer (25%) syntes denne anmeldelsen var hjelpsom
1.0 timer registrert
Publisert: 11. november
I think this was one of the biggest cluster♥♥♥♥ I played in the last 5 years
 
Var denne anmeldelsen til hjelp? Ja Nei
1 av 4 personer (25%) syntes denne anmeldelsen var hjelpsom
0.5 timer registrert
Publisert: 27. november
Worthless.
 
Var denne anmeldelsen til hjelp? Ja Nei
4 av 13 personer (31%) syntes denne anmeldelsen var hjelpsom
0.1 timer registrert
Publisert: 20. mars, 2013
I have made a huge mistake
 
Var denne anmeldelsen til hjelp? Ja Nei
4 av 13 personer (31%) syntes denne anmeldelsen var hjelpsom
0.2 timer registrert
Publisert: 10. november
Simply bad.
 
Var denne anmeldelsen til hjelp? Ja Nei