Přidáno: 19. října 2014
So, a freebie from PC Gamer Mag. Yay!
Described within as "A zombie game for those who dislike Zombie games". I'm not the greatest fan of Survival horror, as most Zombie games tend to be, so I thought I'd give ths a shot.
It's... poor, to say the least. There is potentially a phenomenal story in there but the control scheme, lack of ingame information (or perhaps lack of clarity) and pre-8bit graphics let it down badly - to the point that, after a mere 45 minutes, I find myself not caring about the plot and just quitting without saving.
It's not difficult to start with but where the items you pick up change slots when you enter a new area (and re-aquire them, in the case of portals) means that your control keys change frequently and this adds frustration to an already underwhelming experience.
The concept behind the Greys is intriging however since they can only be hurt by iron. This means the things that you would typically find to use against a typical zombie horde don't actually do anything (like the steel axe). This unfortunately has the effect of starving the player of actual weapons, increasing the likelyhood of being touched (hurt) by the greys - a factor common in (and the primary reason I dislike) other Zombie games.
Other items that you would expect to use in a sensible manner are ill-concieved at best. The aformentioned Steel Axe for example. Good for smashing windows, bookshelves, tables and 'thin' trees.and... That's it. Wooden doors are immortal - as are other trees (despite being virtually the same thickness due to the low quality graphics). This lack of versatility grates somewhat, since you only get 4 inventory slots and they fill up faster than one expects.
I am glad PC gamer gave me a chance to test this. I wouldn't have even given it a second glance before and perhaps I would have missed out on something great. This is not great - it's barely even good. There are worse games out there, for sure but I don't think I'll be coming back to this one unless it gets a major interface, control and graphical overhaul.