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Lead your forces onto the battlefield in this competitive turn-based strategy game. Choose one of six unique factions, build your army from a diverse range of weaponry, and rise through the ranks as you fight for world domination. Join the online war!
Release Date: Jun 10, 2014
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Changelog - Friday, August 1st

August 1st, 2014

  • Blitz Battle Point reward factor reduced to 0.35 from 0.6.
  • Fix for “Cannot Authenticate Server” error preventing Battle Group leaders from accepting new members
  • Reworked maps for all game modes
  • AI: tweaked assault point rushing strategy to spread out better in the early game.
  • AI: More Siege tweaks and improvements
  • Added ignore list to chat
  • Adjust turn skipped text, to make it more clear that the user’s turn was skipped, not just ended
  • Reduced starting resources in PvP
  • New battle pins
  • World player renamed to ‘Creatures’
  • Some added avatar items
  • Tooltip updates and fixes.
  • Added a confirmation box when using hate speech and peace treaty
  • Fix for tree blocking path on Mountainside map
  • Automatic camera movement during AI turns it temporarily turned off when the player moves the camera
  • Alliance Flak38 animation/mecanim fixes
  • Increased size of small Toxin Pool so it's more clear when you'll enter it.
  • Fix for Computer not surrendering properly. Had a bug counting active capture points.
  • Fixed Heavy Bunker voice.
  • Reduced Daimyo tooltips slightly
  • Gray out healing action button when a unit has full HP
  • Fixed squares appearing during explosions
  • Fixed Empire CC Smoke Missiles so they can't target vehicles and their tip is correct


Alliance Heavy Tank Shock Shell damage increased to 100-150 from 75-125.

Alliance Siege Tank cost increased to 5E 5C from 5E 4C.

Junta Panther AC was dealing 100-150 damage instead of 75-125 as intended.

Junta Trench Mortar health reduced to 100 from 125.

Junta Saw Walker can now target air units with Thrown Saw.

Republic Medic
• Cost changed to 1M 2C from 2M 1C.
• Stimm Boost no longer resets the movement of allied units.

Republic Field Artillery speed reduced to 6 from 7.

Republic Howitzer
• Secondary Triple Shot now hits target area one turn after being fired.
• Range increased to 45-140 from 45-120.

Republic Bell Helicopter secondary radius reduced to 16 from 24.

Union Naval Infantry speed increased to 11 from 10.

Union Paratroopers
• Health increased to 180 from 160.
• Primary attack damage increased to 140-180 from 120-160.

Union AT Sniper
• Health reduced to 80 from 100.
• Armor boost when deployed increased to 50% from 25%.
• Range increased to 80 from 70.
• Cost reduced to 2M 1C from 3M 1C.

Union Maxim MG
• Health increased to 100 from 80.
• Secondary cooldown reduced to 2 from 3.
• Secondary fixed to always suppress infantry.

Union Commissar
• Armor type changed to Heavy Organic from Light Organic.
• Human Wave only resets movement of Light Organic allies.
This change, along with the Medic change, prevents one turn Blitz wins with AT Infantry and move resets.

Union Conqueror Tank secondary HE Rounds now targets 2 units.

Union Vulture Tank
• Primary attack type changed to Rending from Anti-Armor. Damage reduced to 80-120 from 100-150.
• Secondary attack type changed to Anti-Personnel from Force. Damage increased to 200-250 from 100-150. Range reduced to 60/100 from 60/120.
• Scatter on both attacks reduced to 0-6 from 0-10.

Empire Shadows Sticky Bombs can now target organic targets as well as vehicles.

Empire Light Tank critical AT chance reduced to Low from Average.

Empire Type 60
• Speed reduced to 11 from 12.
• Both attacks now have Medium Critical Chance instead of High Critical Chance.

Empire Shredder Tank minimum range removed on secondary attack.

Empire Daimyo health reduced to 100 from 125.

Empire Fear Rocket effect changed to -100% Move and -25% Damage, from -100% Move+Damage.

Warlords Rhino Rider Health reduced to 100 from 120.

Warlords Beastmaster only targets units with Beast armor, instead of those with Heavy Organic (she can no longer target Rhino Riders).

Warlords Warbeast now has Beast armor instead of Heavy Organic.

Warlords Mortar Technical
• Damage increased to 75-125 from 50-100.
• Scatter reduced to 2-8 from 2-12.

Warlords Overlord cost increased to 4M 4E 4C from 4M 2E 4C.

Warlords Dirigible
• Health reduced to 200 from 250.
• Cost increased to 4E 5C from 4E 4C

Grunts, Footsoldiers, Peasant Militia and Rebel sight range decreased to 25 from 30 to match Conscripts and Volunteers.

Tactical Nuke Radioactive Cloud now remains for only one turn after the Nuke impacts.

Sabotage Bomb
• Is no longer untargetable – has Heavy Armor and 50 HP.
• Damage changed to 175-225 from 200, AoE increased to 20 from 16.

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Sneak Peek: Blueprints

July 25th, 2014

Across the forums, we’ve gotten a lot of questions regarding “When will we see new units for my faction?” Well, the truth is, we’re working hard at developing new units and features all the time, though at the moment, you’ve probably noticed most of our patches relate more to major bug fixes. We’re still trying to focus on that, but how can we deny so many requests? The truth is – we can’t!

So today, instead of our usual “Freaky Friday” post, we’re going to offer you a preview of things to come. The following are some blueprints that I managed to steal off of Merc-Oboema’s desk!

What could this be? We know it’s a new unit for one of our factions, but which one?

Post your theories in the comments below, and on Tuesday, we’ll tell you what its name is, as well as who has the closest guesses! (Maybe by then, I’ll have gotten Oboema talking, too… bring out the comfy chair!)

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About the Game

The year is 1947. The world lies ravaged by war. Align yourself with one of six warring factions and fight for global domination in a world where borders rapidly shift as battles are won and lost.

This is March of War. An online turn-based strategy game set in a dieselpunk world where strategy and firepower rule the day. Take command and lead your army into 3D battlefields that allow you to assess the war-zone from every angle. Deploy a wide range of vehicles, infantry and artillery where their specific weapons can be most effective.

Destroy your enemies and capture their territory to advance through the ranks of your faction. Rise high enough and you’ll have the honour of joining your faction’s High Command, or perhaps even be voted Faction Leader. Achieving High Command or Faction Leader status expands the game into an intricate web of political allegiances and betrayals, where your decisions directly influence the course of the war as you strive to lead your faction to global domination.

    Key Features Include

  • Tactical warfare - Play smart and dirty to conquer this war-torn dieselpunk world.
  • Choose what you fight for - The six factions are very distinct. Who will you be loyal to?
  • Multiplayer gameplay - Players are waiting worldwide. Join a co-op or PvP and march on.
  • Start your own fights – Skirmish lets you set up custom battles for a new challenge or just for fun.
  • Realistic 3D battlefields – Watch the fireworks as your forces clash with the enemy across landscapes ranging from jungles to deserts.
  • A mix of classic and exotic units - Will a Sherman tank stand up to a Warbeast?
  • Between battles – Build up your army, form battle groups, and research new weapons and abilities.

PC System Requirements

    • OS:Windows Vista, Windows 7 or Windows 8
    • Processor:Intel Core 2 Duo E4600 2.4 GHz
      AMD Athlon 64 X2 Duel Core 5200+
    • Memory:4 GB RAM
    • Graphics:nVidia GeForce 7 series or ATI Radeon HD 2000
    • DirectX®:9.0
    • Hard Drive:2 GB HD space
    • Sound:Generic Sound Card
    • Additional:Internet connection required
    • OS:Windows 7 SP-1 64-Bit
    • Processor:Mid to High Range Dual-Core 2.5GHz CPU
    • Memory:8 GB RAM
    • Graphics:Nvidia GeForce GTX 285 or AMD Radeon HD 5830
    • DirectX®:10
    • Hard Drive:2 GB HD space
    • Sound:Generic Sound Card
    • Other Requirements:Broadband Internet connection

Mac System Requirements

    • OS:OS X 10.7
    • Processor:2.6 GHz
    • Memory:4 GB RAM
    • Graphics:NVIDIA GeForce 9400M
    • Hard Drive:2 GB HD space
    • Sound:Generic Sound Card
    • Additional:Internet connection required
    • OS:OS X 10.8+
    • Processor:2.6 GHz dual-core Intel i5
    • Memory:8 GB RAM
    • Graphics:NVIDIA GeForce GT 650M (1GB GDDR5)
    • Hard Drive:2 GB HD space
    • Sound:Generic Sound Card
    • Other Requirements:Broadband Internet connection
Helpful customer reviews
138 of 159 people (87%) found this review helpful
17 products in account
1 review
113.4 hrs on record
March of War is indeed a game worth your time if you are into turn-based action games. It's a well paced game, with a interesting approach on WWII theme. Quallity wise I shall bow down and say that I can't professionaly asses it, but from a consumer stand-point:

-Well designed maps, that span various type of regions of wold, such as: tropical forest that hide within forgotten temples, dry deserts that were once home of african tribes, as only theyr houses remain as proof, cities destroyed by war, military bases, and many more.

-Resemblence to Company of Heroes's resource points, that must be captured: The game has 3 resource types: Infantry, Mechanical and Command wich are neede in various numbers and combination to bring in troops, tanks, and use Command Cards.

-Various game modes.

-Interesting approach on the faction's unit: A flying Goliath of a plane called the Flying Fortress for the UR( the 1947's USA), The African Warlods focus more on salvaged vehicles and go as far as strapping a canon on a elephant, The Shogunate bring mighty infratry units as The Immortal or the evasive Shadow Warriors, The Junta will rip your infrantry appart by use of massive tanks, drug-infused Hulks, Snipers, chemicals and dangerous wild-life, The Union comes in numbers and with the mighty power of propaganda and bullet-storms with a side of molotovs, The Alliance will always roll out only the best tanks, with huge rocket platforms, The Churchill tank and it's Croc variation and Stormtrooper infantry.

- One-time use Command cards: Call in a Zero Strike( Japan's Zero Planes), a fear inducing rocket, sneaky insurgents, an air strafe and many more with the power of Commands Cards.

-The game presents itself with 6 factions: The United Republic, The Latina Junta, The European Alliance, The Soviet Union, The Shogunate Empire and The African Warlords, each fighting for peace or world domination.

-Full community driven political experience: All 6 factions has a faction leader and a group formed from the top 10 players, in the current faction, called the High Command. Faction leaders are voted by the memebers of the faction and they will solve any political disputes or even peace/war to your nation. The High Command will vote and assign for it's faction the current war zone. So in this game it is important to be aware of what your faction whats to do, and how the other faction-leaders see your faction.

Now as in any game, every great addition comes with it's pair of bad, so as Cons:

-Maps can be repetitive, annoying to play on or somewhat imbalanced for play of any type as it may bring a strategic advantage for the other combatant. There is no option of map selection pre-game, they are randomly chosen from the pool. You can end up picking a war Siberia's tundra but the map may place you in the african desert, but that's just a thing regardin immersion and logical map picking.

-Variation of units brings variation of builds and may lead to over powered combinations. There is a constant feel in the first phew playthroughs that the other faction is op or has un infair advantage over you, but as soon as you get the feel of the game it becomes clear that tactics and good deployment in the early game wins the battle.

-A player with enough in game currency or paid-currency(we will get there shortly) that has enough Command Points can bring a lot of hurt on his enemy. This is not much of a con as the counter-benefit for doing so it losing a lot of money for just one won round, so it becomes more of a: Is it worth all that money to win just this game?

-Faction may be over or under populated. They all have great approches and pro's and con's but striking a balance between the faction's player population wich may lead to a faction getting stomped and forced to fight for it's life although there is no such thing as faction wipe(the will always be rebels for a cause, as the australian soviet rebelion)

-Being a strong community game, High Command members may leave the game for too long and lead to rogue votes, Faction Leaders may go rogue, and wage war to the detriment of it's faction, but they can be changed after two weeks. We are in the end talkin about playin with other people and chosing them to lead us to war.

-This is not a con but is worthy of mentioning. The game has 2 currencies:
-A in game currency that you get by playing battles
-A paid currency, wich is self-explanatory
Now the in game currency will buy you anything related to army composition, daily army bundles while the paid one has these capabilities to wich we add: cosmetics for your portrait, and some paid currency only army bundles. It's not Pay To Win but it's still very close to it.

As a matter of devs, they seem to keep an eye on how the factions play, if the maps are ok, and if the units are not over-powered. There are MECHs(admins) for every faction and there is a constant MECH in the world chat ready to help any player.

So to wrap it all up: March of War is a good turn based WWI strategy game, with a nice approach on the theme with it's factions although some factions may feel weak due to low number of players, it has a great map design but you can't chose wich one to play on and some may be poorly made in terms of balance but they will be resolved, a lot of units to choose from, a rich and fun political component that may even be the sole reason to play the game, but we are talking about letting others rule us and they might not be the best suited in the end. I highly advise giving it a try, see it for yourself and in the end you got nothing to lose. It's a free game!
Posted: June 10th, 2014
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78 of 100 people (78%) found this review helpful
11 products in account
3 reviews
1,061.8 hrs on record
Having seen this game develop over almost a year I'd say this for it. Its great, constantly being refined and updated and it offers a wide range of units and gameplay styles to keep you entertained. If you like TBT games this is for you, it echoes of the great table top games. If you don't like TBT, well why not give it a shot its free and you can get all of the units in-game for in game currency, no IRL money needed. Either way, its a great way to kill a few lazy afternoons.
Posted: June 10th, 2014
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67 of 84 people (80%) found this review helpful
16 products in account
1 review
126.9 hrs on record
definately a good game, I see a lot of people complaining about the game being p2w (funnily enough these players usually have an hour or less played meaning they know pretty much nothing about the game) but i've never found it to be p2w at all, if you want to it is possibly to buy the units with real money, but you can also get them all for in game cash without that much of a grind, again I see a lot of people complain about a terrible grind and taking forever to get units, again these people have maybe an horu played meaning they havn't unlocked the higher difficultys, as you lvl up you get higher difficulty settings that allow you to grind out the gold for untis pretty quickly.
buying all the units also doesn't help much as a player with maybe half the reserach tree unlocked that is good can still beat him fairly easily.
The game has some glitches and issues here and there but overall it runs well enough, i've had a lot of fun playing it, the developers are active within the community, easy to talk to, and actually listen to their playerbase. the factions are pretty well balanced and the world map is a cool concept.
some of the issues I have with it are some pvp problems, some exploits exist for players to use and a player can go AFK for 10 minutes before auto-losing which can be annoying, and taking provinces on the world map doesn't feel very rewarding especially at a high lvl because it doesn't do much other than change the color, other than these relativly minor complaints i've definately enjoyed it however.
the game isn't for everyone but if you enjoy turn based stratagy games you should definatly at least give it a look.
Posted: June 11th, 2014
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80 of 114 people (70%) found this review helpful
1 products in account
1 review
69.2 hrs on record
Early Access Review
Great turn based strategy game. technology tree makes you want to keep playing and unlock fun new units. Single player is great for short term playing as it can easily be paused and resumed anywhere.
Posted: March 4th, 2014
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44 of 56 people (79%) found this review helpful
91 products in account
3 reviews
5.8 hrs on record
Amazing game. I was never into the whole turn-based combat, but this game pulled it off pretty well. I also like the whole regional attack thing. This game is great, I'd highly recommend it.
Posted: June 11th, 2014
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