Lead your forces onto the battlefield in this competitive turn-based strategy game. Choose one of six unique factions, build your army from a diverse range of weaponry, and rise through the ranks as you fight for world domination. Join the online war!
User reviews: Mixed (1,757 reviews)
Release Date: Jun 10, 2014

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Recommended By Curators

"A convincing good dieselpunk alternate-WW2 pits 6 broad factions with varied and unique units each against each other on a global map in classic TBS."

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May 28

Patch Changelog, Build #37157

Patch, Build #37157

Changes

  • Replaced the StormSiege intro video with one that has narration.

Fixed
  • StormSiege: If you try to activate the DLC and the client does not detect the Steam Overlay, it will launch a browser window instead.
  • StormSiege: If you capture two points at the same time, you now get all the correct reinforcements.

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May 27

The StormSiege has begun!

A remote chain of islands in the pacific has come to the attention of the world. Surrounded by a giant typhoon, nobody is quite sure what hides within. Recently some wreckage was discovered suggesting an awesome and terrible weapon may lie at the heart of this storm. The nations of the world now race to be the first to take control. The StormSiege has begun.
[Click here for more]

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About This Game

The year is 1947. The world lies ravaged by war. Align yourself with one of six warring factions and fight for global domination in a world where borders rapidly shift as battles are won and lost.

This is March of War. An online turn-based strategy game set in a dieselpunk world where strategy and firepower rule the day. Take command and lead your army into 3D battlefields that allow you to assess the war-zone from every angle. Deploy a wide range of vehicles, infantry and artillery where their specific weapons can be most effective.

Destroy your enemies and capture their territory to advance through the ranks of your faction. Rise high enough and you’ll have the honour of joining your faction’s High Command, or perhaps even be voted Faction Leader. Achieving High Command or Faction Leader status expands the game into an intricate web of political allegiances and betrayals, where your decisions directly influence the course of the war as you strive to lead your faction to global domination.

    Key Features Include

  • Tactical warfare - Play smart and dirty to conquer this war-torn dieselpunk world.
  • Choose what you fight for - The six factions are very distinct. Who will you be loyal to?
  • Multiplayer gameplay - Players are waiting worldwide. Join a co-op or PvP and march on.
  • Start your own fights – Skirmish lets you set up custom battles for a new challenge or just for fun.
  • Realistic 3D battlefields – Watch the fireworks as your forces clash with the enemy across landscapes ranging from jungles to deserts.
  • A mix of classic and exotic units - Will a Sherman tank stand up to a Warbeast?
  • Between battles – Build up your army, form battle groups, and research new weapons and abilities.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS:Windows Vista, Windows 7 or Windows 8
    • Processor:Intel Core 2 Duo E4600 2.4 GHz
      AMD Athlon 64 X2 Duel Core 5200+
    • Memory:4 GB RAM
    • Graphics:nVidia GeForce 7 series or ATI Radeon HD 2000
    • DirectX®:9.0
    • Hard Drive:8 GB HD space
    • Sound:Generic Sound Card
    • Additional:Internet connection required
    Recommended:
    • OS:Windows 7 SP-1 64-Bit
    • Processor:Mid to High Range Dual-Core 2.5GHz CPU
    • Memory:8 GB RAM
    • Graphics:Nvidia GeForce GTX 285 or AMD Radeon HD 5830
    • DirectX®:10
    • Hard Drive:8 GB HD space
    • Sound:Generic Sound Card
    • Other Requirements:Broadband Internet connection
    Minimum:
    • OS:OS X 10.7
    • Processor:2.6 GHz
    • Memory:4 GB RAM
    • Graphics:NVIDIA GeForce 9400M
    • Hard Drive:8 GB HD space
    • Sound:Generic Sound Card
    • Additional:Internet connection required
    Recommended:
    • OS:OS X 10.8+
    • Processor:2.6 GHz dual-core Intel i5
    • Memory:8 GB RAM
    • Graphics:NVIDIA GeForce GT 650M (1GB GDDR5)
    • Hard Drive:8 GB HD space
    • Sound:Generic Sound Card
    • Other Requirements:Broadband Internet connection
Helpful customer reviews
29 of 45 people (64%) found this review helpful
1 person found this review funny
43.0 hrs on record
Posted: January 2
I have played this for long enough to come to a judgement if this game is a good or bad F2P, to be honest, the game is a great F2P experience but with the odd glitch or two and rubbish matchmaking that ruins the flow of gameplay.
This F2P has to be one of the few on steam that isn't P2W and a community that isn't a bunch of 8 year olds screaming at you in the chat. The game is an alternate 1940's with a dieselpunk theme with 6 unique factions both with strengths and weaknesses so no faction is overpowered and no faction is underpowered. The six factions are.
United Republic - North America, take a look at America in WW2 and some canadian units
Latin Junta - South America, Viva la revoultion, Che Guereva styled
African Warlords - Africa and Middle East - Outdated tech but strong with animals/beasts
Soviet Union - Self Explanatory
European Alliance - Self Explanatory again
Shogun Empire - Asia - Samurai and Japan in WW2
Also the game gets regular updates and the devs are very active, there is also a certain group of people who monitor the chat and will help if you ask something (This Game has an heavy moderation system on chat) and the community is nice and friendilly and treat new players with respect.
If your into turnbased strategy and want an online focus with an interactive map that can change with your contributions for your faction and if you ignore the glitches and the crappy matchmaking this is great.
Game gets an 8 from Hen.
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23 of 36 people (64%) found this review helpful
1 person found this review funny
406.1 hrs on record
Posted: January 10
Not Recommand.
If you want a profound turn based Hex game, go for other games. If you want good mmo experience, go for whatever others.reasons below.

Pros (in sum, its real F2P )
+ can unlock all units and skill without spending a dollar. Real F2P.
+ can unlock all units and skill in 20 hours.
+ Devs are active.(however they can't fix the core problems of the game.)

Cons( in sum: unbalanced, lack of community mechanics, no goal of playing)
- Unbalanced.
units between factions unbalanced, causing players numbers between factions ridiculous unbalanced.game mechanics make player who got first move ALWAYS win in PvP and Devs do nothing to fix it.instead of competeing each other, all players do is Grinding PvE against suck AI.
- Poor community experience.
bad community interface. lack of interaction with player inside or ouside the faction. I joined a battlegroup (guid), then that's all. guild don't have any function, either. Faction Leader and Battlegroup leader can't organize or moblize or lead their members, either can't do nothing to the rogue players. All he can do is text with players.
- No Goal, No Reward. No Purpose.
It has a real world map.The faction I joined wipe out entire enemy faction except one province(due to game rule, you can not wipe out other fatctions totally), then we got nothing. Even you conquer whole world map, it WON'T change your game experience.vice versa. all we can do is wait enemy retake their land and play endless PvE. it DOES have some objective to achieve for each faction in each few days, but reward is tiny.
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12 of 17 people (71%) found this review helpful
1,351.3 hrs on record
Posted: May 28
First of all I need to say I am experienced MoW player with 1300 hours played (since beta, for almost two years). Keep in mind you will spend a LOT of time passively (alt-tab) - waiting for someone to join PvP queue for 30 mins, waiting for AFK players or playing against slow opponent. I have 6 lvl 30 + characters and played 400-700 games each (mostly pvp with 82-83 winloss ratio). I must add I am doing long breaks (for 3-4 months at least) and return to see if anything changed.

Game is (and always was) in so bad shape in so many aspects that whole issue is really close to what is called false advertisement on Steam. However, not much people playing game (it’s not even close to the end of top 100 most played Steam games) so whole situation is unknown to Steam community. User reviews are for a long time mixed and it’s pretty obvious warning sign for anybody who wants to invest time in MoW.

I will address balance, quality of development (including bugs), community and support issues.

1). Balance problems. Well described issue, you will feel it right after few games starting second. On absolute majority of maps (after 2 years in development!) player who starts first have great advantage. On small assault maps player who starts first will not only capture nodes on his side of map but contest nodes on your side. So on second turn it will be already 3-4 nodes (which allow to field more troops) of player who starts first against 2 or even 1 node of player who started second without any chances of comeback for him.

Few bigger maps are more balanced in this way but first turn is still major advantage because even with equal numbers of nodes starter will always have more troops at the start of each new 2 turns cycle (unless he is completely bad and tend to sacrifice everything). In addition, on bigger maps faction balance became an issue. For instance, it is much easier to control flanks with long-range sieges of EA or cannon walkers of SU compared to other nations.

Blitz pvp mode looks more balanced but first turn player can attack your deployment zone or use powerful AOE damage command card before you can even move. Sometimes you can manage this, sometimes no.

There is no matchmarking system in game – too few people playing; you already can wait for pvp match for 20-30 minutes. So expect meet lvl 30’s if you are level 1.

There are few units that needed to be nerfed long ago (spies, cossacks, assault bus to name a few) or buffed but compared to first turn advantage and bad map design this is non-issue really.
If you are good you will quickly end in situation where 1st turn win gives you no satisfaction and 2nd turn predetermined loss leads only to further frustration.

AI in PvE is non-existent. To make it harder, devs made PC cheat like there is no tomorrow – it spawns hordes of units regardless of any nodes controlled which just move at your side of map without any tactics involved. In siege mode waves of AI units march into your command structure not firing at your troops unless you block their path.

2). Quality of development and bugs.
First of all, developers are amateurs, they have only some mods, one browser tactical game and primitive 3d shooter-tower defense in their resume (oh well, and that unfinished Hearthstone clone now). March of War started as browser game too so don’t expect good graphics, powerful engine or any extraordinary features. At least several of developers are ungraduated students (Damion_Fury to name one). This fact defines their life experience and level of professionalism.

Development of this rather small game is incredibly slow. Every major patch brings game breaking bugs (new ones or restores some old). MoW was released almost one year ago. Since then THREE new units were added, some maps where changed and we have witnessed also few minor unit balance patches. Yesterday they released so called expansion in the form of DLC. Right now it contains ONE PvE map with 2 more coming in distant future.

On a few occasions fellow players wrote a code for free (!) to cover specific bugs for developers because they couldn’t do it themselves. Every iteration of MoW had major gamebreaking bugs. Right now, after two years of beta start, we can list bugs such this (not fixed for months already):

A). Instant captures of contested nodes on around 5 maps (at least). Most likely on all maps starting nodes can be instantly capped/contested (but match usually ends before you can see it).
B). Return of good old turn skipping bug. On some maps with NPC animals game skips turn of player who starts first (it looks like animals turn stuck and then jump to a second player turn).
C). Visual bugs. If your unit is killed sometimes you can see it survived on low health only to find on next turn that it was destroyed indeed (and node captured because instant capture bug exist). If you field troops in last seconds of your turn, your opponent will see them.
D). Command cards doesn’t work in last 10-30 seconds of match (but game still consumes them). Even one 4-5 command points card can cost you a game, not even talking about tactical nuke (12 points).
E) Some units are bugged. For example, EA engineer give free AoE heal for friendly armor (2 years old bug, extremelly annoying), LJ dozer tank secondary attack never disable vehicles etc.
F). Game is very unstable, it usually crashes.
All of this bugs confirmed by Adj (some sort of unpaid moderator) but not listed in known issues. False advert again?

So game doesn’t really progress, both in quality and quantity. Only diesel-punk setting and art can be described as good but art is pretty much 2 years old and new “art” from DLC is extremely bad and amateurish.

3). How good is support?
Well, I still remember that comical situation around 10 months ago when it was possible to reach and destroy enemy command unit by chain medics and bazookas if UR player started first (in blitz) before his opponent can do something. I did dozen of reports with screenshots (I had 10 games at least like this) and finally got answer from one of the developers (Damion) that he DIDN'T find any mentioned games in my history. Well, maybe he searched only in his room?

Support is very poor. Some developers just don’t understand reported bugs or imbalances, some of them just don’t listen at all, being extremely arrogant or lazy. All of them barely doing something regardless of understanding. In last months devs pretty much stopped to answer individual tickets.

Like in most so called amateurish free MMO games their only concern is amount of real life currency spent on premium ingame currency (gems). WITHOUT GEMS YOU WILL SPEND HUGE AMOUNT OF TIME BUILDING YOUR ARMY (hundreds of hours per char).

4). Quality of community. Well, there are two main tendencies here. First – quickly dwindling numbers of casuals who are main source for real money for devs in MoW. Second – small but stubborn group of veteran players, most of whom are fanatical followers of developers and their creation. Dare not to cross them with some balance suggestions or bug reports – they will troll you extensively, citing how long they are playing and how many battles they have (even if they have pathetic 40-50 % winloss ratio). Some of them are pure megalomaniacs believing they are ruling real states.

Amount of racial and political slur you get here is immense. Game promotes racial and national hatred because every faction represents some sort of totalitarian real history state (fascist Europe, communist Russia, militaristic Japan etc). Every Russian player I meet on my UR African-american guy starts to insult me.
Moderators are very tolerant on other hand.

I will finish this with words of another reviewer dedicated to previous project of same team of developers.

“Yet another promising game becomes a shipwreck due to incompetent, greedy developers”

http://steamcommunity.com/id/gremmerz/recommended/31740
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8 of 11 people (73%) found this review helpful
1,119.2 hrs on record
Posted: May 9
Awesome free to play game!! Of course there is an option to buy your army instead of earn them through ranks if you're in a hurry. Also there is awesome skins available for your armies and things for your avatar! Those are the only things that cannot be earned but are very cool to have and affordable. Very community based with bi weekly community events created BY the community! Its very interesting to see where everything goes. I have been a Faction Leader in this game for nearly a year and it is always changing to make sure theres never a dull moment. In short very fun game, community is very noob friendly, can be very challenging, awesome diplomatic take on a game with High Commnd and each factions Faction Leader (president), and to close a great teamwork based game.
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27 of 48 people (56%) found this review helpful
1 person found this review funny
15.8 hrs on record
Posted: December 19, 2014
Great graphics, great sound quality, lots of customization and great gameplay . Though it is repetitive and a little buggy-ish, I don't mind them as long as this is playable and fun to play and has WW2 warfare-like theme. 8/10
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7 of 10 people (70%) found this review helpful
264.3 hrs on record
Posted: May 8
Amazing game, i have 240+ hours on it i love the graphics, only problem is how often we get updates! i would reccomend this to anyone that like turn-based strategy games!
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5 of 7 people (71%) found this review helpful
0.7 hrs on record
Posted: May 14
Deutsch:
gutes Runden-basiertes-RTS!

English:
A good round-based-RTS game!
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3 of 4 people (75%) found this review helpful
36.1 hrs on record
Posted: May 31
wow
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2 of 3 people (67%) found this review helpful
12.1 hrs on record
Posted: May 29
Cheating AI. Lack of balance of faction player assets for PvP gameplay. Few possible tactics in game. Long grind for unlocks and acquirement of units and upgrades. audio volumes miss-match. occasional bugs and crashes. mind the review date and release date to judge on further development. reason to play the game instead of any other similar one - NONE.
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2 of 3 people (67%) found this review helpful
10.7 hrs on record
Posted: May 27
Pre-Release Review
Meh, it was fun but multiplayer you gotta wait until the player had his/her round and take a long time! Wouldnt recommend this game.
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8 of 16 people (50%) found this review helpful
4.9 hrs on record
Posted: February 28
Pre-Release Review
As much as I like the Dieselpunk, Red Alert style asthetic, the game's a bit stale. Takes too long to get anything cool, and the combat, while fun is repetitive.

Would be better served as an RTS title in the same universe, honestly.

It's worth a bit of your time, but not that much.

(And yes, you can buy your way to the top units and stuff, but it's not like you can't grind to them anyway. It's pay to get good stuff now, not pay2win.)
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282 of 325 people (87%) found this review helpful
1 person found this review funny
408.8 hrs on record
Posted: November 2, 2014
I've played every faction and was very involved from the start. The game had a huge potential to be a great strategy, but it was never fully realized.

I would like to clarify, the game is COMPLETELY FREE! You get better stuff as you play with in-game currency. As in every other normal game. It is NOT a p2w. If you want to get stuff right away you can use real cash, but it is very unnecessary.

I've noticed that the community can vary depending on what faction you play, but they're mostly friendly. Also, you can make two characters of different nations, and once you complete the research tree on one character (fully level him up) you are rewarded with extra character slot so you can explore more of the game. And i have, as you can see by the hours i've put into it.

I've loved the game and the politics and the fanatics and the smart, intelligent conversations alongside the trolls, the spies, the traitors, the jingos and the crybabies. You play long enough, pay attention to world and faction chats and you get to see it all. I've laughed and cried with this game.

Now, you're probably wondering why I don't recommend the game? Let's see:

+Diverse 6 factions with a variety of units and playstyles.
+Responsive and helpful dev staff.
+Politics could sometimes be fun, if you're into that kinda stuff.
+A true f2p, you don't need to spend a penny to enjoy it.
+Beautiful icons with oil-painting feel to them.

But then:

-3D models are very basic and cube-y (you know how in Company of Heroes you can zoom in and see details like the soldier's shoelaces or facial expressions? Well, in MoW they look like minecraft faces.)
-Buggy, glitchy and annoying, the numerous issues are well known and they have still not been addressed.
-The game is very ugly even on ultra settings, which would have been something i can overlook for the gameplay - this game would've looked good maybe ten years ago.
-The gameplay gets boring and repetitive to the point of becoming an endless grindfest.
-No events or story line or anything to keep you coming back. There were some, but no more.
-No reason to hold territories whatsoever, no bonus or anything. (Soviet Australia, anyone?)
-Poorly matched pvp, being second is a serious handicap. so you lose.
-Master battles are screwed by the latest update (Oct 14, 2014) - The computer spams its best units early game, so you lose.
-Boring, monotonous battles - once you learn the layout of the few maps, every battle goes the exact same way.
-All the animations are very poorly done - an attacking unit gets side-skewed for attack, while the victim takes it stoically - he is undeserving of animation.
-The lack of money when developing this game becomes painfully evident when you hear the 2-3 tracks that pass for music and the absolutely horrendous voice acting.
-Most units have 1 rather unimaginative skill.
-No player skill tree, no customization, no upgrades of anything, no retainment of units, no unit experience.

Unless all these numerous issues have been dealt with, I wouldn't strongly recommend it. If you like war games try Company of Heroes. If you like the turn-based strategy get X-COM.

You can deffinitely try it and have some free fun, just don't say I didn't warn you!
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184 of 217 people (85%) found this review helpful
113.4 hrs on record
Posted: June 10, 2014
Pre-Release Review
March of War is indeed a game worth your time if you are into turn-based action games. It's a well paced game, with a interesting approach on WWII theme. Quallity wise I shall bow down and say that I can't professionaly asses it, but from a consumer stand-point:

-Well designed maps, that span various type of regions of wold, such as: tropical forest that hide within forgotten temples, dry deserts that were once home of african tribes, as only theyr houses remain as proof, cities destroyed by war, military bases, and many more.

-Resemblence to Company of Heroes's resource points, that must be captured: The game has 3 resource types: Infantry, Mechanical and Command wich are neede in various numbers and combination to bring in troops, tanks, and use Command Cards.

-Various game modes.

-Interesting approach on the faction's unit: A flying Goliath of a plane called the Flying Fortress for the UR( the 1947's USA), The African Warlods focus more on salvaged vehicles and go as far as strapping a canon on a elephant, The Shogunate bring mighty infratry units as The Immortal or the evasive Shadow Warriors, The Junta will rip your infrantry appart by use of massive tanks, drug-infused Hulks, Snipers, chemicals and dangerous wild-life, The Union comes in numbers and with the mighty power of propaganda and bullet-storms with a side of molotovs, The Alliance will always roll out only the best tanks, with huge rocket platforms, The Churchill tank and it's Croc variation and Stormtrooper infantry.

- One-time use Command cards: Call in a Zero Strike( Japan's Zero Planes), a fear inducing rocket, sneaky insurgents, an air strafe and many more with the power of Commands Cards.

-The game presents itself with 6 factions: The United Republic, The Latina Junta, The European Alliance, The Soviet Union, The Shogunate Empire and The African Warlords, each fighting for peace or world domination.

-Full community driven political experience: All 6 factions has a faction leader and a group formed from the top 10 players, in the current faction, called the High Command. Faction leaders are voted by the memebers of the faction and they will solve any political disputes or even peace/war to your nation. The High Command will vote and assign for it's faction the current war zone. So in this game it is important to be aware of what your faction whats to do, and how the other faction-leaders see your faction.

Now as in any game, every great addition comes with it's pair of bad, so as Cons:

-Maps can be repetitive, annoying to play on or somewhat imbalanced for play of any type as it may bring a strategic advantage for the other combatant. There is no option of map selection pre-game, they are randomly chosen from the pool. You can end up picking a war Siberia's tundra but the map may place you in the african desert, but that's just a thing regardin immersion and logical map picking.

-Variation of units brings variation of builds and may lead to over powered combinations. There is a constant feel in the first phew playthroughs that the other faction is op or has un infair advantage over you, but as soon as you get the feel of the game it becomes clear that tactics and good deployment in the early game wins the battle.

-A player with enough in game currency or paid-currency(we will get there shortly) that has enough Command Points can bring a lot of hurt on his enemy. This is not much of a con as the counter-benefit for doing so it losing a lot of money for just one won round, so it becomes more of a: Is it worth all that money to win just this game?

-Faction may be over or under populated. They all have great approches and pro's and con's but striking a balance between the faction's player population wich may lead to a faction getting stomped and forced to fight for it's life although there is no such thing as faction wipe(the will always be rebels for a cause, as the australian soviet rebelion)

-Being a strong community game, High Command members may leave the game for too long and lead to rogue votes, Faction Leaders may go rogue, and wage war to the detriment of it's faction, but they can be changed after two weeks. We are in the end talkin about playin with other people and chosing them to lead us to war.

-This is not a con but is worthy of mentioning. The game has 2 currencies:
-A in game currency that you get by playing battles
-A paid currency, wich is self-explanatory
Now the in game currency will buy you anything related to army composition, daily army bundles while the paid one has these capabilities to wich we add: cosmetics for your portrait, and some paid currency only army bundles. It's not Pay To Win but it's still very close to it.

As a matter of devs, they seem to keep an eye on how the factions play, if the maps are ok, and if the units are not over-powered. There are MECHs(admins) for every faction and there is a constant MECH in the world chat ready to help any player.


So to wrap it all up: March of War is a good turn based WWI strategy game, with a nice approach on the theme with it's factions although some factions may feel weak due to low number of players, it has a great map design but you can't chose wich one to play on and some may be poorly made in terms of balance but they will be resolved, a lot of units to choose from, a rich and fun political component that may even be the sole reason to play the game, but we are talking about letting others rule us and they might not be the best suited in the end. I highly advise giving it a try, see it for yourself and in the end you got nothing to lose. It's a free game!
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154 of 199 people (77%) found this review helpful
33.2 hrs on record
Posted: June 21, 2014
I was really excited with this game at first but I'm not recommending it game for several reasons.

First, it has no balance, a single advanced unit like a Hulk can totally wipe half a dozen of common units, which brings out another point, regarding PvP, there's currently no fair matchmaking system implemented, which means you will get queued with any random player. So imagine someone who just started the game, with no advanced units researched and no combat experience at all getting queued with someone with 50+ PvP victories and with all units unlocked... Nasty.

Second, there's no logical purpose to hold territories other than a few useless 5% or 10% tech/gold bonus from the faction objectives, which brings out another point, tech/gold becomes obsolete once you unlock every unit and research, which will happen quite fast. After that you just hoard massive amounts of gold/tech for no purpose at all.

Third, the game just fells awfully slow. You take about 25 to 40min to finish a game of 6 to 10 turns at most, some animations take too long to complete, and there's no option to turn them off. Also, the game lags a lot, I don't know if it's a server-side or programming issue with the game code, but as the game develops the computer takes so long to complete their turns that makes you yawn. And regarding PvP, each side has 5min to complete their turns, so in most cases the opponent will just go afk when they are losing in hope that you disconnect or just to ♥♥♥♥ you off, and there's currently no consequences implemented to take care of afkers.

Fourth, to finish with a golden key, you can't speak another language other than english in the game channels, or you will get muted. So I couldn't speak portuguese/spanish with my fellow south american friends, not even in our faction channel, and there's always a Merc (some kind of admin) lurking around with a banhammer.

But hey, the game is free, and it's receiving constant updates, so I hope it gets better as time goes on. :)
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105 of 138 people (76%) found this review helpful
1,133.6 hrs on record
Posted: June 10, 2014
Having seen this game develop over almost a year I'd say this for it. Its great, constantly being refined and updated and it offers a wide range of units and gameplay styles to keep you entertained. If you like TBT games this is for you, it echoes of the great table top games. If you don't like TBT, well why not give it a shot its free and you can get all of the units in-game for in game currency, no IRL money needed. Either way, its a great way to kill a few lazy afternoons.
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85 of 117 people (73%) found this review helpful
140.2 hrs on record
Posted: June 11, 2014
definately a good game, I see a lot of people complaining about the game being p2w (funnily enough these players usually have an hour or less played meaning they know pretty much nothing about the game) but i've never found it to be p2w at all, if you want to it is possibly to buy the units with real money, but you can also get them all for in game cash without that much of a grind, again I see a lot of people complain about a terrible grind and taking forever to get units, again these people have maybe an horu played meaning they havn't unlocked the higher difficultys, as you lvl up you get higher difficulty settings that allow you to grind out the gold for untis pretty quickly.
buying all the units also doesn't help much as a player with maybe half the reserach tree unlocked that is good can still beat him fairly easily.
The game has some glitches and issues here and there but overall it runs well enough, i've had a lot of fun playing it, the developers are active within the community, easy to talk to, and actually listen to their playerbase. the factions are pretty well balanced and the world map is a cool concept.
some of the issues I have with it are some pvp problems, some exploits exist for players to use and a player can go AFK for 10 minutes before auto-losing which can be annoying, and taking provinces on the world map doesn't feel very rewarding especially at a high lvl because it doesn't do much other than change the color, other than these relativly minor complaints i've definately enjoyed it however.
the game isn't for everyone but if you enjoy turn based stratagy games you should definatly at least give it a look.
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85 of 117 people (73%) found this review helpful
429.1 hrs on record
Posted: December 1, 2013
Early Access Review
I think this game is great. Its a turn-based strategy game set in the 1940's on an alternate history. World War 2 style weapons with a little more than what was actually in the war. You can play as one of six factions(or more if you buy gems) and fight others in a conquest of lands. The game has different episodes that usually last about a month and new units are always added. You can become a leader of your faction if you work hard enough and you can also fight other players around the world.
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85 of 122 people (70%) found this review helpful
97.3 hrs on record
Posted: March 4, 2014
Early Access Review
Great turn based strategy game. technology tree makes you want to keep playing and unlock fun new units. Single player is great for short term playing as it can easily be paused and resumed anywhere.
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52 of 69 people (75%) found this review helpful
157.0 hrs on record
Posted: July 19, 2013
Early Access Review
Though still a work in progress this is by far one of the best free to play games I have had the pleasure of playing. The setting is innovative for this genre of game and offers a unique experience where cooperation, planning and skill across your faction are vital to victory. Each faction is unique in its own way and presents more options than the staple Protoss, Terran, Zerg formula (good though it is) that dominates many modern strategy titles. Even if turned based strategy isnt your thing, this game deserves more than a passing glance. (4/5)
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99 of 149 people (66%) found this review helpful
228.9 hrs on record
Posted: October 27, 2014
I recommend this game only to people who are patient and like to take things slow. Here's why.
Pros:
1) Unique factions with unique units.
2) Simple and easy to play, but learning curve is a bit steep.
3) Helpful and friendly community.
4) Great tutorial, complete with videos and FAQs.
5) Helpful and responsible development team always tending to player needs.

Cons:
1) Has a number of bugs and glitches that sometimes affect matches.
2) Many maps favour the player that has first move. Near impossible to win as 2nd
3) Moderate amount of grind.

This game starts out rough, you need to find the tutorial (Question mark button) and learn the basics slowly. Tactics and other features might need you to ask other players and learn from them ( Highly advised). This part is especially important, when you start out, DO NOT GO TO PVP. Almost none of the low leveled players jump right into pvp, thus most of these low leveled pvpers get matched to higher leveled players. Needless to say, they don't win much. Many players have complained about this and posted negative reviews on this, when it is entirely thier fault. When starting out it is advised to grind pve matches until level 18-20. This game is really bumpy when you start out but once you level up and unlock all the units available, it gets really enjoyable. If you are willing to grind for a bit and like games that get more fun over time, this is a good game for you. Hope this helps, this is after all my first review.
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