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Lead your forces onto the battlefield in this competitive turn-based strategy game. Choose one of six unique factions, build your army from a diverse range of weaponry, and rise through the ranks as you fight for world domination. Join the online war!
发行日期: 2014年6月10日
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玩 March of War

Free to Play

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Fan Art Contest Winners!

2014年7月22日

As some of you may know, last Friday was Mecha’s last day with ISOTX. Having her as a part of our team was a pleasure for all of us, and we wish her the best in future endeavors! Before she left, though, she was kind enough to help us pick out the winners of the Fan Art Contest – a difficult undertaking to be sure, as we received many wonderful entries. You guys are ridiculously talented!

We’re proud to announce that the winner of the first place spot in the Fan Art contest and the March of War t-Shirt is none other than Yoska. First place in the Poster half of the challenge, and the winner of a printed copy of his poster goes to Color-Copycat!

Congratulations to both of our winners. Make sure you keep an eye on your real-life mail for your prizes to arrive, commanders! Second and third place recipients will receive a slightly less tangible, but equally exciting in-game mail within the next day or so as we sort through and pick out our runners-up.

Thanks to everyone who entered!

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Talking Tactics: taking that position, sir!

2014年7月18日

Your position on the battlefield can mean the difference between victory and utter defeat. If you can gain the higher ground, or outrun your enemy, the balance of battle can be tipped in your favor. Today we’ll talk about how you can use the movement, position and size of your units to your advantage.



The most basic attributes of units relating to their mobility are their speed and size. Greater speed makes a unit more effective in almost every area, be it moving to attack enemies, scouting unknown terrain, or withdrawing from enemies it can’t effectively fight. However, smaller units (such as infantry, Jeeps or Technicals) can often access areas larger units can’t, so even with a lower speed, in tight maps with smaller routes through the terrain they can prove more manoeuvrable than larger units with greater speed. However, they will also be less effective at blocking the movement of enemy units.

There are some units in the game with the ability to ignore terrain entirely. Most of these are the flying units, which naturally aren’t blocked by terrain, and can see across terrain. On the other hand, while they can be targeted by any anti-air attack regardless of terrain, they cannot be seen across terrain, so you can still conceal flying units from ground units by staying on the other side of blocking terrain. If you attack and reveal your position though, any unit with sufficient range will be able to immediately return fire.

The other units which can ignore terrain are the Republic Jump Troops and the Warlords Drill Tank. These units ‘jump’ across intervening terrain, but are otherwise still bound by normal Line of Sight rules.

Once you understand how a unit can move, the question is where to move it. Ending your turn behind cover where possible will make it harder for the enemy to spot you and make it easier to get the first hit on them, but will also limit your own vision (unless you used your first move to perform recon and then ended behind cover with your second move). Artillery should of course remain hidden behind blocking terrain where possible, but you will need other units to spot targets for them unless you have a good feel for where the enemy is likely to be.

Hills provide an advantage to whoever holds the high ground. Units on top of a hill can shoot down on units below them, but those units cannot return fire. In order to attack units on higher ground, you must move your unit fully onto a slope – at this point it will be able to target the enemies on higher ground. The point in between the two images here (where the Technical would be half on the slope and half off) would not allow it to shoot upwards. This means you could protect units on higher ground by blocking access to slopes. Units on slopes can be targeted by units below or above them, so your blocking unit on the slope would still be vulnerable.

The same system applies to Line of Sight – units cannot clear Fog of War on higher ground until they are fully on a slope. FoW on slopes can be cleared both from above and below.



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关于游戏

The year is 1947. The world lies ravaged by war. Align yourself with one of six warring factions and fight for global domination in a world where borders rapidly shift as battles are won and lost.

This is March of War. An online turn-based strategy game set in a dieselpunk world where strategy and firepower rule the day. Take command and lead your army into 3D battlefields that allow you to assess the war-zone from every angle. Deploy a wide range of vehicles, infantry and artillery where their specific weapons can be most effective.

Destroy your enemies and capture their territory to advance through the ranks of your faction. Rise high enough and you’ll have the honour of joining your faction’s High Command, or perhaps even be voted Faction Leader. Achieving High Command or Faction Leader status expands the game into an intricate web of political allegiances and betrayals, where your decisions directly influence the course of the war as you strive to lead your faction to global domination.

    Key Features Include

  • Tactical warfare - Play smart and dirty to conquer this war-torn dieselpunk world.
  • Choose what you fight for - The six factions are very distinct. Who will you be loyal to?
  • Multiplayer gameplay - Players are waiting worldwide. Join a co-op or PvP and march on.
  • Start your own fights – Skirmish lets you set up custom battles for a new challenge or just for fun.
  • Realistic 3D battlefields – Watch the fireworks as your forces clash with the enemy across landscapes ranging from jungles to deserts.
  • A mix of classic and exotic units - Will a Sherman tank stand up to a Warbeast?
  • Between battles – Build up your army, form battle groups, and research new weapons and abilities.

系统需求(PC)

    Minimum:
    • OS:Windows Vista, Windows 7 or Windows 8
    • Processor:Intel Core 2 Duo E4600 2.4 GHz
      AMD Athlon 64 X2 Duel Core 5200+
    • Memory:4 GB RAM
    • Graphics:nVidia GeForce 7 series or ATI Radeon HD 2000
    • DirectX®:9.0
    • Hard Drive:2 GB HD space
    • Sound:Generic Sound Card
    • Additional:Internet connection required
    Recommended:
    • OS:Windows 7 SP-1 64-Bit
    • Processor:Mid to High Range Dual-Core 2.5GHz CPU
    • Memory:8 GB RAM
    • Graphics:Nvidia GeForce GTX 285 or AMD Radeon HD 5830
    • DirectX®:10
    • Hard Drive:2 GB HD space
    • Sound:Generic Sound Card
    • Other Requirements:Broadband Internet connection

系统需求(MAC)

    Minimum:
    • OS:OS X 10.7
    • Processor:2.6 GHz
    • Memory:4 GB RAM
    • Graphics:NVIDIA GeForce 9400M
    • Hard Drive:2 GB HD space
    • Sound:Generic Sound Card
    • Additional:Internet connection required
    Recommended:
    • OS:OS X 10.8+
    • Processor:2.6 GHz dual-core Intel i5
    • Memory:8 GB RAM
    • Graphics:NVIDIA GeForce GT 650M (1GB GDDR5)
    • Hard Drive:2 GB HD space
    • Sound:Generic Sound Card
    • Other Requirements:Broadband Internet connection
有价值的用户评测
19 人中的 14 人(74%)觉得这篇评测有价值
帐号内拥有 207 项产品
4 篇评测
15.1 小时(记录在案的)
抢先体验时期的评测
这款游戏挺好玩的,我一直觉得非即时策略游戏才是最赞的策略游戏,这款游戏就是实在有点花时间,而且pvp方面你等级太低的话根本不敢去pvp,不知道现在匹配做好没
发布于:2014年1月27日
这篇评测是否有价值?
10 人中的 9 人(90%)觉得这篇评测有价值
帐号内拥有 1 项产品
1 篇评测
28.8 小时(记录在案的)
抢先体验时期的评测
非常不错的战棋类 游戏 ,画面和音效都不错需要仔细研究,推荐
发布于:2014年1月30日
这篇评测是否有价值?
13 人中的 10 人(77%)觉得这篇评测有价值
帐号内拥有 5 项产品
32 篇评测
1.1 小时(记录在案的)
抢先体验时期的评测
较差
bug颇多,节奏缓慢,单局游戏时间太长,回报率太低。地图艺术性、趣味性较差,色彩单调,设计雷同。
策略游戏狂热爱好者可以一试,仅仅“喜欢”策略游戏的玩家不值得在这上面花费时间。
发布于:2014年5月25日
这篇评测是否有价值?
2 人中的 2 人(100%)觉得这篇评测有价值
帐号内拥有 6 项产品
1 篇评测
0.8 小时(记录在案的)
看 不懂。。。
发布于:2014年6月23日
这篇评测是否有价值?
26 人中的 14 人(54%)觉得这篇评测有价值
帐号内拥有 7 项产品
3 篇评测
1.8 小时(记录在案的)
抢先体验时期的评测
选毛子势力和天朝势力 和电脑各打了一盘,有好几点是我无法接受的
1.发觉这游戏连新手指导根本都没有,全靠玩家自行摸索
2.天朝的设定还其丑无比,真心没法接受,感觉是清朝和古日本的混合体
3.如果这游戏主打的是PVP对战的话,我觉得势力平衡做的很失败,地图上有的势力已经扩展了很大,有的却被打的几乎没几块地了
4.单位平衡方面我觉得也很失败.......装甲单位因为是AT炮所以打步兵不疼 这太嘲讽了, 建议制作方去看看单机SLG和RTS是怎么处理这种问题的
发布于:2014年2月22日
这篇评测是否有价值?
19 人中的 14 人(74%)觉得这篇评测有价值
帐号内拥有 207 项产品
4 篇评测
15.1 小时(记录在案的)
抢先体验时期的评测
这款游戏挺好玩的,我一直觉得非即时策略游戏才是最赞的策略游戏,这款游戏就是实在有点花时间,而且pvp方面你等级太低的话根本不敢去pvp,不知道现在匹配做好没
发布于:2014年1月27日
这篇评测是否有价值?