Lidere suas tropas no campo de batalha neste competitivo jogo de estratégia baseado em turnos. Escolha uma dentre as seis facções exclusivas, crie seu exército usando uma enorme variedade de armamentos e evolua no ranking enquanto você luta para dominar o mundo. Junte-se à guerra online!
Análises de usuários: Neutras (1,863 análises) - 64% das 1,863 análises de usuários deste jogo são positivas.
Data de lançamento: 10/jun/2014

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Jogar March of War

Free to Play

Conteúdo adicional para este jogo


Recomendado por curadores

"A convincing good dieselpunk alternate-WW2 pits 6 broad factions with varied and unique units each against each other on a global map in classic TBS."

Atualizações recentes Ver todos (203)

2 de setembro

Hotfix Changelog, Build #38692 [Rolled back]

Due to a gamebreaking PvP bug that somehow slipped through, we have rolled this back. We're sorry for the inconvenience and we expect to have this fixed shortly.

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23 de agosto

Patch Changelog, Build #38590


  • Shogun Empire tournament list will now include the Immortal
  • Soviet Union tournament command card list should now include all cards.

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Sobre este jogo

O ano é 1947. O mundo encontra-se devastado pela guerra. Junte-se a uma das seis facções em disputa e lute pelo domínio global em um mundo onde as fronteiras mudam tão rapidamente quanto batalhas são decididas.

Este é March of War. Um jogo de estratégia online baseado em turnos ambientado em um mundo dieselpunk onde a estratégia e o poder de fogo dominam. Assuma o comando e lidere seu exército em campos de batalha 3D que permitem avaliar as zonas de guerra em todos os ângulos. Posicione uma enorme variedade de veículos, infantaria e artilharia em locais onde suas armas específicas podem ser mais eficazes.

Destrua seus inimigos e conquiste seus territórios para crescer no ranking de sua facção. Evolua o máximo possível e você terá a honra de se juntar ao Alto Comando de sua facção, ou até mesmo ser eleito como Líder da Facção. Alcançar o status de Alto Comando ou Líder da Facção expande o jogo em uma trama complexa de lealdades e traições políticas, onde suas decisões influenciam diretamente o curso da guerra enquanto você se esforça para liderar sua facção para dominar o mundo.

    Os principais recursos incluem

  • Guerra Tática - Jogue de forma rápida e suja para conquistar este mundo Dieselpunk devastado pela guerra.
  • Escolha sua causa - As seis facções são bem distintas. A quem você será leal?
  • Jogabilidade multiplayer - Jogadores do mundo todo estão à sua espera. Junte-se a uma partida co-op ou PvP e siga em frente.
  • Crie suas próprias batalhas - Skirmish permite você criar combates personalizados em busca de novos desafios ou apenas por diversão.
  • Campos de batalha realistas em 3D - Assista aos combates enquanto suas forças entram em conflito com o inimigo por cenários que variam desde florestas até desertos.
  • Uma mistura de unidades clássicas e exóticas - Será que um tanque Sherman é páreo para um Warbeast?
  • Entre as batalhas – Crie seu próprio exército, forme grupos de combate, e desenvolva novas armas e habilidades.

Requisitos de sistema

Mac OS X
    • OS:Windows Vista, Windows 7 or Windows 8
    • Processor:Intel Core 2 Duo E4600 2.4 GHz
      AMD Athlon 64 X2 Duel Core 5200+
    • Memory:4 GB RAM
    • Graphics:nVidia GeForce 7 series or ATI Radeon HD 2000
    • DirectX®:9.0
    • Hard Drive:8 GB HD space
    • Sound:Generic Sound Card
    • Additional:Internet connection required
    • OS:Windows 7 SP-1 64-Bit
    • Processor:Mid to High Range Dual-Core 2.5GHz CPU
    • Memory:8 GB RAM
    • Graphics:Nvidia GeForce GTX 285 or AMD Radeon HD 5830
    • DirectX®:10
    • Hard Drive:8 GB HD space
    • Sound:Generic Sound Card
    • Other Requirements:Broadband Internet connection
    • OS:OS X 10.7
    • Processor:2.6 GHz
    • Memory:4 GB RAM
    • Graphics:NVIDIA GeForce 9400M
    • Hard Drive:8 GB HD space
    • Sound:Generic Sound Card
    • Additional:Internet connection required
    • OS:OS X 10.8+
    • Processor:2.6 GHz dual-core Intel i5
    • Memory:8 GB RAM
    • Graphics:NVIDIA GeForce GT 650M (1GB GDDR5)
    • Hard Drive:8 GB HD space
    • Sound:Generic Sound Card
    • Other Requirements:Broadband Internet connection
Análises úteis de usuários
286 de 332 pessoas (86%) acharam esta análise útil
1 pessoa achou esta análise engraçada
1,680.9 hrs registradas
Publicada: 28 de maio
Short version: MoW is pay-or-grind TBS game with severely unbalanced PvP, boring and repetitive PvE without real endgame objective and rewards, bad map design, long list of gamebreaking bugs, poor social features and no new major content after 1 year of release. It has good art and rare diesel-punk setting (6 unique factions). It was promising game during beta, but incompetent development killed it.

MoW playerbase is in decline since release. Game lost 95 % of players in 1 year (from 2600 to 130 peak players), another 16 % in July 2015. Only 70 average players are online lately: These numbers are extremely low for MMO.

Amount of racial and political slur you get here is immense. Game promotes racial and national hatred because every faction represents some sort of totalitarian real history state (fascist Europe, communist Russia, militaristic Japan etc). Some players are pure megalomaniacs believing they are ruling real empires.


I am experienced MoW player, I have 6 lvl 30 + characters and played 400-800 games each (mostly pvp with 77-84 % winloss ratio). I am doing long breaks (for 3-4 months) and return to see if anything changed. Few old friends, beta participation and hopes for improvement kept me playing but MoW has reached point of no return. User reviews are for a long time mixed and it’s pretty obvious warning sign for anybody who wants to invest time in MoW.

Keep in mind MoW consumes too much time. You will spend a LOT of time passively (alt-tab) - waiting for someone to join PvP queue for 30 mins, waiting for AFK players or playing against slow opponent (4 mins each turn). Without real money you will spend HUGE amount of time building your army (hundreds of hours per char).

I will address balance, quality of development, community and support issues.

1). Balance (PvP and PvE). Well described issue, you will feel it right after few games starting second. On absolute majority of maps (after 2 years in development!) player who starts first have great advantage. On small assault maps player who starts first will not only capture nodes on his side of map but contest nodes on your side. So on second turn it will be already 3-4 nodes (which allow to field more troops) of player who starts first against 2 or even 1 node of player who started second without any chances of comeback for him.

Few bigger maps are more balanced in this way but first turn is still major advantage because even with equal numbers of nodes starter will always have more troops at the start of each new 2 turns cycle (unless he is completely bad and tend to sacrifice everything). In addition, on bigger maps faction balance became an issue: it is much easier to control flanks with long-range sieges of EA or cannon walkers of SU compared to other nations.

Blitz pvp mode looks more balanced but first turn player can attack your deployment zone or use powerful AOE damage command card before you can even move.

There is no matchmarking system in game – too few people playing; you already can wait for pvp match for 20-30 minutes. So expect meet lvl 30’s if you are level 1. Also expect to meet equal levels with much bigger and better army (bought for real money).

There are few units that needed to be nerfed long ago (spies, cossacks, assault bus to name a few) or buffed but compared to first turn advantage and bad map design this is non-issue really.
If you are good you will quickly end in situation where 1st turn win gives you no satisfaction and 2nd turn predetermined loss leads only to further frustration.

AI in PvE is non-existent. To make it harder, devs made PC cheat like there is no tomorrow – it spawns hordes of units regardless of any nodes controlled which just move at your side of map without any tactics involved. In siege mode waves of AI units march into your command structure not firing at your troops unless you block their path. PvE doesn't even have a some sort of endgame objective, global map just changes colors after all these grindy 1000's of battles.You conquer nation only to see it revolted and expanded back in no time.

2). Quality of development and bugs.
First of all, developers are amateurs, they have only some mods, one browser tactical game and primitive 3d shooter-tower defense in their resume. March of War started as browser game too so don’t expect good graphics, powerful engine or any extraordinary features. At least several of developers are ungraduated students (Damion etc). This fact defines their life experience and level of professionalism.

Development of this rather small game is incredibly slow. Every major patch brings game breaking bugs (new ones or restores some old). MoW was released almost one year ago (+ 1 year of beta). Since then THREE new units were added, some maps where changed and we have witnessed also few minor unit balance patches. They released so called expansion in the form of DLC. Right now it contains ONE PvE map with 2 more coming in distant future.

On a few occasions fellow players wrote a code for free to cover specific bugs for developers because they couldn’t do it themselves. Every iteration of MoW had major gamebreaking bugs. Right now we can list bugs such this (not fixed for months):

A). Instant captures of contested nodes on around 5 maps (at least). Most likely on all maps starting nodes can be instantly capped/contested (but match usually ends before you can see it).
B). Return of good old turn skipping bug. On some maps with NPC animals game skips turn of player who starts first (it looks like animals turn stuck and then jump to a second player turn).
C). Visual bugs. If your unit is killed sometimes you can see it survived on low health only to find on next turn that it was destroyed indeed (and node captured because instant capture bug exist). If you field troops in last seconds of your turn, your opponent will see them.
D). Command cards doesn’t work in last 10-30 seconds of match (but game still consumes them). Even one 4-5 command points card can cost you a game, not even talking about tactical nuke (12 points).
E) Some units are bugged. For example, EA engineer give free AoE heal for friendly armor (2 years old bug, extremelly annoying), pathfinding works strange sometimes etc.
F). Game is very unstable, it usually crashes.
All of this bugs confirmed by Adj (some sort of unpaid moderator) but not listed in known issues. False advert?

So game doesn’t really progress, both in quality and quantity.

3). How good is support?
Well, I still remember that comical situation around 10 months ago when it was possible to reach and destroy enemy command unit by chain medics and bazookas if UR player started first (in blitz) before his opponent can do something. I did dozen of reports with screenshots and finally got answer from one of the developers (Damion) that he DIDN'T find any mentioned games in my history.

Support is very poor. Some developers just don’t understand reported bugs or imbalances, some of them just don’t listen at all. In last months devs pretty much stopped to answer individual tickets.

4). Quality of community. Well, there are two main tendencies here. First – quickly dwindling numbers of casuals who are main source for real money for devs in MoW. Second – small but stubborn group of veteran players, most of whom are fanatical followers of developers and their creation. Dare not to cross them with some balance suggestions or bug reports – they will troll you extensively, citing how long they are playing and how many battles they have.

I will finish this with words of another reviewer dedicated to previous project of same team of developers:
“Yet another promising game becomes a shipwreck due to incompetent, greedy developers”
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39 de 54 pessoas (72%) acharam esta análise útil
1 pessoa achou esta análise engraçada
2.3 hrs registradas
Publicada: 23 de junho
This game is awful, full of annoying stuff that never changes and developed by one of the worst, uncompetent developement studios ive ever seen!

And what is their reaction to their decreasing player-base? They increased the free-currency costs for units significantly, which means that you will have to grind FOREVER to buy new units without spending money!
In the past, it was a bad, unfun grinding already, but now...

Welcome to the purest form of Pay2Win...
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29 de 40 pessoas (73%) acharam esta análise útil
1 pessoa achou esta análise engraçada
454.6 hrs registradas
Publicada: 28 de junho
this game is for kill time only.

there are lots of annoying bugs and imrpoved in small progress. unit designs are facinating and new units or campaigns comes out from time to time.
the reasearch point system became useless once you've leveled up to about 25, since you've unlocked all unit and ability.
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13 de 15 pessoas (87%) acharam esta análise útil
37.7 hrs registradas
Publicada: 5 de junho
Game has issues. Balance, lack of battles, cost of gems, lack of dev communication. Some days I long in and there is no one in chat and one maybe two battles ongoing. You go into battle against the computer handicapped. It's not uncommon for the computer to throw 70 units at you in battle while you're limited to 45. And you face tanks and choppers, spiders, rhinos etc which isn't much fun to play against.

Rewards are minimal. Batttles take from 15 minutes to an hour for a couple hundred gold. Excess research points aren't transferable between account characters and can't be redeemed for gold or gems.

All in all, the game is tedious and most of the time boring. We hope it improves but at this poing I've spent too much on gems for little reward.
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19 de 28 pessoas (68%) acharam esta análise útil
3.5 hrs registradas
Publicada: 28 de junho
Too slow, Time consuming and boring. The real objective of this game: GRIND MONEY AND GET MORE STUFF TO WIN.
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