Zack Zero takes you on an action-packed platform adventure with incredible 3D graphics and the playability and entertainment of classic 2D games. Help Zack Zero save his beloved Marlene, kidnapped by the evil Zulrog in an effort to obtain the powerful substance that will allow him to travel back in time.
Nutzerreviews:
Insgesamt:
Ausgeglichen (341 Reviews) - 65 % der 341 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 29. Apr. 2013

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Reviews

"Zack Zero is a game with a retroish look, bearing both the style and flavour of those lifelong horizontal scrolling arcade adventures but packed with a technology proper to our times."
80/100 – IGN Spain



"Zack Zero is a triumph, it's a game which is just tremendously fun to play. When Zack Zero looks into the miraculous abyss of its mechanics, classical games look back at it."
8/10 – GamesTM

Steam Big Picture

Über dieses Spiel

Zack Zero takes you on an action-packed platform adventure with incredible 3D graphics and the playability and entertainment of classic 2D games. Help Zack Zero save his beloved Marlene, kidnapped by the evil Zulrog in an effort to obtain the powerful substance that will allow him to travel back in time.

Key Features


  • More than 30 characters, including 5 spectacular bosses!
  • Incredible and diverse scenarios.
  • Use Zack’s experimental suit to wield the powers of fire, ice and rock, with 10 unique skills that become increasingly powerful with use.
  • Develop Zack up to level 20, defeat enemies using a variety of creative attacks in order to reach Zack’s maximum power.
  • Find hidden objects in remote areas of each scenario, a true challenge for skilled treasure hunters.
  • Follow the storyline through animated comics that portray the game’s script.
  • Real-time online ranking system: find your friend’s scores and try to beat them.

Systemanforderungen

    Minimum:
    • OS:Windows XP, Windows Vista SP1, Windows 7 or Windows 8
    • Processor:2.0Ghz Intel Core 2 Duo Processor or AMD equivalent
    • Memory:2 GB RAM
    • Graphics:Nvidia 8600 GT 512 MB Video Card or AMD equivalent
    • DirectX®:9.0c
    • Hard Drive:4 GB HD space
    Recommended:
    • OS:Windows 7 / Windows 8
    • Processor:Any Quad-core Intel or AMD Processor
    • Memory:4 GB RAM
    • Graphics:Nvidia GeForce GTX 275 512MB Video Card or AMD equivalent
    • DirectX®:9.0c
    • Hard Drive:4 GB HD space
Nutzerreviews
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Insgesamt:
Ausgeglichen (341 Reviews)
Kürzlich verfasst
cochrane
( 0.9 Std. insgesamt )
Verfasst: 25. Mai
Simple console-port, that works, but nothing more. No really big problems, but has some annoying aspects. There are plenty of better platformers.
Hilfreich? Ja Nein Lustig
RedSlave
( 0.4 Std. insgesamt )
Verfasst: 22. Mai
Kind of bland platformer, crashed immediately after completing level one.

Can't rebind controls, which is a gamebreaker for me, especially considering the bizarre keys assigned by default.
Hilfreich? Ja Nein Lustig
Muwik
( 1.2 Std. insgesamt )
Verfasst: 4. April
nop.. bad port.
Hilfreich? Ja Nein Lustig
Komrade Pwny
( 1.2 Std. insgesamt )
Verfasst: 31. März
Review will not be updated further.

Really nice little game, going by how little of it I could play before hitting a point where the controls quit working and, remarkably, even the powers said keys controlled once I remapped them. Ice power doesn't slow time at all, contrary to what the in-game narrator claims. The Fire power also ceased to burn enemies, for some random reason. File verification and a clean install didn't do a lick of good, and neither did starting over.

Seems like a good portion of owners cannot even get Zack Zero to start too, so I'd avoid a buy.
Hilfreich? Ja Nein Lustig
Seneschul
( 1.1 Std. insgesamt )
Verfasst: 26. März
Modest little platformer. Not as interesting as it could be. Dime-a-dozen.
Hilfreich? Ja Nein Lustig
Zatchel
( 4.2 Std. insgesamt )
Verfasst: 4. März
So, this game surprised me. I was pretty much expecting an uninspired Ben 10 clone or so.

While the story and the cutscenes are absolute crap (they should have contracted an good artist for the cutscene pictures and a writer for a better story) the gameplay is actually good, and the powers are a bit original so it results in an okay plataform with good exploring.

Would recommend on offer.

Hilfreich? Ja Nein Lustig
ogog2go
( 6.5 Std. insgesamt )
Verfasst: 2. März
SCHADE DAS MAN DEM SPIEL EINE SCHLECHTE BEWERTUNG GEBEN MUSS: ABER WIE SCHON JEMAND SAGTE BUG ZERO HABE ES MEHRMALS GESPIELT UND IRGENDWANN KOMMT MAN NICHT MEHR WEITER WEIL DAS NÄCHSTE LVL NICHT GELADEN WIRD: ALLES PROBIERTT UM DEN BUG ZU BEHEBEN; ABER WENNS NICHT AN DER EINEN STELLE BUGT DANN AN EINER ANDEREN; ANSONSTEN WÄRE DAS SPIEL RECHT GUT:
Hilfreich? Ja Nein Lustig
will88888888
( 1.4 Std. insgesamt )
Verfasst: 27. Februar
Simplistic linear game with nothing new to offer in either visuals, mechanics or challenge. Also there is a bug that affects the graphics when using certain powers. There are simply so many better games out there to play instead of this one.
Hilfreich? Ja Nein Lustig
LifeWreckedYou
( 0.3 Std. insgesamt )
Verfasst: 22. Januar
Bad game.
Hilfreich? Ja Nein Lustig
WildCrd007
( 0.5 Std. insgesamt )
Verfasst: 22. Januar
It's a pretty fun game. The graphics are great and the game play is entertaining. You get 3 different elements to use in addition to your normal outfit. You can use the different outfits to unlock secret areas and damage enemies easier.

Time flew by the first 25 minutes until the game crashed after completing the first level. Literally after I walked through the gateway after beating the first boss it crashed. I restarted my PC and that resolved the issue. I began playing the second level and went into a tight location to destroy a box. When I moved to the side of the box I got caught in the wall. The story isn't the greatest but it does add to the game and the gameplay makes up for it.

Even with the bugs I've experienced in the beginning, I would say go for this game. It's enjoyable and you can get caught up in it. Because of the bugs so far (and I imagine there will be many more based on 30 minutes of play) I would say wait until this game is on sale for about $5 or you can get it in a bundle. I got this game in a grab bag bundle and would deffinitely say it was worth it so far.
Hilfreich? Ja Nein Lustig
Anxious Chicken
( 1.9 Std. insgesamt )
Verfasst: 6. Januar
Zack Zero is your average side scrolling action game with some platforming elements. It isn't bad by any means, it just doesn't do anything to stand out. It has good level design, some interesting platforming, and a bit of variety in combat. You upgrade your suit as you go along to make you more powerful, and unlock different abilities for the four suit types (normal, rock, fire, and ice). This gives the game a bit of a MegaMan feel to it.

Graphics and sound are good. The game runs fine on my PC with no issues. On a side note, I have read others having issues with controls, I have not. I do however use a 360 controller so I don't know what difference that may make.

All in all, if you enjoy side scrolling action games with platforming elements and a sprinkle of mega man weapon variety thrown in, pick this up.
Hilfreich? Ja Nein Lustig
Lucifer
( 7.3 Std. insgesamt )
Verfasst: 3. Januar
sucks
Hilfreich? Ja Nein Lustig
david.artrex
( 7.7 Std. insgesamt )
Verfasst: 23. Dezember 2015
"Zack Zero" ist ein comichafter 2,5D-Plattformer.

Die Story ist...unbedeutend: Prinzessin wird von sowas wie Außerirdischen entführt, wir müssen sie befreien, mehr braucht man nicht zu wissen...eigentlich braucht man das nicht mal zu wissen.

Die Spielmechanik ist klassisch und funktioniert weitestgehend. Wir hüpfen durch zehn ganz nett gestaltete Level, springen von Plattform zu Plattform, sammeln sowas wie Kristalle, zerschlagen Kisten, drücken Schalter, lösen Timing-Passagen und kämpfen unter zu Hilfenahme unserer Spezialfähigkeiten gegen Gegner. Wir können zum Beispiel einen Feuerstrahl erzeugen. ein kleines Erdbeben auslösen oder die Zeit verlangsamen. Die normalen Gegner sind dabei keine Herausforderung und wenig abwechslungsreich. Lediglich die Bossgegner verlangen eine gewisse Taktik. Häufig gesetzte Checkpoints lassen aber keinerlei Frust aufkommen und Leben hat man eh endlos.

Alles sehr generisch und hundertmal gesehen. Wobei das Game durchaus einen guten Job im Leveldesign und in der Abwechslung der Schauplätze schafft. Allein der Artstile ist gewöhnungsbedürftig. Zwar will sich das Game auch nicht ernst nehmen und arbeitet mit allen Klischees, aber irgendwie mag keine rechte Liebe zu den Comic-Figuren aufkommen. Dafür sind sie schlichtweg zu belanglos gezeichnet.

Das Upgrade-System ist ebenso unbedeutend, denn es funktioniert automatisch. Bei Levelaufstieg wird einem lediglich mitgeteilt, welche Spezialfähigkeiten verbessert wurden. Viel ungenutztes Potential.

Die Synchronisation ist verwirrend. Ein Sprecher erzählt in durchaus angenehmer Tonlage in den bebildertern Cutscenes die Ereignisse, scheint aber nicht immer Herr der Lage zu sein. Insbesondere seine Betonungseskapaden lassen einen ratlos zurück. Manchesmal hat man den Eindruck, der deutsche Text wird nur abgelesen ohne ihn zu verstehen.

Manchmal - gerade am Anfang - führt das 2,5D-Prinzip dazu, daß man nicht genau erkennt, ob eine Plattform wirklich betretbar ist oder nur zum Hintergrund gehört. Im Laufe des Spieles gewöhnt man sich aber dran und kann es besser einschätzen.

Für ein gutes Spielerlebnis sollte man übrigens unbedingt einen Controller benutzen, denn beide Sticks und das Kreuz und fast alle Tasten sind belegt. Was auf dem Controller natürlich und sinnvoll ist, wird auf der Tastatur zu kreativem Fingerspagat.

Wertung:
5/10 Atmosphäre
6/10 Grafik
5/10 Sound
6/10 Spielmechanik
6/10 Balancing
4/10 Spieltiefe
6/10 Spielspass

Fazit:
"Zack Zero" ist kein schlechter Plattformer, der durchaus funktioniert und Spaß machen kann. Aber er ist oft zu generisch und wird dadurch rasch belanglos.

6/10 Gesamtwertung
Hilfreich? Ja Nein Lustig
smooth_cannibal
( 2.4 Std. insgesamt )
Verfasst: 22. Dezember 2015
It is a pretty good game. I do get some stuttering issues on it with a r9 280 and amd 6350. I know I have 2.5 hrs of playtime at the time of this review, but I do like it. If you grew up in the 80's or 90's you'll probably appreciate it. Graphics aren't bad and the gameplay is decent. one of the many games I need to get around to finishing.
Hilfreich? Ja Nein Lustig
daydr3am3r87
( 2.3 Std. insgesamt )
Verfasst: 21. Dezember 2015
Believe it or not, this is the first bipolar game I've ever encountered.

It looks so great in every single demo clip but it changes in an instant the second you start playing it.

It has nice graphics and soundtrack but that's all it has. All the other good things you see are an illusion.

The gameplay is dull, the level design is kinda meh and the controls are BAD. Really BAD.

Swapping powers system seems to have a mind of its own and it often decides to activate another power than the one needed, the powers go off and on randomly and if you get to use them, the controls will be laggy and you will have huge delays between the time you press the button and the actual action.

And unfortunately the controls are chunky on both, keyboard and controller.

This being said, I cannot recommend this game to anyone. So I'm gonna give it only 5/10 potatoes and I'm gonna keep the other 5 for me to make some French fries.
Hilfreich? Ja Nein Lustig
indecendence
( 3.6 Std. insgesamt )
Verfasst: 18. Dezember 2015
Personal Rating: 3.4 of 10

This platformer is plague by bad controls, horrible hit detection and dull gameplay.
Hilfreich? Ja Nein Lustig
Salarn
( 0.9 Std. insgesamt )
Verfasst: 13. Dezember 2015
https://youtu.be/f-2CP-2xs_w

Discount 'Ben 10' / 'Planeteers' hero 'Zack Zero' strolls across alien worlds stealing native artifacts while collecting cans of living soda.

Obviously created a kids game this action platformer doesn't live up to even those standards.
Hilfreich? Ja Nein Lustig
http://wustenriet.jimdo.com 1
( 4.5 Std. insgesamt )
Verfasst: 20. November 2015
super Grafik

wirklich tolle 3D Kamerafuehrung, d.h. man sieht sich immer ohne selber was tun zu muessen in der perfekten Perspektive. Die Kamera faehrt mit, dreht sich, zoomt ran ... immer alles perfekt und im richtigen Augenblick

es koennten lediglich mehr verschiedene Gegnertypen und die Kaempfe anspruchsvoller sein
Hilfreich? Ja Nein Lustig
pen123
( 6.4 Std. insgesamt )
Verfasst: 16. November 2015
Amazing game with my name. 8/8 would play again after a camping trip with Megan fox
Hilfreich? Ja Nein Lustig
Black Jesus
( 1.8 Std. insgesamt )
Verfasst: 6. November 2015
this game is pretty fun
Hilfreich? Ja Nein Lustig
Hilfreichste Reviews  In den letzten 90 Tagen
7 von 9 Personen (78 %) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
Nicht empfohlen
1.2 Std. insgesamt
Verfasst: 31. März
Review will not be updated further.

Really nice little game, going by how little of it I could play before hitting a point where the controls quit working and, remarkably, even the powers said keys controlled once I remapped them. Ice power doesn't slow time at all, contrary to what the in-game narrator claims. The Fire power also ceased to burn enemies, for some random reason. File verification and a clean install didn't do a lick of good, and neither did starting over.

Seems like a good portion of owners cannot even get Zack Zero to start too, so I'd avoid a buy.
War dieses Review hilfreich? Ja Nein Lustig
Hilfreichste Reviews  In den letzten 180 Tagen
6 von 6 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
7.7 Std. insgesamt
Verfasst: 23. Dezember 2015
"Zack Zero" ist ein comichafter 2,5D-Plattformer.

Die Story ist...unbedeutend: Prinzessin wird von sowas wie Außerirdischen entführt, wir müssen sie befreien, mehr braucht man nicht zu wissen...eigentlich braucht man das nicht mal zu wissen.

Die Spielmechanik ist klassisch und funktioniert weitestgehend. Wir hüpfen durch zehn ganz nett gestaltete Level, springen von Plattform zu Plattform, sammeln sowas wie Kristalle, zerschlagen Kisten, drücken Schalter, lösen Timing-Passagen und kämpfen unter zu Hilfenahme unserer Spezialfähigkeiten gegen Gegner. Wir können zum Beispiel einen Feuerstrahl erzeugen. ein kleines Erdbeben auslösen oder die Zeit verlangsamen. Die normalen Gegner sind dabei keine Herausforderung und wenig abwechslungsreich. Lediglich die Bossgegner verlangen eine gewisse Taktik. Häufig gesetzte Checkpoints lassen aber keinerlei Frust aufkommen und Leben hat man eh endlos.

Alles sehr generisch und hundertmal gesehen. Wobei das Game durchaus einen guten Job im Leveldesign und in der Abwechslung der Schauplätze schafft. Allein der Artstile ist gewöhnungsbedürftig. Zwar will sich das Game auch nicht ernst nehmen und arbeitet mit allen Klischees, aber irgendwie mag keine rechte Liebe zu den Comic-Figuren aufkommen. Dafür sind sie schlichtweg zu belanglos gezeichnet.

Das Upgrade-System ist ebenso unbedeutend, denn es funktioniert automatisch. Bei Levelaufstieg wird einem lediglich mitgeteilt, welche Spezialfähigkeiten verbessert wurden. Viel ungenutztes Potential.

Die Synchronisation ist verwirrend. Ein Sprecher erzählt in durchaus angenehmer Tonlage in den bebildertern Cutscenes die Ereignisse, scheint aber nicht immer Herr der Lage zu sein. Insbesondere seine Betonungseskapaden lassen einen ratlos zurück. Manchesmal hat man den Eindruck, der deutsche Text wird nur abgelesen ohne ihn zu verstehen.

Manchmal - gerade am Anfang - führt das 2,5D-Prinzip dazu, daß man nicht genau erkennt, ob eine Plattform wirklich betretbar ist oder nur zum Hintergrund gehört. Im Laufe des Spieles gewöhnt man sich aber dran und kann es besser einschätzen.

Für ein gutes Spielerlebnis sollte man übrigens unbedingt einen Controller benutzen, denn beide Sticks und das Kreuz und fast alle Tasten sind belegt. Was auf dem Controller natürlich und sinnvoll ist, wird auf der Tastatur zu kreativem Fingerspagat.

Wertung:
5/10 Atmosphäre
6/10 Grafik
5/10 Sound
6/10 Spielmechanik
6/10 Balancing
4/10 Spieltiefe
6/10 Spielspass

Fazit:
"Zack Zero" ist kein schlechter Plattformer, der durchaus funktioniert und Spaß machen kann. Aber er ist oft zu generisch und wird dadurch rasch belanglos.

6/10 Gesamtwertung
War dieses Review hilfreich? Ja Nein Lustig
4 von 5 Personen (80 %) fanden dieses Review hilfreich
Empfohlen
2.4 Std. insgesamt
Verfasst: 22. Dezember 2015
It is a pretty good game. I do get some stuttering issues on it with a r9 280 and amd 6350. I know I have 2.5 hrs of playtime at the time of this review, but I do like it. If you grew up in the 80's or 90's you'll probably appreciate it. Graphics aren't bad and the gameplay is decent. one of the many games I need to get around to finishing.
War dieses Review hilfreich? Ja Nein Lustig
Hilfreichste Reviews  Insgesamt
9 von 10 Personen (90 %) fanden dieses Review hilfreich
Nicht empfohlen
10.0 Std. insgesamt
Verfasst: 25. Dezember 2013
Zack Zero ist ein klassisches 2D adventure spiel. Man will seine entführte partnerin aus den fängen eines bösewichts befreien und sammelt dabei energiekugeln um seinen anzug mit den 4 elementen zu verbessern.
Somit sollte klar sein, dass die entwickler nicht gerade das rad neu erfunden haben.
Wenn ich jemandem dieses spiel empfehlen würde, dann wohl eher den ganz jungen zockern.
Die kampagne ist nämlich für etwas erfahrenere sehr leicht zu bewältigen und auch die videosequenzen scheinen von der machart her auch für jüngere zu sein.
Leider gibt es 2 entdeckte bugs die es leider unumgänglich machen, die story von neu beginnen zu müssen. Das wirkt sich natürlich sehr negativ auf den spielspaß aus und ist zudem sehr frustrierend.
Daher lautet das gesamtfazit sich Zack Zero lieber nicht zu kaufen obwohl der preis von 10 gering ist.
War dieses Review hilfreich? Ja Nein Lustig
3 von 3 Personen (100 %) fanden dieses Review hilfreich
Nicht empfohlen
1.3 Std. insgesamt
Verfasst: 12. Dezember 2013
Ja, es ist wirklich so schlecht, wie es klingt oder ausschaut. Ja, es ist wirklich so buglastig und unlogisch, wie Rezensionen diesem Spiel nachsagen. Ein Glück, das es zu einem Indie Bundle dazu war, ansonsten würde ich mich über das schöne Geld ärgern, was ich zuviel dafür ausgegeben hätte.

Zum Spiel: Ihr spielt Zack, einen naiven, gutgläubigen Helden, der seine entführte Freundin versucht zu retten, die nur deswegen entführt wurde, weild er Bösewicht eine persänliche Fehde mit Zack hat, weil dieser seine Nase aus fremden Angelegenheiten nicht raushalten konnte. Soweit eine typisch platte Story ohne große Überraschungen und zweckdienlich. Das dieser Held aber auch das Aussehen einer "♥♥♥♥♥♥♥♥♥" bekommt, die Story einem auch noch so lieblos hingeklascht wird und die Wortwitze scheinbar mit Absicht schlecht gewählt wurden, bringt das Faß dann doch zum Überlaufen.

Keine Empfehlung von mir für Zack Zero!
War dieses Review hilfreich? Ja Nein Lustig
4 von 5 Personen (80 %) fanden dieses Review hilfreich
Empfohlen
3.3 Std. insgesamt
Verfasst: 23. Februar 2014
voll oberendgeiles Spiel ! mit ner halbwegs gescheiten G-Karte. selbst auf WinXP ein erstklassiges Grafikerlebnis !
Games die das doppelte kosten, sind meist noch schlechter. also spoielen uind genießen ThX

P.S:ach was ich fast vergessen habe: scheint auch in der Cloud zu sein. Woher wüsste der sonst meinen Spielestand auf m neuen Rechner ?
War dieses Review hilfreich? Ja Nein Lustig
2 von 5 Personen (40 %) fanden dieses Review hilfreich
Empfohlen
5.8 Std. insgesamt
Verfasst: 16. Oktober 2014
Joar ganz nice. Schöne Grafik und Gameplay
War dieses Review hilfreich? Ja Nein Lustig
1 von 3 Personen (33 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
Nicht empfohlen
1.3 Std. insgesamt
Verfasst: 24. Mai 2015
----------------------------------------------------------------------------------------------------

Spiel:

Ein sehr neuartiges Jump’n’Run was leider immer ohne Grund abstürzt was das Spiel unspielbar machte.

----------------------------------------------------------------------------------------------------

Einzelspieler:

Man Spielt den Helden sag in klassischen Jump’nRun Einlagen, nebenbei tötet man gegen mit den 4 verschiedenen Fähigkeiten von Zack.

----------------------------------------------------------------------------------------------------

Grafik:

Die Grafik ist ganz gut, könnte aber schöner sein.

----------------------------------------------------------------------------------------------------

Musik:

Die Musik ist passend zum Spiel, konnte aber nicht viel von hören.

----------------------------------------------------------------------------------------------------

Steuerung:

Die Steuerung sehr gewöhnungsbedürftig.

----------------------------------------------------------------------------------------------------

Pro/Contra:

+ gute Grafik
+ nett Designt
+ Deutsche Sprachausgabe
- Steuerung nicht die beste mit Gamepad
- Spiel stürzt immer ohne Grund ab

----------------------------------------------------------------------------------------------------

Fazit:

Hier hätte man wirklich mehr draus machen können, wenn es nicht immer abstürzen würde ohne Grund. Ganz klar dass ich hier keine Kaufempfehlung geben kann.

----------------------------------------------------------------------------------------------------

Zusammengefasst:

Einzelspieler: 0/10
Grafik: 7/10
Musik: 5/10
Steuerung: 7/10
----------------------------------------------------------------------------------------------------
Spiel: 5/10
War dieses Review hilfreich? Ja Nein Lustig
0 von 2 Personen (0 %) fanden dieses Review hilfreich
Nicht empfohlen
1.1 Std. insgesamt
Verfasst: 24. Oktober 2014
Schade, das Game könnte durchaus Spaß machen, wenn es denn richtig funktionieren würde. Leider crasht das Spiel bei mir immer wieder nach dem ersten Level, beim Durchgang zur Küste. Somit kann ich das Game leider nicht empfehlen, sorry.
War dieses Review hilfreich? Ja Nein Lustig
50 von 65 Personen (77 %) fanden dieses Review hilfreich
3 Personen fanden dieses Review lustig
Empfohlen
10.3 Std. insgesamt
Verfasst: 14. Juni 2014
Illegitime child of Trine and Mega Man!

At the beginning I have to deny some informations pointed in negative reviews.
- Button delay - I had no problems like this one. Controling character was intuitive and easy.
- Graphics issues - I've played Zack for over 10 hours and I never had any problems with visual side of game.
- Game crash a lot - Never happened to me... not even once.
- Bugs - During gameplay I saw only one type of bugs - in-game enemies.

I do not know why so many people have problems with this game, but maybe you should learn how to properly configure your Windows and gamepads before you blame developers for all the evils of this world?

This is not a hardcore platformer. Even Steam achievements are enough easy to make 100% and get another "perfect game". It's a platformer, where you can experiment while searching for hidden objects. Even if you fail, game saves your progress every time you do a few steps, so it's not a problem to do searches like "I don't think there's a precipice, but let's check that place just in case...".
Puzzles are not very challenging and even a child should be able to resolve all of them very quickly.

As everyone can see on screenshots game is maintained in cartoon style, which is very similar to Pixar movies. In my personal opinion it's a good option for 2,5D productions like Zack. Animations are fine and cutscenes are quite interesting.
In-game music stimulates the atmosphere appropriate places, but is definitely not memorable. I forgot it already, and just 2 days have passed since I've finished this game.

Story is trivial, but be serious... do you seriously expect every game to be Sherlock-Holmes-Story-Telling-Level?
In Zack Zero storyline fits gameplay and game concept. I think it's more than enough.

I can truly recommend this game to young players and for everyone who like platformers, but not hardore ones where you can easily break your gamepad.

8,5/10
War dieses Review hilfreich? Ja Nein Lustig
29 von 35 Personen (83 %) fanden dieses Review hilfreich
Empfohlen
5.5 Std. insgesamt
Verfasst: 14. Juli 2014
I got Zack Zero in a bundle. I opened it up to idle for cards.
I did not expect to play it. I did not expect to LIKE it.

Needless to say, I was surprised.

Zack Zero is cartoony-style and reminds me of Ben 10 almost, in the "I-have-different-powers-that-do-things". This game has a retro feel to it, like this is something I would have played on a previous generation of consoles, similar to Tak. It's controller-friendly, and after looking at reviews I saw people complaining of input-delay but I did not experience any of this with my Onza or my FusionA.

Zack has the power of fire (fantastic for dealing with enemies), earth (great for breaking through ground, and good for AOE), and ice (slows down time, and freezes enemies). He also has his regular suit for when you run out of power. It regenerates pretty fast, so don't worry. So does the health. Overall, it's pretty forgiving. There's no lives, so no penalty on dying except for having to redo the jumping puzzle you JUST DID. There's also some hidden treasures to find.

I'm not saying Zack Zero is a great game. It's not. It's a good game. It's nothing original. But it's FUN to play. It's a nice break. Sometimes we need that.
Don't look too deeply. It's a 2.5D side scrolling platformer that's mostly polished and is a nice break for several hours. I absolutely recommend it.

I enjoyed my time with Zack Zero, and although I am not sure if it's worth the full ten, this week it's on sale for a buck and you'd be silly not to get it for that price. (and it has cards!) Also, if you've got kids in the house I'll bet they'd love it as well.
War dieses Review hilfreich? Ja Nein Lustig
15 von 19 Personen (79 %) fanden dieses Review hilfreich
Empfohlen
2.0 Std. insgesamt
Verfasst: 15. Juli 2014
Got this game during the weekly sale for $0.99 USD, and it is definitely worth paying and playing if you enjoy action platformers.

If you like platformers, chaining different combos for that wonderful score multiplier, and large areas to explore, then you will really like this game.

The aesthetics are very good with lots of detail in the environment. The music is nice and is appropriate for the action and atmosphere.

The controls are not overly complicated, however, chaining different combos can be fairly challenging. The learning curve is moderate, again with most of the difficulty due to the combos (if you care about increasing your multiplier to maximize your score). I strongly suggest using a control instead of the keyboard. You do not use the mouse when you play this game (even in the menu screen).

I think the game may not be fully optimized for Windows 8.1, as I cannot seem to be able to change the resolution to anything besides the default (1280x760 i believe). If I change it to anything else, the game appears to zoom into the top left, so it seriously obscures your field of vision (impractical to play this way). I do not believe there is a resolution fix at the moment.

The game starts off with a helpful tutorial that lets you most of the available skills - its similar to the original Assassin's Creed where your character is maxed out, then you start the real game debuffed back to level 1. You even get to see the stats screen that strips away all of your skills and levels.

You have 4 different suits: regular, fire, ice, and earth. You can switch to any at will, but the elemental ones drain energy - and you will automatically switch back to regular Zack once you deplete your bar (it refills fairly quickly). Each suit has different abilities and uses. For example, the fire suit can shoot fireballs (surprise!), glide in the air, and also moves the fastest. The ice suit can slow down time (extremely useful for navigating through numerous environmental hazards) and use ice attacks, freezing enemies. The earth suit cannot jump, however, it is essential for breaking through destructible obstacles and getting to secret areas.

During combat, if you switch suits and vary your attacks, you will boost your multiplier (resulting in boosts to your score). This can be tricky to master in the beginning, especially if you are not using a controller as the keys bindings are very close to each other. The game progresses in difficulty at a reasonable pace. The first few boss fights were pretty easy to defeat.

As you pick up the collectibles, you will gain experience for levelling up. I am pretty sure leveling up is automatic, as I have not been able to select which skills to invest in (mind you, I did not get very far into the game at the time of this review). There are secret areas with collectible trinkets for the achievement hunters. The stages are pretty big, allowing you a lot of space to explore.

Overall, I think any platformer junkie should give this a try, especially if you love chaining your combos and watching that multiplier go up. There is a scrolling bar that provides feedback on your score's global ranking, as well as its comparison against any of your friends who may have the game.

Recommend.

Cheers,
DJSF @DJSF's Rogue Reviews
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4.8 Std. insgesamt
Verfasst: 27. Oktober 2014
the essence of zack zero is awkwardness. completely, though with degrees, frustratingly. I do believe the entire work is misguided. somehow, I still believe it is based on a love of videogames, but its process of modernization only offered oversights and misinterpreted tropes. to point it out basically, crocodile entertainment struggled with the basics of their game. controlling zack in the air is lacking entirely in finesse. either right or left moves zack very quick and much too far through the air. to complete most jumps, you’ll need to alternate between left and right so you can stay centered. usually this occurs in platformers that retain momentum, but zack zero has no aerial momentum to speak of. this careless implementation makes platforming more busy than it actually demands and kills its organics. the core problem demonstrates a lack of awareness that, at least, is consistently inhibited in other areas as well. however, the game is not without merit. its environment design exhibits a convincing technical competence and obvious visual excellency.

the pallette, visual direction, and quality of models are rather impressive. most especially the pallette, zack zero is uniquely bright and colorful. a bright, saturated, bordering cel-shaded platformer, it certainly wins out on first impression. any given scene in the game is delightful, at least especially, when not in motion. as for the execution of the 3D in general, a trine comparison is an exact science. a trine foil can carry too, both games have a talent in visual design to make you stand up and say “wow is this really indie?” (through irony; indies containing excellent 3D have been relatively commonplace, we still enjoy the disparaging perceptions). yet, still like trine, there isn’t much of a visionary execution. their gorgeous assets are liberally applied to reproduce a world of cliche. trine is, however, more comfortable with its setting, and achieves an otherworldly effect to a much fuller degree than zack zero. that saying, trine doesn’t even strive to make its world especially otherworldly, I would use the word fantastical, so the obvious fault of zack zero is demonstrated.

zack zero’s beginning sequence of levels does have an offworld impact. it’s not truly alien or anything like that, but a normalized sci-fi influence at least shines through. the planet seems to be an arid jungle, inwhich is the nonstandard appeal. altogether, it’s expressive and effective. to a general degree, anyway. never does this game go above and beyond. the after locations are metallic bases and underground caves nigh exclusively. they are visually disappointing, not only because the ideas are plain, but because crocodile entertainment could only bring plainness to their ideas. in their enemy design this remains a symbol. the enemy race is, well, a barney-like dinosaur and through the game you encounter a generous maximum of 4 barney variations. most every encounter is a mob of these same bipedal reptiles, with little visual and no mechanical variation. the resulting plainness in visual and scenario design is not surprising given the example set after the first level sequence.

to put it simply, this game is unable to cope with the platformer genre as it has stood since 1988. zack zero’s platforming is seemingly competent, at first, yet after the first 2 or 3 hours, the player has experienced the majority of what zack zero has to offer from its platforming, and is expected to play through variations of the same method. I can’t even say that every level contributes at least a few new ideas, there are levels in the mid and endgame that are plainly a wasteland of ideas. it was determined that the baseline of jumping on platforms, vertically and horizontally, would suffice for the majority of the game. it can be supposed that the weakness and tapered off nature of the game’s enemies contributes to the inability to differentiate. I cannot determine what is not there. crocodile entertainment banked on zack zero having an adventurous feel, with long levels coming in all kinds of shapes and sizes, topped off with zelda puzzling. the puzzling is nice and has far more thought put into it than the platforming, but it is not good enough to carry the deadweight of the game’s core. never, if maybe one time, are the player’s powers expected to use in tandem in the game’s puzzles. they’re more like glorified locked doors; the player finds then performs the told and unchanging solution, with the variable being only which power is the solution.

zack zero’s implementation of fighting combat is, as very well expected, ignorant of its placed genre, and as a result nothing other than offensive. there are two identical punches, a homing disk-something shot, and a myriad of elemental powers. zack zero’s model is unemotive and his bland animations could be called serviceable. the fire and ice powers have particles that go beyond and obscure their hitboxes, blind the player, and look particularly garish, most especially the terrible bloom-or-whatever happens when you do a fire explosion. earth attacks are relatively goofy but at least look and feel the best. enemies typically have more exciting fighting animation and presence than zack does. in between boss phases are combative cutscenes - these really show how dead and uncharismatic the protagonist is during combat. zack always has super armor, his attacks are all fast and strong, there is no clear reason to use some attacks over others, the depth of strategy is close range or long range. which of course means that long-range is the best option. that besides, earth attacks do overwhelmingly more damage than other attacks with little sacrifice, when it comes to melee. bosses go down comically fast with nicely timed ground slams.

enemies do no more than approach zack and swing, or approach until contact. minibosses have attack patterns even more lame than a super mario boss, that is, they have one extremely easy to dodge attack performed over and over again. it doesn’t need to be said, though I’ll say it: the combat and enemy design all suck. in a complete move of utter unaware travesty, combat happens more than not within encounters, where every bad enemy needs to be beaten in order to progress. combat and platforming is rarely integrated and it is with flying enemies if it ever is. bosses start out as more puffed out versions of minibosses, then become the best part of the game. zack zero’s boss fights are the only aware and modernized aspect of the title and I can’t help but feel they’re not studied, just coincidental. nevertheless, the patterns become inventive, though never chaotic or dense, which is good and bad. since the game checkpoints between phases, bosses never offer a working challenge, yet it doesn’t stop the fights from being enjoyable.

sometimes the game has walkable floor that looks like it’s in the background. it’s really impossible to differentiate those sections from actual background. sometimes background looks like walkable floor, but then you find out it was the background. checkpoints are very frequent, so while I couldn’t get mad, I still found these moments so incredibly stupid. there is a leveling system, with experience points gained through collectibles, that locks out abilities. the combat sucks, so again I couldn’t get mad. either upgraded abilities deal no extra damage, or enemies level up with you, who knows, but I seemed to do the same damage throughout the whole game. the story is embarrassingly, hilariously bad, and the game would have been better off without any attempt at writing. the soundtrack is largely unfitting and I rarely if ever get that feeling about accompanied music. it’s strange how catastrophically bad elements of zack zero are and how it isn’t really felt in the game. it’s pitiable, the feeling I can’t shake, that crocodile really did try their best.
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10 von 13 Personen (77 %) fanden dieses Review hilfreich
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5.9 Std. insgesamt
Verfasst: 26. Mai 2014
Good little side-scroller. Interesting suit mechanics keep the game fresh, and the art style is really enjoyable to take in while playing.
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12 von 17 Personen (71 %) fanden dieses Review hilfreich
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38.4 Std. insgesamt
Verfasst: 29. Mai 2014
Nice game. Visually pleasing for sure. Played it on the PC. Loved it. Alittle buggy, but I can deal.
If you make it for the Mac I'll buy again. Love the rich colors bro.
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9 von 12 Personen (75 %) fanden dieses Review hilfreich
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0.9 Std. insgesamt
Verfasst: 12. Oktober 2013
This is very odd game.

On one hand, this is a modern platform game, with (very pretty) 3d graphics, online leaderboards and it's own unique little twists on on the genre.

On the other hand, this is a retro platform game, with a story and setting like something out of the 80s or 90s, and the cheesyness of that era is played dead straight, not the slightest bit self aware or toung in cheek.

To play this game is to step into a strange alternate world, where games matured technologically but remained exactly the same mentally. On that alone I'd say the game is worth playing, it's very much unique in how odd it is.

Unfortunatly, while I think the game is worth checking out on WTF factor alone. I can't really say whether the game is actually good or not. Personally, I find it to be a very fun platform game, but it's mix of old and new is so weird that I can just as easily see people being put off by it as I can see them liking it.

This is very much a "love it or hate it" deal.
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5 von 5 Personen (100 %) fanden dieses Review hilfreich
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5.1 Std. insgesamt
Verfasst: 18. April 2015
A beautiful game and great story, however the controls have a bit of laggy response at time when things get really active on screen. Also clipping issues. The holy hell of all clipping issues that games has.
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8 von 11 Personen (73 %) fanden dieses Review hilfreich
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9.4 Std. insgesamt
Verfasst: 23. Juli 2014
Zack Zero, Bugged Hero

The game looks awesome, especially for an indie title...but the basic gameplay and storyline are actually pretty bland. The worst part of the game though is that there are a lot of glitches and bugs...you can find yourself saved to an unwinnable save point, stuck in the back / foreground, or just have the textures go haywire on you. If you find it on a BIG sale (I picked it up 90% off), it may be worth your time...otherwise give Zack zero thought.
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4 von 4 Personen (100 %) fanden dieses Review hilfreich
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7.0 Std. insgesamt
Verfasst: 27. September 2015
I can recommend this game. Reminds me a lot of the old Jump & Runs I played as a small child back in the 90s.
If you don't expect lots of story like in the Trine games this is a really good Jump & Run. Reminded me a bit of Cosmo's Cosmic Adventure, the first game I ever played. There you're stranded on a foreign planet and are looking for your loved ones too.
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5 von 6 Personen (83 %) fanden dieses Review hilfreich
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1.1 Std. insgesamt
Verfasst: 17. Juli 2014
I bought this game while it was on 90% discount sale. A really good 99 cents investment. Zack Zero is an excellent platformer with graphics color palette similar to sudeki with character movement similar to earthworm jim. The game has some decent cutscenes although the voice-over isnt as good as i would have appreciated; however not bad.

+Good Graphics for a 820MB game
+Fluid gameplay, no lag, no jitters unless youre in contact with enemies
+Earth, Fire and ice power morphs for gameplay variety
+Hidden locations with hidden items for a slight challenge giving it a slight puzzle game feeling
+Cutscenes with voice-over/narration
+Automatic checkpoint saves so no issues if your character falls off the platform/dies or you quit abruptly
+Fictional Alien planet exploration
+No game-bugs experienced in my time spent playing this game on my system which isnt really "latest"

-Voice-over sub-par
-Linear Storyline and slightly cliched
-The hidden levels and puzzle attempts are rather simple. Slightly more complicated situations would have been nice.
-Powers recharge very quickly so theres less strategizing on budgeting power usage. Its more about using variety of powers to get a better score

The cons mentioned arent really cons in my opinion. Ive just laid them out for those expecting those aspects.This review is strictly my opinion. I will definitely recommend this game especially when on sale. It has a very nostalgic feel to it and is a lot of fun.
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