Receiver was created for the 7-day FPS challenge to explore gun handling mechanics, randomized levels, and unordered storytelling. Armed only with a handgun and an audio cassette player, you must uncover the secrets of the Mindkill in a building complex infested with automated turrets and hovering shock drones.
User reviews: Mostly Positive (1,748 reviews)
Release Date: Apr 29, 2013

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Reviews

"Successfully reloading a gun for the first time through sheer muscle memory is easily one of the greatest feelings in gaming."
8.5/10 – Destructoid


"Receiver is interesting for two things. One, it focuses on a single weapon, the Colt 1911 A1, and takes it very seriously, using "high detail gun mechanics", which means you can "manipulate each part of the gun independently" (the beginning of the video shows this in action). The second is that it's a randomly-generated shooter that features permanent death. Taking place inside a single building, every time you die, you have to start at the very beginning again, but the entire game world is re-rolled. It's available now for $5, which given the ideas on show, is totally worth it just to check it out."
Kotaku


"Receiver didn’t cast me as some nigh-invincible mass of regenerating muscle. The end result, then, was that I felt exactly how I’d expect Real Me would in a combat situation involving live ammo."
Rock Paper Shotgun

Steam Greenlight

About This Game

Receiver was created for the 7-day FPS challenge to explore gun handling mechanics, randomized levels, and unordered storytelling. Armed only with a handgun and an audio cassette player, you must uncover the secrets of the Mindkill in a building complex infested with automated turrets and hovering shock drones.

Watch the videos to learn more about our design experiments in this game!

Key Features

  • Detailed simulations of a Colt 1911 pistol, S&W Model 10 "Victory" revolver, and Glock 17 with full-auto mod
  • Taser robots and machine gun turrets with physically-based damage models
  • Ballistic modeling of ricochets and bullet drop
  • 11 audio tapes to prepare you to defend yourself against the inevitable Mindkill event
  • Become literate in how guns actually operate

System Requirements

PC
Mac
Linux

    Minimum:

    • OS:Windows XP
    • Processor:2.0 GHz
    • Memory:1 GB RAM
    • Graphics:Passmark G3D 250+
    • Hard Drive:150 MB HD space

    Recommended:

    • OS:Windows 7
    • Processor:2.0 GHz
    • Memory:2 GB RAM
    • Graphics:Passmark G3D 1000+
    • Hard Drive:150 MB HD space

    Minimum:

    • OS:10.6
    • Processor:2.0 GHz
    • Memory:1 GB RAM
    • Graphics:Passmark G3D 250+
    • Hard Drive:150 MB HD space

    Recommended:

    • OS:10.6
    • Processor:2.0 GHz
    • Memory:2 GB RAM
    • Graphics:Passmark G3D 1000+
    • Hard Drive:150 MB HD space

    Minimum:

    • OS:Ubuntu 12.10
    • Processor:2.0 GHz
    • Memory:1 GB RAM
    • Graphics:Passmark G3D 250+
    • Hard Drive:150 MB HD space
Helpful customer reviews
636 of 868 people (73%) found this review helpful
0.2 hrs on record
It was on Humble Store for free.
Posted: September 15
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131 of 214 people (61%) found this review helpful
1.2 hrs on record
I really wish I could recommend Receiver.

The base weapon-manipulation mechanics are complex, and fun, once you get the hang of them. Problem is, that's not what the game is about. Most of my time in-game is spent wandering around, only to get killed very quickly by a robot.

And then there's the random aspects, my biggest gripe. One game I started with no ammunition - at all - and in a hallway guarded by a sentry gun. I couldn't run past it, and I couldn't shoot it - I had no ammo. It brought a quick death. I'm not against random aspects to a game, but there has to be boundaries. Randomly give me between five and fifty bullets. But at least give me one.

Personally, I don't think the game is worth $5 - I bought it on sale for $2, and I don't think it's worth that. SUPERHOT released a much more exciting proof of concept, and that was free.
Posted: June 20
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40 of 62 people (65%) found this review helpful
3.7 hrs on record
There's a reason they were giving this game away for free. Cool gun mechanics don't make up for crappy and repetitive design and unfinished, empty gameplay. This isn't a finished title, it's an experimental pistol simulator that doesn't make any sense and is confusing and ugly to look at.

Gun nuts might enjoy it for its realism, every one else is better off giving it a miss.
Posted: September 19
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21 of 30 people (70%) found this review helpful
2.3 hrs on record
Very immersive once you get used to the control.

The immersion really brings out the eerie atmosphere.
Posted: September 16
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10 of 13 people (77%) found this review helpful
0.9 hrs on record
Gun mechanic simulator.
Posted: September 17
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206 of 255 people (81%) found this review helpful
1.1 hrs on record
"The Mindkill is inevitable..."

Welcome to Receiver, a shooter that will tear your muscle memory apart, and rebuild it in a new, more responsible way. And that is a very good way to describe this Indie Masterpiece...

What is this game? Why does it have a single word title like shows on Fox? Why is it going to break my muscle memory? Is this game hard? Will I be able to-

STOP!

Lets go over what this game is first. Receiver is a First Person Shooter with the most realistic portrayal of firearms in gaming. Guns are not toys, and they are certainly not as easy to handle as portrayed in many other Military Shooters out there. Each key on your keyboard performs a single action in relation to your handgun, being pulling the slide back, flipping the safety on or off, ejecting shells, or removing the magazine.

Sound hard? Trust me, it is. This shooter, no matter how easy it may look, will break you. You will die, often, and in horrible ways: For your firearm begins in a random state.

You may start with a fully loaded, cocked, and ready M1911, but forget to turn the safety, and guess what? The robot turrets in the next room wont wait until you to fiddle with your gun until its finally ready. Oh, and there are no Humans in this game, you are fighting robots, why do I mention this? They have no fear, ever.

Sentries, Flying Tazers with a death wish, and randomly generated levels will make your life a living hell, and a short one at that.

So why do I love this game, and why did I choose to review it? Video games are beginning to make a translation into the darkness of firearm portrayal. Guns are not toys, they are not easy to manipulate pieces of metal that can be fired without consequence. In comical games, where the weapons can be seen as fake, this is not a problem. But in the MMS (Modern Military Shooter), some weapons are just too easy. Just because an M4A1 doesn't drop an opponent with one shot in Call of Duty 4, does not mean it wont in reality.

Enough rant, lets see how this sizes up. Yay.

Crit Rating: 7.9 (Hard as balls, Randomly generated, Indie, Realism)

Some tips:
-Learn
-Learn
-Don't be afraid to die, dying is not a consequence, it is a way to understand how Receiver works.
-Learn


Posted: December 13, 2013
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