Receiver was created for the 7-day FPS challenge to explore gun handling mechanics, randomized levels, and unordered storytelling. Armed only with a handgun and an audio cassette player, you must uncover the secrets of the Mindkill in a building complex infested with automated turrets and hovering shock drones.
User reviews:
Recent:
Very Positive (38 reviews) - 81% of the 38 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (2,729 reviews) - 78% of the 2,729 user reviews for this game are positive.
Release Date: Apr 29, 2013

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Reviews

"Successfully reloading a gun for the first time through sheer muscle memory is easily one of the greatest feelings in gaming."
8.5/10 – Destructoid


"Receiver is interesting for two things. One, it focuses on a single weapon, the Colt 1911 A1, and takes it very seriously, using "high detail gun mechanics", which means you can "manipulate each part of the gun independently" (the beginning of the video shows this in action). The second is that it's a randomly-generated shooter that features permanent death. Taking place inside a single building, every time you die, you have to start at the very beginning again, but the entire game world is re-rolled. It's available now for $5, which given the ideas on show, is totally worth it just to check it out."
Kotaku


"Receiver didn’t cast me as some nigh-invincible mass of regenerating muscle. The end result, then, was that I felt exactly how I’d expect Real Me would in a combat situation involving live ammo."
Rock Paper Shotgun

Steam Greenlight

About This Game

Receiver was created for the 7-day FPS challenge to explore gun handling mechanics, randomized levels, and unordered storytelling. Armed only with a handgun and an audio cassette player, you must uncover the secrets of the Mindkill in a building complex infested with automated turrets and hovering shock drones.

Watch the videos to learn more about our design experiments in this game!

Key Features

  • Detailed simulations of a Colt 1911 pistol, S&W Model 10 "Victory" revolver, and Glock 17 with full-auto mod
  • Taser robots and machine gun turrets with physically-based damage models
  • Ballistic modeling of ricochets and bullet drop
  • 11 audio tapes to prepare you to defend yourself against the inevitable Mindkill event
  • Become literate in how guns actually operate

System Requirements

Windows
Mac OS X
SteamOS + Linux

    Minimum:

    • OS:Windows XP
    • Processor:2.0 GHz
    • Memory:1 GB RAM
    • Graphics:Passmark G3D 250+
    • Hard Drive:150 MB HD space

    Recommended:

    • OS:Windows 7
    • Processor:2.0 GHz
    • Memory:2 GB RAM
    • Graphics:Passmark G3D 1000+
    • Hard Drive:150 MB HD space

    Minimum:

    • OS:10.6
    • Processor:2.0 GHz
    • Memory:1 GB RAM
    • Graphics:Passmark G3D 250+
    • Hard Drive:150 MB HD space

    Recommended:

    • OS:10.6
    • Processor:2.0 GHz
    • Memory:2 GB RAM
    • Graphics:Passmark G3D 1000+
    • Hard Drive:150 MB HD space

    Minimum:

    • OS:Ubuntu 12.10
    • Processor:2.0 GHz
    • Memory:1 GB RAM
    • Graphics:Passmark G3D 250+
    • Hard Drive:150 MB HD space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (38 reviews)
Overall:
Mostly Positive (2,729 reviews)
Recently Posted
J1019
( 1.8 hrs on record )
Posted: May 24
Product received for free
Its good if you have the skillz but theres one question...... Can you kill yourself?
Helpful? Yes No Funny
Vassili Zaitsev
( 5.8 hrs on record )
Posted: May 22
game is great and all but it need a hella lot more guns so please update the game but other then that its a 9/10 would give 10/10 but only has 3 guns
Helpful? Yes No Funny
мιѕтєя вσиєѕ
( 21.9 hrs on record )
Posted: May 21
Give the game a go if you're looking for a game that'll scratch your itch for smart and complex gunplay or kill a few hours, but don't get your hopes up for a more refined experience, even with mods taken into consideration. This package is incomplete, the mods for it are by and large incomplete, and that's the long and short of it. It's worth five bucks, sure, but that's not saying a whole lot.
Helpful? Yes No Funny
🍑BootyPatrol🍑
( 0.3 hrs on record )
Posted: May 19
Eh game gets boring after 20minutes good gun system tho
Helpful? Yes No Funny
alemismun
( 0.1 hrs on record )
Posted: May 19
Product received for free
This is the best shooter ever made - a pc gamer.
This game gave me cancer - a console peasant.

Dont buy this if you play call of duty, buy this if you like realism.
This game is intense AF, and not because you are in a bullet storm, because you really have to use your brain.
Every bullet counts.
Helpful? Yes No Funny
HoodieStrings
( 3.6 hrs on record )
Posted: May 18
It's complex, and difficult. With turrets and flying drones.
Helpful? Yes No Funny
Ora Wolf ラオ!
( 7.9 hrs on record )
Posted: May 18
Here is a link to my short review of Receiver.

https://youtu.be/xkNMXXMXXbs
Helpful? Yes No Funny
Uzallen
( 0.2 hrs on record )
Posted: May 17
It has no introduction or tutorial so it get hard to get started but once you manage to move arround you can enjoy the game.
No much to talk abaut, just an awsome game that could get even better in VR.
Helpful? Yes No Funny
UNSTUMPABLE
( 12.7 hrs on record )
Posted: May 16
As a weapons enthusiast, I approve this.

10/10 would chamber that +1 again.
Helpful? Yes No Funny
hussmoha
( 6.9 hrs on record )
Posted: May 15
I recommend this game. It has some very interesting mechanics.
Helpful? Yes No Funny
Badger of Tzeentch
( 11.5 hrs on record )
Posted: May 15
You spectacularly fail to operate a handgun and lesten to audiotapes.
8/10 - extremely delicioous but kind of undercooked.
Helpful? Yes No Funny
Technician Fry
( 5.8 hrs on record )
Posted: May 14
Receiver is a promising tech demo wrapped into a frustrating and poorly executed video game. The sales pitch is quick to warn upfront, almost apologetically, that the game is critically underdeveloped. While this may help temper user expectations, it doesn't excuse fundamental design flaws.

The game embraces a "monkeys and typewriters" philosophy of level design, placing the items and enemies in each playthrough entirely at random. In practice, this flavors the gameplay with a sort of anti-design. You will search chains of seemingly empty rooms only to learn that they were indeed empty. You will find the game's rare collectible items lying unprotected in the middle of your path. You will risk your life and dip into your scarce ammunition supply to defeat fierce groups of enemies, only to discover that they were guarding nothing. And when you die, the level is discarded - along with all of the effort you wasted exploring it. The game's antagonist shifts from the killer robots to the secret behind-the-scenes dice rolling machine. I've never felt burned out playing a video game so quickly.

If the authors had created and playtested a small set of predesigned enemy/item layouts rather than spend time developing the procedural generation system, the pacing and fun of the gameplay experience would improve tenfold. Players would face a consistent, fair set of challenges with steadily increasing difficulty and a way to mentally benchmark how their skills progress. Beating the game would become a well-defined and measurable goal instead of a tedious series of gambles. In fact, such a game could in all likelihood fly straight to the top of my favorites. Unfortunately, that's not the direction the developers chose.

If the simulation aspect interests you above all else, Receiver may be worth the buy. But judging it as a video game, the procedural generator drags the gameplay down so heavily that I can't recommend it.
Helpful? Yes No Funny
asap1
( 0.8 hrs on record )
Posted: May 13
Story overview:

"WAKE ME UP!"
"Wake me up inside -"
"CAN'T WAKE UP!"
"Wake me up and -"
"SAVE ME!"

In all seriousness, this is like a tech demo, but a nice way to kill a couple of hours. I'd suggest getting it through Overgrowth, rather than as a stand-alone purchase.
Helpful? Yes No Funny
Hexie Lambent
( 0.5 hrs on record )
Posted: May 13
Product received for free
Oh, man, you get to reload your gun manually! Neat! Is that all?

...oh, that's all.

I'll give it some points as a mechanics and proof-of-concept piece, constructed in a short time. As a game? Not worth my time and effort.
Helpful? Yes No Funny
serban002
( 0.3 hrs on record )
Posted: May 13
Product received for free
It's a good game.
Helpful? Yes No Funny
GodOfBlunder
( 4.3 hrs on record )
Posted: May 12
Works horribly. It doesn't work with my keyboard, because you can't reach the advanced help menu or holster your gun to refill your magazine. I'm guessing it's either because of the game or steam itself being designed for American keyboards or just my OS (which I read on a steam discussion is also why I can't even open my key bindings menu to change anything). This means that you're stuck with a capped 1-3 less than half-full magazines, depending on the gun. And to top it all off in general it's janky and slows down everything else I try to do when I tab out

In conclusion, Don't buy if you have Linux or a non-American keyboard
Helpful? Yes No Funny
[•L•R•] Toad
( 0.5 hrs on record )
Posted: May 11
gave me the sp00ks.
Helpful? Yes No Funny
MohamedKolipop
( 0.2 hrs on record )
Posted: May 9
Product received for free
pay to win
Helpful? Yes No Funny
JtheMan
( 32.8 hrs on record )
Posted: May 8
I like this game. A lot. I like it a lot. It sort of serves as basic firearm safety training, while also giving you a fun time with a great artstyle and little details that are easy to miss but quite fun to notice. Most people just say that this game is just a little experiment for a game jam. And although it is an experiment and was in a seven-day fps jam, it feels like way more than that. This game is 5 dollars. Buy it.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
4 of 5 people (80%) found this review helpful
1 person found this review funny
Not Recommended
5.8 hrs on record
Posted: May 14
Receiver is a promising tech demo wrapped into a frustrating and poorly executed video game. The sales pitch is quick to warn upfront, almost apologetically, that the game is critically underdeveloped. While this may help temper user expectations, it doesn't excuse fundamental design flaws.

The game embraces a "monkeys and typewriters" philosophy of level design, placing the items and enemies in each playthrough entirely at random. In practice, this flavors the gameplay with a sort of anti-design. You will search chains of seemingly empty rooms only to learn that they were indeed empty. You will find the game's rare collectible items lying unprotected in the middle of your path. You will risk your life and dip into your scarce ammunition supply to defeat fierce groups of enemies, only to discover that they were guarding nothing. And when you die, the level is discarded - along with all of the effort you wasted exploring it. The game's antagonist shifts from the killer robots to the secret behind-the-scenes dice rolling machine. I've never felt burned out playing a video game so quickly.

If the authors had created and playtested a small set of predesigned enemy/item layouts rather than spend time developing the procedural generation system, the pacing and fun of the gameplay experience would improve tenfold. Players would face a consistent, fair set of challenges with steadily increasing difficulty and a way to mentally benchmark how their skills progress. Beating the game would become a well-defined and measurable goal instead of a tedious series of gambles. In fact, such a game could in all likelihood fly straight to the top of my favorites. Unfortunately, that's not the direction the developers chose.

If the simulation aspect interests you above all else, Receiver may be worth the buy. But judging it as a video game, the procedural generator drags the gameplay down so heavily that I can't recommend it.
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
1 person found this review funny
Recommended
6.6 hrs on record
Posted: April 29
It's just fun. Being brutally difficult and still managing to bring me back in.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
6.9 hrs on record
Posted: May 15
I recommend this game. It has some very interesting mechanics.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
11.5 hrs on record
Posted: May 15
You spectacularly fail to operate a handgun and lesten to audiotapes.
8/10 - extremely delicioous but kind of undercooked.
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
Recommended
32.8 hrs on record
Posted: May 8
I like this game. A lot. I like it a lot. It sort of serves as basic firearm safety training, while also giving you a fun time with a great artstyle and little details that are easy to miss but quite fun to notice. Most people just say that this game is just a little experiment for a game jam. And although it is an experiment and was in a seven-day fps jam, it feels like way more than that. This game is 5 dollars. Buy it.
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
1 person found this review funny
Recommended
5.0 hrs on record
Posted: April 27
spawn in some apartment or something that's 500 feet above the ground, have gun with lots of bullets as well as bullets laying on the ground near me, cool beans bro. proceed to walk around outside, hear noises around corner, oh boy turrets, proceed to take an entire minute just to load my pistol, aim at turret and shoot, got that little ♥♥♥♥♥. find bunches of cassette tapes with some illuminati secret-♥♥♥ mind-warping hypnosis matrix ♥♥♥♥♥♥♥t, find almost all of them, im so good at this. hear strange buzzing noise as i enter next area, hear beep noise across roof, oh damn son, what's that. turn around to see a flying robotic incarnation of satan himself wobbling at me at 100mph with a tazer, my finger is tapping the W key faster than the speed of light, turn around again to shoot robot but it's too late, every ounce of feces inside my ♥♥♥♥♥♥ has spilled onto my chair.

10/10 would get scared to death by a wobbly tazer robot again
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
Recommended
5.1 hrs on record
Posted: April 23
While the game might not have a lot of content, and it has a somewhat steep learning curve, for $5, this is one of the funnest gun simulators on the market.
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
Recommended
0.7 hrs on record
Posted: April 26
To be honest, at the first look this game doesn`t attract you at all, you may even think that it`s easy, but when you get into it, when you play at least 30 minutes, you will see how difficult this game is. I like challenges. I recommend this.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
1 person found this review funny
1 of 2 people (50%) found this review helpful
Recommended
4.9 hrs on record
Posted: April 24
This game is very crafty and all of the spawns, from rooms to what you spawn with, are randomized. The game very quickly teaches you to be cautious, ranging from punishing you for running into a room without looking into it first, to immediately being rammed in the side with a drone with no way to counter against it.

How enemies spawn is randomized, and sometimes a bunch of turrets will be spawned in such a way that you'll need to tactfully take out each one before you can move on, and sometimes it'll cluster 5 turrets in one room.

To keep you on your toes, how quickly you can react to turrets seeing you varies, ranging from being able to be seen by a turret for a full second and not die, to being shot the instant you enter their field of vision.

Additionally, it seems how durable the robots are is also randomized. For example, sometime's you'll take out 4 enemies with one shot each, and sometimes you'll have to dump 10 bullets into a turret's weakpoint before it stops moving.

What you spawn with is randomized, which means sometimes you can spawn with a revolver and 30 bullets, and sometimes you'll spawn with a M1911A1 and 4 bullets.

Where you spawn is also randomized. Sometimes you'll spawn in a room full of ammo and maybe a tape and/or flashlight, and sometimes you'll spawn in direct view of a turret.

Don't get me wrong, this is a great game, it's just that if you're purchasing this, prepare for RNGesus to kick you in the butt. A lot.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
7.2 hrs on record
Posted: April 28
Receiver: A game wich takes the meaning of "badass gunplay" and puts it in your hands. Althought Receiver may seem like a boring perma death run-of-the-mill game its alot more than that. Its gun physics, gunplay, and brutallity make it a game worthy of my top 5.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
8.9 hrs on record
Posted: April 23
This game is hardcore. I recommend if you're a nerd.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
16.9 hrs on record
Posted: April 25
This is a game you most likely haven't heard much about, it's pretty ♥♥♥♥in' funky. It runs on Unity, so it has some buggy stuff going on. The difficulty is crazy difficult, I don't think I'll ever beet this game. but this game is super satisfying and scary and intense and you should definitely get this game if it ever goes on sale. I give it a: pretty good!
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
14.3 hrs on record
Posted: May 5
this game feels like it's the product of some weird cult's beliefs. at the time of writing i still haven't beaten it, but i can do all the gun things from memory so that's nice. somehow this game is my aesthetic and it's also pretty fun even though i know nothing about guns

the game has this thing it does where if you walk a certain distance it'll halt a sec to load the new chunk of area, which is sort of annoying and it's gotten me killed once or twice, but otherwise it plays pretty solid
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 90 days
44 of 53 people (83%) found this review helpful
37 people found this review funny
Recommended
32.1 hrs on record
Posted: February 23
"I thought I knew how to use a gun." - Every Receiver player ever
"I have a fear of blue lights and beeps" - Every Receiver player ever
"Bullets are more valuable than gold" - Every Receiver player ever

5 stars / 10/10 / Best Game Of The Century / Give Leo The Oscar
Was this review helpful? Yes No Funny
19 of 21 people (90%) found this review helpful
1 person found this review funny
Recommended
4.4 hrs on record
Posted: March 8
Please add workshop for custom weapons please
Was this review helpful? Yes No Funny
6 of 7 people (86%) found this review helpful
Recommended
59.3 hrs on record
Posted: April 20
An immensely (sometimes unfairly) tough game, but the intimate interaction with your weaopn, as well as scavenging for items and tapes makes this a game I keep going back to.

I bought this almost 2 years ago, and I only finally beat it for the first time. Yeah, I'm bad at these games, but it's not about purely making it to the end. The journey is almost always a fun one, and that's what makes this a good game.
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
3 people found this review funny
Recommended
0.7 hrs on record
Posted: March 19
If you can reload your gun in less than 30 seconds then you've officially won.
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
Recommended
0.2 hrs on record
Posted: April 23
Would be a really good VR game
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
1.3 hrs on record
Posted: March 17
Amazing time spender, great gunplay. I wish more shooters were like this
Was this review helpful? Yes No Funny