"The Mindkill is inevitable..."
Welcome to Receiver, a shooter that will tear your muscle memory apart, and rebuild it in a new, more responsible way. And that is a very good way to describe this Indie Masterpiece...
What is this game? Why does it have a single word title like shows on Fox? Why is it going to break my muscle memory? Is this game hard? Will I be able to-
Lets go over what this game is first. Receiver is a First Person Shooter with the most realistic portrayal of firearms in gaming. Guns are not toys, and they are certainly not as easy to handle as portrayed in many other Military Shooters out there. Each key on your keyboard performs a single action in relation to your handgun, being pulling the slide back, flipping the safety on or off, ejecting shells, or removing the magazine.
Sound hard? Trust me, it is. This shooter, no matter how easy it may look, will break you. You will die, often, and in horrible ways: For your firearm begins in a random state.
You may start with a fully loaded, cocked, and ready M1911, but forget to turn the safety, and guess what? The robot turrets in the next room wont wait until you to fiddle with your gun until its finally ready. Oh, and there are no Humans in this game, you are fighting robots, why do I mention this? They have no fear, ever.
Sentries, Flying Tazers with a death wish, and randomly generated levels will make your life a living hell, and a short one at that.
So why do I love this game, and why did I choose to review it? Video games are beginning to make a translation into the darkness of firearm portrayal. Guns are not toys, they are not easy to manipulate pieces of metal that can be fired without consequence. In comical games, where the weapons can be seen as fake, this is not a problem. But in the MMS (Modern Military Shooter), some weapons are just too easy. Just because an M4A1 doesn't drop an opponent with one shot in Call of Duty 4, does not mean it wont in reality.
Enough rant, lets see how this sizes up. Yay.
Crit Rating: 7.9 (Hard as balls, Randomly generated, Indie, Realism)
-Don't be afraid to die, dying is not a consequence, it is a way to understand how Receiver works.
Posted: December 13, 2013