Receiver was created for the 7-day FPS challenge to explore gun handling mechanics, randomized levels, and unordered storytelling. Armed only with a handgun and an audio cassette player, you must uncover the secrets of the Mindkill in a building complex infested with automated turrets and hovering shock drones.
User reviews: Mostly Positive (1,852 reviews)
Release Date: Apr 29, 2013

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Recommended By Curators

"You control every aspect of the gun making the controls a bit fiddly but its so fun when you get it down. Get it when it's cheap. It's short."
Read the full review here.

Reviews

"Successfully reloading a gun for the first time through sheer muscle memory is easily one of the greatest feelings in gaming."
8.5/10 – Destructoid


"Receiver is interesting for two things. One, it focuses on a single weapon, the Colt 1911 A1, and takes it very seriously, using "high detail gun mechanics", which means you can "manipulate each part of the gun independently" (the beginning of the video shows this in action). The second is that it's a randomly-generated shooter that features permanent death. Taking place inside a single building, every time you die, you have to start at the very beginning again, but the entire game world is re-rolled. It's available now for $5, which given the ideas on show, is totally worth it just to check it out."
Kotaku


"Receiver didn’t cast me as some nigh-invincible mass of regenerating muscle. The end result, then, was that I felt exactly how I’d expect Real Me would in a combat situation involving live ammo."
Rock Paper Shotgun

Steam Greenlight

About This Game

Receiver was created for the 7-day FPS challenge to explore gun handling mechanics, randomized levels, and unordered storytelling. Armed only with a handgun and an audio cassette player, you must uncover the secrets of the Mindkill in a building complex infested with automated turrets and hovering shock drones.

Watch the videos to learn more about our design experiments in this game!

Key Features

  • Detailed simulations of a Colt 1911 pistol, S&W Model 10 "Victory" revolver, and Glock 17 with full-auto mod
  • Taser robots and machine gun turrets with physically-based damage models
  • Ballistic modeling of ricochets and bullet drop
  • 11 audio tapes to prepare you to defend yourself against the inevitable Mindkill event
  • Become literate in how guns actually operate

System Requirements

PC
Mac
Linux

    Minimum:

    • OS:Windows XP
    • Processor:2.0 GHz
    • Memory:1 GB RAM
    • Graphics:Passmark G3D 250+
    • Hard Drive:150 MB HD space

    Recommended:

    • OS:Windows 7
    • Processor:2.0 GHz
    • Memory:2 GB RAM
    • Graphics:Passmark G3D 1000+
    • Hard Drive:150 MB HD space

    Minimum:

    • OS:10.6
    • Processor:2.0 GHz
    • Memory:1 GB RAM
    • Graphics:Passmark G3D 250+
    • Hard Drive:150 MB HD space

    Recommended:

    • OS:10.6
    • Processor:2.0 GHz
    • Memory:2 GB RAM
    • Graphics:Passmark G3D 1000+
    • Hard Drive:150 MB HD space

    Minimum:

    • OS:Ubuntu 12.10
    • Processor:2.0 GHz
    • Memory:1 GB RAM
    • Graphics:Passmark G3D 250+
    • Hard Drive:150 MB HD space
Helpful customer reviews
7 of 8 people (88%) found this review helpful
3.9 hrs on record
Receiver is more or less a proof of concept that actually comes off being a reasonable game. The primary focus is on mastering gun control. This includes ejecting the magazine, filling it with bullets, replacing the magazine, engaging the slide, and turning off the safety so it's ready to fire. It takes some getting used to, but it's not that difficult after a little practice.

The game part ends up being a permadeath environment where you search for and collect audio tapes while trying to avoid being shot by randomly placed turrets and flying drones. The player spawns with one of three guns that may or may not be ready to fire, a random number of bullets and magazines, and sometimes a flashlight. The one aspect that makes this game engaging is that you always have to be aware of your gun state, especially how many bullets you have in your magazine before you decide to engage a target. Ammunition is scarce making shots that much more valuable. The turrets and drones are quite tough which, combined with the weapon control elements, makes for some very cautious gameplay.

Make no mistake, Receiver is certainly rough around the edges. The environment isn't randomized; only the enemies and audio tape locations. The graphics are not interesting, nor optimized. It feels laggy at times. It can even unfairly spawn you with no gear or in a bad spot. However, it does master the element of weapon handling. It can become quite intense if your magazine runs dry while a drone is hunting you down and you need to pull off a precision reload in the moment. And for that aspect, I give it a thumbs up.
Posted: October 3
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3 of 3 people (100%) found this review helpful
3.5 hrs on record
The randomization needs some work since sometimes it can be pretty unfair. Spawning with only one bullet in the chamber next to a department filled with turrets (seven, no kidding) may be challenging but if you add up to the fact that you'll die a lot it begins to feel just annoying.
Love the reloading system, it's a mess of keys and you have to study it until you do it without thinking, but once you get the hang of it you feel really great.
Also, ♥♥♥♥ those flying tasers.
Posted: October 2
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3 of 3 people (100%) found this review helpful
7.8 hrs on record
A strange game, no real story, no background for the character you play, but hey ! It's addictive ! The gun physics are so nice ! Reloading is not so easy when you have to think about all you have to do, like in real life : pull out the mag, put it you pocket, take the new one, insert it in the gun, close the slide. I love it !
Posted: September 30
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3 of 3 people (100%) found this review helpful
3.0 hrs on record
solid shooter that focuses on the gameplay in procedural environments

+gunfights are intense as ♥♥♥♥
+fumbling up feels heartbreaking in life/death situations
+great sense of achievement and great sense of punishment
+one hit death
+great damage model
+cool cybernoire visuals and story, reminds me a lot of the 13th floor and the matrix

-unoptimized as all hell
-runs on unity 3 from what i can tell, and has issues because of that
Posted: October 18
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3 of 3 people (100%) found this review helpful
1.2 hrs on record
It's pretty novel and fun but in the end if you've ever shot a real weapon it just makes you want to do that. It's kind of like a dating simulator in that you get a very rough approximation of the real thing but none of the real pleasure of it. Granted, it also comes to you very naturally if you have shot a real weapon. Also I've noticed people in the reviews complaining about the utter randomness in the game including enemies, bullets, gun you get and so forth but there's a very good reason for this and I see what the developer did here.

One of the first things that you're taught when instructed in shooting is how to check your chamber. It's important to learn because it's one of the main things you do to check if your weapon is safe or not and stops you from accidentally wasting a round. You also need to check a magazine in any gun regardless of whether or not anything is chambered. Basically it's random so you get into the routine of checking your weapon like you would in real life and it's an awesome way of pounding procedure into people's heads.

On another note you can also do a trick wherein you chamber a round, take the magazine out, then put another one in to get an extra one. In real life it's not very healthy for the magazine's spring and is one of the top 10 ways to literally shoot yourself in the foot but since this is a game go nuts.


In conclusion if you're okay with not having the actual feeling of the shot and getting to feel that pleasurable click of loading rounds and magazine insertion it's probably worth playing if you can get it cheaply. Though I'll personally probably never play it again after I get 11 tapes for the first time.

Edit: Actually cancel that, I wasn't going to mention it but it has some performance issues despite the very simple untextured geometry. It also drives my GPU temperature through the roof because of the apparent load so I'll probably not play much more of it.
Posted: October 11
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2 of 2 people (100%) found this review helpful
10.4 hrs on record
Ok, I admit this game is not for everyone... for instance, a couple of friends who I recommended it to didn't really like it.

Receiver is not a common FPS. It can get a bit repetitive with its enemies and and locations, it is the gun mechanics what make it so special; you got to go through all the steps in order to get your gun working, and the turrets having different hit spots is a nice touch...

the tapes and music give the game a cyberpunk vibe, wich is really cool.

I got it for free from the Humble Bundle store so I don't know if I would have paid for it, get it on an offer, the replayability value is not that high
Posted: September 28
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2 of 2 people (100%) found this review helpful
5.3 hrs on record
So, I finally finished the game.

What an amazingly fun game. At times it was so frustrating I swear I tore hair out, at others it was a good laugh.

Please consider buying this game, and trying it out. It is difficult but you learn to have fun.
Posted: September 29
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2 of 2 people (100%) found this review helpful
24.7 hrs on record
Receiver is an INCREDIBLY challenging game. You will hate it and love it at the same time.
You play an unnamed protagonist navigating through various indoor and outdoor areas in a structure located in an unnamed city. Many of the rooms are guarded by randomly-placed sentry turrets that shot you on sight, or helicopter/taser sentries that fly at you when you are detected.

You come armed with one of three different handguns, all of which are nicely-rendered. Each one is operated in a realistic-manner that may be off--putting to the gamer used to relading by simply pressing the R key. In this game, reloading could involve five distinctly-different operations, depending on the gun you happen to have on you at the time. The sound effects of the guns are nice, and have an authentic feel to them.

The environments you travel around in are randomly assembled, and comprised of flat-shaded textures and occasional lights. The assembly of the rooms means that you occasionally find passages to nowhere, but that doesn't really detract from gameplay. Repetition is high, and some of the rooms/areas are confusing, but since you are just passing through, it's not really a big deal. Your goal is to locate ammo and tapes, and the threats are there to stop you.

Audio is pretty good, with a couple of notable exceptions:
1: the helicopter sentries are loud enough to be heard from one room over, but it becomes difficult to pin down their locations based on the audio alone.

2: The sentry turrets also make sounds while they rotate, but you can't hear them until you're almost right on top of them. Their sounds, as well as the helicopters, also pass through walls/floors at the same volume level. This aspect of the game is bothersome if you are searching a room. I prefer to play the game with the music silenced so I can try to hear the threats before they spot me, and often I find that I am shot dead before ever hearing the servo motor of the turret that nailed me.

3: The audio tapes are well-voiced, but remind me a lot of the sort of thing you might find on a webiste run by fringe-science/conspiracy theorists. After playing for a few hours, I completly silenced the tapes because I became bothered at having to hear them over and over again. Kudos to the devs for allowing this option in the settings.

The main goal of the game is to find all 11 tapes, and "absorb" them by listening. Listening occurs while you continue exploring, so that's a good thing. I did find a couple of small problems with the exploration/survival aspect:

1: Sometimes the game allows you to access an area that does not have an exit. The only option is to exit and restart.
2: You are assigned a random firearm and random loadout upon starting. Rarely, you will find yourself without enough ammo to eliminate enough of the threats to be able to find more.
3: (Extremely rare) you begin the game in the direct line of site of a threat, and get killed immediately.


For a game created in a week as part of a contest, the developers have done an admirable job! The simplicity of the design and the addictiveness of the concept keeps me coming back over and over again. I've only managed to get as high as 4 tapes before being mowed down by a threat in a moment of complacency. The game forces you to be on high-alert at all times, and punishes relaxed attitudes brutally. You will learn to use expletives effectively, I guarantee.

Worth every bit of the 5 bucks it currently is. Get it. You'll be glad you did.
Posted: September 24
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2 of 2 people (100%) found this review helpful
0.2 hrs on record
definitely a good game to kill time with
Posted: October 15
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4 of 6 people (67%) found this review helpful
1.2 hrs on record
First thing I did in this game was drop all of my bullets, next thing I did was cry.
9/10
Posted: September 28
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1 of 1 people (100%) found this review helpful
2.0 hrs on record
Receiver is not a game that everyone will like. It takes the FPS genre to a much higher level of realism. It has no difficulty settings, checkpoints, game save or HUD for that matter.
You start the game in a random room inside of a building. You don´t know who you are or why you´re there. Equipped with a 1 of 3 diferent firearms (a Glock 18, a Revolver or a 1911 45. cal Pistol), a flashlight(that you may not get on spawn but be able to find later), and nothing else than that you must find out what is going on.
When walking around the building you will find turrets or flying robots that will try to kill you. You can fight or run, but in some areas you will just have to go trough them to progress.
You will eventually find orange sound tapes that will tell you why you´re there, how to get out, and how to effectively fight the robots and turrets. In order to finish the game you must find all 11 tapes scattered around the building.

The game mechanics will be hard to understand at 1st, but in time you will get better at it. And if you don´t like some of the controls you can change them from the Launch Menu.
You don´t have sights in the screen so you must aim to shoot properly, there are many commands for what you can do with your weapon, and the reload process must be done manually.
Ammo is in pretty short supply, so you got to look around in the building and find bullets, equip it in your magazine (or barrel) and put in your inventory(in case you are using a pistol), then have it ready to reload in combat.

Also this game is made with the Unity engine, so don´t expect anything fancy here.
Posted: September 28
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1 of 1 people (100%) found this review helpful
2.0 hrs on record
Wow. What a game. The mechanics are amazing, and even though you are shooting robots and turrets, it is still creepy and terrifying at moments.
Posted: September 24
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1 of 1 people (100%) found this review helpful
6.5 hrs on record
A game like this is begging for someone to take it and go wild with it. Recommended.

Score: 8.1 - Much Recommend. Such Good.
Posted: September 24
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1 of 1 people (100%) found this review helpful
0.2 hrs on record
Picked this game up for free in a humble bundle. Interesting gun mechanics. multiplayer would be a good addition. spent 30 minutes playing and feels a bit boring in singleplayer.
Posted: September 25
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1 of 1 people (100%) found this review helpful
3.2 hrs on record
Exellent game, a little too much control to get used to at first, but once you get over that, it's intense and addictive, and hard.....
Posted: September 25
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1 of 1 people (100%) found this review helpful
4.5 hrs on record
Great game, controls are smooth and gameplay is somewhere between a first person shooter and a collecter. You can get around using only the gun, or dodging the enemies if you can mash W enough. The only problems I really have are that you can't reload with a handgun out, and standing on the turrets make them not notice you.
Posted: September 23
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1 of 1 people (100%) found this review helpful
2.1 hrs on record
At 30 minutes, this game is incredibly fun and I will definitely spend more time playing. But, be warned, YOU WILL DIE!!!!!!
Posted: September 24
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1 of 1 people (100%) found this review helpful
0.5 hrs on record
This game is good. But not for everyone.

My game points;

Controls: 2/5
Gameplay: 3/5
Enemies: 1/5
Weapons: 4/5
Places: 5/5
Performance: 2/5

ALL OF THE GAME: 2,5 / 5
Posted: September 27
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1 of 1 people (100%) found this review helpful
0.7 hrs on record
Really fun game imo, just like everyone else I think the complex gun mechanics are a lot of fun. Unlike everyone else however I seem to be alone in enjoting the very unforgiving nature, I actually like the one shot one kill aspect, it really depends on how you feel about games that are much more on the punishing side. Personally I think this might be one of the best games out there if instead of turrets this game was multiplayer and I was shooting other players.
Posted: October 18
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1 of 1 people (100%) found this review helpful
5.5 hrs on record
This game is punishment for all of our sins against realistic gun mechanics.
Posted: October 16
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