Receiver was created for the 7-day FPS challenge to explore gun handling mechanics, randomized levels, and unordered storytelling. Armed only with a handgun and an audio cassette player, you must uncover the secrets of the Mindkill in a building complex infested with automated turrets and hovering shock drones.
User reviews: Mostly Positive (1,932 reviews)
Release Date: Apr 29, 2013

Sign in to add this game to your wishlist or mark as not interested

Buy Receiver

 

Recommended By Curators

"You control every aspect of the gun making the controls a bit fiddly but its so fun when you get it down. Get it when it's cheap. It's short."
Read the full review here.

Reviews

"Successfully reloading a gun for the first time through sheer muscle memory is easily one of the greatest feelings in gaming."
8.5/10 – Destructoid


"Receiver is interesting for two things. One, it focuses on a single weapon, the Colt 1911 A1, and takes it very seriously, using "high detail gun mechanics", which means you can "manipulate each part of the gun independently" (the beginning of the video shows this in action). The second is that it's a randomly-generated shooter that features permanent death. Taking place inside a single building, every time you die, you have to start at the very beginning again, but the entire game world is re-rolled. It's available now for $5, which given the ideas on show, is totally worth it just to check it out."
Kotaku


"Receiver didn’t cast me as some nigh-invincible mass of regenerating muscle. The end result, then, was that I felt exactly how I’d expect Real Me would in a combat situation involving live ammo."
Rock Paper Shotgun

Steam Greenlight

About This Game

Receiver was created for the 7-day FPS challenge to explore gun handling mechanics, randomized levels, and unordered storytelling. Armed only with a handgun and an audio cassette player, you must uncover the secrets of the Mindkill in a building complex infested with automated turrets and hovering shock drones.

Watch the videos to learn more about our design experiments in this game!

Key Features

  • Detailed simulations of a Colt 1911 pistol, S&W Model 10 "Victory" revolver, and Glock 17 with full-auto mod
  • Taser robots and machine gun turrets with physically-based damage models
  • Ballistic modeling of ricochets and bullet drop
  • 11 audio tapes to prepare you to defend yourself against the inevitable Mindkill event
  • Become literate in how guns actually operate

System Requirements

Windows
Mac OS X
SteamOS + Linux

    Minimum:

    • OS:Windows XP
    • Processor:2.0 GHz
    • Memory:1 GB RAM
    • Graphics:Passmark G3D 250+
    • Hard Drive:150 MB HD space

    Recommended:

    • OS:Windows 7
    • Processor:2.0 GHz
    • Memory:2 GB RAM
    • Graphics:Passmark G3D 1000+
    • Hard Drive:150 MB HD space

    Minimum:

    • OS:10.6
    • Processor:2.0 GHz
    • Memory:1 GB RAM
    • Graphics:Passmark G3D 250+
    • Hard Drive:150 MB HD space

    Recommended:

    • OS:10.6
    • Processor:2.0 GHz
    • Memory:2 GB RAM
    • Graphics:Passmark G3D 1000+
    • Hard Drive:150 MB HD space

    Minimum:

    • OS:Ubuntu 12.10
    • Processor:2.0 GHz
    • Memory:1 GB RAM
    • Graphics:Passmark G3D 250+
    • Hard Drive:150 MB HD space
Helpful customer reviews
16 of 21 people (76%) found this review helpful
5.2 hrs on record
Posted: October 24
Receiver is one heck of a free game (was a giveaway). You are placed into a randomly generated texture-less world. Your objective is to collect tapes. You need to shoot or avoid sentry guns (there is only ground and air). It is a one hit kill’s type of FPS game, so it can be challenging.

The title of the game is somewhat of a pun and has no relation to weapon mechanics. As you collect tapes you hear a recording of a guy’s voice (sounds like Lone Wolf). He tells you the situation of what is going on. The story is freakish in the way that it gives meaning to the texture-less level with basic 3D models that you are strolling through. Each time you die and have to start again, the recordings are played in random order, which means eventually you may have a great understanding of the story even though you have not even made it halfway through the game.

I’ll also quickly mention that the soundtrack also is very fitting and gives an atmosphere to the levels. It reminds me of Islamic prayer type of music sounds like in the film Black Hawk Down.

The most interesting part of the game is undoubtedly the weapon reload mechanics. The learning curve is not too steep in my opinion. It will help to just crouch down somewhere upon first play and fiddle with the buttons on your keyboard to understand how to reload your gun. There are two different reload mechanics to learn … the semi-automatic pistol (Glock and 1911 if I remember correctly) and the dirty harry revolver.

It is just cool. I find myself pulling back on the slide to eject the bullets which all go onto the ground. You pick up all the bullets which goes into a reserve (like your pocket). Then you need to put the bullets back into the magazine one by one, but you cannot do that before holstering your weapon (because you need two hands to fill a magazine). Then you need to draw and put the magazine back into the weapon. The first time you pull on the trigger, it may not shoot anything because you need to pull back on the slide again to load a bullet into the chamber. All this is an OCD persons dream come true.

The magnum revolver is a little simpler. Although you start to notice a difference when running low on bullets, you need to make sure you spin the cylinder to align the bullet filled chambers with the barrel. And because there is less bullets you are always having to pull on the ejector rod.

With all weapons you have a safety switch which is useless and you can pull back on the hammer for extra readiness. You can also turn on smart tooltips which highlight what you can and cannot do with button presses.

I find the randomly generated levels made more sense compared to say Hellgate: London which did not make sense to me and felt more like a selling point gimmick. There are sections that you will familiarize yourself with. So even if the level is randomly generated, you know what to expect in each section anyways. So that is definitely a positive for a game that could have just been based on a single static level design.

One thing that I find stupid (and I am not 100% sure about this) is there may be a random luck factor when disabling sentries. It is actually the one thing that has really put me off the game. All sentries supposedly have these weak points. But if you shoot a sentry exactly at a weak point that disables it in one round and then try it again in another round, it will not work. And you can tell because when you get close to the sentry you can see where your bullets have hit exactly. Sometimes you can disable a sentry from a distance that looks like a pea on your screen with one bullet … sometimes you have to fire three shots at a sentry that fills up a quarter of your screen just to disable it. It makes no sense to me. I really hate luck factors in games.

The last thing I would like to mention is this game could have been great. I mean really big. But it is clearly unfinished and from what I heard was part of a competition in designing a game within a week. The thing this game lacks is arms, hands and textures applied to everything including the weapons. But seriously this game could have been amazing! I can actually visualise many FPS games that could utilize this mechanic. Tom Clancy type of games in particular, but even the Battlefield series. The reason why I mention this is because it is one of those revolutionary ideas that gets put out too quickly and is drowned by games with too common typical boring one button reload mechanics and nothing new (albeit finished). I really do hope to see something better made in the future with this idea … not everyone in the world just wants to gun down stuff on the screen senselessly. This is a needed option!
Was this review helpful? Yes No
10 of 13 people (77%) found this review helpful
0.1 hrs on record
Posted: November 10
made by 4 guys in 7 days on a 0 dollar budget, featuring 3 weapons and 2 enemies

goty 2012
Was this review helpful? Yes No
10 of 14 people (71%) found this review helpful
7.0 hrs on record
Posted: November 5
Yes. Just Yes.

Those calling it junk don't understand it's a gun simulator.
Read the description.
Made in 7 days.
Seven. Days.
Was this review helpful? Yes No
3 of 3 people (100%) found this review helpful
3.4 hrs on record
Posted: November 17
Okay, so this game is a "How-To-Suck-With-Guns-And-Die-Horribly" simulator. Gun physics are AWESOME, the backstory is told through tapes which you risk your life to obtain, and the enemies scare the crap out of you, even though they really shouldn't. I love the aspect of the non-automatic reload systems, which this game does quite well. Want to reload your gun? Press at the very least 2 buttons multiple times to do so! Want to have enough magazines so that you don't die from having to reload the same one over and over again? Get the whole "remove mag, place in pouch, take out spare mag, place in gun, release slide(if needed)" maneuver down! If you wanna play this game, beware that you will die. A lot. The two enemies do well in covering the randomly generated map, and when you encounter your first one, your trigger finger and aiming arm better be accurate! Locational damage plays a big part with your survival, hit a vital system on one of the two enemies and you'll be a happy camper. Er, Receiver. But hit some useless bit of metal, and you're gonna find yourself out of ammunition real soon. Definitely recommended to anyone who enjoys shooters where you can actually appreciate the parts of a firearm.
Was this review helpful? Yes No
3 of 4 people (75%) found this review helpful
0.4 hrs on record
Posted: November 13
Died 20 times in a period of 15 minutes. Threw keyboard across room. 10/10
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
0.2 hrs on record
Posted: November 12
Way to hard, but they put quality work into it, plus I got it free for buying Overgrowth so I couldn't pull myself so give a negative xD but if you like challenging you must get! 7\10
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
2.2 hrs on record
Posted: November 12
highly reccomend this game for anyone who enjoys guns.
each control controls one part of a gun,
slide release, safety (useless), mag release.
when you first spawn you have to figure out
if your gun is loaded, ready to fire, and how many bullets you have.
kind of repetetive at times
but great time waster.
the enemies are robots, that only shut down if shot in the righ spots, or enough in a soft area.
Was this review helpful? Yes No
2 of 3 people (67%) found this review helpful
0.2 hrs on record
Posted: November 5
Its realistic, simple, and sometimes free
Was this review helpful? Yes No
9 of 17 people (53%) found this review helpful
6.9 hrs on record
Posted: October 31
Receiver is a fun little title that is held back by a system of pure luck.

Upon first getting this game, it is a fairly confusing first romp, fiddling with your pistrol as you try to understand how it works before venturing out to find your first sentry and HOPEFULLY killing it, or at least hittng a vital part and breaking it in some way that allows you to either get away alive or make things unwinnable. The gun system is by the most interesting part of this game, and the main selling point of it: There is no "Press R to reload" in this game, ammo doesn't magicly appear in your clip.. Heck, you might not even have an extra mag, meaning reloading requires you to go through the effort of putting in each bullet into the mag, provided you even have some bullets stored away.

Really, I wish more games had such a deep gun system, where you have to manually reload the realistic way instead of just pressing R and making a new magazine poof into the gun. however, it is a shame that such a system is wasted here...

While it is fun to fiddle with a gun in this game, what holds it back is how the game is played.. The goal of the game is to collect a certain number of tapes while fighting off robotic sentries in a randomly generated series of buildings. However, what this quickly boils into is a game that is nothing but pure luck if you win or not. The world is so randomly generated that it is possible that it could spawn an impossible situation that makes the game unwinnable.. Other times, however, it might just give you all the tapes right near the start, although this is rare.. From what I heard, it isn't worth it, though.

So what about the combat? Surely it must be fun. And it is, provided you only are fighting ground-based sentries. But the moment you come across a flyer, kiss your progress goodbye because the blimy little robotic dinks will kill you so fast it baffles the mind. You will tremble in fear the moment you hear their buzzing down the hallway, maybe even try and find another way around, because no matter how hard you try, you can't beat them.. Not without either getting insanely lucky or throwing half your ammo at it.

This is because of how crazed their movement is, the flyers flying in such a wobbly way that it makes it hard to hit them, let alone once they start charging you.. They shake so hard that it is like staring at a very angry blur. This makes it very hard to hit weakpoints, and the fact that they are melee based makes it worse, since you have no way of protecting yourself against the speedy hunks of junk unless you run like a bat out of hell and get lucky enough to avoid them. Wouldn't be so bad if it weren't for the one-hit death system.

Combine random generation with such unfair enemies and you get a game that oftentime, no matter how hard you may try, you will never be able to beat. Not because it is hard, but because the game tends to play unfair, sometimes going the extra mile to make sure you suffer your fair share of cheap deaths. A shame, really.. Were it not for the bullish systems in place, this game woulda been great.. But alas it is held back by some real unfun flaws.
Was this review helpful? Yes No
1 of 2 people (50%) found this review helpful
3.5 hrs on record
Posted: November 2
I don't get why would people not recommend this...

It's an awesome proof of concept made in 24 or 48 hours for a competition. The mechanics are amazing and make me regret similar aren't widespread in gaming.
Was this review helpful? Yes No
2 of 4 people (50%) found this review helpful
0.4 hrs on record
Posted: October 24
This Game Is So COOL! I Learn How To Using Guns In This Game
Was this review helpful? Yes No
2 of 4 people (50%) found this review helpful
0.1 hrs on record
Posted: November 8
Best game ever, 10/10, can't remember what is this about thou.
Was this review helpful? Yes No
7 of 14 people (50%) found this review helpful
0.4 hrs on record
Posted: November 5
I'm glad I got this free because of how badly it runs. It wasn't optimized at all. I suppose it would be fun if it was optimized well enough for people to play it.
Was this review helpful? Yes No
3 of 7 people (43%) found this review helpful
0.3 hrs on record
Posted: November 3
Pros:
Decent gameplay
Good concept

Cons:
Bad optimization
Horrible shading
Too difficult

I'd say this game is good, but it wouldn't be a game I would recommend, it should use some more updates, such as bigger optimization, difficulty option, graphical overhaul, and maybe even a hand hold onto the weapon. But other than that, this looks good and it's like a modern-themed Thief.
Was this review helpful? Yes No
0 of 1 people (0%) found this review helpful
0.6 hrs on record
Posted: October 25
Impressive but entirely impractical gun mechanics with awkward shooting attempting to cover up a lack of actual gameplay, and instead masks it with audio logs as content. I know this was made for a contest or something within a short amount of time, and I'm not mad because I got it for free, but I wouldn't recommend anyone to actually buy it.
Was this review helpful? Yes No
0 of 1 people (0%) found this review helpful
3.2 hrs on record
Posted: November 2
Receiver is an interesting firearms simulator video game but it falls short of it's goals with poor execution. I suppose you get what you pay for. Don't always expect just $5 to get you a good video game.

GAMEPLAY: You spawn in a random location with a random pistol with a random amount of ammo. The goal is to find six randomly-placed casette tapes in a randomly-generated map with randomly-placed robot enemies (taser-bots & stationary machine gun turrets). There's ammo randomly placed around the map. You must manipulate every part of your gun with your keyboard. There's no lean feature, so you must expose your entire body in order to get a few shots off at a robot. Considering that you die no matter where you are shot, this becomes extremely problematic. The randomly-generated maps don't fit the gameplay well; you can easily get stuck in odd places thanks to the bizzare level design. Stairs are nightmarish.

PRESENTATION: The game is full of plain, blank textures which have no depth whatsoever. Low-detail textures can look good sometimes (see: Unturned) but this game is trying to create a realistic apartment complex. Without the textures, though, every surface looks like plastic. The skybox is low detail and ugly as sin. The sound effects and music are good, but unfortunately, do little to correct the visual sins.

STORY: Hardly any story at all. The little story you can get is from the randomly-placed casette tapes. It's just a guy reading from a script in the most boring and monotonous voice thought possible. It sounds like he just got up at 6:30 AM and didn't have his coffee yet.

THE VERDICT: You should really shell out some extra money in order to get you a better video game. This game doesn't teach you much about actually fighting since there's no human enemies. You can learn how to work a pistol, but if you're the kind of guy who finds this game interesting, you should already know how to use a gun.
Was this review helpful? Yes No
0 of 1 people (0%) found this review helpful
2.9 hrs on record
Posted: October 26
wow i like it its a fun one i like it its great fun good i like it a lot its real good i enjoy it a lot great game its a real good one i treasure this one above the rest
Was this review helpful? Yes No
1 of 4 people (25%) found this review helpful
0.2 hrs on record
Posted: November 3
You'll spend a lot of time just learning all the keybinds for using the gun, and for the rest of the gameplay that's left I don't think it's worth the time investment. A cool idea in theory but it seems like all you do is shoot turrets, if they don't shoot first.
Was this review helpful? Yes No
0 of 2 people (0%) found this review helpful
0.1 hrs on record
Posted: November 5
Oh how very fun and enlightening experience for a game that was made in 7 days. Except we're the ones on the receiving end of the joke.
Was this review helpful? Yes No
0 of 2 people (0%) found this review helpful
0.1 hrs on record
Posted: November 18
(on a quick not me and a freind spent nearly an hour on this game at his house, i just got on long enough to right a review)

This game is trash. But it has such good patential. Fist off this small game sits there trying to be Arma. How? Let me walk you through how to reload a revolver: hold right cliick to raise gun> E to open chamber> hold G to dump spent casings> Z to add a bullet to the chamber> E to close chamber> release right click. So why is that bad? There is no tutorial, no instructions, no objective reminder. you are thrown into an ugly world with a gun, no ammo, no clue how to get ammo, OP enemies that kill you with 1 shot but take 5 to kill. After watching videoes we understand our objective and how to play, in this stealth game, you can't stay quite.

overall i give a 1/10 because i don't think even the appropreate audiance would like this.
Was this review helpful? Yes No