Receiver was created for the 7-day FPS challenge to explore gun handling mechanics, randomized levels, and unordered storytelling. Armed only with a handgun and an audio cassette player, you must uncover the secrets of the Mindkill in a building complex infested with automated turrets and hovering shock drones.
User reviews: Mostly Positive (1,855 reviews)
Release Date: Apr 29, 2013

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Recommended By Curators

"You control every aspect of the gun making the controls a bit fiddly but its so fun when you get it down. Get it when it's cheap. It's short."
Read the full review here.

Reviews

"Successfully reloading a gun for the first time through sheer muscle memory is easily one of the greatest feelings in gaming."
8.5/10 – Destructoid


"Receiver is interesting for two things. One, it focuses on a single weapon, the Colt 1911 A1, and takes it very seriously, using "high detail gun mechanics", which means you can "manipulate each part of the gun independently" (the beginning of the video shows this in action). The second is that it's a randomly-generated shooter that features permanent death. Taking place inside a single building, every time you die, you have to start at the very beginning again, but the entire game world is re-rolled. It's available now for $5, which given the ideas on show, is totally worth it just to check it out."
Kotaku


"Receiver didn’t cast me as some nigh-invincible mass of regenerating muscle. The end result, then, was that I felt exactly how I’d expect Real Me would in a combat situation involving live ammo."
Rock Paper Shotgun

Steam Greenlight

About This Game

Receiver was created for the 7-day FPS challenge to explore gun handling mechanics, randomized levels, and unordered storytelling. Armed only with a handgun and an audio cassette player, you must uncover the secrets of the Mindkill in a building complex infested with automated turrets and hovering shock drones.

Watch the videos to learn more about our design experiments in this game!

Key Features

  • Detailed simulations of a Colt 1911 pistol, S&W Model 10 "Victory" revolver, and Glock 17 with full-auto mod
  • Taser robots and machine gun turrets with physically-based damage models
  • Ballistic modeling of ricochets and bullet drop
  • 11 audio tapes to prepare you to defend yourself against the inevitable Mindkill event
  • Become literate in how guns actually operate

System Requirements

PC
Mac
Linux

    Minimum:

    • OS:Windows XP
    • Processor:2.0 GHz
    • Memory:1 GB RAM
    • Graphics:Passmark G3D 250+
    • Hard Drive:150 MB HD space

    Recommended:

    • OS:Windows 7
    • Processor:2.0 GHz
    • Memory:2 GB RAM
    • Graphics:Passmark G3D 1000+
    • Hard Drive:150 MB HD space

    Minimum:

    • OS:10.6
    • Processor:2.0 GHz
    • Memory:1 GB RAM
    • Graphics:Passmark G3D 250+
    • Hard Drive:150 MB HD space

    Recommended:

    • OS:10.6
    • Processor:2.0 GHz
    • Memory:2 GB RAM
    • Graphics:Passmark G3D 1000+
    • Hard Drive:150 MB HD space

    Minimum:

    • OS:Ubuntu 12.10
    • Processor:2.0 GHz
    • Memory:1 GB RAM
    • Graphics:Passmark G3D 250+
    • Hard Drive:150 MB HD space
Helpful customer reviews
7 of 8 people (88%) found this review helpful
3.9 hrs on record
Receiver is more or less a proof of concept that actually comes off being a reasonable game. The primary focus is on mastering gun control. This includes ejecting the magazine, filling it with bullets, replacing the magazine, engaging the slide, and turning off the safety so it's ready to fire. It takes some getting used to, but it's not that difficult after a little practice.

The game part ends up being a permadeath environment where you search for and collect audio tapes while trying to avoid being shot by randomly placed turrets and flying drones. The player spawns with one of three guns that may or may not be ready to fire, a random number of bullets and magazines, and sometimes a flashlight. The one aspect that makes this game engaging is that you always have to be aware of your gun state, especially how many bullets you have in your magazine before you decide to engage a target. Ammunition is scarce making shots that much more valuable. The turrets and drones are quite tough which, combined with the weapon control elements, makes for some very cautious gameplay.

Make no mistake, Receiver is certainly rough around the edges. The environment isn't randomized; only the enemies and audio tape locations. The graphics are not interesting, nor optimized. It feels laggy at times. It can even unfairly spawn you with no gear or in a bad spot. However, it does master the element of weapon handling. It can become quite intense if your magazine runs dry while a drone is hunting you down and you need to pull off a precision reload in the moment. And for that aspect, I give it a thumbs up.
Posted: October 3
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4 of 4 people (100%) found this review helpful
5.0 hrs on record
Receiver is one heck of a free game (was a giveaway). You are placed into a randomly generated texture-less world. Your objective is to collect tapes. You need to shoot or avoid sentry guns (there is only ground and air). It is a one hit kill’s type of FPS game, so it can be challenging.

The title of the game is somewhat of a pun and has no relation to weapon mechanics. As you collect tapes you hear a recording of a guy’s voice (sounds like Lone Wolf). He tells you the situation of what is going on. The story is freakish in the way that it gives meaning to the texture-less level with basic 3D models that you are strolling through. Each time you die and have to start again, the recordings are played in random order, which means eventually you may have a great understanding of the story even though you have not even made it halfway through the game.

I’ll also quickly mention that the soundtrack also is very fitting and gives an atmosphere to the levels. It reminds me of Islamic prayer type of music sounds like in the film Black Hawk Down.

The most interesting part of the game is undoubtedly the weapon reload mechanics. The learning curve is not too steep in my opinion. It will help to just crouch down somewhere upon first play and fiddle with the buttons on your keyboard to understand how to reload your gun. There are two different reload mechanics to learn … the semi-automatic pistol (Glock and 1911 if I remember correctly) and the dirty harry revolver.

It is just cool. I find myself pulling back on the slide to eject the bullets which all go onto the ground. You pick up all the bullets which goes into a reserve (like your pocket). Then you need to put the bullets back into the magazine one by one, but you cannot do that before holstering your weapon (because you need two hands to fill a magazine). Then you need to draw and put the magazine back into the weapon. The first time you pull on the trigger, it may not shoot anything because you need to pull back on the slide again to load a bullet into the chamber. All this is an OCD persons dream come true.

The magnum revolver is a little simpler. Although you start to notice a difference when running low on bullets, you need to make sure you spin the cylinder to align the bullet filled chambers with the barrel. And because there is less bullets you are always having to pull on the ejector rod.

With all weapons you have a safety switch which is useless and you can pull back on the hammer for extra readiness. You can also turn on smart tooltips which highlight what you can and cannot do with button presses.

I find the randomly generated levels made more sense compared to say Hellgate: London which did not make sense to me and felt more like a selling point gimmick. There are sections that you will familiarize yourself with. So even if the level is randomly generated, you know what to expect in each section anyways. So that is definitely a positive for a game that could have just been based on a single static level design.

One thing that I find stupid (and I am not 100% sure about this) is there may be a random luck factor when disabling sentries. It is actually the one thing that has really put me off the game. All sentries supposedly have these weak points. But if you shoot a sentry exactly at a weak point that disables it in one round and then try it again in another round, it will not work. And you can tell because when you get close to the sentry you can see where your bullets have hit exactly. Sometimes you can disable a sentry from a distance that looks like a pea on your screen with one bullet … sometimes you have to fire three shots at a sentry that fills up a quarter of your screen just to disable it. It makes no sense to me. I really hate luck factors in games.

The last thing I would like to mention is this game could have been great. I mean really big. But it is clearly unfinished and from what I heard was part of a competition in designing a game within a week. The thing this game lacks is arms, hands and textures applied to everything including the weapons. But seriously this game could have been amazing! I can actually visualise many FPS games that could utilize this mechanic. Tom Clancy type of games in particular, but even the Battlefield series. The reason why I mention this is because it is one of those revolutionary ideas that gets put out too quickly and is drowned by games with too common typical boring one button reload mechanics and nothing new (albeit finished). I really do hope to see something better made in the future with this idea … not everyone in the world just wants to gun down stuff on the screen senselessly. This is a needed option!
Posted: October 24
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3 of 3 people (100%) found this review helpful
3.5 hrs on record
The randomization needs some work since sometimes it can be pretty unfair. Spawning with only one bullet in the chamber next to a department filled with turrets (seven, no kidding) may be challenging but if you add up to the fact that you'll die a lot it begins to feel just annoying.
Love the reloading system, it's a mess of keys and you have to study it until you do it without thinking, but once you get the hang of it you feel really great.
Also, ♥♥♥♥ those flying tasers.
Posted: October 2
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3 of 3 people (100%) found this review helpful
7.8 hrs on record
A strange game, no real story, no background for the character you play, but hey ! It's addictive ! The gun physics are so nice ! Reloading is not so easy when you have to think about all you have to do, like in real life : pull out the mag, put it you pocket, take the new one, insert it in the gun, close the slide. I love it !
Posted: September 30
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3 of 3 people (100%) found this review helpful
3.0 hrs on record
solid shooter that focuses on the gameplay in procedural environments

+gunfights are intense as ♥♥♥♥
+fumbling up feels heartbreaking in life/death situations
+great sense of achievement and great sense of punishment
+one hit death
+great damage model
+cool cybernoire visuals and story, reminds me a lot of the 13th floor and the matrix

-unoptimized as all hell
-runs on unity 3 from what i can tell, and has issues because of that
Posted: October 18
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3 of 3 people (100%) found this review helpful
1.2 hrs on record
It's pretty novel and fun but in the end if you've ever shot a real weapon it just makes you want to do that. It's kind of like a dating simulator in that you get a very rough approximation of the real thing but none of the real pleasure of it. Granted, it also comes to you very naturally if you have shot a real weapon. Also I've noticed people in the reviews complaining about the utter randomness in the game including enemies, bullets, gun you get and so forth but there's a very good reason for this and I see what the developer did here.

One of the first things that you're taught when instructed in shooting is how to check your chamber. It's important to learn because it's one of the main things you do to check if your weapon is safe or not and stops you from accidentally wasting a round. You also need to check a magazine in any gun regardless of whether or not anything is chambered. Basically it's random so you get into the routine of checking your weapon like you would in real life and it's an awesome way of pounding procedure into people's heads.

On another note you can also do a trick wherein you chamber a round, take the magazine out, then put another one in to get an extra one. In real life it's not very healthy for the magazine's spring and is one of the top 10 ways to literally shoot yourself in the foot but since this is a game go nuts.


In conclusion if you're okay with not having the actual feeling of the shot and getting to feel that pleasurable click of loading rounds and magazine insertion it's probably worth playing if you can get it cheaply. Though I'll personally probably never play it again after I get 11 tapes for the first time.

Edit: Actually cancel that, I wasn't going to mention it but it has some performance issues despite the very simple untextured geometry. It also drives my GPU temperature through the roof because of the apparent load so I'll probably not play much more of it.
Posted: October 11
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2 of 2 people (100%) found this review helpful
11.4 hrs on record
Ok, I admit this game is not for everyone... for instance, a couple of friends who I recommended it to didn't really like it.

Receiver is not a common FPS. It can get a bit repetitive with its enemies and and locations, it is the gun mechanics what make it so special; you got to go through all the steps in order to get your gun working, and the turrets having different hit spots is a nice touch...

the tapes and music give the game a cyberpunk vibe, wich is really cool.

I got it for free from the Humble Bundle store so I don't know if I would have paid for it, get it on an offer, the replayability value is not that high
Posted: September 28
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2 of 2 people (100%) found this review helpful
5.3 hrs on record
So, I finally finished the game.

What an amazingly fun game. At times it was so frustrating I swear I tore hair out, at others it was a good laugh.

Please consider buying this game, and trying it out. It is difficult but you learn to have fun.
Posted: September 29
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2 of 2 people (100%) found this review helpful
0.2 hrs on record
definitely a good game to kill time with
Posted: October 15
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2 of 2 people (100%) found this review helpful
5.5 hrs on record
This game is punishment for all of our sins against realistic gun mechanics.
Posted: October 16
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4 of 6 people (67%) found this review helpful
1.2 hrs on record
First thing I did in this game was drop all of my bullets, next thing I did was cry.
9/10
Posted: September 28
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1 of 1 people (100%) found this review helpful
2.0 hrs on record
Receiver is not a game that everyone will like. It takes the FPS genre to a much higher level of realism. It has no difficulty settings, checkpoints, game save or HUD for that matter.
You start the game in a random room inside of a building. You don´t know who you are or why you´re there. Equipped with a 1 of 3 diferent firearms (a Glock 18, a Revolver or a 1911 45. cal Pistol), a flashlight(that you may not get on spawn but be able to find later), and nothing else than that you must find out what is going on.
When walking around the building you will find turrets or flying robots that will try to kill you. You can fight or run, but in some areas you will just have to go trough them to progress.
You will eventually find orange sound tapes that will tell you why you´re there, how to get out, and how to effectively fight the robots and turrets. In order to finish the game you must find all 11 tapes scattered around the building.

The game mechanics will be hard to understand at 1st, but in time you will get better at it. And if you don´t like some of the controls you can change them from the Launch Menu.
You don´t have sights in the screen so you must aim to shoot properly, there are many commands for what you can do with your weapon, and the reload process must be done manually.
Ammo is in pretty short supply, so you got to look around in the building and find bullets, equip it in your magazine (or barrel) and put in your inventory(in case you are using a pistol), then have it ready to reload in combat.

Also this game is made with the Unity engine, so don´t expect anything fancy here.
Posted: September 28
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1 of 1 people (100%) found this review helpful
2.0 hrs on record
Wow. What a game. The mechanics are amazing, and even though you are shooting robots and turrets, it is still creepy and terrifying at moments.
Posted: September 24
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1 of 1 people (100%) found this review helpful
6.5 hrs on record
A game like this is begging for someone to take it and go wild with it. Recommended.

Score: 8.1 - Much Recommend. Such Good.
Posted: September 24
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1 of 1 people (100%) found this review helpful
0.2 hrs on record
Picked this game up for free in a humble bundle. Interesting gun mechanics. multiplayer would be a good addition. spent 30 minutes playing and feels a bit boring in singleplayer.
Posted: September 25
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1 of 1 people (100%) found this review helpful
3.2 hrs on record
Exellent game, a little too much control to get used to at first, but once you get over that, it's intense and addictive, and hard.....
Posted: September 25
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1 of 1 people (100%) found this review helpful
0.7 hrs on record
Really fun game imo, just like everyone else I think the complex gun mechanics are a lot of fun. Unlike everyone else however I seem to be alone in enjoting the very unforgiving nature, I actually like the one shot one kill aspect, it really depends on how you feel about games that are much more on the punishing side. Personally I think this might be one of the best games out there if instead of turrets this game was multiplayer and I was shooting other players.
Posted: October 18
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1 of 1 people (100%) found this review helpful
1.2 hrs on record
Receiver is an excellent panic simulator. Initially, you'll be confused by the profusion of controls, but with practice, it gets easier. It never gets to the point of feeling invincible; you're always a single mistake away from death. This game is utterly without mercy, and you will inevitably die a lot. You'll get very bored with the tapes, too.

Receiver may be merciless, but it is fair. Your enemies are just as fragile as you are. With practice, you'll take them down easily - as long as you're cautious. For what it is, a procedural death labyrinth, Receiver is an interesting exploration of shooting mechanics.
Posted: October 19
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2 of 3 people (67%) found this review helpful
31.4 hrs on record
First of all.
If you are asking about the hours i did in this game, well i did that and i'm still playin this.

So yeah! Hello guys!
Welcome to my strange review about this game, i sincerely liked a lot playing this.
I know... a lot of people said that this game is crap, just because you don't have things to do like doing missions and things like that.

You are a "shadow" with a gun flying in the air and people would be like "What a hell i'm playing".

So, in this game you don't have to do a lot of things.
You have 3 guns that swaps randomly when you die.
A 357. A 1911 And a Glock.

You have to get this tapes, that says some things about the story about the receivers.
But there's a lot of Turrets and Flying robots everywere around the map, so is not that easy to get all the tapes.
Is pretty frustrating, but think about it.

Is pretty simple!

I mean, is not that hard to reload a gun, you have just to pull out the chamber and load it on your own.
They did that just for making the game more hard than the normal ones.

You know, i like games like this, because it reminds me old games, when you didin't have to think about what are you doing and what do you have to do.

It helps you a little, tells you what things you have to do when you reload, but the game don't say anything about the story behind it and the why you are shooting robots.

I think the dev wanted to take us back to the old times, the fun times when you stayed at home, playing games on your couch with the controller, but now with the Keyboard and the Mouse!

Yeah, Yeah. I know.
The game is all poligonal and things like that.
But is been made in 7 Days.
And it remembers a lot the old days in the 90s.

About the price.
I can say that is not pretty good, just because 5 bucks for this game i think is too much for the people that watched a lot of games at that price.

If you don't like games like this, don't spend 5 bucks on it, just wait for the sales and spend 1 dollar for it.
Is pretty worth it, and i hope you will understand that this game can be very good if you think about it.

Is not good for the people that likes FPS games, shooting everything and everyone you see.
You have to stay calm and relax for doing this and win, if you freak out, you die.

At the end, i suggest you to buy it in the sales.

Have a good one!

P.S. = You will die in just one shot, good luck.
Posted: September 28
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2 of 3 people (67%) found this review helpful
0.2 hrs on record
I lost the magazine on the ground and couldn't find out how to pick it up again.... Never had more fun. 10/10
Posted: September 25
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