Receiver is a fun little title that is held back by a system of pure luck.
Upon first getting this game, it is a fairly confusing first romp, fiddling with your pistrol as you try to understand how it works before venturing out to find your first sentry and HOPEFULLY killing it, or at least hittng a vital part and breaking it in some way that allows you to either get away alive or make things unwinnable. The gun system is by the most interesting part of this game, and the main selling point of it: There is no "Press R to reload" in this game, ammo doesn't magicly appear in your clip.. Heck, you might not even have an extra mag, meaning reloading requires you to go through the effort of putting in each bullet into the mag, provided you even have some bullets stored away.
Really, I wish more games had such a deep gun system, where you have to manually reload the realistic way instead of just pressing R and making a new magazine poof into the gun. however, it is a shame that such a system is wasted here...
While it is fun to fiddle with a gun in this game, what holds it back is how the game is played.. The goal of the game is to collect a certain number of tapes while fighting off robotic sentries in a randomly generated series of buildings. However, what this quickly boils into is a game that is nothing but pure luck if you win or not. The world is so randomly generated that it is possible that it could spawn an impossible situation that makes the game unwinnable.. Other times, however, it might just give you all the tapes right near the start, although this is rare.. From what I heard, it isn't worth it, though.
So what about the combat? Surely it must be fun. And it is, provided you only are fighting ground-based sentries. But the moment you come across a flyer, kiss your progress goodbye because the blimy little robotic dinks will kill you so fast it baffles the mind. You will tremble in fear the moment you hear their buzzing down the hallway, maybe even try and find another way around, because no matter how hard you try, you can't beat them.. Not without either getting insanely lucky or throwing half your ammo at it.
This is because of how crazed their movement is, the flyers flying in such a wobbly way that it makes it hard to hit them, let alone once they start charging you.. They shake so hard that it is like staring at a very angry blur. This makes it very hard to hit weakpoints, and the fact that they are melee based makes it worse, since you have no way of protecting yourself against the speedy hunks of junk unless you run like a bat out of hell and get lucky enough to avoid them. Wouldn't be so bad if it weren't for the one-hit death system.
Combine random generation with such unfair enemies and you get a game that oftentime, no matter how hard you may try, you will never be able to beat. Not because it is hard, but because the game tends to play unfair, sometimes going the extra mile to make sure you suffer your fair share of cheap deaths. A shame, really.. Were it not for the bullish systems in place, this game woulda been great.. But alas it is held back by some real unfun flaws.