Receiver is a strange little title. I think if you've even heard of the game you know that it was the result of a game jam and was put together in a very short period of time (7 days I believe). These game jams have a knack for putting out some very intriguing concept pieces but understandably lack substance.
In a nutshell, this game is a rogue-like first person shooter with absurdly detailed gun mechanics. There is no “Press R to Reload”. First you must eject the magazine or spent casings, you need to reload with fresh ammunition bullet by bullet. Once you reinsert the clip, you can’t pull the trigger and expect a bang without loading one in the chamber and pulling back the hammer.
While I would be outright lying if I tried to argue that Receiver had no lack of substance, the mechanics that are in place are undeniably engaging. My first few runs were rather frustrating but when I finally got a hang of the key mappings and how the different guns operate it was inexplicably rewarding. I felt extremely in touch with whatever gun I had been bestowed and more aware of my use of ammunition than I had ever been with any other FPS.
There is certainly no jaw dropping narrative or deep philosophical thesis on the blight of war buried within Receiver, but the depth in which the mechanics of firearms are explored here really shows the possibility of a seriously strategic and skill based first person shooter.