Receiver was created for the 7-day FPS challenge to explore gun handling mechanics, randomized levels, and unordered storytelling. Armed only with a handgun and an audio cassette player, you must uncover the secrets of the Mindkill in a building complex infested with automated turrets and hovering shock drones.
Рецензії користувачів: переважно схвальні (усього 2,430)
Дата виходу: 29 кві 2013

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Придбати Receiver

 

Рекомендовано кураторами

"You control every aspect of the gun making the controls a bit fiddly but its so fun when you get it down. Get it when it's cheap. It's short."
Повну рецензію читайте тут.

Рецензії

"Successfully reloading a gun for the first time through sheer muscle memory is easily one of the greatest feelings in gaming."
8.5/10 – Destructoid


"Receiver is interesting for two things. One, it focuses on a single weapon, the Colt 1911 A1, and takes it very seriously, using "high detail gun mechanics", which means you can "manipulate each part of the gun independently" (the beginning of the video shows this in action). The second is that it's a randomly-generated shooter that features permanent death. Taking place inside a single building, every time you die, you have to start at the very beginning again, but the entire game world is re-rolled. It's available now for $5, which given the ideas on show, is totally worth it just to check it out."
Kotaku


"Receiver didn’t cast me as some nigh-invincible mass of regenerating muscle. The end result, then, was that I felt exactly how I’d expect Real Me would in a combat situation involving live ammo."
Rock Paper Shotgun

Steam Greenlight

Про цю гру

Receiver was created for the 7-day FPS challenge to explore gun handling mechanics, randomized levels, and unordered storytelling. Armed only with a handgun and an audio cassette player, you must uncover the secrets of the Mindkill in a building complex infested with automated turrets and hovering shock drones.

Watch the videos to learn more about our design experiments in this game!

Key Features

  • Detailed simulations of a Colt 1911 pistol, S&W Model 10 "Victory" revolver, and Glock 17 with full-auto mod
  • Taser robots and machine gun turrets with physically-based damage models
  • Ballistic modeling of ricochets and bullet drop
  • 11 audio tapes to prepare you to defend yourself against the inevitable Mindkill event
  • Become literate in how guns actually operate

Вимоги до системи

Windows
Mac OS X
SteamOS + Linux

    Minimum:

    • OS:Windows XP
    • Processor:2.0 GHz
    • Memory:1 GB RAM
    • Graphics:Passmark G3D 250+
    • Hard Drive:150 MB HD space

    Recommended:

    • OS:Windows 7
    • Processor:2.0 GHz
    • Memory:2 GB RAM
    • Graphics:Passmark G3D 1000+
    • Hard Drive:150 MB HD space

    Minimum:

    • OS:10.6
    • Processor:2.0 GHz
    • Memory:1 GB RAM
    • Graphics:Passmark G3D 250+
    • Hard Drive:150 MB HD space

    Recommended:

    • OS:10.6
    • Processor:2.0 GHz
    • Memory:2 GB RAM
    • Graphics:Passmark G3D 1000+
    • Hard Drive:150 MB HD space

    Minimum:

    • OS:Ubuntu 12.10
    • Processor:2.0 GHz
    • Memory:1 GB RAM
    • Graphics:Passmark G3D 250+
    • Hard Drive:150 MB HD space
Корисні рецензії покупців
102 з 112 людей (91%) вважають цю рецензію слушною
0.5 год. зареєстровано
Додано: 4 лютого
Full sized game with these mechanics please.
Чи була ця рецензія слушною? Так Ні Кумедна
145 з 182 людей (80%) вважають цю рецензію слушною
1 людина вважає цю рецензію кумедною
6.3 год. зареєстровано
Додано: 5 квітня
Give it to a COD player and it becomes Suicide Simulator.

Edit:
I did not know I had the funniest review and the 3rd most helpful as of 5/27/15! Thanks to everyone who voted!
Чи була ця рецензія слушною? Так Ні Кумедна
60 з 63 людей (95%) вважають цю рецензію слушною
1 людина вважає цю рецензію кумедною
11.7 год. зареєстровано
Додано: 25 квітня
Let me put it this way:
To preform a dry reload in Call of Duty: Just empty the mag
To preform a dry reload in Reciever with a M1911:
1.press t
2.Press e
3.press `
4.Press z 8 or 7 times
5.press 1/2/3/4 whereever your gun is
6.Press z
7.Press r
DONE
This game has taught me more about gun mehanics then all the Cods I've played put together.
Sure, it's hard as balls, but it's still an excelent game. You play it, lose, but you WANT to play it again.
I RECOMEND THIS GAME TO RELAXED GAMERS
Чи була ця рецензія слушною? Так Ні Кумедна
70 з 80 людей (88%) вважають цю рецензію слушною
1 людина вважає цю рецензію кумедною
1.6 год. зареєстровано
Додано: 28 лютого
First time playing reciever

*aims gun*
...
*ejects magazine*
*turns on safety*
*switches firing mode*
...
*switches firing mode*
*switches firing mode*
*inserts bullet*
*tries firing*
...
*spends 15 minutes figuring out how to reload
*fires bullet*
...
*realises that he only started with one bullet*
*walks around for a while*
*thinks he can make that jump*
...

10/10 would die from a two foot drop again
Чи була ця рецензія слушною? Так Ні Кумедна
33 з 35 людей (94%) вважають цю рецензію слушною
1 людина вважає цю рецензію кумедною
0.5 год. зареєстровано
Додано: 9 лютого
Receiver is a strange little title. I think if you've even heard of the game you know that it was the result of a game jam and was put together in a very short period of time (7 days I believe). These game jams have a knack for putting out some very intriguing concept pieces but understandably lack substance.
In a nutshell, this game is a rogue-like first person shooter with absurdly detailed gun mechanics. There is no “Press R to Reload”. First you must eject the magazine or spent casings, you need to reload with fresh ammunition bullet by bullet. Once you reinsert the clip, you can’t pull the trigger and expect a bang without loading one in the chamber and pulling back the hammer.
While I would be outright lying if I tried to argue that Receiver had no lack of substance, the mechanics that are in place are undeniably engaging. My first few runs were rather frustrating but when I finally got a hang of the key mappings and how the different guns operate it was inexplicably rewarding. I felt extremely in touch with whatever gun I had been bestowed and more aware of my use of ammunition than I had ever been with any other FPS.
There is certainly no jaw dropping narrative or deep philosophical thesis on the blight of war buried within Receiver, but the depth in which the mechanics of firearms are explored here really shows the possibility of a seriously strategic and skill based first person shooter.
Чи була ця рецензія слушною? Так Ні Кумедна