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Receiver was created for the 7-day FPS challenge to explore gun handling mechanics, randomized levels, and unordered storytelling. Armed only with a handgun and an audio cassette player, you must uncover the secrets of the Mindkill in a building complex infested with automated turrets and hovering shock drones.
Fecha de lanzamiento: 29 Abr 2013
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Análisis

"Successfully reloading a gun for the first time through sheer muscle memory is easily one of the greatest feelings in gaming."
8.5/10 – Destructoid


"Receiver is interesting for two things. One, it focuses on a single weapon, the Colt 1911 A1, and takes it very seriously, using "high detail gun mechanics", which means you can "manipulate each part of the gun independently" (the beginning of the video shows this in action). The second is that it's a randomly-generated shooter that features permanent death. Taking place inside a single building, every time you die, you have to start at the very beginning again, but the entire game world is re-rolled. It's available now for $5, which given the ideas on show, is totally worth it just to check it out."
Kotaku


"Receiver didn’t cast me as some nigh-invincible mass of regenerating muscle. The end result, then, was that I felt exactly how I’d expect Real Me would in a combat situation involving live ammo."
Rock Paper Shotgun

Steam Greenlight

Acerca del juego

Receiver was created for the 7-day FPS challenge to explore gun handling mechanics, randomized levels, and unordered storytelling. Armed only with a handgun and an audio cassette player, you must uncover the secrets of the Mindkill in a building complex infested with automated turrets and hovering shock drones.

Watch the videos to learn more about our design experiments in this game!

Key Features

  • Detailed simulations of a Colt 1911 pistol, S&W Model 10 "Victory" revolver, and Glock 17 with full-auto mod
  • Taser robots and machine gun turrets with physically-based damage models
  • Ballistic modeling of ricochets and bullet drop
  • 11 audio tapes to prepare you to defend yourself against the inevitable Mindkill event
  • Become literate in how guns actually operate

Requisitos del sistema (PC)

    Minimum:

    • OS:Windows XP
    • Processor:2.0 GHz
    • Memory:1 GB RAM
    • Graphics:Passmark G3D 250+
    • Hard Drive:150 MB HD space

    Recommended:

    • OS:Windows 7
    • Processor:2.0 GHz
    • Memory:2 GB RAM
    • Graphics:Passmark G3D 1000+
    • Hard Drive:150 MB HD space

Requisitos del sistema (MAC)

    Minimum:

    • OS:10.6
    • Processor:2.0 GHz
    • Memory:1 GB RAM
    • Graphics:Passmark G3D 250+
    • Hard Drive:150 MB HD space

    Recommended:

    • OS:10.6
    • Processor:2.0 GHz
    • Memory:2 GB RAM
    • Graphics:Passmark G3D 1000+
    • Hard Drive:150 MB HD space

Requisitos del sistema (Linux)

    Minimum:

    • OS:Ubuntu 12.10
    • Processor:2.0 GHz
    • Memory:1 GB RAM
    • Graphics:Passmark G3D 250+
    • Hard Drive:150 MB HD space
Análisis útiles de usuarios
A 0 de 1 personas (0%) les ha sido útil este análisis
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El único juego que tiene bien hecha la mecánica de las armas.
Publicado: 2 enero 2014
¿Te ha sido útil este análisis? No
A 0 de 1 personas (0%) les ha sido útil este análisis
16 productos en la cuenta
1 análisis
1.9 h registradas
Really Really full of needless buttons, which is why i love this game
Publicado: 27 enero 2014
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A 0 de 1 personas (0%) les ha sido útil este análisis
190 productos en la cuenta
11 análisis
1.0 h registradas
Simulador de pistola, increíblemente.... dificil xDDDDDD
Publicado: 12 noviembre 2013
¿Te ha sido útil este análisis? No
A 112 de 141 personas (79%) les ha sido útil este análisis
76 productos en la cuenta
11 análisis
1.1 h registradas
"The Mindkill is inevitable..."

Welcome to Receiver, a shooter that will tear your muscle memory apart, and rebuild it in a new, more responsible way. And that is a very good way to describe this Indie Masterpiece...

What is this game? Why does it have a single word title like shows on Fox? Why is it going to break my muscle memory? Is this game hard? Will I be able to-

STOP!

Lets go over what this game is first. Receiver is a First Person Shooter with the most realistic portrayal of firearms in gaming. Guns are not toys, and they are certainly not as easy to handle as portrayed in many other Military Shooters out there. Each key on your keyboard performs a single action in relation to your handgun, being pulling the slide back, flipping the safety on or off, ejecting shells, or removing the magazine.

Sound hard? Trust me, it is. This shooter, no matter how easy it may look, will break you. You will die, often, and in horrible ways: For your firearm begins in a random state.

You may start with a fully loaded, cocked, and ready M1911, but forget to turn the safety, and guess what? The robot turrets in the next room wont wait until you to fiddle with your gun until its finally ready. Oh, and there are no Humans in this game, you are fighting robots, why do I mention this? They have no fear, ever.

Sentries, Flying Tazers with a death wish, and randomly generated levels will make your life a living hell, and a short one at that.

So why do I love this game, and why did I choose to review it? Video games are beginning to make a translation into the darkness of firearm portrayal. Guns are not toys, they are not easy to manipulate pieces of metal that can be fired without consequence. In comical games, where the weapons can be seen as fake, this is not a problem. But in the MMS (Modern Military Shooter), some weapons are just too easy. Just because an M4A1 doesn't drop an opponent with one shot in Call of Duty 4, does not mean it wont in reality.

Enough rant, lets see how this sizes up. Yay.

Crit Rating: 7.9 (Hard as balls, Randomly generated, Indie, Realism)

Some tips:
-Learn
-Learn
-Don't be afraid to die, dying is not a consequence, it is a way to understand how Receiver works.
-Learn


Publicado: 13 diciembre 2013
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A 36 de 47 personas (77%) les ha sido útil este análisis
987 productos en la cuenta
146 análisis
1.3 h registradas
The game takes a realistic approach to weapons handling, and while initially the controls seem overwhelming and overcomplicated at first, you'll quickly fall into the groove.
What follows is a genuinely challenging game, one that rewards preperation, caution and planning. One single slip up will cost you your life and you'll have to start from the beginning.

It's a true testament to thinking outside the box in game design, and much like Mount & Blade dared to attempt realistic melee combat using very rudimentary systems and controls, that game attempts to do the same with firearms.

Interesting and very tense, would recommend if you're up for a challenge
Publicado: 13 diciembre 2013
¿Te ha sido útil este análisis? No