Receiver was created for the 7-day FPS challenge to explore gun handling mechanics, randomized levels, and unordered storytelling. Armed only with a handgun and an audio cassette player, you must uncover the secrets of the Mindkill in a building complex infested with automated turrets and hovering shock drones.
用户评测: 多半好评 (2,389 篇评测)
发行日期: 2013年4月29日

想要将这件物品添加至您的愿望单、关注它或标记为不感兴趣,请先登录

购买 Receiver

 

由鉴赏家推荐

"You control every aspect of the gun making the controls a bit fiddly but its so fun when you get it down. Get it when it's cheap. It's short."
点击这里阅读完整评测。

评测

"Successfully reloading a gun for the first time through sheer muscle memory is easily one of the greatest feelings in gaming."
8.5/10 – Destructoid


"Receiver is interesting for two things. One, it focuses on a single weapon, the Colt 1911 A1, and takes it very seriously, using "high detail gun mechanics", which means you can "manipulate each part of the gun independently" (the beginning of the video shows this in action). The second is that it's a randomly-generated shooter that features permanent death. Taking place inside a single building, every time you die, you have to start at the very beginning again, but the entire game world is re-rolled. It's available now for $5, which given the ideas on show, is totally worth it just to check it out."
Kotaku


"Receiver didn’t cast me as some nigh-invincible mass of regenerating muscle. The end result, then, was that I felt exactly how I’d expect Real Me would in a combat situation involving live ammo."
Rock Paper Shotgun

Steam Greenlight

关于这款游戏

Receiver was created for the 7-day FPS challenge to explore gun handling mechanics, randomized levels, and unordered storytelling. Armed only with a handgun and an audio cassette player, you must uncover the secrets of the Mindkill in a building complex infested with automated turrets and hovering shock drones.

Watch the videos to learn more about our design experiments in this game!

Key Features

  • Detailed simulations of a Colt 1911 pistol, S&W Model 10 "Victory" revolver, and Glock 17 with full-auto mod
  • Taser robots and machine gun turrets with physically-based damage models
  • Ballistic modeling of ricochets and bullet drop
  • 11 audio tapes to prepare you to defend yourself against the inevitable Mindkill event
  • Become literate in how guns actually operate

系统需求

Windows
Mac OS X
SteamOS + Linux

    Minimum:

    • OS:Windows XP
    • Processor:2.0 GHz
    • Memory:1 GB RAM
    • Graphics:Passmark G3D 250+
    • Hard Drive:150 MB HD space

    Recommended:

    • OS:Windows 7
    • Processor:2.0 GHz
    • Memory:2 GB RAM
    • Graphics:Passmark G3D 1000+
    • Hard Drive:150 MB HD space

    Minimum:

    • OS:10.6
    • Processor:2.0 GHz
    • Memory:1 GB RAM
    • Graphics:Passmark G3D 250+
    • Hard Drive:150 MB HD space

    Recommended:

    • OS:10.6
    • Processor:2.0 GHz
    • Memory:2 GB RAM
    • Graphics:Passmark G3D 1000+
    • Hard Drive:150 MB HD space

    Minimum:

    • OS:Ubuntu 12.10
    • Processor:2.0 GHz
    • Memory:1 GB RAM
    • Graphics:Passmark G3D 250+
    • Hard Drive:150 MB HD space
有价值的用户评测
123 人中有 104 人(85%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
5.2 小时(记录在案的)
发布于:4月5日
Give it to a COD player and it becomes Suicide Simulator.

Edit:
I did not know I had the funniest review and the 3rd most helpful as of 5/27/15! Thanks to everyone who voted!
这篇评测是否有价值? 欢乐
83 人中有 76 人(92%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
0.5 小时(记录在案的)
发布于:2月4日
Full sized game with these mechanics please.
这篇评测是否有价值? 欢乐
44 人中有 43 人(98%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
11.6 小时(记录在案的)
发布于:4月25日
Let me put it this way:
To preform a dry reload in Call of Duty: Just empty the mag
To preform a dry reload in Reciever with a M1911:
1.press t
2.Press e
3.press `
4.Press z 8 or 7 times
5.press 1/2/3/4 whereever your gun is
6.Press z
7.Press r
DONE
This game has taught me more about gun mehanics then all the Cods I've played put together.
Sure, it's hard as balls, but it's still an excelent game. You play it, lose, but you WANT to play it again.
I RECOMEND THIS GAME TO RELAXED GAMERS
这篇评测是否有价值? 欢乐
58 人中有 51 人(88%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
1.6 小时(记录在案的)
发布于:2月28日
First time playing reciever

*aims gun*
...
*ejects magazine*
*turns on safety*
*switches firing mode*
...
*switches firing mode*
*switches firing mode*
*inserts bullet*
*tries firing*
...
*spends 15 minutes figuring out how to reload
*fires bullet*
...
*realises that he only started with one bullet*
*walks around for a while*
*thinks he can make that jump*
...

10/10 would die from a two foot drop again
这篇评测是否有价值? 欢乐
30 人中有 28 人(93%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
0.5 小时(记录在案的)
发布于:2月9日
Receiver is a strange little title. I think if you've even heard of the game you know that it was the result of a game jam and was put together in a very short period of time (7 days I believe). These game jams have a knack for putting out some very intriguing concept pieces but understandably lack substance.
In a nutshell, this game is a rogue-like first person shooter with absurdly detailed gun mechanics. There is no “Press R to Reload”. First you must eject the magazine or spent casings, you need to reload with fresh ammunition bullet by bullet. Once you reinsert the clip, you can’t pull the trigger and expect a bang without loading one in the chamber and pulling back the hammer.
While I would be outright lying if I tried to argue that Receiver had no lack of substance, the mechanics that are in place are undeniably engaging. My first few runs were rather frustrating but when I finally got a hang of the key mappings and how the different guns operate it was inexplicably rewarding. I felt extremely in touch with whatever gun I had been bestowed and more aware of my use of ammunition than I had ever been with any other FPS.
There is certainly no jaw dropping narrative or deep philosophical thesis on the blight of war buried within Receiver, but the depth in which the mechanics of firearms are explored here really shows the possibility of a seriously strategic and skill based first person shooter.
这篇评测是否有价值? 欢乐