Receiver was created for the 7-day FPS challenge to explore gun handling mechanics, randomized levels, and unordered storytelling. Armed only with a handgun and an audio cassette player, you must uncover the secrets of the Mindkill in a building complex infested with automated turrets and hovering shock drones.
用户评测: 多半好评 (1,750 篇评测)
发行日期: 2013年4月29日

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购买 Receiver

 

评测

"Successfully reloading a gun for the first time through sheer muscle memory is easily one of the greatest feelings in gaming."
8.5/10 – Destructoid


"Receiver is interesting for two things. One, it focuses on a single weapon, the Colt 1911 A1, and takes it very seriously, using "high detail gun mechanics", which means you can "manipulate each part of the gun independently" (the beginning of the video shows this in action). The second is that it's a randomly-generated shooter that features permanent death. Taking place inside a single building, every time you die, you have to start at the very beginning again, but the entire game world is re-rolled. It's available now for $5, which given the ideas on show, is totally worth it just to check it out."
Kotaku


"Receiver didn’t cast me as some nigh-invincible mass of regenerating muscle. The end result, then, was that I felt exactly how I’d expect Real Me would in a combat situation involving live ammo."
Rock Paper Shotgun

Steam Greenlight

关于这款游戏

Receiver was created for the 7-day FPS challenge to explore gun handling mechanics, randomized levels, and unordered storytelling. Armed only with a handgun and an audio cassette player, you must uncover the secrets of the Mindkill in a building complex infested with automated turrets and hovering shock drones.

Watch the videos to learn more about our design experiments in this game!

Key Features

  • Detailed simulations of a Colt 1911 pistol, S&W Model 10 "Victory" revolver, and Glock 17 with full-auto mod
  • Taser robots and machine gun turrets with physically-based damage models
  • Ballistic modeling of ricochets and bullet drop
  • 11 audio tapes to prepare you to defend yourself against the inevitable Mindkill event
  • Become literate in how guns actually operate

系统需求

PC
Mac
Linux

    Minimum:

    • OS:Windows XP
    • Processor:2.0 GHz
    • Memory:1 GB RAM
    • Graphics:Passmark G3D 250+
    • Hard Drive:150 MB HD space

    Recommended:

    • OS:Windows 7
    • Processor:2.0 GHz
    • Memory:2 GB RAM
    • Graphics:Passmark G3D 1000+
    • Hard Drive:150 MB HD space

    Minimum:

    • OS:10.6
    • Processor:2.0 GHz
    • Memory:1 GB RAM
    • Graphics:Passmark G3D 250+
    • Hard Drive:150 MB HD space

    Recommended:

    • OS:10.6
    • Processor:2.0 GHz
    • Memory:2 GB RAM
    • Graphics:Passmark G3D 1000+
    • Hard Drive:150 MB HD space

    Minimum:

    • OS:Ubuntu 12.10
    • Processor:2.0 GHz
    • Memory:1 GB RAM
    • Graphics:Passmark G3D 250+
    • Hard Drive:150 MB HD space
有价值的用户评测
9 人中有 8 人(89%)觉得这篇评测有价值
0.8 小时(记录在案的)
游戏中真的死的莫名其妙,飞行器和机枪都躲在死角,而人简直是玻璃做的,蹭一下就会死,而且就一层的高度跳下去也会死,是在太脆弱了。还没地图。只有真实的换弹匣系统算是亮点吧。
发布于:9月16日
这篇评测是否有价值?
2 人中有 2 人(100%)觉得这篇评测有价值
0.2 小时(记录在案的)
游戏中你除了一个手电一把手枪和一个磁带式录音机之外森么也没有,而你出生的地方则是完全随机,你通过这些简陋的装备在一座布满自动机器人的建筑物内收集录音带,探索它的秘密。

移动:WADS
举枪:E
换子弹:R
捡子弹:G
上弹夹:Z
蹲下:C
跳跃:空格space
播放录音:X

再也不能突突突了...

游戏只有三把手枪,敌人是机器人,目标是收集11个录音带。出生点及武器弹药数都是随机的,保险、快慢机、空仓挂机一应俱全,换下来的空弹匣里还要一粒一粒装填子弹。  

游戏最大的难度便在于没有准心以及逼真而又复杂的换弹夹水平上,乱开枪直接导致的后果就是你必须到处寻找子弹,万一路上有敌人,很难躲过。由于子弹以及枪都是随机生成,所以玩家在游戏中可能也会需要依赖一点运气成分在其中。
发布于:9月16日
这篇评测是否有价值?
2 人中有 1 人(50%)觉得这篇评测有价值
0.2 小时(记录在案的)
It took me ten minutes to learn how to shoot, and half an hour to figure out how to reload my gun !!!
OK...To be honest, I still not know how to reload, somebody tell me pls?
Otherwise I'm gonna kill myself.
发布于:9月22日
这篇评测是否有价值?
16 人中有 8 人(50%)觉得这篇评测有价值
0.1 小时(记录在案的)
额...说真的 你玩过山吗?
对就是那个游戏
这个游戏,玩了一会
就让我想起了这个名字
当然不是因为相似度
因为我马上就要把它删了....
发布于:9月16日
这篇评测是否有价值?
3 人中有 1 人(33%)觉得这篇评测有价值
0.3 小时(记录在案的)
suck
发布于:9月19日
这篇评测是否有价值?