Receiver was created for the 7-day FPS challenge to explore gun handling mechanics, randomized levels, and unordered storytelling. Armed only with a handgun and an audio cassette player, you must uncover the secrets of the Mindkill in a building complex infested with automated turrets and hovering shock drones.
Análises de utilizadores: Muito positivas (1,665 análises)
Data de lançamento: 29 Abr, 2013

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Recomendações de Curadores

"Fuck the gun physics, the running in this game feels phenominal."

Análises

"Successfully reloading a gun for the first time through sheer muscle memory is easily one of the greatest feelings in gaming."
8.5/10 – Destructoid


"Receiver is interesting for two things. One, it focuses on a single weapon, the Colt 1911 A1, and takes it very seriously, using "high detail gun mechanics", which means you can "manipulate each part of the gun independently" (the beginning of the video shows this in action). The second is that it's a randomly-generated shooter that features permanent death. Taking place inside a single building, every time you die, you have to start at the very beginning again, but the entire game world is re-rolled. It's available now for $5, which given the ideas on show, is totally worth it just to check it out."
Kotaku


"Receiver didn’t cast me as some nigh-invincible mass of regenerating muscle. The end result, then, was that I felt exactly how I’d expect Real Me would in a combat situation involving live ammo."
Rock Paper Shotgun

Steam Greenlight

Acerca deste jogo

Receiver was created for the 7-day FPS challenge to explore gun handling mechanics, randomized levels, and unordered storytelling. Armed only with a handgun and an audio cassette player, you must uncover the secrets of the Mindkill in a building complex infested with automated turrets and hovering shock drones.

Watch the videos to learn more about our design experiments in this game!

Key Features

  • Detailed simulations of a Colt 1911 pistol, S&W Model 10 "Victory" revolver, and Glock 17 with full-auto mod
  • Taser robots and machine gun turrets with physically-based damage models
  • Ballistic modeling of ricochets and bullet drop
  • 11 audio tapes to prepare you to defend yourself against the inevitable Mindkill event
  • Become literate in how guns actually operate

Requisitos do Sistema

PC
Mac
Linux

    Minimum:

    • OS:Windows XP
    • Processor:2.0 GHz
    • Memory:1 GB RAM
    • Graphics:Passmark G3D 250+
    • Hard Drive:150 MB HD space

    Recommended:

    • OS:Windows 7
    • Processor:2.0 GHz
    • Memory:2 GB RAM
    • Graphics:Passmark G3D 1000+
    • Hard Drive:150 MB HD space

    Minimum:

    • OS:10.6
    • Processor:2.0 GHz
    • Memory:1 GB RAM
    • Graphics:Passmark G3D 250+
    • Hard Drive:150 MB HD space

    Recommended:

    • OS:10.6
    • Processor:2.0 GHz
    • Memory:2 GB RAM
    • Graphics:Passmark G3D 1000+
    • Hard Drive:150 MB HD space

    Minimum:

    • OS:Ubuntu 12.10
    • Processor:2.0 GHz
    • Memory:1 GB RAM
    • Graphics:Passmark G3D 250+
    • Hard Drive:150 MB HD space
Análises úteis de clientes
3 de 5 pessoas (60%) acharam esta análise útil
0.8 hrs em registo
MELHOR JOGO DA MINHA VIDA, 1654615498798 OUT OF 10
Publicada: 15 Setembro
Achaste esta análise útil? Sim Não
603 de 810 pessoas (74%) acharam esta análise útil
0.2 hrs em registo
It was on Humble Store for free.
Publicada: 15 Setembro
Achaste esta análise útil? Sim Não
370 de 494 pessoas (75%) acharam esta análise útil
3.5 hrs em registo
*takes magazine out of gun*
*drops magazine*
*picks up magazine*
*drops magazine*
*picks up magazine*
*puts magazine in inventory*
*flips firing mode*
*flips firing mode*
....
*flips firing mode*
*flips firing mode*
*flips firing mode*
*grabs another magazine*
*drops magazine*
*ejects bullet from chamber of gun*

My first time playing Receiver.

9/10 for Revolver.
Publicada: 28 Março
Achaste esta análise útil? Sim Não
118 de 194 pessoas (61%) acharam esta análise útil
1.2 hrs em registo
I really wish I could recommend Receiver.

The base weapon-manipulation mechanics are complex, and fun, once you get the hang of them. Problem is, that's not what the game is about. Most of my time in-game is spent wandering around, only to get killed very quickly by a robot.

And then there's the random aspects, my biggest gripe. One game I started with no ammunition - at all - and in a hallway guarded by a sentry gun. I couldn't run past it, and I couldn't shoot it - I had no ammo. It brought a quick death. I'm not against random aspects to a game, but there has to be boundaries. Randomly give me between five and fifty bullets. But at least give me one.

Personally, I don't think the game is worth $5 - I bought it on sale for $2, and I don't think it's worth that. SUPERHOT released a much more exciting proof of concept, and that was free.
Publicada: 20 Junho
Achaste esta análise útil? Sim Não
27 de 37 pessoas (73%) acharam esta análise útil
3.7 hrs em registo
There's a reason they were giving this game away for free. Cool gun mechanics don't make up for crappy and repetitive design and unfinished, empty gameplay. This isn't a finished title, it's an experimental pistol simulator that doesn't make any sense and is confusing and ugly to look at.

Gun nuts might enjoy it for its realism, every one else is better off giving it a miss.
Publicada: 19 Setembro
Achaste esta análise útil? Sim Não