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Receiver was created for the 7-day FPS challenge to explore gun handling mechanics, randomized levels, and unordered storytelling. Armed only with a handgun and an audio cassette player, you must uncover the secrets of the Mindkill in a building complex infested with automated turrets and hovering shock drones.
Data wydania: 29 Kwi 2013
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Kup Receiver

Recenzje

"Successfully reloading a gun for the first time through sheer muscle memory is easily one of the greatest feelings in gaming."
8.5/10 – Destructoid


"Receiver is interesting for two things. One, it focuses on a single weapon, the Colt 1911 A1, and takes it very seriously, using "high detail gun mechanics", which means you can "manipulate each part of the gun independently" (the beginning of the video shows this in action). The second is that it's a randomly-generated shooter that features permanent death. Taking place inside a single building, every time you die, you have to start at the very beginning again, but the entire game world is re-rolled. It's available now for $5, which given the ideas on show, is totally worth it just to check it out."
Kotaku


"Receiver didn’t cast me as some nigh-invincible mass of regenerating muscle. The end result, then, was that I felt exactly how I’d expect Real Me would in a combat situation involving live ammo."
Rock Paper Shotgun

Steam Greenlight

Informacje o grze

Receiver was created for the 7-day FPS challenge to explore gun handling mechanics, randomized levels, and unordered storytelling. Armed only with a handgun and an audio cassette player, you must uncover the secrets of the Mindkill in a building complex infested with automated turrets and hovering shock drones.

Watch the videos to learn more about our design experiments in this game!

Key Features

  • Detailed simulations of a Colt 1911 pistol, S&W Model 10 "Victory" revolver, and Glock 17 with full-auto mod
  • Taser robots and machine gun turrets with physically-based damage models
  • Ballistic modeling of ricochets and bullet drop
  • 11 audio tapes to prepare you to defend yourself against the inevitable Mindkill event
  • Become literate in how guns actually operate

Wymagania systemowe (PC)

    Minimum:

    • OS:Windows XP
    • Processor:2.0 GHz
    • Memory:1 GB RAM
    • Graphics:Passmark G3D 250+
    • Hard Drive:150 MB HD space

    Recommended:

    • OS:Windows 7
    • Processor:2.0 GHz
    • Memory:2 GB RAM
    • Graphics:Passmark G3D 1000+
    • Hard Drive:150 MB HD space

Wymagania systemowe (MAC)

    Minimum:

    • OS:10.6
    • Processor:2.0 GHz
    • Memory:1 GB RAM
    • Graphics:Passmark G3D 250+
    • Hard Drive:150 MB HD space

    Recommended:

    • OS:10.6
    • Processor:2.0 GHz
    • Memory:2 GB RAM
    • Graphics:Passmark G3D 1000+
    • Hard Drive:150 MB HD space

Wymagania systemowe (Linux)

    Minimum:

    • OS:Ubuntu 12.10
    • Processor:2.0 GHz
    • Memory:1 GB RAM
    • Graphics:Passmark G3D 250+
    • Hard Drive:150 MB HD space
Pomocne recenzje klientów
104 z 129 osób (81%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 229
Recenzji: 30
5.0 godz. łącznie
Like hard games? Buy it.
Like Rogue likes? Buy it.
Like FPS? Don't buy it.
Like realistic games? Buy it.
Like realistic graphics? Don't buy it.
Over all, I think it is a good game, buy it.
Zamieszczono: 3 Marzec 2014
Czy ta recenzja była pomocna? Tak Nie
57 z 71 osób (80%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 293
Recenzji: 32
3.5 godz. łącznie
*takes magazine out of gun*
*drops magazine*
*picks up magazine*
*drops magazine*
*picks up magazine*
*puts magazine in inventory*
*flips firing mode*
*flips firing mode*
....
*flips firing mode*
*flips firing mode*
*flips firing mode*
*grabs another magazine*
*drops magazine*
*ejects bullet from chamber of gun*

My first time playing Receiver.

9/10 for Revolver.
Zamieszczono: 28 Marzec 2014
Czy ta recenzja była pomocna? Tak Nie
45 z 57 osób (79%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 176
Recenzji: 16
5.9 godz. łącznie
The game that depicts guns at their most accurate. At the beginning you'll do everything games and films has taught you, assuming that everytime you insert a mag, you have to pull the slide back (Which is a good way to eject your bullets from a magazine without firing them). With practise you'll be handling guns like a pro, reloading swiftly and with ease whilst feeling awesome.

It's cheap, It's fun, it's very immersive. Get it. Only issue I could bring up is poor optimisation, whether they plan to release updates to combat this, remains to be seen.
Zamieszczono: 30 Styczeń 2014
Czy ta recenzja była pomocna? Tak Nie
17 z 26 osób (65%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 357
Recenzji: 22
17.0 godz. łącznie
it's pretty challenging procedural generated shooter, sometimes realy hard but absolutely fun! )
Zamieszczono: 28 Luty 2014
Czy ta recenzja była pomocna? Tak Nie
11 z 16 osób (69%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 88
Recenzji: 11
0.7 godz. łącznie
Straightforward game, Complex gunplay.

Receiver is a new kind of FPS with a mix of a rogue-like RPG game. The great first person shooter takes the handling of your guns unto a whole new level. This very realistic gunplay requires you to know how to handle your pistol knowing each and every step to perform an action. From changing the safety lock, emptying shells, and removing and reloading you magazine, all have their steps that wipes all the realistic shooters into the dust.

Because of this complex use of guns you will die a lot, pretty often actually. It takes time and effort to put to this game in order to complete. Everytime you die you’ll restart in the beginning of this randomly generated world. If you're not a person of patience then this is not the game for you. As you might start in different places on the map don’t expect to receive the same guns, same ammo, and other equipment like a flashlight. Those and as well as placed items are randomly generated.

The foes you face in this game are only robots, two kinds stationary sentries, and airborne ones which are equipped with a taser. The lack of variety of enemies can make this came quite boring for some. Knowing how to approach a corner when you hear the beep on a turret or the lights of a flying saucer can make fighting these guys very repetitive.

The dark, mostly enclosed setting in a tower gives this game a fighting like theme that fits the unknown exploration well. Learning how to conserve your bullets, finding a working flashlight, and collect these tapes that hold a mystery that involves all of mankind really makes it fun for me to play. As playing a easy game is never fun.
Zamieszczono: 21 Marzec 2014
Czy ta recenzja była pomocna? Tak Nie