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Receiver was created for the 7-day FPS challenge to explore gun handling mechanics, randomized levels, and unordered storytelling. Armed only with a handgun and an audio cassette player, you must uncover the secrets of the Mindkill in a building complex infested with automated turrets and hovering shock drones.
Utgivelsesdato: 29 Apr 2013
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"Successfully reloading a gun for the first time through sheer muscle memory is easily one of the greatest feelings in gaming."
8.5/10 – Destructoid


"Receiver is interesting for two things. One, it focuses on a single weapon, the Colt 1911 A1, and takes it very seriously, using "high detail gun mechanics", which means you can "manipulate each part of the gun independently" (the beginning of the video shows this in action). The second is that it's a randomly-generated shooter that features permanent death. Taking place inside a single building, every time you die, you have to start at the very beginning again, but the entire game world is re-rolled. It's available now for $5, which given the ideas on show, is totally worth it just to check it out."
Kotaku


"Receiver didn’t cast me as some nigh-invincible mass of regenerating muscle. The end result, then, was that I felt exactly how I’d expect Real Me would in a combat situation involving live ammo."
Rock Paper Shotgun

Steam Greenlight

Om spillet

Receiver was created for the 7-day FPS challenge to explore gun handling mechanics, randomized levels, and unordered storytelling. Armed only with a handgun and an audio cassette player, you must uncover the secrets of the Mindkill in a building complex infested with automated turrets and hovering shock drones.

Watch the videos to learn more about our design experiments in this game!

Key Features

  • Detailed simulations of a Colt 1911 pistol, S&W Model 10 "Victory" revolver, and Glock 17 with full-auto mod
  • Taser robots and machine gun turrets with physically-based damage models
  • Ballistic modeling of ricochets and bullet drop
  • 11 audio tapes to prepare you to defend yourself against the inevitable Mindkill event
  • Become literate in how guns actually operate

Systemkrav (PC)

    Minimum:

    • OS:Windows XP
    • Processor:2.0 GHz
    • Memory:1 GB RAM
    • Graphics:Passmark G3D 250+
    • Hard Drive:150 MB HD space

    Recommended:

    • OS:Windows 7
    • Processor:2.0 GHz
    • Memory:2 GB RAM
    • Graphics:Passmark G3D 1000+
    • Hard Drive:150 MB HD space

Systemkrav (MAC)

    Minimum:

    • OS:10.6
    • Processor:2.0 GHz
    • Memory:1 GB RAM
    • Graphics:Passmark G3D 250+
    • Hard Drive:150 MB HD space

    Recommended:

    • OS:10.6
    • Processor:2.0 GHz
    • Memory:2 GB RAM
    • Graphics:Passmark G3D 1000+
    • Hard Drive:150 MB HD space

Systemkrav (Linux)

    Minimum:

    • OS:Ubuntu 12.10
    • Processor:2.0 GHz
    • Memory:1 GB RAM
    • Graphics:Passmark G3D 250+
    • Hard Drive:150 MB HD space
Hjelpsomme kundeanmeldelser
142 av 173 personer (82%) syntes denne anmeldelsen var hjelpsom
277 produkter på kontoen
36 anmeldelser
5.0 timer registrert
Like hard games? Buy it.
Like Rogue likes? Buy it.
Like FPS? Don't buy it.
Like realistic games? Buy it.
Like realistic graphics? Don't buy it.
Over all, I think it is a good game, buy it.
Publisert: 3 Mars 2014
Var denne anmeldelsen til hjelp? Ja Nei
88 av 109 personer (81%) syntes denne anmeldelsen var hjelpsom
300 produkter på kontoen
32 anmeldelser
3.5 timer registrert
*takes magazine out of gun*
*drops magazine*
*picks up magazine*
*drops magazine*
*picks up magazine*
*puts magazine in inventory*
*flips firing mode*
*flips firing mode*
....
*flips firing mode*
*flips firing mode*
*flips firing mode*
*grabs another magazine*
*drops magazine*
*ejects bullet from chamber of gun*

My first time playing Receiver.

9/10 for Revolver.
Publisert: 28 Mars 2014
Var denne anmeldelsen til hjelp? Ja Nei
15 av 21 personer (71%) syntes denne anmeldelsen var hjelpsom
89 produkter på kontoen
11 anmeldelser
0.7 timer registrert
Straightforward game, Complex gunplay.

Receiver is a new kind of FPS with a mix of a rogue-like RPG game. The great first person shooter takes the handling of your guns unto a whole new level. This very realistic gunplay requires you to know how to handle your pistol knowing each and every step to perform an action. From changing the safety lock, emptying shells, and removing and reloading you magazine, all have their steps that wipes all the realistic shooters into the dust.

Because of this complex use of guns you will die a lot, pretty often actually. It takes time and effort to put to this game in order to complete. Everytime you die you’ll restart in the beginning of this randomly generated world. If you're not a person of patience then this is not the game for you. As you might start in different places on the map don’t expect to receive the same guns, same ammo, and other equipment like a flashlight. Those and as well as placed items are randomly generated.

The foes you face in this game are only robots, two kinds stationary sentries, and airborne ones which are equipped with a taser. The lack of variety of enemies can make this came quite boring for some. Knowing how to approach a corner when you hear the beep on a turret or the lights of a flying saucer can make fighting these guys very repetitive.

The dark, mostly enclosed setting in a tower gives this game a fighting like theme that fits the unknown exploration well. Learning how to conserve your bullets, finding a working flashlight, and collect these tapes that hold a mystery that involves all of mankind really makes it fun for me to play. As playing a easy game is never fun.
Publisert: 21 Mars 2014
Var denne anmeldelsen til hjelp? Ja Nei
2 av 2 personer (100%) syntes denne anmeldelsen var hjelpsom
42 produkter på kontoen
1 anmeldelse
14.9 timer registrert
I played this a lot considering how not-good it is.

It's refreshingly low-stimulus. You engage at your own pace* taking short bursts of high risk. "High risk" can be as mundane as turning a corner. If you don't see the telltale spotlights, robots shoot you and you die instantly. Situational awareness is sacrosanct and there are no non-diegetic distractions. It manages to be tense, and then routine, which causes laziness and then death. The high lethality, immobile enemies, and detailed gun manipulation emphasize readiness. To get ready, there's lots to do. There's nothing like being ready to go with a robot around the corner, magazines topped off, safety off, ironsights up, and dying because you forgot to chamber a round. The game does suspense very well.

You start completely over when you die. You collect random pickups for your random gun around randomly placed enemies in random structures**. There are "plot" tapes to collect but you won't realistically collect them all ever. Some are blank. It's neat how nakedly cultlike they are. Like a real-life cult, not videogame-standard delusional idiots. Mystical ideas have materialist labels. The speaker in the tapes is a gun-and-apocalypse obsessed cult leader. He says they're magical superpower-granting tapes. You have to listen to all of them a ridiculous number of times (it's meta, you will hear the same ones over and over.) Your gun holster and pouch and loose ammo is standard kit. It's almost what the Branch Davidians would sound like if they did their propaganda mail-order.

Ultimately though, it's not very good. It's kind of ugly. It's badly optimized, and lags when generating a new area. There's hardly any content. The lighting is obviously wrong in places. Some of the procedural areas don't "line up" and connect right. One map area has stairs with an invisible ledge you have to jump over. If you jump on a bed your head clips through the ceiling. The environment can clip through your inventory. It's possible to get physically stuck where it's impossible to get out or die. There are a ton of tapes and sometimes the random number generator is just unfair. The game has a lot of problems. It's an extremely unrefined version of a neat idea***, so I wouldn't recommend it to most people. It's only five bucks and I'm not most people, so it worked out for me.

*I died at spawn once because a robot spawned in an adjacent area in line of sight.
**Technically procedurally random but who cares.
***Because it literally is, it took a week to make.
Publisert: 24 August 2014
Var denne anmeldelsen til hjelp? Ja Nei
4 av 6 personer (67%) syntes denne anmeldelsen var hjelpsom
34 produkter på kontoen
7 anmeldelser
1.2 timer registrert
Can spin a magnum's chamber.
10/10
Publisert: 27 Juli 2014
Var denne anmeldelsen til hjelp? Ja Nei
152 av 183 personer (83%) syntes denne anmeldelsen var hjelpsom
91 produkter på kontoen
10 anmeldelser
1.1 timer registrert
"The Mindkill is inevitable..."

Welcome to Receiver, a shooter that will tear your muscle memory apart, and rebuild it in a new, more responsible way. And that is a very good way to describe this Indie Masterpiece...

What is this game? Why does it have a single word title like shows on Fox? Why is it going to break my muscle memory? Is this game hard? Will I be able to-

STOP!

Lets go over what this game is first. Receiver is a First Person Shooter with the most realistic portrayal of firearms in gaming. Guns are not toys, and they are certainly not as easy to handle as portrayed in many other Military Shooters out there. Each key on your keyboard performs a single action in relation to your handgun, being pulling the slide back, flipping the safety on or off, ejecting shells, or removing the magazine.

Sound hard? Trust me, it is. This shooter, no matter how easy it may look, will break you. You will die, often, and in horrible ways: For your firearm begins in a random state.

You may start with a fully loaded, cocked, and ready M1911, but forget to turn the safety, and guess what? The robot turrets in the next room wont wait until you to fiddle with your gun until its finally ready. Oh, and there are no Humans in this game, you are fighting robots, why do I mention this? They have no fear, ever.

Sentries, Flying Tazers with a death wish, and randomly generated levels will make your life a living hell, and a short one at that.

So why do I love this game, and why did I choose to review it? Video games are beginning to make a translation into the darkness of firearm portrayal. Guns are not toys, they are not easy to manipulate pieces of metal that can be fired without consequence. In comical games, where the weapons can be seen as fake, this is not a problem. But in the MMS (Modern Military Shooter), some weapons are just too easy. Just because an M4A1 doesn't drop an opponent with one shot in Call of Duty 4, does not mean it wont in reality.

Enough rant, lets see how this sizes up. Yay.

Crit Rating: 7.9 (Hard as balls, Randomly generated, Indie, Realism)

Some tips:
-Learn
-Learn
-Don't be afraid to die, dying is not a consequence, it is a way to understand how Receiver works.
-Learn


Publisert: 13 Desember 2013
Var denne anmeldelsen til hjelp? Ja Nei