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Receiver was created for the 7-day FPS challenge to explore gun handling mechanics, randomized levels, and unordered storytelling. Armed only with a handgun and an audio cassette player, you must uncover the secrets of the Mindkill in a building complex infested with automated turrets and hovering shock drones.
Megjelenés dátuma: 29 Ápr 2013
Mind a(z) 2 előzetes megnézése

Receiver vásárlása

Értékelések

"Successfully reloading a gun for the first time through sheer muscle memory is easily one of the greatest feelings in gaming."
8.5/10 – Destructoid


"Receiver is interesting for two things. One, it focuses on a single weapon, the Colt 1911 A1, and takes it very seriously, using "high detail gun mechanics", which means you can "manipulate each part of the gun independently" (the beginning of the video shows this in action). The second is that it's a randomly-generated shooter that features permanent death. Taking place inside a single building, every time you die, you have to start at the very beginning again, but the entire game world is re-rolled. It's available now for $5, which given the ideas on show, is totally worth it just to check it out."
Kotaku


"Receiver didn’t cast me as some nigh-invincible mass of regenerating muscle. The end result, then, was that I felt exactly how I’d expect Real Me would in a combat situation involving live ammo."
Rock Paper Shotgun

Steam Greenlight

A játékról: 

Receiver was created for the 7-day FPS challenge to explore gun handling mechanics, randomized levels, and unordered storytelling. Armed only with a handgun and an audio cassette player, you must uncover the secrets of the Mindkill in a building complex infested with automated turrets and hovering shock drones.

Watch the videos to learn more about our design experiments in this game!

Key Features

  • Detailed simulations of a Colt 1911 pistol, S&W Model 10 "Victory" revolver, and Glock 17 with full-auto mod
  • Taser robots and machine gun turrets with physically-based damage models
  • Ballistic modeling of ricochets and bullet drop
  • 11 audio tapes to prepare you to defend yourself against the inevitable Mindkill event
  • Become literate in how guns actually operate

PC-s rendszerkövetelmények

    Minimum:

    • OS:Windows XP
    • Processor:2.0 GHz
    • Memory:1 GB RAM
    • Graphics:Passmark G3D 250+
    • Hard Drive:150 MB HD space

    Recommended:

    • OS:Windows 7
    • Processor:2.0 GHz
    • Memory:2 GB RAM
    • Graphics:Passmark G3D 1000+
    • Hard Drive:150 MB HD space

Mac-es rendszerkövetelmények

    Minimum:

    • OS:10.6
    • Processor:2.0 GHz
    • Memory:1 GB RAM
    • Graphics:Passmark G3D 250+
    • Hard Drive:150 MB HD space

    Recommended:

    • OS:10.6
    • Processor:2.0 GHz
    • Memory:2 GB RAM
    • Graphics:Passmark G3D 1000+
    • Hard Drive:150 MB HD space

Linuxos rendszerkövetelmények

    Minimum:

    • OS:Ubuntu 12.10
    • Processor:2.0 GHz
    • Memory:1 GB RAM
    • Graphics:Passmark G3D 250+
    • Hard Drive:150 MB HD space
Hasznos vásárlói értékelések
111 emberből 90 (81%) találta hasznosnak ezt az értékelést
300 termék a fiókon
32 értékelés
3.5 óra a nyilvántartásban
*takes magazine out of gun*
*drops magazine*
*picks up magazine*
*drops magazine*
*picks up magazine*
*puts magazine in inventory*
*flips firing mode*
*flips firing mode*
....
*flips firing mode*
*flips firing mode*
*flips firing mode*
*grabs another magazine*
*drops magazine*
*ejects bullet from chamber of gun*

My first time playing Receiver.

9/10 for Revolver.
Közzétéve: 28 március 2014
Hasznos volt ez az értékelés? Igen Nem
21 emberből 15 (71%) találta hasznosnak ezt az értékelést
89 termék a fiókon
11 értékelés
0.7 óra a nyilvántartásban
Straightforward game, Complex gunplay.

Receiver is a new kind of FPS with a mix of a rogue-like RPG game. The great first person shooter takes the handling of your guns unto a whole new level. This very realistic gunplay requires you to know how to handle your pistol knowing each and every step to perform an action. From changing the safety lock, emptying shells, and removing and reloading you magazine, all have their steps that wipes all the realistic shooters into the dust.

Because of this complex use of guns you will die a lot, pretty often actually. It takes time and effort to put to this game in order to complete. Everytime you die you’ll restart in the beginning of this randomly generated world. If you're not a person of patience then this is not the game for you. As you might start in different places on the map don’t expect to receive the same guns, same ammo, and other equipment like a flashlight. Those and as well as placed items are randomly generated.

The foes you face in this game are only robots, two kinds stationary sentries, and airborne ones which are equipped with a taser. The lack of variety of enemies can make this came quite boring for some. Knowing how to approach a corner when you hear the beep on a turret or the lights of a flying saucer can make fighting these guys very repetitive.

The dark, mostly enclosed setting in a tower gives this game a fighting like theme that fits the unknown exploration well. Learning how to conserve your bullets, finding a working flashlight, and collect these tapes that hold a mystery that involves all of mankind really makes it fun for me to play. As playing a easy game is never fun.
Közzétéve: 21 március 2014
Hasznos volt ez az értékelés? Igen Nem
11 emberből 7 (64%) találta hasznosnak ezt az értékelést
315 termék a fiókon
22 értékelés
0.5 óra a nyilvántartásban
I feel like this game is something everyone should play at least once to say they have truly experienced some of the best gun based mechanics in a game; mixed with the excellently drawn out tension of perma death and randomly generated environments. For a unique first person shooter experience, Receiver will supply that.

For my full in depth review, go to:

http://godbomb.blogspot.co.uk/2014/04/receiver-review-for-pc.html
Közzétéve: 13 május 2014
Hasznos volt ez az értékelés? Igen Nem
6 emberből 4 (67%) találta hasznosnak ezt az értékelést
246 termék a fiókon
1 értékelés
7.3 óra a nyilvántartásban
Frustrating Trial and Error Simulator with advanced gun mechanics.
Közzétéve: 30 április 2014
Hasznos volt ez az értékelés? Igen Nem
12 emberből 7 (58%) találta hasznosnak ezt az értékelést
85 termék a fiókon
30 értékelés
25.0 óra a nyilvántartásban
Well holy sheeeet. That was a damn good game.

The core concept of the game is, "What if using a gun in an FPS was as complicated a process as it is in real life?" and that boils down to each little part of the gun having it's own button associated with it. You don't just tap the R button and watch a cool little animation and then be on your way, you have to do all the little things required and in the right order as your situation dictates. At the start you will fumble around with the gun functions and may not even figure out how to shoot for quite a while. Then after a few minutes you may start to get the hang of it, albeit taking your time between shots. After a few hours of playing you will really get the hang of things and reloading will be like clockwork.

Even the enemies, which are little robots, have a similar complexity to them. They don't just have an HP bar that empties out after a few shots. You have to hit them in very specific parts to disable certain functions of them until you can safely pass by. It's up to you to learn where your shots count the most for disabling them.

The world is rather bland, however, and consists of a bunch of randomly generated rooms in sequence. You will get very used to these room as there is very little variety between them. You will figure out pretty quickly where the ammo drops can be and where the robots can be placed in certain rooms. It's the only real flaw in the game.

The music is decent and gives a proper mood to the whole thing.

One odd thing to note about the game is that you have to go to a separate website to patch the game. Specifically here. Otherwise the game run's very poorly I've heard. I've only played the game patched and it is recommended.

If you are someone who want's a score then I give the game 5 cassette tapes out 5. Nothing significantly hinders the enjoyment of the game and the core concept is pulled of splendidly.
Közzétéve: 5 március 2014
Hasznos volt ez az értékelés? Igen Nem
186 emberből 154 (83%) találta hasznosnak ezt az értékelést
91 termék a fiókon
10 értékelés
1.1 óra a nyilvántartásban
"The Mindkill is inevitable..."

Welcome to Receiver, a shooter that will tear your muscle memory apart, and rebuild it in a new, more responsible way. And that is a very good way to describe this Indie Masterpiece...

What is this game? Why does it have a single word title like shows on Fox? Why is it going to break my muscle memory? Is this game hard? Will I be able to-

STOP!

Lets go over what this game is first. Receiver is a First Person Shooter with the most realistic portrayal of firearms in gaming. Guns are not toys, and they are certainly not as easy to handle as portrayed in many other Military Shooters out there. Each key on your keyboard performs a single action in relation to your handgun, being pulling the slide back, flipping the safety on or off, ejecting shells, or removing the magazine.

Sound hard? Trust me, it is. This shooter, no matter how easy it may look, will break you. You will die, often, and in horrible ways: For your firearm begins in a random state.

You may start with a fully loaded, cocked, and ready M1911, but forget to turn the safety, and guess what? The robot turrets in the next room wont wait until you to fiddle with your gun until its finally ready. Oh, and there are no Humans in this game, you are fighting robots, why do I mention this? They have no fear, ever.

Sentries, Flying Tazers with a death wish, and randomly generated levels will make your life a living hell, and a short one at that.

So why do I love this game, and why did I choose to review it? Video games are beginning to make a translation into the darkness of firearm portrayal. Guns are not toys, they are not easy to manipulate pieces of metal that can be fired without consequence. In comical games, where the weapons can be seen as fake, this is not a problem. But in the MMS (Modern Military Shooter), some weapons are just too easy. Just because an M4A1 doesn't drop an opponent with one shot in Call of Duty 4, does not mean it wont in reality.

Enough rant, lets see how this sizes up. Yay.

Crit Rating: 7.9 (Hard as balls, Randomly generated, Indie, Realism)

Some tips:
-Learn
-Learn
-Don't be afraid to die, dying is not a consequence, it is a way to understand how Receiver works.
-Learn


Közzétéve: 13 december 2013
Hasznos volt ez az értékelés? Igen Nem