Receiver was created for the 7-day FPS challenge to explore gun handling mechanics, randomized levels, and unordered storytelling. Armed only with a handgun and an audio cassette player, you must uncover the secrets of the Mindkill in a building complex infested with automated turrets and hovering shock drones.
Évaluations des utilisateurs : Plutôt positive (2,015 évaluation(s))
Date de parution: 29 avr 2013

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Recommandé par les curateurs

"You control every aspect of the gun making the controls a bit fiddly but its so fun when you get it down. Get it when it's cheap. It's short."
Lire la critique complète ici.

Articles

"Successfully reloading a gun for the first time through sheer muscle memory is easily one of the greatest feelings in gaming."
8.5/10 – Destructoid


"Receiver is interesting for two things. One, it focuses on a single weapon, the Colt 1911 A1, and takes it very seriously, using "high detail gun mechanics", which means you can "manipulate each part of the gun independently" (the beginning of the video shows this in action). The second is that it's a randomly-generated shooter that features permanent death. Taking place inside a single building, every time you die, you have to start at the very beginning again, but the entire game world is re-rolled. It's available now for $5, which given the ideas on show, is totally worth it just to check it out."
Kotaku


"Receiver didn’t cast me as some nigh-invincible mass of regenerating muscle. The end result, then, was that I felt exactly how I’d expect Real Me would in a combat situation involving live ammo."
Rock Paper Shotgun

Steam Greenlight

À propos de ce jeu

Receiver was created for the 7-day FPS challenge to explore gun handling mechanics, randomized levels, and unordered storytelling. Armed only with a handgun and an audio cassette player, you must uncover the secrets of the Mindkill in a building complex infested with automated turrets and hovering shock drones.

Watch the videos to learn more about our design experiments in this game!

Key Features

  • Detailed simulations of a Colt 1911 pistol, S&W Model 10 "Victory" revolver, and Glock 17 with full-auto mod
  • Taser robots and machine gun turrets with physically-based damage models
  • Ballistic modeling of ricochets and bullet drop
  • 11 audio tapes to prepare you to defend yourself against the inevitable Mindkill event
  • Become literate in how guns actually operate

Configuration requise

Windows
Mac OS X
SteamOS + Linux

    Minimum:

    • OS:Windows XP
    • Processor:2.0 GHz
    • Memory:1 GB RAM
    • Graphics:Passmark G3D 250+
    • Hard Drive:150 MB HD space

    Recommended:

    • OS:Windows 7
    • Processor:2.0 GHz
    • Memory:2 GB RAM
    • Graphics:Passmark G3D 1000+
    • Hard Drive:150 MB HD space

    Minimum:

    • OS:10.6
    • Processor:2.0 GHz
    • Memory:1 GB RAM
    • Graphics:Passmark G3D 250+
    • Hard Drive:150 MB HD space

    Recommended:

    • OS:10.6
    • Processor:2.0 GHz
    • Memory:2 GB RAM
    • Graphics:Passmark G3D 1000+
    • Hard Drive:150 MB HD space

    Minimum:

    • OS:Ubuntu 12.10
    • Processor:2.0 GHz
    • Memory:1 GB RAM
    • Graphics:Passmark G3D 250+
    • Hard Drive:150 MB HD space
Évaluations intéressantes des utilisateurs
7 personne(s) sur 8 (88%) ont trouvé cette évaluation utile
0.2 heures en tout
Posté le : 15 septembre
"Receiver" est vendu comme étant un jeu mais concrètement c'est une sorte de démo pour un nouveau concept de gameplay. Ce dernier repose en totalité sur le maniement de l'arme de poing que l'on nous donne en tout début de partie. C'est comme si vous aviez un véritable pistolet entre les mains. Vous devez armer le pistolet en tirant le canon, mettre le chargeur, jeter le chargeur vide pour en mettre un nouveau, etc. Ce principe est intéressant mais il est le seul point positif du jeu. Il n'y a aucun scénario et vous devrez vous contenter d'errer dans le niveau en essayant de tuer ou d'esquiver des tourelles ennemies.

Je ne recommande pas "Receiver" tout simplement car il est vendu comme un jeu fini alors que ce n'en est pas un. C'est un prototype de jeu (version alpha). Il ne faut pas espérer une quelconque amélioration car le studio de développement ne travaille plus sur "Receiver". Par contre ils feront peut être un jour un véritable jeu basé sur ce concept. En bref : "Receiver" faut le choper gratuitement mais ne surtout pas l'acheter.

+ Le concept de maniement de l'arme qui nous oblige à réellement tout faire à la main.

- Glitch graphiques.
- Le jeu n'est pas très beau.
- Aucun scénario.
- Aucune indication sur le maniement de l'arme.
- Vendu comme étant un jeu "fini" mais ce n'est qu'un prototype (alpha).
Cette évaluation vous a-t-elle été utile ? Oui Non
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
0.2 heures en tout
Posté le : 7 décembre
TRES nul!
Cette évaluation vous a-t-elle été utile ? Oui Non
704 personne(s) sur 975 (72%) ont trouvé cette évaluation utile
0.2 heures en tout
Posté le : 15 septembre
It was on Humble Store for free.
Cette évaluation vous a-t-elle été utile ? Oui Non
54 personne(s) sur 64 (84%) ont trouvé cette évaluation utile
6.6 heures en tout
Posté le : 16 octobre
This game is punishment for all of our sins against realistic gun mechanics.
Cette évaluation vous a-t-elle été utile ? Oui Non
24 personne(s) sur 30 (80%) ont trouvé cette évaluation utile
5.2 heures en tout
Posté le : 24 octobre
Receiver is one heck of a free game (was a giveaway). You are placed into a randomly generated texture-less world. Your objective is to collect tapes. You need to shoot or avoid sentry guns (there is only ground and air). It is a one hit kill’s type of FPS game, so it can be challenging.

The title of the game is somewhat of a pun and has no relation to weapon mechanics. As you collect tapes you hear a recording of a guy’s voice (sounds like Lone Wolf). He tells you the situation of what is going on. The story is freakish in the way that it gives meaning to the texture-less level with basic 3D models that you are strolling through. Each time you die and have to start again, the recordings are played in random order, which means eventually you may have a great understanding of the story even though you have not even made it halfway through the game.

I’ll also quickly mention that the soundtrack also is very fitting and gives an atmosphere to the levels. It reminds me of Islamic prayer type of music sounds like in the film Black Hawk Down.

The most interesting part of the game is undoubtedly the weapon reload mechanics. The learning curve is not too steep in my opinion. It will help to just crouch down somewhere upon first play and fiddle with the buttons on your keyboard to understand how to reload your gun. There are two different reload mechanics to learn … the semi-automatic pistol (Glock and 1911 if I remember correctly) and the dirty harry revolver.

It is just cool. I find myself pulling back on the slide to eject the bullets which all go onto the ground. You pick up all the bullets which goes into a reserve (like your pocket). Then you need to put the bullets back into the magazine one by one, but you cannot do that before holstering your weapon (because you need two hands to fill a magazine). Then you need to draw and put the magazine back into the weapon. The first time you pull on the trigger, it may not shoot anything because you need to pull back on the slide again to load a bullet into the chamber. All this is an OCD persons dream come true.

The magnum revolver is a little simpler. Although you start to notice a difference when running low on bullets, you need to make sure you spin the cylinder to align the bullet filled chambers with the barrel. And because there is less bullets you are always having to pull on the ejector rod.

With all weapons you have a safety switch which is useless and you can pull back on the hammer for extra readiness. You can also turn on smart tooltips which highlight what you can and cannot do with button presses.

I find the randomly generated levels made more sense compared to say Hellgate: London which did not make sense to me and felt more like a selling point gimmick. There are sections that you will familiarize yourself with. So even if the level is randomly generated, you know what to expect in each section anyways. So that is definitely a positive for a game that could have just been based on a single static level design.

One thing that I find stupid (and I am not 100% sure about this) is there may be a random luck factor when disabling sentries. It is actually the one thing that has really put me off the game. All sentries supposedly have these weak points. But if you shoot a sentry exactly at a weak point that disables it in one round and then try it again in another round, it will not work. And you can tell because when you get close to the sentry you can see where your bullets have hit exactly. Sometimes you can disable a sentry from a distance that looks like a pea on your screen with one bullet … sometimes you have to fire three shots at a sentry that fills up a quarter of your screen just to disable it. It makes no sense to me. I really hate luck factors in games.

The last thing I would like to mention is this game could have been great. I mean really big. But it is clearly unfinished and from what I heard was part of a competition in designing a game within a week. The thing this game lacks is arms, hands and textures applied to everything including the weapons. But seriously this game could have been amazing! I can actually visualise many FPS games that could utilize this mechanic. Tom Clancy type of games in particular, but even the Battlefield series. The reason why I mention this is because it is one of those revolutionary ideas that gets put out too quickly and is drowned by games with too common typical boring one button reload mechanics and nothing new (albeit finished). I really do hope to see something better made in the future with this idea … not everyone in the world just wants to gun down stuff on the screen senselessly. This is a needed option!
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19 personne(s) sur 24 (79%) ont trouvé cette évaluation utile
3.4 heures en tout
Posté le : 17 novembre
Okay, so this game is a "How-To-Suck-With-Guns-And-Die-Horribly" simulator. Gun physics are AWESOME, the backstory is told through tapes which you risk your life to obtain, and the enemies scare the crap out of you, even though they really shouldn't. I love the aspect of the non-automatic reload systems, which this game does quite well. Want to reload your gun? Press at the very least 2 buttons multiple times to do so! Want to have enough magazines so that you don't die from having to reload the same one over and over again? Get the whole "remove mag, place in pouch, take out spare mag, place in gun, release slide(if needed)" maneuver down! If you wanna play this game, beware that you will die. A lot. The two enemies do well in covering the randomly generated map, and when you encounter your first one, your trigger finger and aiming arm better be accurate! Locational damage plays a big part with your survival, hit a vital system on one of the two enemies and you'll be a happy camper. Er, Receiver. But hit some useless bit of metal, and you're gonna find yourself out of ammunition real soon. Definitely recommended to anyone who enjoys shooters where you can actually appreciate the parts of a firearm.
Cette évaluation vous a-t-elle été utile ? Oui Non
16 personne(s) sur 20 (80%) ont trouvé cette évaluation utile
3.0 heures en tout
Posté le : 18 octobre
solid shooter that focuses on the gameplay in procedural environments

+gunfights are intense as ♥♥♥♥
+fumbling up feels heartbreaking in life/death situations
+great sense of achievement and great sense of punishment
+one hit death
+great damage model
+cool cybernoire visuals and story, reminds me a lot of the 13th floor and the matrix

-unoptimized as all hell
-runs on unity 3 from what i can tell, and has issues because of that
Cette évaluation vous a-t-elle été utile ? Oui Non
29 personne(s) sur 44 (66%) ont trouvé cette évaluation utile
7.0 heures en tout
Posté le : 5 novembre
Yes. Just Yes.

Those calling it junk don't understand it's a gun simulator.
Read the description.
Made in 7 days.
Seven. Days.
Cette évaluation vous a-t-elle été utile ? Oui Non
64 personne(s) sur 108 (59%) ont trouvé cette évaluation utile
3.7 heures en tout
Posté le : 19 septembre
There's a reason they were giving this game away for free. Cool gun mechanics don't make up for crappy and repetitive design and unfinished, empty gameplay. This isn't a finished title, it's an experimental pistol simulator that doesn't make any sense and is confusing and ugly to look at.

Gun nuts might enjoy it for its realism, every one else is better off giving it a miss.

Full video review:
https://www.youtube.com/watch?v=GCPRKfo2iKs
Cette évaluation vous a-t-elle été utile ? Oui Non
28 personne(s) sur 43 (65%) ont trouvé cette évaluation utile
2.3 heures en tout
Posté le : 16 septembre
Very immersive once you get used to the control.

The immersion really brings out the eerie atmosphere.
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26 personne(s) sur 41 (63%) ont trouvé cette évaluation utile
0.1 heures en tout
Posté le : 10 novembre
made by 4 guys in 7 days on a 0 dollar budget, featuring 3 weapons and 2 enemies

goty 2012
Cette évaluation vous a-t-elle été utile ? Oui Non
13 personne(s) sur 18 (72%) ont trouvé cette évaluation utile
3.9 heures en tout
Posté le : 3 octobre
Receiver is more or less a proof of concept that actually comes off being a reasonable game. The primary focus is on mastering gun control. This includes ejecting the magazine, filling it with bullets, replacing the magazine, engaging the slide, and turning off the safety so it's ready to fire. It takes some getting used to, but it's not that difficult after a little practice.

The game part ends up being a permadeath environment where you search for and collect audio tapes while trying to avoid being shot by randomly placed turrets and flying drones. The player spawns with one of three guns that may or may not be ready to fire, a random number of bullets and magazines, and sometimes a flashlight. The one aspect that makes this game engaging is that you always have to be aware of your gun state, especially how many bullets you have in your magazine before you decide to engage a target. Ammunition is scarce making shots that much more valuable. The turrets and drones are quite tough which, combined with the weapon control elements, makes for some very cautious gameplay.

Make no mistake, Receiver is certainly rough around the edges. The environment isn't randomized; only the enemies and audio tape locations. The graphics are not interesting, nor optimized. It feels laggy at times. It can even unfairly spawn you with no gear or in a bad spot. However, it does master the element of weapon handling. It can become quite intense if your magazine runs dry while a drone is hunting you down and you need to pull off a precision reload in the moment. And for that aspect, I give it a thumbs up.
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9 personne(s) sur 12 (75%) ont trouvé cette évaluation utile
0.3 heures en tout
Posté le : 29 novembre
So, yeah, it's difficult.
How difficult?
The game spawned me with a 1911 that had no bullets or magazines, and the nearest two rounds available were sitting under the stairs in a room guarded by a hovering taser drone.
Literally, this game can be more evil than all of Hitler's incarnations, up to and including Keith Lemon.
It's great.
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19 personne(s) sur 31 (61%) ont trouvé cette évaluation utile
0.4 heures en tout
Posté le : 13 novembre
Died 20 times in a period of 15 minutes. Threw keyboard across room. 10/10
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7 personne(s) sur 9 (78%) ont trouvé cette évaluation utile
8.2 heures en tout
Posté le : 30 septembre
A strange game, no real story, no background for the character you play, but hey ! It's addictive ! The gun physics are so nice ! Reloading is not so easy when you have to think about all you have to do, like in real life : pull out the mag, put it you pocket, take the new one, insert it in the gun, close the slide. I love it !
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4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
1.3 heures en tout
Posté le : 16 septembre
essentially gun porn
the good kind
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6 personne(s) sur 8 (75%) ont trouvé cette évaluation utile
7.3 heures en tout
Posté le : 16 septembre
I just imagine COD kids reloading their shotguns/sub-mguns like in this game.

"Ha, Ha!" Nelson - The Simpsons.
Cette évaluation vous a-t-elle été utile ? Oui Non
8 personne(s) sur 12 (67%) ont trouvé cette évaluation utile
0.6 heures en tout
Posté le : 15 septembre
Realistic Reloading Simulator that you can drop your magazine and pick it up again
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9 personne(s) sur 14 (64%) ont trouvé cette évaluation utile
2.5 heures en tout
Posté le : 16 septembre
I got this game for free on https://www.humblebundle.com/store
Get it while you still can,anyway...

The game takes a realistic approach to weapons handling,the controls seem complicated at first but you'll get used to them after 5 or 10 minutes or so.The game itself is surprisingly tense and suspenseful,it forces you to be tactical about your actions,one mistake will cost you your life and you have to start from the beginning of the game.
What i don't like about this game is the collecting tapes thing,it's sorta cliché in my opinion.
Challenging and super fun.
This game deserves my 8/10.
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
17.8 heures en tout
Posté le : 18 octobre
While this is only amounts to a technical demo, it's incredibly fun learning how to efficiently use each weapon and clear rooms of turrets & drones.

Hopefully someone takes this concept further, in the meantime this should tide you over.
Cette évaluation vous a-t-elle été utile ? Oui Non