Receiver was created for the 7-day FPS challenge to explore gun handling mechanics, randomized levels, and unordered storytelling. Armed only with a handgun and an audio cassette player, you must uncover the secrets of the Mindkill in a building complex infested with automated turrets and hovering shock drones.
Évaluations des utilisateurs : Plutôt positive (2,260 évaluation(s))
Date de parution: 29 avr 2013

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Acheter Receiver

 

Recommandé par les curateurs

"You control every aspect of the gun making the controls a bit fiddly but its so fun when you get it down. Get it when it's cheap. It's short."
Lire la critique complète ici.

Articles

"Successfully reloading a gun for the first time through sheer muscle memory is easily one of the greatest feelings in gaming."
8.5/10 – Destructoid


"Receiver is interesting for two things. One, it focuses on a single weapon, the Colt 1911 A1, and takes it very seriously, using "high detail gun mechanics", which means you can "manipulate each part of the gun independently" (the beginning of the video shows this in action). The second is that it's a randomly-generated shooter that features permanent death. Taking place inside a single building, every time you die, you have to start at the very beginning again, but the entire game world is re-rolled. It's available now for $5, which given the ideas on show, is totally worth it just to check it out."
Kotaku


"Receiver didn’t cast me as some nigh-invincible mass of regenerating muscle. The end result, then, was that I felt exactly how I’d expect Real Me would in a combat situation involving live ammo."
Rock Paper Shotgun

Steam Greenlight

À propos de ce jeu

Receiver was created for the 7-day FPS challenge to explore gun handling mechanics, randomized levels, and unordered storytelling. Armed only with a handgun and an audio cassette player, you must uncover the secrets of the Mindkill in a building complex infested with automated turrets and hovering shock drones.

Watch the videos to learn more about our design experiments in this game!

Key Features

  • Detailed simulations of a Colt 1911 pistol, S&W Model 10 "Victory" revolver, and Glock 17 with full-auto mod
  • Taser robots and machine gun turrets with physically-based damage models
  • Ballistic modeling of ricochets and bullet drop
  • 11 audio tapes to prepare you to defend yourself against the inevitable Mindkill event
  • Become literate in how guns actually operate

Configuration requise

Windows
Mac OS X
SteamOS + Linux

    Minimum:

    • OS:Windows XP
    • Processor:2.0 GHz
    • Memory:1 GB RAM
    • Graphics:Passmark G3D 250+
    • Hard Drive:150 MB HD space

    Recommended:

    • OS:Windows 7
    • Processor:2.0 GHz
    • Memory:2 GB RAM
    • Graphics:Passmark G3D 1000+
    • Hard Drive:150 MB HD space

    Minimum:

    • OS:10.6
    • Processor:2.0 GHz
    • Memory:1 GB RAM
    • Graphics:Passmark G3D 250+
    • Hard Drive:150 MB HD space

    Recommended:

    • OS:10.6
    • Processor:2.0 GHz
    • Memory:2 GB RAM
    • Graphics:Passmark G3D 1000+
    • Hard Drive:150 MB HD space

    Minimum:

    • OS:Ubuntu 12.10
    • Processor:2.0 GHz
    • Memory:1 GB RAM
    • Graphics:Passmark G3D 250+
    • Hard Drive:150 MB HD space
Évaluations intéressantes des utilisateurs
1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
1.6 heures en tout
Posté le : 23 décembre 2014
Really nice game, hardcore in the good way. Thanks for making a such great game :)
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171 personne(s) sur 193 (89%) ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
5.1 heures en tout
Posté le : 17 décembre 2014
I was trying to learn how to reload, when a flying bot came out of nowhere and killed me.
I was picking up some bullets, when a flying bot came out of nowhere and killed me.
I was listening to a tape, when a flying bot came out of nowhere and killed me.
I was trying to shoot down a flying bot, when another flying bot came out of nowhere, and killed me again.
10/10
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102 personne(s) sur 129 (79%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0.1 heures en tout
Posté le : 10 novembre 2014
made by 4 guys in 7 days on a 0 dollar budget, featuring 3 weapons and 2 enemies

goty 2012
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63 personne(s) sur 73 (86%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
6.2 heures en tout
Posté le : 17 novembre 2014
Okay, so this game is a "How-To-Suck-With-Guns-And-Die-Horribly" simulator. Gun physics are AWESOME, the backstory is told through tapes which you risk your life to obtain, and the enemies scare the crap out of you, even though they really shouldn't. I love the aspect of the non-automatic reload systems, which this game does quite well. Want to reload your gun? Press at the very least 2 buttons multiple times to do so! Want to have enough magazines so that you don't die from having to reload the same one over and over again? Get the whole "remove mag, place in pouch, take out spare mag, place in gun, release slide(if needed)" maneuver down! If you wanna play this game, beware that you will die. A lot. The two enemies do well in covering the randomly generated map, and when you encounter your first one, your trigger finger and aiming arm better be accurate! Locational damage plays a big part with your survival, hit a vital system on one of the two enemies and you'll be a happy camper. Er, Receiver. But hit some useless bit of metal, and you're gonna find yourself out of ammunition real soon. Definitely recommended to anyone who enjoys shooters where you can actually appreciate the parts of a firearm.
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51 personne(s) sur 64 (80%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
5.2 heures en tout
Posté le : 24 octobre 2014
Receiver is one heck of a free game (was a giveaway). You are placed into a randomly generated texture-less world. Your objective is to collect tapes. You need to shoot or avoid sentry guns (there is only ground and air). It is a one hit kill’s type of FPS game, so it can be challenging.

The title of the game is somewhat of a pun and has no relation to weapon mechanics. As you collect tapes you hear a recording of a guy’s voice (sounds like Lone Wolf). He tells you the situation of what is going on. The story is freakish in the way that it gives meaning to the texture-less level with basic 3D models that you are strolling through. Each time you die and have to start again, the recordings are played in random order, which means eventually you may have a great understanding of the story even though you have not even made it halfway through the game.

I’ll also quickly mention that the soundtrack also is very fitting and gives an atmosphere to the levels. It reminds me of Islamic prayer type of music sounds like in the film Black Hawk Down.

The most interesting part of the game is undoubtedly the weapon reload mechanics. The learning curve is not too steep in my opinion. It will help to just crouch down somewhere upon first play and fiddle with the buttons on your keyboard to understand how to reload your gun. There are two different reload mechanics to learn … the semi-automatic pistol (Glock and 1911 if I remember correctly) and the dirty harry revolver.

It is just cool. I find myself pulling back on the slide to eject the bullets which all go onto the ground. You pick up all the bullets which goes into a reserve (like your pocket). Then you need to put the bullets back into the magazine one by one, but you cannot do that before holstering your weapon (because you need two hands to fill a magazine). Then you need to draw and put the magazine back into the weapon. The first time you pull on the trigger, it may not shoot anything because you need to pull back on the slide again to load a bullet into the chamber. All this is an OCD persons dream come true.

The magnum revolver is a little simpler. Although you start to notice a difference when running low on bullets, you need to make sure you spin the cylinder to align the bullet filled chambers with the barrel. And because there is less bullets you are always having to pull on the ejector rod.

With all weapons you have a safety switch which is useless and you can pull back on the hammer for extra readiness. You can also turn on smart tooltips which highlight what you can and cannot do with button presses.

I find the randomly generated levels made more sense compared to say Hellgate: London which did not make sense to me and felt more like a selling point gimmick. There are sections that you will familiarize yourself with. So even if the level is randomly generated, you know what to expect in each section anyways. So that is definitely a positive for a game that could have just been based on a single static level design.

One thing that I find stupid (and I am not 100% sure about this) is there may be a random luck factor when disabling sentries. It is actually the one thing that has really put me off the game. All sentries supposedly have these weak points. But if you shoot a sentry exactly at a weak point that disables it in one round and then try it again in another round, it will not work. And you can tell because when you get close to the sentry you can see where your bullets have hit exactly. Sometimes you can disable a sentry from a distance that looks like a pea on your screen with one bullet … sometimes you have to fire three shots at a sentry that fills up a quarter of your screen just to disable it. It makes no sense to me. I really hate luck factors in games.

The last thing I would like to mention is this game could have been great. I mean really big. But it is clearly unfinished and from what I heard was part of a competition in designing a game within a week. The thing this game lacks is arms, hands and textures applied to everything including the weapons. But seriously this game could have been amazing! I can actually visualise many FPS games that could utilize this mechanic. Tom Clancy type of games in particular, but even the Battlefield series. The reason why I mention this is because it is one of those revolutionary ideas that gets put out too quickly and is drowned by games with too common typical boring one button reload mechanics and nothing new (albeit finished). I really do hope to see something better made in the future with this idea … not everyone in the world just wants to gun down stuff on the screen senselessly. This is a needed option!
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66 personne(s) sur 89 (74%) ont trouvé cette évaluation utile
10.1 heures en tout
Posté le : 5 novembre 2014
Yes. Just Yes.

Those calling it junk don't understand it's a gun simulator.
Read the description.
Made in 7 days.
Seven. Days.
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30 personne(s) sur 40 (75%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0.3 heures en tout
Posté le : 29 novembre 2014
So, yeah, it's difficult.
How difficult?
The game spawned me with a 1911 that had no bullets or magazines, and the nearest two rounds available were sitting under the stairs in a room guarded by a hovering taser drone.
Literally, this game can be more evil than all of Hitler's incarnations, up to and including Keith Lemon.
It's great.
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43 personne(s) sur 69 (62%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0.4 heures en tout
Posté le : 13 novembre 2014
Died 20 times in a period of 15 minutes. Threw keyboard across room. 10/10
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15 personne(s) sur 19 (79%) ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
0.5 heures en tout
Posté le : 4 février
Full sized game with these mechanics please.
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16 personne(s) sur 22 (73%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
13.1 heures en tout
Posté le : 13 janvier
You can die by falling 2 feet or by shooting yourself in the leg.
10/10 Would get surgery to replace my bones with Vanilla Wafers again.
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24 personne(s) sur 37 (65%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0.2 heures en tout
Posté le : 18 décembre 2014
i have no idea what i am doing
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6 personne(s) sur 7 (86%) ont trouvé cette évaluation utile
0.5 heures en tout
Posté le : 9 février
Receiver is a strange little title. I think if you've even heard of the game you know that it was the result of a game jam and was put together in a very short period of time (7 days I believe). These game jams have a knack for putting out some very intriguing concept pieces but understandably lack substance.
In a nutshell, this game is a rogue-like first person shooter with absurdly detailed gun mechanics. There is no “Press R to Reload”. First you must eject the magazine or spent casings, you need to reload with fresh ammunition bullet by bullet. Once you reinsert the clip, you can’t pull the trigger and expect a bang without loading one in the chamber and pulling back the hammer.
While I would be outright lying if I tried to argue that Receiver had no lack of substance, the mechanics that are in place are undeniably engaging. My first few runs were rather frustrating but when I finally got a hang of the key mappings and how the different guns operate it was inexplicably rewarding. I felt extremely in touch with whatever gun I had been bestowed and more aware of my use of ammunition than I had ever been with any other FPS.
There is certainly no jaw dropping narrative or deep philosophical thesis on the blight of war buried within Receiver, but the depth in which the mechanics of firearms are explored here really shows the possibility of a seriously strategic and skill based first person shooter.
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1.6 heures en tout
Posté le : 28 février
First time playing reciever

*aims gun*
...
*ejects magazine*
*turns on safety*
*switches firing mode*
...
*switches firing mode*
*switches firing mode*
*inserts bullet*
*tries firing*
...
*spends 15 minutes figuring out how to reload
*fires bullet*
...
*realises that he only started with one bullet*
*walks around for a while*
*thinks he can make that jump*
...

10/10 would die from a two foot drop again
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10 personne(s) sur 17 (59%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1.2 heures en tout
Posté le : 24 novembre 2014
got killed by flying donuts everytime

keep running out of bullets

i am dying every 2 minutes

10/10 would try to reload for 5 minutes again
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
1.1 heures en tout
Posté le : 4 mars
Two things bad in this game, its too random and lacks alot of stuff add more guns and tools other then a flashlight
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
2.2 heures en tout
Posté le : 10 janvier
For such a simple game, this one's done a great job of keeping my heart pumping quickly.

Pros:
- The gun mechanics are much more complicated in this game than most, which makes it very unique. Instead of simply pressing "R" to reload a weapon, there is a specific key that is pressed for every step of the reloading process (Removing mag, adding bullets to mag, inserting mag, cocking weapon, etc.).
- Your two enemies, Bots and Turrets, both have various hit boxes that, when shot, provide different effects. Turrets, For example, spin around in a circle scanning for the player, and if you fall inside of their sweeping scanner's view, they will fire on you. So shooting a turret in a certian spot may prevent it from spinning, but leave its gun fully operational, and able to shoot you if you walk in front of it; while shooting another location may leave the scanner untouched but render the gun itself useless.
- 3 or 4 different guns to choose from that all have different mechanics, strategies, strengths, and weaknesses.
- Maps are randomly generated.

Cons:
- The game is very repetitive. As your goal is always the same: gather the tapes.
- Graphics are awkwardly ugly
- Lack of enemies/weapons
- Slight learning curve for gun mechanics.

Overall, keeping the $5 price tag in mind, I give this a 8/10. Honestly I would say it's worth grabbing for the $5 tag if you can get it.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0.3 heures en tout
Posté le : 7 mars
Good Game
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
4.6 heures en tout
Posté le : 5 avril
Give it to a COD player and it becomes Suicide Simulator.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
10.6 heures en tout
Posté le : 14 décembre 2014
Am I the only person who approves of such spectacular mechanics being implemented into another first-person shooter?

Handling the guns would be something one could improve on, not to mention being able to watch two people spending 30 seconds reloading before killing eachother!
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3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
4.4 heures en tout
Posté le : 20 décembre 2014
This game has a fantastic concept. The mechanic adds a tension to first person shooting that I've never felt before. If you're into analyzing games, it's worth checking out, even in its current alpha state.

I would love to see this kind of mechanic worked into a survival horror game. It would make shooting in a horror game finally add tension, rather than take it away. Even with the graphics as basic as can be at this stage, and even though you're just shooting turrets and little flying robots, the game makes me feel more tense than many of the horror games I've played.

I can't wait to see where this goes.
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