Receiver was created for the 7-day FPS challenge to explore gun handling mechanics, randomized levels, and unordered storytelling. Armed only with a handgun and an audio cassette player, you must uncover the secrets of the Mindkill in a building complex infested with automated turrets and hovering shock drones.
Brugeranmeldelser: Mostly Positive (1,872 anmeldelser)
Udgivelsesdato: 29. apr 2013

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Recommended By Curators

"You control every aspect of the gun making the controls a bit fiddly but its so fun when you get it down. Get it when it's cheap. It's short."
Read the full review here.

Anmeldelser

"Successfully reloading a gun for the first time through sheer muscle memory is easily one of the greatest feelings in gaming."
8.5/10 – Destructoid


"Receiver is interesting for two things. One, it focuses on a single weapon, the Colt 1911 A1, and takes it very seriously, using "high detail gun mechanics", which means you can "manipulate each part of the gun independently" (the beginning of the video shows this in action). The second is that it's a randomly-generated shooter that features permanent death. Taking place inside a single building, every time you die, you have to start at the very beginning again, but the entire game world is re-rolled. It's available now for $5, which given the ideas on show, is totally worth it just to check it out."
Kotaku


"Receiver didn’t cast me as some nigh-invincible mass of regenerating muscle. The end result, then, was that I felt exactly how I’d expect Real Me would in a combat situation involving live ammo."
Rock Paper Shotgun

Steam Greenlight

About This Game

Receiver was created for the 7-day FPS challenge to explore gun handling mechanics, randomized levels, and unordered storytelling. Armed only with a handgun and an audio cassette player, you must uncover the secrets of the Mindkill in a building complex infested with automated turrets and hovering shock drones.

Watch the videos to learn more about our design experiments in this game!

Key Features

  • Detailed simulations of a Colt 1911 pistol, S&W Model 10 "Victory" revolver, and Glock 17 with full-auto mod
  • Taser robots and machine gun turrets with physically-based damage models
  • Ballistic modeling of ricochets and bullet drop
  • 11 audio tapes to prepare you to defend yourself against the inevitable Mindkill event
  • Become literate in how guns actually operate

Systemkrav

PC
Mac
Linux

    Minimum:

    • OS:Windows XP
    • Processor:2.0 GHz
    • Memory:1 GB RAM
    • Graphics:Passmark G3D 250+
    • Hard Drive:150 MB HD space

    Recommended:

    • OS:Windows 7
    • Processor:2.0 GHz
    • Memory:2 GB RAM
    • Graphics:Passmark G3D 1000+
    • Hard Drive:150 MB HD space

    Minimum:

    • OS:10.6
    • Processor:2.0 GHz
    • Memory:1 GB RAM
    • Graphics:Passmark G3D 250+
    • Hard Drive:150 MB HD space

    Recommended:

    • OS:10.6
    • Processor:2.0 GHz
    • Memory:2 GB RAM
    • Graphics:Passmark G3D 1000+
    • Hard Drive:150 MB HD space

    Minimum:

    • OS:Ubuntu 12.10
    • Processor:2.0 GHz
    • Memory:1 GB RAM
    • Graphics:Passmark G3D 250+
    • Hard Drive:150 MB HD space
Helpful customer reviews
11 af 13 brugere (85%) fandt denne anmeldelse brugbar
3.9 timer bogført
Indsendt: 3. oktober
Receiver is more or less a proof of concept that actually comes off being a reasonable game. The primary focus is on mastering gun control. This includes ejecting the magazine, filling it with bullets, replacing the magazine, engaging the slide, and turning off the safety so it's ready to fire. It takes some getting used to, but it's not that difficult after a little practice.

The game part ends up being a permadeath environment where you search for and collect audio tapes while trying to avoid being shot by randomly placed turrets and flying drones. The player spawns with one of three guns that may or may not be ready to fire, a random number of bullets and magazines, and sometimes a flashlight. The one aspect that makes this game engaging is that you always have to be aware of your gun state, especially how many bullets you have in your magazine before you decide to engage a target. Ammunition is scarce making shots that much more valuable. The turrets and drones are quite tough which, combined with the weapon control elements, makes for some very cautious gameplay.

Make no mistake, Receiver is certainly rough around the edges. The environment isn't randomized; only the enemies and audio tape locations. The graphics are not interesting, nor optimized. It feels laggy at times. It can even unfairly spawn you with no gear or in a bad spot. However, it does master the element of weapon handling. It can become quite intense if your magazine runs dry while a drone is hunting you down and you need to pull off a precision reload in the moment. And for that aspect, I give it a thumbs up.
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5 af 5 brugere (100%) fandt denne anmeldelse brugbar
6.1 timer bogført
Indsendt: 16. oktober
This game is punishment for all of our sins against realistic gun mechanics.
Fandt du denne anmeldelse brugbar? Ja Nej
5 af 6 brugere (83%) fandt denne anmeldelse brugbar
5.0 timer bogført
Indsendt: 24. oktober
Receiver is one heck of a free game (was a giveaway). You are placed into a randomly generated texture-less world. Your objective is to collect tapes. You need to shoot or avoid sentry guns (there is only ground and air). It is a one hit kill’s type of FPS game, so it can be challenging.

The title of the game is somewhat of a pun and has no relation to weapon mechanics. As you collect tapes you hear a recording of a guy’s voice (sounds like Lone Wolf). He tells you the situation of what is going on. The story is freakish in the way that it gives meaning to the texture-less level with basic 3D models that you are strolling through. Each time you die and have to start again, the recordings are played in random order, which means eventually you may have a great understanding of the story even though you have not even made it halfway through the game.

I’ll also quickly mention that the soundtrack also is very fitting and gives an atmosphere to the levels. It reminds me of Islamic prayer type of music sounds like in the film Black Hawk Down.

The most interesting part of the game is undoubtedly the weapon reload mechanics. The learning curve is not too steep in my opinion. It will help to just crouch down somewhere upon first play and fiddle with the buttons on your keyboard to understand how to reload your gun. There are two different reload mechanics to learn … the semi-automatic pistol (Glock and 1911 if I remember correctly) and the dirty harry revolver.

It is just cool. I find myself pulling back on the slide to eject the bullets which all go onto the ground. You pick up all the bullets which goes into a reserve (like your pocket). Then you need to put the bullets back into the magazine one by one, but you cannot do that before holstering your weapon (because you need two hands to fill a magazine). Then you need to draw and put the magazine back into the weapon. The first time you pull on the trigger, it may not shoot anything because you need to pull back on the slide again to load a bullet into the chamber. All this is an OCD persons dream come true.

The magnum revolver is a little simpler. Although you start to notice a difference when running low on bullets, you need to make sure you spin the cylinder to align the bullet filled chambers with the barrel. And because there is less bullets you are always having to pull on the ejector rod.

With all weapons you have a safety switch which is useless and you can pull back on the hammer for extra readiness. You can also turn on smart tooltips which highlight what you can and cannot do with button presses.

I find the randomly generated levels made more sense compared to say Hellgate: London which did not make sense to me and felt more like a selling point gimmick. There are sections that you will familiarize yourself with. So even if the level is randomly generated, you know what to expect in each section anyways. So that is definitely a positive for a game that could have just been based on a single static level design.

One thing that I find stupid (and I am not 100% sure about this) is there may be a random luck factor when disabling sentries. It is actually the one thing that has really put me off the game. All sentries supposedly have these weak points. But if you shoot a sentry exactly at a weak point that disables it in one round and then try it again in another round, it will not work. And you can tell because when you get close to the sentry you can see where your bullets have hit exactly. Sometimes you can disable a sentry from a distance that looks like a pea on your screen with one bullet … sometimes you have to fire three shots at a sentry that fills up a quarter of your screen just to disable it. It makes no sense to me. I really hate luck factors in games.

The last thing I would like to mention is this game could have been great. I mean really big. But it is clearly unfinished and from what I heard was part of a competition in designing a game within a week. The thing this game lacks is arms, hands and textures applied to everything including the weapons. But seriously this game could have been amazing! I can actually visualise many FPS games that could utilize this mechanic. Tom Clancy type of games in particular, but even the Battlefield series. The reason why I mention this is because it is one of those revolutionary ideas that gets put out too quickly and is drowned by games with too common typical boring one button reload mechanics and nothing new (albeit finished). I really do hope to see something better made in the future with this idea … not everyone in the world just wants to gun down stuff on the screen senselessly. This is a needed option!
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4 af 5 brugere (80%) fandt denne anmeldelse brugbar
3.5 timer bogført
Indsendt: 2. oktober
The randomization needs some work since sometimes it can be pretty unfair. Spawning with only one bullet in the chamber next to a department filled with turrets (seven, no kidding) may be challenging but if you add up to the fact that you'll die a lot it begins to feel just annoying.
Love the reloading system, it's a mess of keys and you have to study it until you do it without thinking, but once you get the hang of it you feel really great.
Also, ♥♥♥♥ those flying tasers.
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4 af 5 brugere (80%) fandt denne anmeldelse brugbar
1.2 timer bogført
Indsendt: 11. oktober
It's pretty novel and fun but in the end if you've ever shot a real weapon it just makes you want to do that. It's kind of like a dating simulator in that you get a very rough approximation of the real thing but none of the real pleasure of it. Granted, it also comes to you very naturally if you have shot a real weapon. Also I've noticed people in the reviews complaining about the utter randomness in the game including enemies, bullets, gun you get and so forth but there's a very good reason for this and I see what the developer did here.

One of the first things that you're taught when instructed in shooting is how to check your chamber. It's important to learn because it's one of the main things you do to check if your weapon is safe or not and stops you from accidentally wasting a round. You also need to check a magazine in any gun regardless of whether or not anything is chambered. Basically it's random so you get into the routine of checking your weapon like you would in real life and it's an awesome way of pounding procedure into people's heads.

On another note you can also do a trick wherein you chamber a round, take the magazine out, then put another one in to get an extra one. In real life it's not very healthy for the magazine's spring and is one of the top 10 ways to literally shoot yourself in the foot but since this is a game go nuts.


In conclusion if you're okay with not having the actual feeling of the shot and getting to feel that pleasurable click of loading rounds and magazine insertion it's probably worth playing if you can get it cheaply. Though I'll personally probably never play it again after I get 11 tapes for the first time.

Edit: Actually cancel that, I wasn't going to mention it but it has some performance issues despite the very simple untextured geometry. It also drives my GPU temperature through the roof because of the apparent load so I'll probably not play much more of it.
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4 af 5 brugere (80%) fandt denne anmeldelse brugbar
3.0 timer bogført
Indsendt: 18. oktober
solid shooter that focuses on the gameplay in procedural environments

+gunfights are intense as ♥♥♥♥
+fumbling up feels heartbreaking in life/death situations
+great sense of achievement and great sense of punishment
+one hit death
+great damage model
+cool cybernoire visuals and story, reminds me a lot of the 13th floor and the matrix

-unoptimized as all hell
-runs on unity 3 from what i can tell, and has issues because of that
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2 af 2 brugere (100%) fandt denne anmeldelse brugbar
0.2 timer bogført
Indsendt: 15. oktober
definitely a good game to kill time with
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1 af 1 brugere (100%) fandt denne anmeldelse brugbar
0.7 timer bogført
Indsendt: 18. oktober
Really fun game imo, just like everyone else I think the complex gun mechanics are a lot of fun. Unlike everyone else however I seem to be alone in enjoting the very unforgiving nature, I actually like the one shot one kill aspect, it really depends on how you feel about games that are much more on the punishing side. Personally I think this might be one of the best games out there if instead of turrets this game was multiplayer and I was shooting other players.
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1 af 1 brugere (100%) fandt denne anmeldelse brugbar
1.6 timer bogført
Indsendt: 19. oktober
Receiver is an excellent panic simulator. Initially, you'll be confused by the profusion of controls, but with practice, it gets easier. It never gets to the point of feeling invincible; you're always a single mistake away from death. This game is utterly without mercy, and you will inevitably die a lot. You'll get very bored with the tapes, too.

Receiver may be merciless, but it is fair. Your enemies are just as fragile as you are. With practice, you'll take them down easily - as long as you're cautious. For what it is, a procedural death labyrinth, Receiver is an interesting exploration of shooting mechanics.
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1 af 4 brugere (25%) fandt denne anmeldelse brugbar
0.2 timer bogført
Indsendt: 23. oktober
The worst game about disassembling and reassembling a gun that you're ever likely to play.
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2 af 7 brugere (29%) fandt denne anmeldelse brugbar
0.1 timer bogført
Indsendt: 10. oktober
Unoptimized. Didn't handle well on my laptop until I turned the resolution down to 640x400. Yeeaahh.

After staring at the help screen for a few minutes to try to figure out the controls, the thought of manually operating a revolver sounded like a potentially interesting idea. Unfortunately, the first enemy I saw killed me almost as soon as I saw it. When I respawned, the enemy apparently hadn't moved from my corpse's location and killed me again immediately.

Got free from Humble Bundle. Oh well.
Fandt du denne anmeldelse brugbar? Ja Nej
3 af 10 brugere (30%) fandt denne anmeldelse brugbar
0.4 timer bogført
Indsendt: 19. oktober
For the experiment in the simulation of real world gun-handling mechanics within a first-person shooter video game, it's interesting. Can I recommend this as a "game" though? No. Games are fun, this really isn't. It doesn't even really try; there's no score-keeping or anything.

While you fumble about struggling with the aiming, you're shot once and die. Or you fall 8-10 feet from one floor to the next and die. Or you spawn without ammo and you die. You forgot to unlock the safety and you die. The enemies are more accurate shots, faster, and more agile than you, so you die. Speaking of the safety - you can toggle the switch for it, but it doesn't clue you to what is on or off. So, that's awesome, and yes I died because of it. Then there's the pointlessness of the flashlight, the badly implemented randomization of levels, gun and ammo. And you die so quickly that any progress you've made in collecting the tapes is gone. Enemies take multiple shots to take down - you require one to be brought down. And if they wanted to make it about realistic gun mechanics then why aren't your hands and arms visible during gun manipulation? Instead you see the oddness of floating objects in your field of view.

Ya know, I'm not in the least bothered by the lack of graphical polish, or the lack of variety in enemies, or it's lack of depth overall (outside of the gun-mechanics, I mean), but it could at least have been fun, which it's not. I'm not convinced it was ever meant to be either, which is fine so long as you don't call it a game. I know some have talked about how the muscle-memory building aspect of emptying the shells from your gun and reloading without thinking about it is one of the key points of 'Receiver' that people seem to miss. I get it, I do. Some people find simulation of tedious actions fun. And these particular tedious actions would be fun were the game environment and the enemies encountered also depicted with the same level of realism that the gun mechanics are. Dying from dropping 8 feet is unlikely in real life. Even being hit by a single bullet isn't going to necessarily stop you or kill you in real life. And the aiming mechanic is so unwieldy that finding your mark on those flying tazer-drones is a ♥♥♥♥♥. And the ultimate goal from suffering through all of this is??? Collecting some cassette tapes. It's 2014. I don't even own a cassette player. There is nothing of interest to keep one coming back except the muscle-memory building, for which there is no score-keeping. I mean, make me Agent 47 with an objective to assassinate an evil dictator or something and I will gladly struggle with the mechanics to get it done. Give me points for how quickly I manipulate parts of the weapon correctly... something!

Long explanation short: It's just not fun.
Fandt du denne anmeldelse brugbar? Ja Nej
2 af 8 brugere (25%) fandt denne anmeldelse brugbar
0.2 timer bogført
Indsendt: 11. oktober
Reload simulator.
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0 af 4 brugere (0%) fandt denne anmeldelse brugbar
2.1 timer bogført
Indsendt: 11. oktober
I like the idea of the game, but it is very laggy, and I do not recommend it. It can also get boring within a few minutes... :P
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0 af 4 brugere (0%) fandt denne anmeldelse brugbar
2.4 timer bogført
Indsendt: 6. oktober
Easily one of the tensest games I've ever played. Receiver will have you laughing, crying, and smashing your keyboard in frustration at those ♥♥♥♥♥♥♥ flying taser robots.

I hate those f*ckers.
Fandt du denne anmeldelse brugbar? Ja Nej
3 af 11 brugere (27%) fandt denne anmeldelse brugbar
0.3 timer bogført
Indsendt: 19. oktober
I find it hard to believe the authors would feel that this is fun to play.
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1 af 7 brugere (14%) fandt denne anmeldelse brugbar
0.7 timer bogført
Indsendt: 15. oktober
called receiver but the toilet doesnt even receive me
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1 af 7 brugere (14%) fandt denne anmeldelse brugbar
0.1 timer bogført
Indsendt: 28. oktober
I can't believe they sell this ♥♥♥♥
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2 af 10 brugere (20%) fandt denne anmeldelse brugbar
0.4 timer bogført
Indsendt: 3. oktober
It's okay.
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0 af 6 brugere (0%) fandt denne anmeldelse brugbar
8.0 timer bogført
Indsendt: 2. oktober
Most taxing game I've ever played, yet the graphics are so basic that it makes me question how you ♥♥♥♥ up a game so bad.

The randomity is the main downfall of this game due to the complete over-powered enemies who instantly charge you, and since the controls are ♥♥♥♥♥ on purpose, it seems like they don't want you to have fun with this game.

2/10, great idea, implemented by a dead rat.
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