Receiver was created for the 7-day FPS challenge to explore gun handling mechanics, randomized levels, and unordered storytelling. Armed only with a handgun and an audio cassette player, you must uncover the secrets of the Mindkill in a building complex infested with automated turrets and hovering shock drones.
Análises de usuários: Ligeiramente positivas (2,329 análises)
Data de lançamento: 29/abr/2013

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Recomendado por curadores

"You control every aspect of the gun making the controls a bit fiddly but its so fun when you get it down. Get it when it's cheap. It's short."
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Análises

"Successfully reloading a gun for the first time through sheer muscle memory is easily one of the greatest feelings in gaming."
8.5/10 – Destructoid


"Receiver is interesting for two things. One, it focuses on a single weapon, the Colt 1911 A1, and takes it very seriously, using "high detail gun mechanics", which means you can "manipulate each part of the gun independently" (the beginning of the video shows this in action). The second is that it's a randomly-generated shooter that features permanent death. Taking place inside a single building, every time you die, you have to start at the very beginning again, but the entire game world is re-rolled. It's available now for $5, which given the ideas on show, is totally worth it just to check it out."
Kotaku


"Receiver didn’t cast me as some nigh-invincible mass of regenerating muscle. The end result, then, was that I felt exactly how I’d expect Real Me would in a combat situation involving live ammo."
Rock Paper Shotgun

Steam Greenlight

Sobre este jogo

Receiver was created for the 7-day FPS challenge to explore gun handling mechanics, randomized levels, and unordered storytelling. Armed only with a handgun and an audio cassette player, you must uncover the secrets of the Mindkill in a building complex infested with automated turrets and hovering shock drones.

Watch the videos to learn more about our design experiments in this game!

Key Features

  • Detailed simulations of a Colt 1911 pistol, S&W Model 10 "Victory" revolver, and Glock 17 with full-auto mod
  • Taser robots and machine gun turrets with physically-based damage models
  • Ballistic modeling of ricochets and bullet drop
  • 11 audio tapes to prepare you to defend yourself against the inevitable Mindkill event
  • Become literate in how guns actually operate

Requisitos de sistema

Windows
Mac OS X
SteamOS + Linux

    Minimum:

    • OS:Windows XP
    • Processor:2.0 GHz
    • Memory:1 GB RAM
    • Graphics:Passmark G3D 250+
    • Hard Drive:150 MB HD space

    Recommended:

    • OS:Windows 7
    • Processor:2.0 GHz
    • Memory:2 GB RAM
    • Graphics:Passmark G3D 1000+
    • Hard Drive:150 MB HD space

    Minimum:

    • OS:10.6
    • Processor:2.0 GHz
    • Memory:1 GB RAM
    • Graphics:Passmark G3D 250+
    • Hard Drive:150 MB HD space

    Recommended:

    • OS:10.6
    • Processor:2.0 GHz
    • Memory:2 GB RAM
    • Graphics:Passmark G3D 1000+
    • Hard Drive:150 MB HD space

    Minimum:

    • OS:Ubuntu 12.10
    • Processor:2.0 GHz
    • Memory:1 GB RAM
    • Graphics:Passmark G3D 250+
    • Hard Drive:150 MB HD space
Análises úteis de usuários
231 de 264 pessoas (88%) acharam esta análise útil
15 pessoas acharam esta análise engraçada
5.1 hrs registradas
Publicada: 17 de dezembro de 2014
I was trying to learn how to reload, when a flying bot came out of nowhere and killed me.
I was picking up some bullets, when a flying bot came out of nowhere and killed me.
I was listening to a tape, when a flying bot came out of nowhere and killed me.
I was trying to shoot down a flying bot, when another flying bot came out of nowhere, and killed me again.
10/10
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43 de 57 pessoas (75%) acharam esta análise útil
5 pessoas acharam esta análise engraçada
0.3 hrs registradas
Publicada: 29 de novembro de 2014
So, yeah, it's difficult.
How difficult?
The game spawned me with a 1911 that had no bullets or magazines, and the nearest two rounds available were sitting under the stairs in a room guarded by a hovering taser drone.
Literally, this game can be more evil than all of Hitler's incarnations, up to and including Keith Lemon.
It's great.
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22 de 24 pessoas (92%) acharam esta análise útil
10 pessoas acharam esta análise engraçada
4.8 hrs registradas
Publicada: 5 de abril
Give it to a COD player and it becomes Suicide Simulator.
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26 de 32 pessoas (81%) acharam esta análise útil
1 pessoa achou esta análise engraçada
0.5 hrs registradas
Publicada: 4 de fevereiro
Full sized game with these mechanics please.
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13 de 14 pessoas (93%) acharam esta análise útil
0.5 hrs registradas
Publicada: 9 de fevereiro
Receiver is a strange little title. I think if you've even heard of the game you know that it was the result of a game jam and was put together in a very short period of time (7 days I believe). These game jams have a knack for putting out some very intriguing concept pieces but understandably lack substance.
In a nutshell, this game is a rogue-like first person shooter with absurdly detailed gun mechanics. There is no “Press R to Reload”. First you must eject the magazine or spent casings, you need to reload with fresh ammunition bullet by bullet. Once you reinsert the clip, you can’t pull the trigger and expect a bang without loading one in the chamber and pulling back the hammer.
While I would be outright lying if I tried to argue that Receiver had no lack of substance, the mechanics that are in place are undeniably engaging. My first few runs were rather frustrating but when I finally got a hang of the key mappings and how the different guns operate it was inexplicably rewarding. I felt extremely in touch with whatever gun I had been bestowed and more aware of my use of ammunition than I had ever been with any other FPS.
There is certainly no jaw dropping narrative or deep philosophical thesis on the blight of war buried within Receiver, but the depth in which the mechanics of firearms are explored here really shows the possibility of a seriously strategic and skill based first person shooter.
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16 de 20 pessoas (80%) acharam esta análise útil
8 pessoas acharam esta análise engraçada
1.6 hrs registradas
Publicada: 28 de fevereiro
First time playing reciever

*aims gun*
...
*ejects magazine*
*turns on safety*
*switches firing mode*
...
*switches firing mode*
*switches firing mode*
*inserts bullet*
*tries firing*
...
*spends 15 minutes figuring out how to reload
*fires bullet*
...
*realises that he only started with one bullet*
*walks around for a while*
*thinks he can make that jump*
...

10/10 would die from a two foot drop again
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24 de 35 pessoas (69%) acharam esta análise útil
3 pessoas acharam esta análise engraçada
13.1 hrs registradas
Publicada: 13 de janeiro
You can die by falling 2 feet or by shooting yourself in the leg.
10/10 Would get surgery to replace my bones with Vanilla Wafers again.
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33 de 53 pessoas (62%) acharam esta análise útil
3 pessoas acharam esta análise engraçada
0.2 hrs registradas
Publicada: 18 de dezembro de 2014
i have no idea what i am doing
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9 de 9 pessoas (100%) acharam esta análise útil
1 pessoa achou esta análise engraçada
11.5 hrs registradas
Publicada: 25 de abril
Let me put it this way:
To preform a dry reload in Call of Duty: Just empty the mag
To preform a dry reload in Reciever with a M1911:
1.press t
2.Press e
3.press `
4.Press z 8 or 7 times
5.press 1/2/3/4 whereever your gun is
6.Press z
7.Press r
DONE
This game has taught me more about gun mehanics then all the Cods I've played put together.
Sure, it's hard as balls, but it's still an excelent game. You play it, lose, but you WANT to play it again.
I RECOMEND THIS GAME TO RELAXED GAMERS
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8 de 9 pessoas (89%) acharam esta análise útil
3.0 hrs registradas
Publicada: 10 de janeiro
Below you'll find both a written and video impression on the game
https://www.youtube.com/watch?v=ad9cRHx_CB8

Receiver certainly is an interesting take on the FPS genre, but this time, the "S" stands for simulation. Rather than your standard run and gun gameplay most FPS features, Receiver is much more deliberate where the focus isn't just on the shooting, but also on the gun itself.

In Receiver you must manage every part of the gun, the slider, the hammer, the magazine, it's chamber, etc. If you don't take care of your gun, or understand how each part functions you will die... a lot. The game does a good job at simulating what it takes to handle a real gun. Due to it's vast amount of controls there is a definite learning curve with this game. It will not play like other FPSs you've played previously.

The game is only $5usd, which isn't asking for a lot, but do know there are limited amounts of options, features, and content. There is only one play mode, only 2 types of enemies, and not much in the way of customization. Although the game does it's best to incentivize reply with it's procedurally generated maps, enemies, and load out, and each play through will be different from the last, but it will be "different" with a lot of very familiar assets.

Certainly the game is challenging, and at first may even be frustrating to some, but it's also very rewarding. Once you manage to get over the difficulty and control hump, the game will feel like none other you've played. Each kill feels like a huge victory, and the game does a good job at instilling a legitimate sense of tension and danger around every corner.

Overall Receiver is a quality product at a low price point. The content might be limited, but through the creativity of it's mechanics, there are also endless possibilities to play through.

Pros:
- Procedurally generated maps and load out offers endless play potential
- Very unique mechanics and concept
- Best gun simulation I've played (only gun simulation I've played?)
- Challenging
- Very fair price

Cons:
- Limited content
- Moderate visuals
- Large learning curve
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7 de 8 pessoas (88%) acharam esta análise útil
1 pessoa achou esta análise engraçada
0.5 hrs registradas
Publicada: 18 de fevereiro
I thought I knew how to gun.

This game taught me that I'm not competent enough to load and fire a gun at a stationary target that doesn't even see you until you get in a line of sight directed by bright red lasers. Somehow I keep screwing that up and dying.
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7 de 8 pessoas (88%) acharam esta análise útil
3 pessoas acharam esta análise engraçada
0.6 hrs registradas
Publicada: 15 de maio
-Encounters floaty enemy
-Pulls trigger
-*click*
-Cusses
-Unloads magazine
-Gets zapped and dies
-Swears he will remember how guns work next time

Sneaking around with a gun that you're pretty sure will fire is a very nice experience.
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8 de 10 pessoas (80%) acharam esta análise útil
1 pessoa achou esta análise engraçada
2.7 hrs registradas
Publicada: 1 de março
Play only for the realistic gun handling.
69/420
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5 de 5 pessoas (100%) acharam esta análise útil
1 pessoa achou esta análise engraçada
10.6 hrs registradas
Publicada: 14 de dezembro de 2014
Am I the only person who approves of such spectacular mechanics being implemented into another first-person shooter?

Handling the guns would be something one could improve on, not to mention being able to watch two people spending 30 seconds reloading before killing eachother!
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4 de 4 pessoas (100%) acharam esta análise útil
1 pessoa achou esta análise engraçada
0.5 hrs registradas
Publicada: 24 de abril
Good Gun Mechanics
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5 de 6 pessoas (83%) acharam esta análise útil
4.4 hrs registradas
Publicada: 20 de dezembro de 2014
This game has a fantastic concept. The mechanic adds a tension to first person shooting that I've never felt before. If you're into analyzing games, it's worth checking out, even in its current alpha state.

I would love to see this kind of mechanic worked into a survival horror game. It would make shooting in a horror game finally add tension, rather than take it away. Even with the graphics as basic as can be at this stage, and even though you're just shooting turrets and little flying robots, the game makes me feel more tense than many of the horror games I've played.

I can't wait to see where this goes.
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5 de 6 pessoas (83%) acharam esta análise útil
8.1 hrs registradas
Publicada: 25 de dezembro de 2014
Long story short: This is what deus ex would have been if it was done by the director of fight club. Minimalist, beautiful, hard, mesmeric. Utterly recommended.

----

Now more detail: Receiver is a minimalist and realistic FPS. The game features 3 different models of guns: a S&W Model 10, a Colt M1911, or a Glock 17. It also features procedural levels (generated from patterns), and randomized placement for enemies (of which I've seen two different types, so far), items and objectives. That way, you never get the same experience twice. In addition, you spawn with a random selection of items, which can make the game difficulty range from moderately easy to very hard, depending on what you get.

The idea behind the game is to be as close to a realistic gun handling experience as it is possible with a keyboard and mouse. It means that the game maps to the keyboard/mouse a lot more interactions with the gun than existing titles, and also, does so with much greater details than usual FPSes. In addition, the difference in the power of each gun is very noticable, making the experience feel even more authentic.

A must have.
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3 de 3 pessoas (100%) acharam esta análise útil
1 pessoa achou esta análise engraçada
4.7 hrs registradas
Publicada: 17 de janeiro
I learned how to reload myself if I ever turn into a gun
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7 de 11 pessoas (64%) acharam esta análise útil
1 pessoa achou esta análise engraçada
15.3 hrs registradas
Publicada: 29 de novembro de 2014
Walked into a room full of flying shock drones. Switched to full auto and got them all. walked into the next room and got shot by a turret

10/10
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2 de 2 pessoas (100%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
11.0 hrs registradas
Publicada: 18 de maio
Blue lights and certain beep tones now cause me to assume the fetal position and hope I don't die.

Thanks, game.
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