A RETRO CLASSIC REBORNIn 1993 the world witnessed the birth of a new type of super hero. Now, twenty years later, Superfrog is back!But wait! Before you get all gooey-eyed, Superfrog HD isn’t just some quick and easy port of the 16-bit version but with fancy graphics!
Användarrecensioner:
Sammanställt:
Blandat (703 recensioner) - 47% av 703 användarrecensioner för det här spelet är positiva.
Utgivningsdatum: 12 sep, 2013

Registrera dig för att lägga till denna artikel i din önskelista eller markera den som inte intresserad.

Köp Superfrog HD

 

Om detta spel

A RETRO CLASSIC REBORN

In 1993 the world witnessed the birth of a new type of super hero. Now, twenty years later, Superfrog is back!

But wait! Before you get all gooey-eyed, Superfrog HD isn’t just some quick and easy port of the 16-bit version but with fancy graphics! It’s a complete re-imagining with tweaked gameplay, reworked levels and, of course, enhanced high definition cartoon style artwork. A nod to the 16-bit platformers of old, Superfrog HD is a retro classic reborn.

In the greatest traditions of fairy tales our story sees a handsome prince turned into a slimy frog by an evil and jealous witch… who, in turn, kidnaps the prince's bride to be and heads for the hills. Our little green friend happens upon a mystery potion (wow, how lucky was that?). Chugging on the vial, the frog prince is bestowed with amazing powers. Determined to defeat the witch our hero sets out on an adventure that, with your help, will lead him to his true love.

You must explore and traverse 24 finely crafted levels and additional boss levels across 6 differently-themed worlds. The goal of each level is to collect a set number of coins, and then reach the exit. The ultimate aim, as ever, is to save the day, beat the witch and get the girl.


Features:

  • Enhanced cartoon-style HD graphics
  • 24 new levels based on the original designs
  • 6 differently themed worlds
  • Classic arcade platform gameplay
  • Frog Trials – Endless Runner mode
  • The original level layouts unlockable (for the hardcore only, you’ve been warned)
  • Includes Steam Trading Cards

Systemkrav

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • CPU : Intel P4 1.8 Ghz
    • RAM : 2GB
    • GPU : Intel GMA 950 GeForce 7 Series Radeon X1000 series
    • HDD : At least 90MB for Game Core and Sound File
    Minimum:
    • Operating System: Mac OS X 10.7
    • Processor: Intel chipset
    • CPU Speed: 1.8 GHz or faster
    • Memory: 512 MB or higher
    • Hard Disk Space: 2 GB free disk space
    • Video Card (ATI): X1600 / (NVidia): GeForce 7300
    • Video Memory (VRam): 128 MB
    Minimum:
    • CPU : Intel P4 1.8 Ghz
    • RAM : 2GB
    • KERNAL : 32-bit (some users experience issues when using 64-bit)
    • GPU : Intel GMA 950 GeForce 7 Series Radeon X1000 series
    • HDD : At least 90MB for Game Core and Sound File
Customer reviews
Customer Review system updated! Learn more
Sammanställt:
Blandat (703 recensioner)
Recently Posted
Detective
( 1.4 timmar totalt )
Upplagd: 21 maj
the best side scrolling frog game ive ever played
Helpful? Ja Nej Rolig
Dipl. Fizikalac™ ♫
( 3.8 timmar totalt )
Upplagd: 19 maj
I was playing this game on Amiga console... game of my childhood... <3
Helpful? Ja Nej Rolig
Bonesinger
( 2.9 timmar totalt )
Upplagd: 13 maj
I've never played the original, so I can't compare this piece to it.
In any case, a rather simple platformer. The jumps and really high, but horizontal movement is slow overall.
The camera, as others noted, sometimes zooms out. Personally, I think a fixed zoom view would work better. Some stages can have large open areas, having this zoom in/zoom out seems pointless.
Hit detection is sometimes off, which can be frustrating.
Pass this one.
Helpful? Ja Nej Rolig
trykester
( 0.3 timmar totalt )
Upplagd: 9 maj
If you are contemplating buying this to bring back the memories of arguably the best platform game ever released on any 16 bit machine ever, forget it, get an Amiga emulator and get the ADF files. It's like buying bread from the butcher.... it just aint right, but you will get fed.
Helpful? Ja Nej Rolig
Smiffolai ★
( 0.2 timmar totalt )
Upplagd: 28 april
One of, if not, the BEST game I've ever played in my life. I'd suck 12 barb covered ♥♥♥♥♥ just to play it some more.
Helpful? Ja Nej Rolig
tstki
( 4.3 timmar totalt )
Upplagd: 27 april
Get it if you can pay 1-2 dollars or less, maybe in a bundle.
The original IS better,. and also a lot harder.

The remake is done by the original company (possibly by different devs however), but they didn't really do a "great" job at it. Sure it's still super frog, but it's also a lot more casual than before.
You unlock the levels, and can start from them at any time.

The system specs are nice and low (because this game used to run on A500),. and it's a nice tribute.
If you want the proper original experience, use WinUAE though.
Helpful? Ja Nej Rolig
andrea8989
( 5.2 timmar totalt )
Upplagd: 11 april
Well this game is not perfect but not that bad either, it's at least a decent game, however I'd suggest you to buy it when it's on sale only ( 1 or 2 $ should be ok)
Helpful? Ja Nej Rolig
Ron Peppers
( 5.0 timmar totalt )
Upplagd: 9 april
It makes me die a little inside given how much I loved the original. The controls generally feel less tight but particularly throwing your Spud in a diagonal direction is an absolute nightmare, the game seems to randomly pick between firing where you want, firing somewhere else or accelerating you straight into the nearest spikes/enemy/cloud of despair.

Trying new stuff? Fine, good, whatever. Having to trawl through levels that don't flow quite as well to get to the originals? Stupid but I can live with it. Even a lazy port of the original to grab cash would leave me with Superfrog on steam and happy enough with that. But releasing a game that doesn't even feel like it's gone through playtesting really is the worst.

Head to GOG and have at the original, you'll be much the happier for it.
Helpful? Ja Nej Rolig
lalormwork
( 0.3 timmar totalt )
Upplagd: 4 april
I played Superfrog on the Amiga back in the day and it was a great game. So I was looking forward to playing this version. However, as much as I'd like to play it, I can't. It's just way too fast moving that it's impossible to focus on where you are jumping to, yet alone trying to avoid things.
Maybe it's my setup, but it's superfastfrog!!! I can't see any option to slow it down a little so for me I have to give it a miss.

To the developer... Please slow it down so you can react and see what you are doing. It's impossible to play currently which is a real shame.
Helpful? Ja Nej Rolig
¤ βℓооđч ¤ Nico-Kun!
( 6.9 timmar totalt )
Upplagd: 17 mars
Superfrog HD is a nice and fun platforming game, nothing too difficult. It is a remake of sorts of the original Superfrog, released in 1993, with a more "modern" art style and redesigned levels. It does include the original levels as a bonus, though, and I must admit I found them quite challenging.

The story is pretty standard stuff; something that you'd find in a children's book: the hero, Superfrog, used to be a human prince who was going to marry a princess, until an evil witch turned him into a frog and kidnapped the princess. After finding a magical potion that grants him powers, the prince decides to go after the witch and rescue the princess.

Now, let's talk gameplay. The game is divided among six different zones, each of which is divided in four levels (plus four original levels, but these aren't required to progress). In order to complete a level, one must first collect a certain number of the coins scattered around the level, and then find the exit, all within a certain time limit; each level has several hidden areas, that, while not necessary to complete it, can provide with bonus points, or rare collectibles. There's also a few power-ups, granting you flight (well, not really, it's more like gliding) and a ranged attack in the form of a small ball. After completing all four levels in a zone, you then have a boss fight against the witch before progressing to the next zone.

The soundtrack is very good, too. It's nothing spectacular, but it's what you'd expect from a colourful platformer like this; nice, catchy tunes that play during the levels.

However, I'd like to add that I found a few cons in the game. While I did enjoy it, and didn't have much trouble with it, there were times when the movement felt kind of sloppy, and I'd miss a landing or hit an enemy by mere milimeters. It's nothing too serious, but it can be somewhat frustrating, as you can lose a life by slipping into some spikes, and whenever you lose a life, you also lose the powerups you've collected. Also, a few levels felt a bit labyrinthical a times, and I'd end up running out of time without knowing where to go.

Anyway, I'd say it was an enjoyable game, all this considered, so I recommend it.
Helpful? Ja Nej Rolig
Biblical Memes
( 0.3 timmar totalt )
Upplagd: 14 mars
complete rubbish
Helpful? Ja Nej Rolig
doofer20
( 4.2 timmar totalt )
Upplagd: 2 mars
before i start I got maybe an hour of gameplay before giving up on this game and must of that was replaying the first world over so i coud move to world two because the menu wouldnt let me select anything but world 1. i left on to get cards and thats the end of this

simplest platformer ive ever played. no story par you are turned into a frog and need to save the princess. after exiting the game i couldnt restart or pick up from world two but coud only start from the last level of world 1 which was annoying. i think i paided $0.99 on this and i suggested not paying anything ever for it as its controls, music, gameplay, story, and anything else you could name isnt very good and you could get much more for your money anywhere else.
Helpful? Ja Nej Rolig
moderndaychungette
( 2.2 timmar totalt )
Upplagd: 22 februari
just kill me now
Helpful? Ja Nej Rolig
Peachy
( 0.2 timmar totalt )
Upplagd: 19 februari
I left this game on standby for 10 mins so I could write a review...































....................../´¯/)
....................,/¯../
.................../..../
............./´¯/'...'/´¯¯`·¸
........../'/.../..../......./¨¯\
........('(...´...´.... ¯~/'...')
.........\.................'...../
..........''...\.......... _.·´
............\..............(
..............\.............\....
Helpful? Ja Nej Rolig
FK Windows 10
( 1.7 timmar totalt )
Upplagd: 13 februari
I didn't Superfrog but I did Jazz Jackrabbit. Game's alright, nothing worth ranting over
Helpful? Ja Nej Rolig
Citrus
( 3.8 timmar totalt )
Upplagd: 9 februari
I started playing and when I hit "move" he suddenly went fast. Actually has 2 speeds. Moderately quick, and stopped.
To me, this looks like a crappy flash game. I wonder where I got it? (Probably Humble Bundle?)
Helpful? Ja Nej Rolig
marjoso
( 0.3 timmar totalt )
Upplagd: 8 februari
why a timer, not for me
Helpful? Ja Nej Rolig
Mickeman
( 5.9 timmar totalt )
Upplagd: 5 februari
A good port from the old Amiga 500 game with both the original levels and remade versions for a new experience.
The first time i tried this game the game went to fast and it was hardly playable, but i fixed that by clicking the v-sync in options and then it was running at correct framerate.

a fun game both for nostalgic resons and for those who want a cool platformer with a kinda old-school feel to it.
Helpful? Ja Nej Rolig
Rhetorn[SK]
( 0.1 timmar totalt )
Upplagd: 30 januari
Could have been a great game. But the camera movement makes me headaches, it's just MEEGAA horrible. I'm returning the game...
Helpful? Ja Nej Rolig
Most Helpful Reviews  In the past 90 days
4 av 5 personer (80%) fann denna recension hjälpsam
Rekommenderas
6.9 timmar totalt
Upplagd: 17 mars
Superfrog HD is a nice and fun platforming game, nothing too difficult. It is a remake of sorts of the original Superfrog, released in 1993, with a more "modern" art style and redesigned levels. It does include the original levels as a bonus, though, and I must admit I found them quite challenging.

The story is pretty standard stuff; something that you'd find in a children's book: the hero, Superfrog, used to be a human prince who was going to marry a princess, until an evil witch turned him into a frog and kidnapped the princess. After finding a magical potion that grants him powers, the prince decides to go after the witch and rescue the princess.

Now, let's talk gameplay. The game is divided among six different zones, each of which is divided in four levels (plus four original levels, but these aren't required to progress). In order to complete a level, one must first collect a certain number of the coins scattered around the level, and then find the exit, all within a certain time limit; each level has several hidden areas, that, while not necessary to complete it, can provide with bonus points, or rare collectibles. There's also a few power-ups, granting you flight (well, not really, it's more like gliding) and a ranged attack in the form of a small ball. After completing all four levels in a zone, you then have a boss fight against the witch before progressing to the next zone.

The soundtrack is very good, too. It's nothing spectacular, but it's what you'd expect from a colourful platformer like this; nice, catchy tunes that play during the levels.

However, I'd like to add that I found a few cons in the game. While I did enjoy it, and didn't have much trouble with it, there were times when the movement felt kind of sloppy, and I'd miss a landing or hit an enemy by mere milimeters. It's nothing too serious, but it can be somewhat frustrating, as you can lose a life by slipping into some spikes, and whenever you lose a life, you also lose the powerups you've collected. Also, a few levels felt a bit labyrinthical a times, and I'd end up running out of time without knowing where to go.

Anyway, I'd say it was an enjoyable game, all this considered, so I recommend it.
Var denna recension hjälpsam? Ja Nej Rolig
Most Helpful Reviews  In the past 180 days
9 av 12 personer (75%) fann denna recension hjälpsam
Rekommenderas inte
3.5 timmar totalt
Upplagd: 22 december, 2015
I liked the original. But I don't like this.

This is a remake, not a retouched version. The game engine is very different to the original, and whilst it retains the quirks of the old game, it's also added a lot of new ones.

Such as the camera which zooms in and out and flies around constantly making people dizzy and also making it hard to see what you're about to run into (This can be fixed by editing a game file, but why is it not an option ingame?). Or the arbitrary treatment of enemies - some knock health points off, some kill you instantly but you have no way of knowing which is which until you find out the hard way. It's also very annoying to get knocked back by something making you lose control for a few seconds, then get knocked by something else, then get pushed into spikes which immediately make you lose a life.

The levels are big with loads of secrets, but rather than this being a fun exploration as in "Turrican", you just find yourself wandering round looking for something to do. There's no real variety in the enemies and most of them just sort of sit there waiting for you to kill them. There is no way of knowing in-game whether you've found 80% of the coins or not, you only find out at the end of the level, by which time it's too late to go back and get more.

The collision detection feels a bit off, and it can be hard to judge when jumping on an enemy whether you're directly on top of it or not. Also, the character has absolutely no inertia, and stops the nanosecond you let go of the button...this feels very strange and reminds me of "Fatman: The Caped Crusader", another example of how NOT to do a platformer.

Maybe Team 17 should have taken Amiga Power's advice back at the time - rather than thrown their toys out of the pram and deciding they weren't going to listen, they should have taken some constructive criticism on board. Team 17 used to be great. "Alien Breed", "Superfrog", "Worms", "Project X"...things went a bit wrong with "Arcade Pool", "ATR" (which DID suck, guys) and "Army Men"....now all they seem to be able to produce are endless "Worms" variants and a stream of poorly done remakes like this :(
Var denna recension hjälpsam? Ja Nej Rolig
4 av 7 personer (57%) fann denna recension hjälpsam
Rekommenderas
1.7 timmar totalt
Upplagd: 13 februari
I didn't Superfrog but I did Jazz Jackrabbit. Game's alright, nothing worth ranting over
Var denna recension hjälpsam? Ja Nej Rolig
Most Helpful Reviews  Overall
1 av 1 personer (100%) fann denna recension hjälpsam
Rekommenderas
18.9 timmar totalt
Upplagd: 5 januari, 2015
Flashback from the good old times with the Amiga.
Var denna recension hjälpsam? Ja Nej Rolig
61 av 65 personer (94%) fann denna recension hjälpsam
2 tyckte att den här recensionen var rolig
Rekommenderas inte
1.3 timmar totalt
Upplagd: 18 november, 2014
I'm writing this in tears, hugging my boxed Amiga copy of Superfrog, this remake feels and is worse than the original in most if not all its key components.

I get it we're no more in the chiptune era but Superfrog's original mods sound way better.
I get it that the original levels could be too hard for modern standards but ugh, just ugh.
The camera moving around makes platforming hard and imprecise, it hurts too. I was forcing myself into playing this game just to unlock the original levels but I can't because the dancing camera makes me sick (first time ever in my whole gaming career). Who thought that was a good idea?

Overall, sadly, this game screams cheap from every pixel, I mean, even the intro! It was animated (and on a different floppy <3) on Amiga, how comes it's just static pictures with overimposed text now?

Please Team17, I owe you my childhood, I get it that you're in trouble if not dead already but just stop butchering my memories with uninspired games and remakes. :'(
Var denna recension hjälpsam? Ja Nej Rolig
31 av 37 personer (84%) fann denna recension hjälpsam
Rekommenderas inte
0.3 timmar totalt
Upplagd: 25 november, 2014
Oh the camera, I felt like barfing from the minute I started. I had to play through a little bit just to see how its design is. To put in a few words, the further you go, the worse it gets. Poor camera, motion blurred movement (very hard to see up coming obstacles), no direction in each level, unfair enemies (why can I only jump on the blue things O.O?) and the list just keeps going.

The only time I would recommend this game is to see how not to do a platformer.

I am going to go barf now...motion sickness is the worst
Var denna recension hjälpsam? Ja Nej Rolig
21 av 24 personer (88%) fann denna recension hjälpsam
Rekommenderas inte
1.1 timmar totalt
Upplagd: 18 januari, 2014
Nostaliga is a funny thing; those fond memories captured in time from your long lost past. Superfrog back on the Amiga was one of those games for me, simple and fast platformer that was intuitive to play yet challenging to master that I recall spending many hours replaying to better my high scores.

Regrettably, this remake is a shallow shadow of its former glorious self. Sure all the key ingredients return from the original such as the cartoony cutesy monsters to squash, secret passages, fast paced movement, fruit and coins aplenty yet this HD remake lacks any real enjoyment. Your character controls feels slippery (excuse the pun!) which often results in running off edges, misjumps and other such frustrating things. Many of the coin chain pickups cannot be timed at all to get all of them in one go, essentially stopping your momentum through the level and having to re-jump the same part over and over again if you want to get all the coins. Monsters seem to be placed in parts of the level just to frustrate you more rather than adding to the challenge, again slowing down the action. This is contrary to how the original played which felt faster and more fluid like Sonic or other such platformers achieve.

The movement in HD when going full speed did give me a nauseated feeling too (something I have felt in FPS but never a platformer!) and the entire game is like it is in a zoomed in mode unless you hit a springboard when it zooms out to more the size of the original. This means you see less on the screen and makes it far harder to time jumps or see ahead. Sound effects and music thoughout were incredibly average and uninspired - seemed like it could have been pulled from any generic platformer. To top this all off as well, the game would only recognise my Xbox 360 controller in the menus and not in the game meaning I had to play with the keyboard (yet another let down).

Playing this version has tarnished my fond memories of the original. If you are going to rehash a classic game from the past much more effort needs to go in to ensure it captures the same 'feeling' the original game did (or simply do a decent port of the original to modern specs such as the classic Another World). Without this, you just come out of it feeling that this was a money grabbing attempt by Team17 preying on ol' school gamers childhood nostalgia. If this is what we can expect from remakes from Team17 I sincerly hope they never do a Project X HD!


If you enjoyed reading this review, please follow True Blue Reviews for more recommendations!
Var denna recension hjälpsam? Ja Nej Rolig
28 av 38 personer (74%) fann denna recension hjälpsam
Rekommenderas
6.8 timmar totalt
Upplagd: 18 januari, 2014
This game is a throwback to an ancient Sonic clone on the Amiga. Because this remake attempts to remain faithful to that, various mechanics will feel a lot like Sonic 1 on the Master System, and this is why.

The default camera behaviour is terrible. This is an unusual point to mention at the start of a review, but it's the point that stands out the most as some players report it making them nauseous. Fortunately it can be fixed, although this requires tweaking a configuration file.

While you're there you might also want to disable level introductions as they waste a lot of time and offer nothing.

So now you're in the game. You'll soon find that, like Sonic 1, acceleration and deceleration are almost instant. I personally prefer this as turning doesn't take an age (you hearing this New Super Mario Bros?), but it makes some of the areas that demand precise control a bit tricky.

Early on, you may find enemies hard to see. This is really only a problem in the first chapter as the blue ones blend with the background and look like a powerup. It's not a problem after this as you get used to it and later enemies stand out more.

For the most part enemies are a mere nuisance. You get 5 hits before dying and potions that restore those completely are very common - sometimes occurring more frequently than every 5 threats! Spikes are the stark exception, as they kill you instantly and some are placed in a way that makes avoiding them awkward.

The overall difficulty is... strange, to say the least. The original required getting 80% of the coins in a level before the exit was available; that has been removed, although there is still an achievement for the feat. You get star ratings each level, and to get the maximum 3 stars you can't die. Considering some levels can take 8-10 minutes, this makes those spikes needlessly punishing.

Then again, star ratings don't actually do anything. They aren't required for progress and don't even contribute to any achievements. So unless you want to thoroughly beat the game maybe those spikes aren't that punishing after all.

Secret areas were a large part of the original's charm, and these were remembered. Levels generally have around 10 hidden in walls, which gives a nice focus to exploration. One bizarre occurrence is that when a secret area is revealed, your vertical inertia is killed. This feels untested as it means when you reveal a secret during an ascent, you'll fall before being able to enter it.

The downside to secrets is that sometimes collectables are placed behind walls over spikes. When this happens the wall is never a secret, but unless you're aware of that fact in advance you may feel like testing every time, and dying every time.

The worlds are colourful and varied although somewhat stereotypical. Some environments like the circus and the pyramid are as boring as they always are, but others like the green hills are pleasant and enjoyable. I must note that this game has one of the few ice worlds that I've actually liked in any platform game ever.

The game has a main mode with 24 levels, a further 24 levels from the original Amiga release which you'll unlock as the game progresses, and a challenge mode called Frog Trials. The main mode is the important one, the others mostly feel like extras. Obscurely every achievement is linked to the main mode too, so hunters can completely ignore the remaining content which seems like a strange choice.

Overall the game is a fun throwback for 5-10 hours. I wouldn't recommend buying it for anything less than a 75% discount on Steam, but it does appear in bundles from time to time and if you happen to have it in your library I'd definitely recommend giving it a chance.
Var denna recension hjälpsam? Ja Nej Rolig
68 av 111 personer (61%) fann denna recension hjälpsam
Rekommenderas inte
2.0 timmar totalt
Upplagd: 6 januari, 2014
If Sonic and Rayman decided to throw caution to the wind in a night of unbridled passion, the resulting abomination would probably be something like Superfrog. A clumsy lazy lad, he'd cheat his way through life feeling content to emulate his parent with poor success, all the while denying his obvious refusal to branch out on his own. The awkward kid of the class always vying for attention, it wouldn't be until his later years that he realized that- oh wait, this is still a game after all.

An updated version of the mildly popular 1993 Amiga game of the same name, Superfrog HD is perhaps the most generic and dull platformer I have ever played, easily ranking with the likes of most movie tie-ins and poorly developed flash games. It does everything you would expect a platformer to do, but with such unimaginable mediocrity that I am simply astounded it is actually a retail game and not something a free browser distraction.

Controls are a case of extremes, with the titular amphibian moving far too fast on foot only to change to an excessively floaty feather-like feel once he gets off the ground. With the exception of a punch and glide pickup (which are pointlessly taken away after each new level/death), items are needlessly prolific despite doing nothing but add to your meaningless hi-score, sending you down the numerous dead ends barely disguised as "secret areas". The levels themselves are tediously designed, only matched by the boss fights which are literally the exact same broken stage each and every time.

I will admit to never having played the original, but if it's anything like this I have no desire to. Despite it's self proclamation as a timeless classic, I can't help but feel this was a needless remastering that would have been better left unremembered. As far as the HD update goes the artwork is so simply drawn to begin with that it isn't even worth mentioning, and for those looking to replay the original game be forewarned you have to unlock those levels by means of a terrible slot-machine mini-game, which requires you of course to play the new levels to get tokens.

Whether you have fond memories of the original or not, I would recommend skipping Superfrog HD. It's a poorly made game and an insult to whatever fans there were of the franchise. I am glad that Team17 tried to branch out from their typical Worms games, but if this is going to be the result, I'd prefer they stick to what they know.
Var denna recension hjälpsam? Ja Nej Rolig
26 av 36 personer (72%) fann denna recension hjälpsam
Rekommenderas inte
3.9 timmar totalt
Upplagd: 14 december, 2013
I would possibly go for no for this game. Because I was kinda expecting more additional features and maybe include the original version for young gamers to show what the Original 1993 Amiga version of Superfrog really looked like; maybe add some archives or video footage of it, for this HD Remake game to make it a bit more exicting.

The problem I am finding with this game is the spud shooter aiming diagonally.

So personally if some gaming industries want to make a remake as well in HD then I think they should include the original version, but most importantly wipe those long-term discovered bugs that came in the original near the 16-bit era. Save states would be useful if the original SF game came too.
Var denna recension hjälpsam? Ja Nej Rolig
17 av 20 personer (85%) fann denna recension hjälpsam
Rekommenderas inte
1.2 timmar totalt
Upplagd: 14 december, 2014
Something that took name from a legendary Superfrog should really not be such a piece of garbage.
Var denna recension hjälpsam? Ja Nej Rolig
19 av 24 personer (79%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
Rekommenderas inte
9.2 timmar totalt
Upplagd: 31 mars, 2015
Back in the day Superfrog was a decent, good platformer for the Amiga. Now comes an HD remake from the same company, Team17. Unfortunately, it does not only fail to hold up to contemporary indie competitors, but also to reproduce the spirit of the original.

There's few good things to be said about this game: contrary to other reviewers, I found the controls to be good enough. The design of Superfrog, the princess and the witch reminds one of Eric Schwartz's cartoons. You can also unlock all original levels, albeit with the new design.

But that's about all that's to be said in favor of the game. Now on to opening the can of worms.

The level design is okay, but there's far too few graphical assets, everything in each single world looks more or less the same, it's bland and forgettable. Also, the game is quite easy throughout, until difficulty ramps up noticable in the very last level, to the point of being unfair.
What's even worse is that every single boss fight is the same: you always fight the witch, always in the same manner, and only the surroundings are slightly changed each time. Provided you have at least three to four lives left, you can simply stand in one spot and repeatedly press a single button, since dying won't reset your progress.

Graphics are cheap and animations clunky, by modern standards and even compared to the original game. The design of the enemies doesn't fit with that for the other characters.

The music, while not being that bad, is very repetitive.

Compared to modern classics of the genre like Super Meat Boy, Guacamelee and others, the game loses in all respects.
If you want to get your dose of nostalgia combined with great gameplay and extraordinary presentation, go pick up the great Giana Sisters reimagining instead.


All in all, just a tad above being awful. It's not really terrible, just absolutely forgettable.
Var denna recension hjälpsam? Ja Nej Rolig
16 av 20 personer (80%) fann denna recension hjälpsam
Rekommenderas inte
0.9 timmar totalt
Upplagd: 13 november, 2014
The camera jerks around, enemies often are invisible against the background - not to mention when you're moving at at speed - platforming is imprecise and unfair (pits often are out of the screen area before you plunge into them) and all around this game is VERY outdated.
Var denna recension hjälpsam? Ja Nej Rolig
15 av 19 personer (79%) fann denna recension hjälpsam
15 tyckte att den här recensionen var rolig
Rekommenderas
53.8 timmar totalt
Upplagd: 24 mars, 2015
My 5 y.o. daughter loves this, almost as much as I did many years ago. She plays with an XBOX 360 controller and it works fine.

After a while she could even handle the original levels. I was impressed.

One thing that I'm not so impressed is the golden thingy (I don't remeber the english word for it), that is one per each level. It looks like a golden bum and that is how she calls it. Now she makes drawings of a golden butt on the wall. Thanks Team17...
Var denna recension hjälpsam? Ja Nej Rolig
17 av 23 personer (74%) fann denna recension hjälpsam
20 tyckte att den här recensionen var rolig
Rekommenderas inte
0.1 timmar totalt
Upplagd: 20 september, 2014
Bought This for my little sister now she hates me.
Var denna recension hjälpsam? Ja Nej Rolig
44 av 74 personer (59%) fann denna recension hjälpsam
Rekommenderas inte
2.2 timmar totalt
Upplagd: 8 juni, 2014
Wow this is one yawn inducing Sonic clone I'll recommend you to avoid. It has some things going for it. Superfrog is a functional platforming game with nice vast levels built for exploration. There are multiple paths, hidden secrets and invisible blocks (with coins in them). 6 'themes,' each with 4 levels and 3 extra bonus levels for each world since its the HD version. It is a good game for children I guess. This is an easy game. Very, very easy. So easy you can get 5 achievements on the first level. 5 out of 12.

Now starts a laundry list of problems that I have, your jump is very floaty. Very high and floaty. I understand that you're a frog, but it feels like there is almost no gravity. If the jump wasn't floaty enough, luckily there's a power up that allows you to hold the space bar / jump button in mid air, so you can slowly float down. There are a good variety of enemies, but some of them are just extremely small and either blend in with the background or one of the thousands of things you can pick up. There are so many things to pick up on screen at once that the enemies will blend right in. You'll collect bananas, gems, red coins, green coins, blue diamonds, cherries and much much more. There's just too many things everywhere. Like clutter. What do the pick ups do? Points pretty much. What do points do? Eh high score?

In the extra bonus levels made for the HD version, you'll need to collect coins in each level to unlock the exit door. It just seems like more work than I want to do for this game, even if coins are everywhere. Especially if the only coins you missed were in the beginning of a level, you need to backtrack all that way, hoping not to walk into spikes (instead of jumping or falling on spikes).

There are signs everywhere to point you in the correct direction. It is a very forgiving game with a small 5 hit health bar, but the real problems are spikes meaning instant death. You don't even need to fall into the spikes, you can walk into them and you'll die even if they're almost as tall as you.

You can run up and down hills, but your run never gains momentum. You can stop on a dime, even in mid air. There's no momentum or inertia like in Mario and other such platformers. The stopping on a dime thing might be helpful since there are usually enemies at the end of long runways and since you're a frog, you can't exactly curl into an attack ball like Sonic. Standing on a hill won't pull you down A hit from an enemy will make you flop over, stopping you, then make you briefly invincible.

Every time you turn your character right to left or left to right, the screen will rubber band back and forth. It is very jarring. not just that, but springing high into the air will zoom out the screen, then zoom back in when you hit the ground. It can probably induce motion sickness for some people. Spring boards can put you through rock ceilings, because there is poor hit detection stopping you. Sometimes it will pop you straight through to a different level. That's forgivable.

Each level feels like a jumble of ramps, platform, springboards and so on with a different theme paint. While the levels feel good, they don't feel different. Its not like how Super Mario World had water levels, and sky levels, and ground levels. This is just all the same, level after level, like a maze for kids. The water in the circus theme levels isn't swimable. Its just a background for fish enemies.

Even with a frog protagonist, this game doesn't do much with a frog. You don't use your tongue, there are no insects to eat, no trees to climb or swamps. No real super powers other than floating with your cape. The game just feels very generic, dull, uninspiring and boring. The only thing you can really do is jump and duck.

Maybe there are fans of this game that have some sort of nostalgia to it, but I'm not one of them.
Var denna recension hjälpsam? Ja Nej Rolig
14 av 19 personer (74%) fann denna recension hjälpsam
Rekommenderas
4.4 timmar totalt
Upplagd: 20 juni, 2014
Ah, the memories.
My favourite game from my childhood days. Nice, fresh graphics at the cost of mechanics (simplified gamble, goo and ice are not slippery at all, slightly changed frog behaviour while playing) and audio (not all of new remixed soundtracks are as awesome as the original ones).

But it's still fun to play, still very relaxing. It's still SuperFrog.
Var denna recension hjälpsam? Ja Nej Rolig
23 av 36 personer (64%) fann denna recension hjälpsam
Rekommenderas
5.1 timmar totalt
Upplagd: 11 juli, 2014
Classical platformer. Bosses, non-linear levels, lot of enemies, two special abilities, secrets and tons of collectibles included. Recommended.
Var denna recension hjälpsam? Ja Nej Rolig
17 av 25 personer (68%) fann denna recension hjälpsam
Rekommenderas inte
2.1 timmar totalt
Upplagd: 25 november, 2013
Relatively fun but repetitive after about 4 levels. This retro platformer remake was good at first and easy to collect achievements on, however got way too boring after the first few times played. If there was a 'Mixed' button I'd put it there.
Var denna recension hjälpsam? Ja Nej Rolig
9 av 12 personer (75%) fann denna recension hjälpsam
Rekommenderas inte
1.2 timmar totalt
Upplagd: 14 januari, 2014
Brought to you by Team17, perhaps better known as "those guys who add a new adjective to Worms every year, fu­ck up the Ninja Ropes in a new and exciting manner guaranteed to enrage the Worms fanbase, and sell it again for forty bucks", Superfrog HD is a breathtaking fusion of crap and sh­it.

"Cargo-cult Platformer" is how I'd describe it - imagine a group of people watching a Sonic the Hedgehog Let's Play and deciding to parrot it, without actually understanding any of the underlying mechanics that make Sonic and its ilk fun.

These hypothetical cargo cultists grasp that collecting rings and scoring points is fun, so there's lots of coins and fruit and goodies to grab - but the tokens are scattered about willy-nilly, without regard for the character's jumping arc, so - for instance - rather than being able to collect five tokens in a row as you sail gracefully over a pillar, you'll instead be required to jump back and forth over that pillar two or three times to actually collect them all, sending the flow of the game (such as it is) to a screeching halt.

They then observe that Sonic has bright colors, so naturally this game has bright colors, and while the graphics are probably the high point of the game, there's still very little thought behind them - enemies look remarkably similar to powerups (in fact, one particular enemy is nothing more than a palette swap of a powerup), and at the reasonably fast clip the game runs at, even the enemies who AREN'T palette swaps are rendered practically invisible until it's already too late.

In the end, the game plays about as well as you'd expect a wooden airplane made by a real cargo cult to fly: Terribly.

Team17: Keep the artists, fire the programmers. Between this tedious, uninspired, clunky platforming abomination and the fact that every single radical change in the twenty-year-old Worms engine has been met with disdain from the Worms community, it's clear that either nobody in your offices understands game balance and fun play mechanics or that the people who do understand these things aren't being listened to.
Var denna recension hjälpsam? Ja Nej Rolig