Back in the day Superfrog was a decent, good platformer for the Amiga. Now comes an HD remake from the same company, Team17. Unfortunately, it does not only fail to hold up to contemporary indie competitors, but also to reproduce the spirit of the original.
There's few good things to be said about this game: contrary to other reviewers, I found the controls to be good enough. The design of Superfrog, the princess and the witch reminds one of Eric Schwartz's cartoons. You can also unlock all original levels, albeit with the new design.
But that's about all that's to be said in favor of the game. Now on to opening the can of worms.
The level design is okay, but there's far too few graphical assets, everything in each single world looks more or less the same, it's bland and forgettable. Also, the game is quite easy throughout, until difficulty ramps up noticable in the very last level, to the point of being unfair.
What's even worse is that every single boss fight is the same: you always fight the witch, always in the same manner, and only the surroundings are slightly changed each time. Provided you have at least three to four lives left, you can simply stand in one spot and repeatedly press a single button, since dying won't reset your progress.
Graphics are cheap and animations clunky, by modern standards and even compared to the original game. The design of the enemies doesn't fit with that for the other characters.
The music, while not being that bad, is very repetitive.
Compared to modern classics of the genre like Super Meat Boy, Guacamelee and others, the game loses in all respects.
If you want to get your dose of nostalgia combined with great gameplay and extraordinary presentation, go pick up the great Giana Sisters reimagining instead.
Just a tad above being awful. It's not really terrible, just absolutely forgettable.