A RETRO CLASSIC REBORNIn 1993 the world witnessed the birth of a new type of super hero. Now, twenty years later, Superfrog is back!But wait! Before you get all gooey-eyed, Superfrog HD isn’t just some quick and easy port of the 16-bit version but with fancy graphics!
User reviews: Mixed (685 reviews) - 47% of the 685 user reviews for this game are positive.
Release Date: Sep 12, 2013

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About This Game


In 1993 the world witnessed the birth of a new type of super hero. Now, twenty years later, Superfrog is back!

But wait! Before you get all gooey-eyed, Superfrog HD isn’t just some quick and easy port of the 16-bit version but with fancy graphics! It’s a complete re-imagining with tweaked gameplay, reworked levels and, of course, enhanced high definition cartoon style artwork. A nod to the 16-bit platformers of old, Superfrog HD is a retro classic reborn.

In the greatest traditions of fairy tales our story sees a handsome prince turned into a slimy frog by an evil and jealous witch… who, in turn, kidnaps the prince's bride to be and heads for the hills. Our little green friend happens upon a mystery potion (wow, how lucky was that?). Chugging on the vial, the frog prince is bestowed with amazing powers. Determined to defeat the witch our hero sets out on an adventure that, with your help, will lead him to his true love.

You must explore and traverse 24 finely crafted levels and additional boss levels across 6 differently-themed worlds. The goal of each level is to collect a set number of coins, and then reach the exit. The ultimate aim, as ever, is to save the day, beat the witch and get the girl.


  • Enhanced cartoon-style HD graphics
  • 24 new levels based on the original designs
  • 6 differently themed worlds
  • Classic arcade platform gameplay
  • Frog Trials – Endless Runner mode
  • The original level layouts unlockable (for the hardcore only, you’ve been warned)
  • Includes Steam Trading Cards

System Requirements

Mac OS X
SteamOS + Linux
    • CPU : Intel P4 1.8 Ghz
    • RAM : 2GB
    • GPU : Intel GMA 950 GeForce 7 Series Radeon X1000 series
    • HDD : At least 90MB for Game Core and Sound File
    • Operating System: Mac OS X 10.7
    • Processor: Intel chipset
    • CPU Speed: 1.8 GHz or faster
    • Memory: 512 MB or higher
    • Hard Disk Space: 2 GB free disk space
    • Video Card (ATI): X1600 / (NVidia): GeForce 7300
    • Video Memory (VRam): 128 MB
    • CPU : Intel P4 1.8 Ghz
    • RAM : 2GB
    • KERNAL : 32-bit (some users experience issues when using 64-bit)
    • GPU : Intel GMA 950 GeForce 7 Series Radeon X1000 series
    • HDD : At least 90MB for Game Core and Sound File
Helpful customer reviews
1 of 1 people (100%) found this review helpful
3.5 hrs on record
Posted: December 22, 2015
I liked the original. But I don't like this.

This is a remake, not a retouched version. The game engine is very different to the original, and whilst it retains the quirks of the old game, it's also added a lot of new ones.

Such as the camera which zooms in and out and flies around constantly making people dizzy and also making it hard to see what you're about to run into (This can be fixed by editing a game file, but why is it not an option ingame?). Or the arbitrary treatment of enemies - some knock health points off, some kill you instantly but you have no way of knowing which is which until you find out the hard way. It's also very annoying to get knocked back by something making you lose control for a few seconds, then get knocked by something else, then get pushed into spikes which immediately make you lose a life.

The levels are big with loads of secrets, but rather than this being a fun exploration as in "Turrican", you just find yourself wandering round looking for something to do. There's no real variety in the enemies and most of them just sort of sit there waiting for you to kill them. There is no way of knowing in-game whether you've found 80% of the coins or not, you only find out at the end of the level, by which time it's too late to go back and get more.

The collision detection feels a bit off, and it can be hard to judge when jumping on an enemy whether you're directly on top of it or not. Also, the character has absolutely no inertia, and stops the nanosecond you let go of the button...this feels very strange and reminds me of "Fatman: The Caped Crusader", another example of how NOT to do a platformer.

Maybe Team 17 should have taken Amiga Power's advice back at the time - rather than thrown their toys out of the pram and deciding they weren't going to listen, they should have taken some constructive criticism on board. Team 17 used to be great. "Alien Breed", "Superfrog", "Worms", "Project X"...things went a bit wrong with "Arcade Pool", "ATR" (which DID suck, guys) and "Army Men"....now all they seem to be able to produce are endless "Worms" variants and a stream of poorly done remakes like this :(
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3 of 6 people (50%) found this review helpful
1.7 hrs on record
Posted: November 4, 2015
This game is pretty bad. I understand that I may not fit the "target demographic" the game is aiming for, but it's simply not a lot of fun. The biggest flaw is in my opinion the fact that the movement in the game is quite imprecise. Everything moves way too fast, the camera is all shaky and Superfrog never seems to jump when he's supposed to. The visuals are fine, but sometimes its hard to see the enemies or platforms and the game doesn't really explain anything... like that you can shoot some green thing that you pick up at the beginning of every level (which looks exactly like a sort of enemy, so I had been avoiding it, just in case) or even the purpose behind collecting fruits and coins, if there's one.

I mean, I don't know. If this was the only game left in the world, I'd probably play the hell out of it. It's not "omg, I'd rather die" bad, but yeah, pretty close though. I've never played Bad Rats, but I'm guessing this is *one of those games*. Perfect if you want to troll someone, so yeah, go ahead!
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57 of 60 people (95%) found this review helpful
2 people found this review funny
1.3 hrs on record
Posted: November 18, 2014
I'm writing this in tears, hugging my boxed Amiga copy of Superfrog, this remake feels and is worse than the original in most if not all its key components.

I get it we're no more in the chiptune era but Superfrog's original mods sound way better.
I get it that the original levels could be too hard for modern standards but ugh, just ugh.
The camera moving around makes platforming hard and imprecise, it hurts too. I was forcing myself into playing this game just to unlock the original levels but I can't because the dancing camera makes me sick (first time ever in my whole gaming career). Who thought that was a good idea?

Overall, sadly, this game screams cheap from every pixel, I mean, even the intro! It was animated (and on a different floppy <3) on Amiga, how comes it's just static pictures with overimposed text now?

Please Team17, I owe you my childhood, I get it that you're in trouble if not dead already but just stop butchering my memories with uninspired games and remakes. :'(
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30 of 34 people (88%) found this review helpful
0.3 hrs on record
Posted: November 25, 2014
Oh the camera, I felt like barfing from the minute I started. I had to play through a little bit just to see how its design is. To put in a few words, the further you go, the worse it gets. Poor camera, motion blurred movement (very hard to see up coming obstacles), no direction in each level, unfair enemies (why can I only jump on the blue things O.O?) and the list just keeps going.

The only time I would recommend this game is to see how not to do a platformer.

I am going to go barf now...motion sickness is the worst
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21 of 24 people (88%) found this review helpful
1.1 hrs on record
Posted: January 18, 2014
Nostaliga is a funny thing; those fond memories captured in time from your long lost past. Superfrog back on the Amiga was one of those games for me, simple and fast platformer that was intuitive to play yet challenging to master that I recall spending many hours replaying to better my high scores.

Regrettably, this remake is a shallow shadow of its former glorious self. Sure all the key ingredients return from the original such as the cartoony cutesy monsters to squash, secret passages, fast paced movement, fruit and coins aplenty yet this HD remake lacks any real enjoyment. Your character controls feels slippery (excuse the pun!) which often results in running off edges, misjumps and other such frustrating things. Many of the coin chain pickups cannot be timed at all to get all of them in one go, essentially stopping your momentum through the level and having to re-jump the same part over and over again if you want to get all the coins. Monsters seem to be placed in parts of the level just to frustrate you more rather than adding to the challenge, again slowing down the action. This is contrary to how the original played which felt faster and more fluid like Sonic or other such platformers achieve.

The movement in HD when going full speed did give me a nauseated feeling too (something I have felt in FPS but never a platformer!) and the entire game is like it is in a zoomed in mode unless you hit a springboard when it zooms out to more the size of the original. This means you see less on the screen and makes it far harder to time jumps or see ahead. Sound effects and music thoughout were incredibly average and uninspired - seemed like it could have been pulled from any generic platformer. To top this all off as well, the game would only recognise my Xbox 360 controller in the menus and not in the game meaning I had to play with the keyboard (yet another let down).

Playing this version has tarnished my fond memories of the original. If you are going to rehash a classic game from the past much more effort needs to go in to ensure it captures the same 'feeling' the original game did (or simply do a decent port of the original to modern specs such as the classic Another World). Without this, you just come out of it feeling that this was a money grabbing attempt by Team17 preying on ol' school gamers childhood nostalgia. If this is what we can expect from remakes from Team17 I sincerly hope they never do a Project X HD!

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