A RETRO CLASSIC REBORNIn 1993 the world witnessed the birth of a new type of super hero. Now, twenty years later, Superfrog is back!But wait! Before you get all gooey-eyed, Superfrog HD isn’t just some quick and easy port of the 16-bit version but with fancy graphics!
User reviews:
Overall:
Mixed (697 reviews) - 47% of the 697 user reviews for this game are positive.
Release Date: Sep 12, 2013

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About This Game

A RETRO CLASSIC REBORN

In 1993 the world witnessed the birth of a new type of super hero. Now, twenty years later, Superfrog is back!

But wait! Before you get all gooey-eyed, Superfrog HD isn’t just some quick and easy port of the 16-bit version but with fancy graphics! It’s a complete re-imagining with tweaked gameplay, reworked levels and, of course, enhanced high definition cartoon style artwork. A nod to the 16-bit platformers of old, Superfrog HD is a retro classic reborn.

In the greatest traditions of fairy tales our story sees a handsome prince turned into a slimy frog by an evil and jealous witch… who, in turn, kidnaps the prince's bride to be and heads for the hills. Our little green friend happens upon a mystery potion (wow, how lucky was that?). Chugging on the vial, the frog prince is bestowed with amazing powers. Determined to defeat the witch our hero sets out on an adventure that, with your help, will lead him to his true love.

You must explore and traverse 24 finely crafted levels and additional boss levels across 6 differently-themed worlds. The goal of each level is to collect a set number of coins, and then reach the exit. The ultimate aim, as ever, is to save the day, beat the witch and get the girl.


Features:

  • Enhanced cartoon-style HD graphics
  • 24 new levels based on the original designs
  • 6 differently themed worlds
  • Classic arcade platform gameplay
  • Frog Trials – Endless Runner mode
  • The original level layouts unlockable (for the hardcore only, you’ve been warned)
  • Includes Steam Trading Cards

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • CPU : Intel P4 1.8 Ghz
    • RAM : 2GB
    • GPU : Intel GMA 950 GeForce 7 Series Radeon X1000 series
    • HDD : At least 90MB for Game Core and Sound File
    Minimum:
    • Operating System: Mac OS X 10.7
    • Processor: Intel chipset
    • CPU Speed: 1.8 GHz or faster
    • Memory: 512 MB or higher
    • Hard Disk Space: 2 GB free disk space
    • Video Card (ATI): X1600 / (NVidia): GeForce 7300
    • Video Memory (VRam): 128 MB
    Minimum:
    • CPU : Intel P4 1.8 Ghz
    • RAM : 2GB
    • KERNAL : 32-bit (some users experience issues when using 64-bit)
    • GPU : Intel GMA 950 GeForce 7 Series Radeon X1000 series
    • HDD : At least 90MB for Game Core and Sound File
Helpful customer reviews
8 of 10 people (80%) found this review helpful
3.5 hrs on record
Posted: December 22, 2015
I liked the original. But I don't like this.

This is a remake, not a retouched version. The game engine is very different to the original, and whilst it retains the quirks of the old game, it's also added a lot of new ones.

Such as the camera which zooms in and out and flies around constantly making people dizzy and also making it hard to see what you're about to run into (This can be fixed by editing a game file, but why is it not an option ingame?). Or the arbitrary treatment of enemies - some knock health points off, some kill you instantly but you have no way of knowing which is which until you find out the hard way. It's also very annoying to get knocked back by something making you lose control for a few seconds, then get knocked by something else, then get pushed into spikes which immediately make you lose a life.

The levels are big with loads of secrets, but rather than this being a fun exploration as in "Turrican", you just find yourself wandering round looking for something to do. There's no real variety in the enemies and most of them just sort of sit there waiting for you to kill them. There is no way of knowing in-game whether you've found 80% of the coins or not, you only find out at the end of the level, by which time it's too late to go back and get more.

The collision detection feels a bit off, and it can be hard to judge when jumping on an enemy whether you're directly on top of it or not. Also, the character has absolutely no inertia, and stops the nanosecond you let go of the button...this feels very strange and reminds me of "Fatman: The Caped Crusader", another example of how NOT to do a platformer.

Maybe Team 17 should have taken Amiga Power's advice back at the time - rather than thrown their toys out of the pram and deciding they weren't going to listen, they should have taken some constructive criticism on board. Team 17 used to be great. "Alien Breed", "Superfrog", "Worms", "Project X"...things went a bit wrong with "Arcade Pool", "ATR" (which DID suck, guys) and "Army Men"....now all they seem to be able to produce are endless "Worms" variants and a stream of poorly done remakes like this :(
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3 of 4 people (75%) found this review helpful
6.9 hrs on record
Posted: March 17
Superfrog HD is a nice and fun platforming game, nothing too difficult. It is a remake of sorts of the original Superfrog, released in 1993, with a more "modern" art style and redesigned levels. It does include the original levels as a bonus, though, and I must admit I found them quite challenging.

The story is pretty standard stuff; something that you'd find in a children's book: the hero, Superfrog, used to be a human prince who was going to marry a princess, until an evil witch turned him into a frog and kidnapped the princess. After finding a magical potion that grants him powers, the prince decides to go after the witch and rescue the princess.

Now, let's talk gameplay. The game is divided among six different zones, each of which is divided in four levels (plus four original levels, but these aren't required to progress). In order to complete a level, one must first collect a certain number of the coins scattered around the level, and then find the exit, all within a certain time limit; each level has several hidden areas, that, while not necessary to complete it, can provide with bonus points, or rare collectibles. There's also a few power-ups, granting you flight (well, not really, it's more like gliding) and a ranged attack in the form of a small ball. After completing all four levels in a zone, you then have a boss fight against the witch before progressing to the next zone.

The soundtrack is very good, too. It's nothing spectacular, but it's what you'd expect from a colourful platformer like this; nice, catchy tunes that play during the levels.

However, I'd like to add that I found a few cons in the game. While I did enjoy it, and didn't have much trouble with it, there were times when the movement felt kind of sloppy, and I'd miss a landing or hit an enemy by mere milimeters. It's nothing too serious, but it can be somewhat frustrating, as you can lose a life by slipping into some spikes, and whenever you lose a life, you also lose the powerups you've collected. Also, a few levels felt a bit labyrinthical a times, and I'd end up running out of time without knowing where to go.

Anyway, I'd say it was an enjoyable game, all this considered, so I recommend it.
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1 of 1 people (100%) found this review helpful
0.2 hrs on record
Posted: April 28
One of, if not, the BEST game I've ever played in my life. I'd suck 12 barb covered ♥♥♥♥♥ just to play it some more.
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3 of 6 people (50%) found this review helpful
1.7 hrs on record
Posted: February 13
I didn't Superfrog but I did Jazz Jackrabbit. Game's alright, nothing worth ranting over
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61 of 64 people (95%) found this review helpful
2 people found this review funny
1.3 hrs on record
Posted: November 18, 2014
I'm writing this in tears, hugging my boxed Amiga copy of Superfrog, this remake feels and is worse than the original in most if not all its key components.

I get it we're no more in the chiptune era but Superfrog's original mods sound way better.
I get it that the original levels could be too hard for modern standards but ugh, just ugh.
The camera moving around makes platforming hard and imprecise, it hurts too. I was forcing myself into playing this game just to unlock the original levels but I can't because the dancing camera makes me sick (first time ever in my whole gaming career). Who thought that was a good idea?

Overall, sadly, this game screams cheap from every pixel, I mean, even the intro! It was animated (and on a different floppy <3) on Amiga, how comes it's just static pictures with overimposed text now?

Please Team17, I owe you my childhood, I get it that you're in trouble if not dead already but just stop butchering my memories with uninspired games and remakes. :'(
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