A RETRO CLASSIC REBORNIn 1993 the world witnessed the birth of a new type of super hero. Now, twenty years later, Superfrog is back!But wait! Before you get all gooey-eyed, Superfrog HD isn’t just some quick and easy port of the 16-bit version but with fancy graphics!
User reviews: Mixed (685 reviews) - 47% of the 685 user reviews for this game are positive.
Release Date: Sep 12, 2013

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About This Game


In 1993 the world witnessed the birth of a new type of super hero. Now, twenty years later, Superfrog is back!

But wait! Before you get all gooey-eyed, Superfrog HD isn’t just some quick and easy port of the 16-bit version but with fancy graphics! It’s a complete re-imagining with tweaked gameplay, reworked levels and, of course, enhanced high definition cartoon style artwork. A nod to the 16-bit platformers of old, Superfrog HD is a retro classic reborn.

In the greatest traditions of fairy tales our story sees a handsome prince turned into a slimy frog by an evil and jealous witch… who, in turn, kidnaps the prince's bride to be and heads for the hills. Our little green friend happens upon a mystery potion (wow, how lucky was that?). Chugging on the vial, the frog prince is bestowed with amazing powers. Determined to defeat the witch our hero sets out on an adventure that, with your help, will lead him to his true love.

You must explore and traverse 24 finely crafted levels and additional boss levels across 6 differently-themed worlds. The goal of each level is to collect a set number of coins, and then reach the exit. The ultimate aim, as ever, is to save the day, beat the witch and get the girl.


  • Enhanced cartoon-style HD graphics
  • 24 new levels based on the original designs
  • 6 differently themed worlds
  • Classic arcade platform gameplay
  • Frog Trials – Endless Runner mode
  • The original level layouts unlockable (for the hardcore only, you’ve been warned)
  • Includes Steam Trading Cards

System Requirements

Mac OS X
SteamOS + Linux
    • CPU : Intel P4 1.8 Ghz
    • RAM : 2GB
    • GPU : Intel GMA 950 GeForce 7 Series Radeon X1000 series
    • HDD : At least 90MB for Game Core and Sound File
    • Operating System: Mac OS X 10.7
    • Processor: Intel chipset
    • CPU Speed: 1.8 GHz or faster
    • Memory: 512 MB or higher
    • Hard Disk Space: 2 GB free disk space
    • Video Card (ATI): X1600 / (NVidia): GeForce 7300
    • Video Memory (VRam): 128 MB
    • CPU : Intel P4 1.8 Ghz
    • RAM : 2GB
    • KERNAL : 32-bit (some users experience issues when using 64-bit)
    • GPU : Intel GMA 950 GeForce 7 Series Radeon X1000 series
    • HDD : At least 90MB for Game Core and Sound File
Helpful customer reviews
3 of 6 people (50%) found this review helpful
1.7 hrs on record
Posted: November 4, 2015
This game is pretty bad. I understand that I may not fit the "target demographic" the game is aiming for, but it's simply not a lot of fun. The biggest flaw is in my opinion the fact that the movement in the game is quite imprecise. Everything moves way too fast, the camera is all shaky and Superfrog never seems to jump when he's supposed to. The visuals are fine, but sometimes its hard to see the enemies or platforms and the game doesn't really explain anything... like that you can shoot some green thing that you pick up at the beginning of every level (which looks exactly like a sort of enemy, so I had been avoiding it, just in case) or even the purpose behind collecting fruits and coins, if there's one.

I mean, I don't know. If this was the only game left in the world, I'd probably play the hell out of it. It's not "omg, I'd rather die" bad, but yeah, pretty close though. I've never played Bad Rats, but I'm guessing this is *one of those games*. Perfect if you want to troll someone, so yeah, go ahead!
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57 of 60 people (95%) found this review helpful
2 people found this review funny
1.3 hrs on record
Posted: November 18, 2014
I'm writing this in tears, hugging my boxed Amiga copy of Superfrog, this remake feels and is worse than the original in most if not all its key components.

I get it we're no more in the chiptune era but Superfrog's original mods sound way better.
I get it that the original levels could be too hard for modern standards but ugh, just ugh.
The camera moving around makes platforming hard and imprecise, it hurts too. I was forcing myself into playing this game just to unlock the original levels but I can't because the dancing camera makes me sick (first time ever in my whole gaming career). Who thought that was a good idea?

Overall, sadly, this game screams cheap from every pixel, I mean, even the intro! It was animated (and on a different floppy <3) on Amiga, how comes it's just static pictures with overimposed text now?

Please Team17, I owe you my childhood, I get it that you're in trouble if not dead already but just stop butchering my memories with uninspired games and remakes. :'(
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30 of 34 people (88%) found this review helpful
0.3 hrs on record
Posted: November 25, 2014
Oh the camera, I felt like barfing from the minute I started. I had to play through a little bit just to see how its design is. To put in a few words, the further you go, the worse it gets. Poor camera, motion blurred movement (very hard to see up coming obstacles), no direction in each level, unfair enemies (why can I only jump on the blue things O.O?) and the list just keeps going.

The only time I would recommend this game is to see how not to do a platformer.

I am going to go barf now...motion sickness is the worst
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21 of 24 people (88%) found this review helpful
1.1 hrs on record
Posted: January 18, 2014
Nostaliga is a funny thing; those fond memories captured in time from your long lost past. Superfrog back on the Amiga was one of those games for me, simple and fast platformer that was intuitive to play yet challenging to master that I recall spending many hours replaying to better my high scores.

Regrettably, this remake is a shallow shadow of its former glorious self. Sure all the key ingredients return from the original such as the cartoony cutesy monsters to squash, secret passages, fast paced movement, fruit and coins aplenty yet this HD remake lacks any real enjoyment. Your character controls feels slippery (excuse the pun!) which often results in running off edges, misjumps and other such frustrating things. Many of the coin chain pickups cannot be timed at all to get all of them in one go, essentially stopping your momentum through the level and having to re-jump the same part over and over again if you want to get all the coins. Monsters seem to be placed in parts of the level just to frustrate you more rather than adding to the challenge, again slowing down the action. This is contrary to how the original played which felt faster and more fluid like Sonic or other such platformers achieve.

The movement in HD when going full speed did give me a nauseated feeling too (something I have felt in FPS but never a platformer!) and the entire game is like it is in a zoomed in mode unless you hit a springboard when it zooms out to more the size of the original. This means you see less on the screen and makes it far harder to time jumps or see ahead. Sound effects and music thoughout were incredibly average and uninspired - seemed like it could have been pulled from any generic platformer. To top this all off as well, the game would only recognise my Xbox 360 controller in the menus and not in the game meaning I had to play with the keyboard (yet another let down).

Playing this version has tarnished my fond memories of the original. If you are going to rehash a classic game from the past much more effort needs to go in to ensure it captures the same 'feeling' the original game did (or simply do a decent port of the original to modern specs such as the classic Another World). Without this, you just come out of it feeling that this was a money grabbing attempt by Team17 preying on ol' school gamers childhood nostalgia. If this is what we can expect from remakes from Team17 I sincerly hope they never do a Project X HD!

If you enjoyed reading this review, please follow True Blue Reviews for more recommendations!
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28 of 38 people (74%) found this review helpful
6.8 hrs on record
Posted: January 18, 2014
This game is a throwback to an ancient Sonic clone on the Amiga. Because this remake attempts to remain faithful to that, various mechanics will feel a lot like Sonic 1 on the Master System, and this is why.

The default camera behaviour is terrible. This is an unusual point to mention at the start of a review, but it's the point that stands out the most as some players report it making them nauseous. Fortunately it can be fixed, although this requires tweaking a configuration file.

While you're there you might also want to disable level introductions as they waste a lot of time and offer nothing.

So now you're in the game. You'll soon find that, like Sonic 1, acceleration and deceleration are almost instant. I personally prefer this as turning doesn't take an age (you hearing this New Super Mario Bros?), but it makes some of the areas that demand precise control a bit tricky.

Early on, you may find enemies hard to see. This is really only a problem in the first chapter as the blue ones blend with the background and look like a powerup. It's not a problem after this as you get used to it and later enemies stand out more.

For the most part enemies are a mere nuisance. You get 5 hits before dying and potions that restore those completely are very common - sometimes occurring more frequently than every 5 threats! Spikes are the stark exception, as they kill you instantly and some are placed in a way that makes avoiding them awkward.

The overall difficulty is... strange, to say the least. The original required getting 80% of the coins in a level before the exit was available; that has been removed, although there is still an achievement for the feat. You get star ratings each level, and to get the maximum 3 stars you can't die. Considering some levels can take 8-10 minutes, this makes those spikes needlessly punishing.

Then again, star ratings don't actually do anything. They aren't required for progress and don't even contribute to any achievements. So unless you want to thoroughly beat the game maybe those spikes aren't that punishing after all.

Secret areas were a large part of the original's charm, and these were remembered. Levels generally have around 10 hidden in walls, which gives a nice focus to exploration. One bizarre occurrence is that when a secret area is revealed, your vertical inertia is killed. This feels untested as it means when you reveal a secret during an ascent, you'll fall before being able to enter it.

The downside to secrets is that sometimes collectables are placed behind walls over spikes. When this happens the wall is never a secret, but unless you're aware of that fact in advance you may feel like testing every time, and dying every time.

The worlds are colourful and varied although somewhat stereotypical. Some environments like the circus and the pyramid are as boring as they always are, but others like the green hills are pleasant and enjoyable. I must note that this game has one of the few ice worlds that I've actually liked in any platform game ever.

The game has a main mode with 24 levels, a further 24 levels from the original Amiga release which you'll unlock as the game progresses, and a challenge mode called Frog Trials. The main mode is the important one, the others mostly feel like extras. Obscurely every achievement is linked to the main mode too, so hunters can completely ignore the remaining content which seems like a strange choice.

Overall the game is a fun throwback for 5-10 hours. I wouldn't recommend buying it for anything less than a 75% discount on Steam, but it does appear in bundles from time to time and if you happen to have it in your library I'd definitely recommend giving it a chance.
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