A RETRO CLASSIC REBORNIn 1993 the world witnessed the birth of a new type of super hero. Now, twenty years later, Superfrog is back!But wait! Before you get all gooey-eyed, Superfrog HD isn’t just some quick and easy port of the 16-bit version but with fancy graphics!
Gebruikersrecensies: Verdeeld (685 recensies) - 47% van de 685 gebruikersrecensies voor deze game is positief.
Releasedatum: 12 sep 2013

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A RETRO CLASSIC REBORN

In 1993 the world witnessed the birth of a new type of super hero. Now, twenty years later, Superfrog is back!

But wait! Before you get all gooey-eyed, Superfrog HD isn’t just some quick and easy port of the 16-bit version but with fancy graphics! It’s a complete re-imagining with tweaked gameplay, reworked levels and, of course, enhanced high definition cartoon style artwork. A nod to the 16-bit platformers of old, Superfrog HD is a retro classic reborn.

In the greatest traditions of fairy tales our story sees a handsome prince turned into a slimy frog by an evil and jealous witch… who, in turn, kidnaps the prince's bride to be and heads for the hills. Our little green friend happens upon a mystery potion (wow, how lucky was that?). Chugging on the vial, the frog prince is bestowed with amazing powers. Determined to defeat the witch our hero sets out on an adventure that, with your help, will lead him to his true love.

You must explore and traverse 24 finely crafted levels and additional boss levels across 6 differently-themed worlds. The goal of each level is to collect a set number of coins, and then reach the exit. The ultimate aim, as ever, is to save the day, beat the witch and get the girl.


Features:

  • Enhanced cartoon-style HD graphics
  • 24 new levels based on the original designs
  • 6 differently themed worlds
  • Classic arcade platform gameplay
  • Frog Trials – Endless Runner mode
  • The original level layouts unlockable (for the hardcore only, you’ve been warned)
  • Includes Steam Trading Cards

Systeemeisen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • CPU : Intel P4 1.8 Ghz
    • RAM : 2GB
    • GPU : Intel GMA 950 GeForce 7 Series Radeon X1000 series
    • HDD : At least 90MB for Game Core and Sound File
    Minimum:
    • Operating System: Mac OS X 10.7
    • Processor: Intel chipset
    • CPU Speed: 1.8 GHz or faster
    • Memory: 512 MB or higher
    • Hard Disk Space: 2 GB free disk space
    • Video Card (ATI): X1600 / (NVidia): GeForce 7300
    • Video Memory (VRam): 128 MB
    Minimum:
    • CPU : Intel P4 1.8 Ghz
    • RAM : 2GB
    • KERNAL : 32-bit (some users experience issues when using 64-bit)
    • GPU : Intel GMA 950 GeForce 7 Series Radeon X1000 series
    • HDD : At least 90MB for Game Core and Sound File
Nuttige klantrecensies
1 van de 1 mensen (100%) vonden deze recensie nuttig
3.5 uur in totaal
Geplaatst: 22 december 2015
I liked the original. But I don't like this.

This is a remake, not a retouched version. The game engine is very different to the original, and whilst it retains the quirks of the old game, it's also added a lot of new ones.

Such as the camera which zooms in and out and flies around constantly making people dizzy and also making it hard to see what you're about to run into (This can be fixed by editing a game file, but why is it not an option ingame?). Or the arbitrary treatment of enemies - some knock health points off, some kill you instantly but you have no way of knowing which is which until you find out the hard way. It's also very annoying to get knocked back by something making you lose control for a few seconds, then get knocked by something else, then get pushed into spikes which immediately make you lose a life.

The levels are big with loads of secrets, but rather than this being a fun exploration as in "Turrican", you just find yourself wandering round looking for something to do. There's no real variety in the enemies and most of them just sort of sit there waiting for you to kill them. There is no way of knowing in-game whether you've found 80% of the coins or not, you only find out at the end of the level, by which time it's too late to go back and get more.

The collision detection feels a bit off, and it can be hard to judge when jumping on an enemy whether you're directly on top of it or not. Also, the character has absolutely no inertia, and stops the nanosecond you let go of the button...this feels very strange and reminds me of "Fatman: The Caped Crusader", another example of how NOT to do a platformer.

Maybe Team 17 should have taken Amiga Power's advice back at the time - rather than thrown their toys out of the pram and deciding they weren't going to listen, they should have taken some constructive criticism on board. Team 17 used to be great. "Alien Breed", "Superfrog", "Worms", "Project X"...things went a bit wrong with "Arcade Pool", "ATR" (which DID suck, guys) and "Army Men"....now all they seem to be able to produce are endless "Worms" variants and a stream of poorly done remakes like this :(
Was deze recensie nuttig? Ja Nee Grappig
1 van de 1 mensen (100%) vonden deze recensie nuttig
1.7 uur in totaal
Geplaatst: 13 februari
I didn't Superfrog but I did Jazz Jackrabbit. Game's alright, nothing worth ranting over
Was deze recensie nuttig? Ja Nee Grappig
4 van de 7 mensen (57%) vonden deze recensie nuttig
1.7 uur in totaal
Geplaatst: 4 november 2015
This game is pretty bad. I understand that I may not fit the "target demographic" the game is aiming for, but it's simply not a lot of fun. The biggest flaw is in my opinion the fact that the movement in the game is quite imprecise. Everything moves way too fast, the camera is all shaky and Superfrog never seems to jump when he's supposed to. The visuals are fine, but sometimes its hard to see the enemies or platforms and the game doesn't really explain anything... like that you can shoot some green thing that you pick up at the beginning of every level (which looks exactly like a sort of enemy, so I had been avoiding it, just in case) or even the purpose behind collecting fruits and coins, if there's one.

I mean, I don't know. If this was the only game left in the world, I'd probably play the hell out of it. It's not "omg, I'd rather die" bad, but yeah, pretty close though. I've never played Bad Rats, but I'm guessing this is *one of those games*. Perfect if you want to troll someone, so yeah, go ahead!
Was deze recensie nuttig? Ja Nee Grappig
1 van de 1 mensen (100%) vonden deze recensie nuttig
0.9 uur in totaal
Geplaatst: 25 mei 2015
Not great. A bit Boring.
Was deze recensie nuttig? Ja Nee Grappig
57 van de 60 mensen (95%) vonden deze recensie nuttig
2 mensen vonden deze recensie grappig
1.3 uur in totaal
Geplaatst: 18 november 2014
I'm writing this in tears, hugging my boxed Amiga copy of Superfrog, this remake feels and is worse than the original in most if not all its key components.

I get it we're no more in the chiptune era but Superfrog's original mods sound way better.
I get it that the original levels could be too hard for modern standards but ugh, just ugh.
The camera moving around makes platforming hard and imprecise, it hurts too. I was forcing myself into playing this game just to unlock the original levels but I can't because the dancing camera makes me sick (first time ever in my whole gaming career). Who thought that was a good idea?

Overall, sadly, this game screams cheap from every pixel, I mean, even the intro! It was animated (and on a different floppy <3) on Amiga, how comes it's just static pictures with overimposed text now?

Please Team17, I owe you my childhood, I get it that you're in trouble if not dead already but just stop butchering my memories with uninspired games and remakes. :'(
Was deze recensie nuttig? Ja Nee Grappig