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A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on. Research new equipment and craft new gear.
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What the developers say:

Kenshi is currently in alpha state. The game is still in development and is missing many features. There are currently unfinished gameplay features, and the stability will fluctuate as new features are added. Expect crashes and bugs at this stage.
But remember the game receives regular ongoing updates and improvements, by purchasing at this early stage you get the game for a reduced price and can watch it gradually grow and improve, provide your feedback to the developer, and above all you are helping to fund the development for a small independent developer. Remember: the price will gradually increase over time as development progresses, so the sooner you purchase, the lower the price.”
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Recent updates View all (28)

Update 0.67.1

April 14th, 2014

Another small update, still focusing mostly on stability for now:


  • Added "auto-arrange" button to item containers
  • Fixed a bug with duplicating swords in the inventory
  • Fixed the bugs around buying buildings in towns and placing furniture in and around them etc. (Still buggy to import a game with purchased buildings though)
  • Chain armour bench now actually uses chainmail as the resource
  • Improved some of the error reporting details
  • Fixed an occasional crash on loading from an existing game
  • Fixed a portrait bug
  • Found a few more smaller memory leaks that have been fixed

15 comments Read more

Update 0.67.0

April 9th, 2014

Again like the last update, I have focused on making it more stable for now and avoided adding any major new code. There are however a few new crafting additions.

0.67.0 "Small things, stable things"
If your game was getting clogged up and slowing down, try importing to a new game now.

  • Added a cloth crafting bench, and a load of clothing blueprints to buy
  • Added in Drifter Leathers armour set to crafting list
  • Leather armour now needs leather to make it with, new leathermaking bench added.
  • New storage box models
  • New storage boxes for chainmail, leather, armour plates, wheat, water, hemp
  • Tweaked the "Cannibal hunters" start, it was designed as a quickstart for players at Rezzed, so it's a little less easy now. Still too easy though.
  • Fixed the crossbow upgrades not taking effect
  • Fixed a memory leak and some bugs in the NPC squad spawning
  • Fixed the cannibals being non-aggressive at home
  • Fixed hair texture on head sometimes not showing
  • Fixed the dark red inventory icons

19 comments Read more
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"This level of thoughtfulness and ambition is why I learned to love the PC in the first place and I’ll be damned before I put on my cynical hat before I have good reason."
Rock Paper Shotgun

Steam Greenlight

About the Game

A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on. Research new equipment and craft new gear. Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. Train your men up from puny victims to master warriors. Carry your wounded squad mates to safety and get them all home alive.


Freeform gameplay in a seamless game world stretching over 400 square kilometers. The game will never seek to limit you or restrict your personal play style.
Custom design as many characters as you want and build up a whole squad to fight for you.
Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else- Every character and NPC you meet is potentially an equal, and has a name, a life.
Build a base where you can research new technologies, upgrade your defences and craft new gear.
You are not the chosen one. You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the center of the universe, and you are not special. Unless you work for it.
Variation and possibilities of gameplay. Be good, be evil, be a business man, be a thief, live in a town, live in the desert, join the army, fight the army, travel alone, travel in hordes, build a fortress, raze a city.
Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business.
Carry your wounded squad mates to safety and get them all home alive.
Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.
Absolutely no Level-scaling. The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle.
Realistic medical system that affects gameplay. A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all. Lose an eye and it will affect your field of vision. Blood loss means you can pass out, and the blood will attract predators. Exhaustion affects performance and is increased by equipment weight, weather, blood loss and thirst. Severed limbs will need expensive robotic replacements.
Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you.
Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert.
Independently developed with no design influences, or alterations dictated by men in gray suits who have never played a game before in their lives.
Original game world. There are no fantasy-knock-off cliches. No magic.
Realistic physics simulation. PhysX Technology provided under license from NVIDIA Corporation. © 2002-2011 NVIDIA Corporation. All rights reserved.

System Requirements

    • OS:Windows
    • Processor:Dual-core
    • Memory:2 GB RAM
    • Graphics:Pixel shader 3.0 capable card
    • DirectX®:9.0c
    • Hard Drive:1500 MB HD space
    • OS:Windows 7
    • Processor:Quad-core
    • Memory:4 GB RAM
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
Helpful customer reviews
436 of 477 people (91%) found this review helpful
46 products in account
6 reviews
82.3 hrs on record
Kenshi. Where do I start. It's about how the game feels when you start it for the first time. This is a game in development and somehow I just love it. When it's done, how I interpret it and see it, it is the ultimate RPG game. In a rich and huge (can't underline, but I would) world, filled with cities in biodomes and people, trees, water, dirt... In this world you can become a trader, a looter, a scavanger, but you can also found your own town, find new people for the party (very large parties) and become a power of your own. This sandbox RPG does sound a little too good to be true, but I don't know, it already delivers a lot and I recommend you come and see for yourself. Me and a lot of others are already enjoying Kenshi.

I can recommend this game to people who also like traditional RPG's, but also RPG's like Fable for instance (there are characters, they grow, and there are factions, you are one), people who liked building the village in Assassins Creed 3, people who like minecraft (the playthrough is what you make of it), even people who like Settlers or even Age of Empires! I recommend this game basicly to everyone who plays other games then Call of Duty, as long as you can live with early-access situations in which you play a bêta or even alpha of the end result though. But getting it now if you're interested does save you money in the (very) long run.

There are factions that all have their own diplomatic stances towards you and eachother, there are bandits raiding unprotected people. You can do whatever you want. So if you want your faction (you are your own faction) to become powerfull, train your party and have an army. If you want to become a trader, train them strong so they can pack a lot of stuff, if you want your own city... start building! The characters do not level up as is tradition, you train each skill by training that skill specifically by doing things that require the skill. Which according to me works.

The game is really hard, especially at the start. You start with almost nothing and you have to struggle for survival. I usually start with luring bandits to patrols and towns to get them to fight (and die) to then pick their bodies clean like a damned vulture. Sell their stuff at a merchant, buy new equipment, repeat, get a teammate or two and start to choose a place to settle down.

edit: I picked up the game again at version 0.62 and I have to say: it has improved since 0.50. It still feels the same (unpolished, cheap), but with the added notifications of approaching bandits, audio signals when under attack, female characters and at least some means of negociating with bandits I can only say: good work the last few months! Hair looks great, bodies look good, the rack on one of my partymembers is really too big, but looks good (not trying to be a sexist here, pointing out a detail) even beneath armor. I just wish someone would come to my stores to buy my goods, I don't want to walk to towns to sell them anymore ;)

I again had a good time, so I'm sticking with the good review.

The thing is though that you do have to create your own adventures and the world isn't alive enough yet to fully appreciate this. However, after playing with the same guys for over 30hrs, having built a town, having been in quite some sticky situations... my party did kind of grow on me. With the latest patches I did miss some of the buildings to build, but it was a step forward and I enjoyed myself.

Kenshi began for me when I read about it in March 2013 (who knows how long development will take), and read about a game about a man with a sword (the title translates into the swordsman, I believe) in a world. And he can do whatever he wants. The world is still empty, but it's more of a playable techdemo. In the end it will be a beautifull world, the graphics already are worth showing. So I tried it, lost a few hours immediatly. Later I found it again on Steam and decided to buy it.

A part of the experience now is that you are able to see a game being developed by a very small team. As I learned through the fora it was being made by one man. Just one man, this sounded like the late 80's and early 90's and I loved it. And by being able to sell this on Steam he made enough money to hire people and it is becoming very nice. The money is really being put to good use!!!

Besides this curious development by first one man, I have never seen this much fan-made artwork for any game of this magnitude, and the game hasn't even been finished yet! There already is a lot of content available ingame, some maybe replaced and a lot more will come, but I wouldn't worry about the amount of game you're buying. Especially if you find this game on a sale and you're into sandbox games, I would go for it! I'm not even an RPG fan, but I did go for it and I'm happy I did.

Usually with playtesting a game, there is room for feedback. There is no room for that here, the developer is too small to answer. The fora are spread over several locations and the information freely available may be confusing. But the price goes up as it's being patched towards a release candidate so spend the little the game costs now and join the ride. With every patch the game is one step further, and you can actually feel it. There is a demo available on the website of the game, but I believe it's made of a much older version, and the older the version... the less you might like it, but worth a shot!

So the bottom line: yes it feels like a cheap game (expect bugs and crashes), but the price is low as well and the game isn't done yet. But I spent those 50hrs or so with satisfaction, and I know that soon I'm going to pick it up again for another 12hrs (maybe more, who knows). At the time of writing patch 0.62 is out. A good step forward since version 0.50, but I might change my recommendation if the game does not feel a lot more polished in about a year from now. Everyone I know who owns this game are completely hooked since the latest patches. For a part my recommendation is because I admire the creator, and after the Steam release I can see the money being put to good use so I absolutely support Kenshi and it's developer Chris who founded Lo-Fi Games and I really want to see this happening. It already is, and that's the fun part. Come and join the ride!
Posted: December 5th, 2013
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126 of 157 people (80%) found this review helpful
648 products in account
12 reviews
16.9 hrs on record
If you wanted to be a samurai or something else, kenshi is your thing. You can create your own story, manage your squad, build your city and so fort. Kenshi is an open world sandbox game the map/world will grow with next updates but even now, it's still "big". It's of course currently in alpha stage so you have to wait for updates but, you can still enjoy the whole game until it's grow up. There are people with over 700+ hours gameplay currently so you can spend many times in it.

I highly recommend this game those who also enjoyed games like Mount&Blade. But you should consider it's still alpha and there are bugs in this game. And please watch some gameplay videos before so you can see how is it.
Posted: November 26th, 2013
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101 of 135 people (75%) found this review helpful
271 products in account
6 reviews
40.1 hrs on record
great game! followed it for over 2 years i think now way before sound and construction was ever implemented! the only way i can describe it is think fallout 1/2 but in a map size of elder scrolls: daggerfall along with construction from c & c except a little more controled and less "1 click to build then wait" the combat is fun the controls are fluid the a.i can be very derpy somtimes which is freaking funny but this game is still only in alpha. if i had to rate it out of 10 easily an 7.5 but only because it has still some stuff to add but i give it a 10 for what it is trying to do in terms of bringing back sandbox squad based tactical rpg's except squad can range from 2 to 300! (or 22 is the current maximum as of 25/11/2013) keep an eye on this one it will go very far! give it love and support it deserves!
Posted: November 25th, 2013
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587 of 948 people (62%) found this review helpful
4 products in account
1 review
25.0 hrs on record
Kenshi is a game I've been following and testing for just about two years now (My steam play time is innacurate by a long shot, i'd estimate my playtime is around 200 hours total over that period of two years). This game has been in development for longer than i've been testing it and I will state now, I understand this is an ALPHA. So what I'm going to have to do is give you my impressions of an incomplete game. This game, in all of it's mechanics are flawed and buggy. The question becomes though after the length of development it's been under and the funding it's received, the outsourcing to freelance artists and programmers is this; Is this game acceptable in it's current state? My opinion is no, it is not in any way acceptable even as an alpha. I'm going to try to explain why and I want whoever reads this to understand this is the first and only "review" of a game i've ever done, in my opinion it's an impression. You cannot review an incomplete product.

There are basically two paths you can go in this game based off the mechanics currently implemented. You can build a base and reach the final tiers but as i've witnessed and read in updates and other "reviews" the system has always been bugged. Walls not working, doors not functioning correctly, stalls not behaving properly etc.. When it comes to base building you rely on a character to research the new technologies. They gain a stat by doing this. That does nothing. It does not influence research times whatsoever as far as i've ever seen. it's the same if they've got 0 or 100.

The second path you can take is goold ol' combat. Good freakin luck with that one, especially if you're new to the game. When it comes to combat you've got to either A) Abuse the broken system by luring enemies (They follow you FOREVER, literally) or hoping for bandits to appear near city guards or finding and following roaming friendly factions and building your skills ever so slowly while the guards/wanderers fight and defeat bandits. B) You can start as the retired soldier who is the only character that starts with fighting skills, HOWEVER, starts with no money or armor (And speaking of which, i've not been able to identify armor as doing anything but making you slower unless you have high enough athletic skill).

You cannot, simply cannot, even with the retired soldier starting option, go into a fresh game and roam the wasteland without dying or wasting your precious time waiting for your character to recover from a coma. You can get lucky and find dead bandits killed by wandering friendlies and sell their junk for money to hire team members. The best you can get is at this time a "fighter" with base fighting skills of 15 (Out of 100), approximately the same as any single low end bandit. Otherwise for 700 you can hire totally fresh characters with 1 stat to everything. (There's medics etc., but the focus of this subject is combat, and frankly you don't need a hired medic as the game stands).

Let me give you a quick story of a game I played last night as a retired soldier. I immediately headed to the nearest cannibal camp to check on what the updates were all about on them. What I came across before reaching the camp was cannibals running back to their base. There was a wounded straggler carrying a captured citizen (I assume it was a citizen). I caught up to him. This low end, wounded cannibal, wearing nothing but a club and carrying a person, EASILY defeated my retired soldier. What? I wait out the coma period. I get up and I run in to actually look at their camp. Now. I don't know if there's some vision system in the game that allows you to be sneaky and slip by people but I walked straight past at least 25 cannibals into their camp, coming as close as to be within five or ten feet of several of them. I sat there in the camp for a few seconds. Suddenly every cannibal heads straight for me. I have no idea why it worked that way, but it did. My character was neeedless to say defeated and placed in a cell where It was game over, I had zero way to escape that situation. So that was a session ended.

This is an alpha game that CAN be fun if you ignore all of it's flaws and are dedicated. But my impression after testing it off and on for about two years it has changed very little since I first played it. More towns have been added. (The original ones are still there and they're a disaster, as an example try starting at the bottom right town. Find a way from that town to anywhere. Good luck. Seriously. I can find no route out.) A little bit of folliage was added to certain areas. The character textures/models have changed as well as the clothing, stuff like that. But in terms of pure content addition, this is a game that has made absurdly slow unnaceptable progress. It's directionless. This is a game on steam. Why? It obviously makes money. So where is the money going? It sure isn't making true progress. Just look through the history of updates. It's a tangled mess of directionless nonsense that's lead to this game being only ever so slightly better than it was two years ago.

That's my take, if you read it it's within your right to disagree. I personally do not recommend this game in it's current state.
Posted: January 26th, 2014
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74 of 107 people (69%) found this review helpful
71 products in account
1 review
43.3 hrs on record
Kenshi has the makings of a great game. I enjoy playing it and for those who want a sandbox rpg/rts game this is really one of the best out. Every update makes me return to it.
Posted: November 28th, 2013
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