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A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on. Research new equipment and craft new gear.
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What the developers say:
“Kenshi is currently in alpha state. The game is still in development and is missing many features. There is currently no audio, unfinished gameplay features, limited character customisation, and many many bugs and crashes. BUT the game receives regular ongoing updates, by purchasing at this early stage you get the game for a reduced price and can watch it gradually grow and improve, provide your feedback to the developer, and above all you are helping to fund the development for a small independent developer. Remember: the price will gradually increase over time as development progresses, so the sooner you purchase, the lower the price.”Read more
Recent updates View all (5)
April 29th, 2013
Update 0.42.2 is out now. It fixes most of the major bugs that have been reported.
Now I've hired a freelance programmer to do a few auxiliary jobs. First he's going to implement Wwise, a professional grade audio engine. After that I can hire a professional sound designer, and the game will finally have sound. Good sound too, I'm not cutting corners.
That will take a while though, if after the next update anyone starts going "Where's the audio? You said you did sound" then they will get a slap.
As for me I'm not 100% sure what I'm doing next, but it will be a bigger update this time. So I'll be going off radar a bit and focusing on work. It might be the new character creation, possibly even the new bigger world map. Then I can have famous foliage modder Vurt make the new biomes.
Here are the changes for the last update:
-Integrated on-screen character name texts with GUI, so they don't appear on top of other panels
-Characters now choose storage boxes to get resources from, before resorting to the machine outputs.
-Characters now choose the nearest storage box if there are several to choose from.
-Research speed is displayed at the top of the research window
-Added Steel Refinery to make steel bars from.
-Fixed Holy Servants having no weapons
-Fixed complications when multiple characters tried to pick someone up at the same time
-Science skill now applies properly to research speed
-Fixed building power on/off buttons
-Fixed game freeze when building if you still had gates
-Fixed characters sometimes freezing after build mode
-Fixed newly crafted items not saving when left in bench
-Fixed the shopkeeper inventory crash
-Fixed the quickload problem when not all the map zones would be loaded
-Fixed the crafting window list being too short
April 16th, 2013
Its just a quick update to fix the worst bugs. I'll probably do a couple more bug-fix updates before I go on to doing walls.
-Added "Shadow Range" option. Affects view distance of shadows, lowering it will boost performance.
-You can now add the unavailable red research items to the research queue if its requirements are already queued up.
-You can now double-click a character portrait icon to move the camera to follow him. Same as right-click.
-Steam version is now DRM free. Lots of people couldn't enter their codes and were having trouble running the game, and I realised it wasn't actually necessary, it was really just a throwback to the unlockable demo version that needed it.
-Fixed zones sometimes not loading, creating an invisible wall. I think its fixed anyway, hard to test. You may still need to repair the old zones with ctrl-shift-F11 if necessary.
-Fixed vanishing craft items
-Characters teleporting away randomly when dismantling stuff
-Fixed the Stone auto-mine, it was impossible to place.
"This level of thoughtfulness and ambition is why I learned to love the PC in the first place and I’ll be damned before I put on my cynical hat before I have good reason."
– Rock Paper Shotgun
About the Game
A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on. Research new equipment and craft new gear. Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. Train your men up from puny victims to master warriors. Carry your wounded squad mates to safety and get them all home alive.
Freeform gameplay in a seamless game world stretching over 400 square kilometers. The game will never seek to limit you or restrict your personal play style.
Custom design as many characters as you want and build up a whole squad to fight for you.
Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else- Every character and NPC you meet is potentially an equal, and has a name, a life.
Build a base where you can research new technologies, upgrade your defences and craft new gear.
You are not the chosen one. You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the center of the universe, and you are not special. Unless you work for it.
Variation and possibilities of gameplay. Be good, be evil, be a business man, be a thief, live in a town, live in the desert, join the army, fight the army, travel alone, travel in hordes, build a fortress, raze a city.
Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business.
Carry your wounded squad mates to safety and get them all home alive.
Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.
Absolutely no Level-scaling. The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle.
Realistic medical system that affects gameplay. A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all. Lose an eye and it will affect your field of vision. Blood loss means you can pass out, and the blood will attract predators. Exhaustion affects performance and is increased by equipment weight, weather, blood loss and thirst. Severed limbs will need expensive robotic replacements.
Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you.
Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert.
Independently developed with no design influences, or alterations dictated by men in gray suits who have never played a game before in their lives.
Original game world. There are no fantasy-knock-off cliches. No magic.
Realistic physics simulation. PhysX Technology provided under license from NVIDIA Corporation. © 2002-2011 NVIDIA Corporation. All rights reserved.
- Memory:2 GB RAM
- Graphics:Pixel shader 3.0 capable card
- Hard Drive:1500 MB HD space
- OS:Windows 7
- Memory:4 GB RAM
- Hard Drive:2 GB HD space
PhysX Technology provided under license from NVIDIA Corporation. © 2002-2011 NVIDIA Corporation. All rights reserved.