A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on. Research new equipment and craft new gear.
User reviews: Very Positive (1,840 reviews) - 84% of the 1,840 user reviews for this game are positive.

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Kenshi is currently in alpha state. The game is still in development and is missing many features. There are currently unfinished gameplay features, and the stability will fluctuate as new features are added. Expect crashes and bugs at this stage.
But remember the game receives regular ongoing updates and improvements, by purchasing at this early stage you get the game for a reduced price and can watch it gradually grow and improve, provide your feedback to the developer, and above all you are helping to fund the development for a small independent developer. Remember: the price will gradually increase over time as development progresses, so the sooner you purchase, the lower the price.”
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Recommended By Curators

"A beautiful wasteland of RPG game where everyone is human and you are not the chosen one."
Read the full review here.

Recent updates View all (73)

October 3

Dev Blog: War!

Just a couple of teasers from our progress this last couple of weeks! You should be able to expect our next content update around the end of this month, until then, hold tight...


War campaign AI is now underway so that NPC factions will be able to invade and attack towns. We also now have two new movement formations for NPC squads based on the type of faction that the squad is from.

Firstly, we have military (box shaped):

And caravan (line shaped):

We've gone back to working on the weather system too.  Here's our first screengrab of volumetric fog...

Now that we have basic fog, we have a base for other weather effects such as storms and twisters.

General bits...

Just a few small improvements, Maykol's been improving the general behavior with switching between floors, plus he's added support for an extra floor on buildings. We've also gotten started improving the camera movement and rotation, especially when moving around buildings, floors and following characters. And we've also had a small performance boost after doing some multi-threading to the AI.

Hopefully we’ll have plenty of stuff ready by the end of the month – it’s been another long update and we appreciate everyone’s patience :)

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September 18

Dev Blog: First Town

We don't have any updates planned for a while, but in the mean time here are some of the features we've been working on...

New Launcher

We're almost finished on the new game launcher which will fix the resolution selection issues that a lot of people have been having. It also adds the option to select which monitor to use and mods selection. Mike's also working on a fix for using the best video card for people who have dual video cards.

Design Stuff

Our first new town is complete! Check it out:

We also have our new Bat creature modeled and rigged ready for animation:

Annnd I'm just gonna chuck in this Swamp pest which I'd totally forgotten about. He was finished a few weeks back:

The new interiors (from our last Dev Blog) are almost finished with over 20 different new designs for all the bars, shops, prisons, residential houses, barracks and temples etc. Otto's also added paint for the different faction armours - just to be clear though, this doesn't mean that gear will be customizable by the player, just that there will be a better variety of armour.


I've almost finished a few attack dialogues specific to the Empire, Holy Nation, Dust Bandits, Shek Kingdom and Starving Bandits. With these, you'l have the opportunity to talk your way out of fights instead of just having mindless all-out battles. They still need a lot more testing, plus the way in which the attacks are triggered still needs some balancing too. I've also added a couple of new recruit personalities for the bars.

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"This level of thoughtfulness and ambition is why I learned to love the PC in the first place and I’ll be damned before I put on my cynical hat before I have good reason."
Rock Paper Shotgun

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About This Game

A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on. Research new equipment and craft new gear. Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. Train your men up from puny victims to master warriors. Carry your wounded squad mates to safety and get them all home alive.


Freeform gameplay in a seamless game world stretching over 400 square kilometers. The game will never seek to limit you or restrict your personal play style.
Custom design as many characters as you want and build up a whole squad to fight for you.
Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else- Every character and NPC you meet is potentially an equal, and has a name, a life.
Build a base where you can research new technologies, upgrade your defences and craft new gear.
You are not the chosen one. You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the center of the universe, and you are not special. Unless you work for it.
Variation and possibilities of gameplay. Be good, be evil, be a business man, be a thief, live in a town, live in the desert, join the army, fight the army, travel alone, travel in hordes, build a fortress, raze a city.
Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business.
Carry your wounded squad mates to safety and get them all home alive.
Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.
Absolutely no Level-scaling. The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle.
Realistic medical system that affects gameplay. A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all. Lose an eye and it will affect your field of vision. Blood loss means you can pass out, and the blood will attract predators. Exhaustion affects performance and is increased by equipment weight, weather, blood loss and thirst. Severed limbs will need expensive robotic replacements.
Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you.
Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert.
Independently developed with no design influences, or alterations dictated by men in gray suits who have never played a game before in their lives.
Original game world. There are no fantasy-knock-off cliches. No magic.
Realistic physics simulation. PhysX Technology provided under license from NVIDIA Corporation. © 2002-2011 NVIDIA Corporation. All rights reserved.

System Requirements

    • OS:Windows
    • Processor:Dual-core
    • Memory:2 GB RAM
    • Graphics:Pixel shader 3.0 capable card
    • DirectX®:9.0c
    • Hard Drive:4GB HD space
    • OS:Windows 7 64-bit
    • Processor:Quad-core 64-bit
    • Memory:4+ GB RAM
    • DirectX®:11
    • Hard Drive:4GB HD space
Helpful customer reviews
126 of 171 people (74%) found this review helpful
1 person found this review funny
52.4 hrs on record
Posted: April 17
Early Access Review
>Get kenshi
>Start off in a barren desert with a broken arm, pants and a stick
>Get ravaged by bandits, ninjas and cannibals over and over again
>Lead them to city guards over and over again
>Earn enough to hire some pals to take to fight to them
>Get ravaged by bandits, ninjas and cannibals over and over again
>Build a sweet fortress hidden in the mountains, get a forge going and craft new gear for my boys
>Take the fight to the cannibals
>They out number us 420 to 1
>7 of us get captured and locked up for consumption
>Me and 3 others escape
>On the retreat back to base get ambushed by sand ninjas
>Turn off kenshi and be sad
>Turn kenshi back on and play again

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181 of 274 people (66%) found this review helpful
12.4 hrs on record
Posted: April 18
Early Access Review
To counter the negetive reviews.
Most large companies don't even attempt to make a game such as this because it takes a lot of money and time to develop. Now remember this isn't a large company with 1000 people that own 10 studios around the world. Time is essential to fix bugs and add new content to an open world sandbox so many things can break. Just sit back and wait for the updates to get released, The wait for this amazing game to be completed is well worth it!
I give Lo-Fi Games massive credit for this game,Keep going.
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27 of 39 people (69%) found this review helpful
1 person found this review funny
14.1 hrs on record
Posted: April 16
Early Access Review
Wow, that guy has a 5000 cat bounty? Alright, I just recruited 2 people from a nearby bar and outfitted them with armor from that group of desperate, starving bandits. Its time to make some money!

It's just one dude, we can take him.

"Retreat! Retreat!" as I fall with a katana buried in my back, blood staining the sand.

Hours later, I awake. It's dusk. One of my companions lies merely a dozen yards from me, barely breathing. The other is no where to be found. I grit my teeth as I throw Brigand over my back and silently pace towards the city with as many samurai as citizens.

The city lights are guiding me. I'm nearly there. I can see the light glint off of the helmets of the samurai warriors. Behind me, I hear footsteps. Many footsteps. As I turn, fifteen screaming bandits are taking positions around me. I drop Brigand to the sand and unsheath my rusty sword. In a moment, I feel a myriad of blades tear into my flesh. My vision started to swim and I could feel death creeping upon me, slowly yet surely. Another moment later, the bandits are routing as the Samurai crash into their ranks. With my last breaths, I carried my companion to the inn, and placed him on a bed. I didn't make it more than five feet before I feel to the ground. There just wasn't enough blood to keep me standing. May Brigand find better fortune than I in this world.
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24 of 36 people (67%) found this review helpful
72.8 hrs on record
Posted: April 16
Early Access Review
It was " 29 Oct, 2013 @ 12:07pm " when I created my review on the game, I praised it with such adoration but times change and thanks to the sales it has been brought to my attention. My first question is; why hasn't this game been completed yet?

I shall now answer my own question with: it is because of you, the loyal customer, only you the ones who have been active in the forum have interfered with this game being completed the way it was intended.

How? You ask?

People like to demand that the developers include everything under the sun they desire, pointless trivial things such as 'race' and I recall someone mentioned 'hot-air balloons' and so on and so forth. Let us all remind ourselves that this is a post-apocalyptic world that thrives because of its realism, now then, I've had this game since it came out and I am certain this game was never supposed to go down the road of 'races' and the mystical such. If you are angry that this game is not complete like I am, it is because of said developers not having a clear focus and an active forum.

Now I am not saying it is a bad thing that the developers are allowing their customers to influence the game I mean, we paid for it, we should be allowed to have a say, yes that is good practice but what annoys me is when the game starts to spin off into a half complete spiral of forever being at 50% because people keep asking for 'cool' stuff and as a result unforseen bugs occur that require manhours to fix which all builds up and here we are.

Now they have added cannibals, and I think great, something to keep the player focused on their...well, squad I guess, this might have been a player-suggested idea although from the general feel of the game when I had first made my review I could have predicted a group as such existing. My only main issue, is that the game often finds itself struggling to balance the micro-management aspect and the combat aspect of the game, for example, at the beginning of the game, you are by your own (assuming you picked either the merchant or the default spawn), you have to survive and learn, you lure some bandits into a city they get violently murdered and you sell their stuff, get some more squad members, rinse and repeat, it's great fun, I'm sure each player would agree. THEN we are tempted into creating our own city.

The city building is a fun aspect but it simply becomes a process of just sitting on your ♥♥♥♥ staring into nothing watching your members work away for hours on end until you travel back to sell your wares, remember that there are bandits, end up having to sacrifice a slower member for the 'greater good' and then get back into the combat aspect, bored of base building.

All-in-all I'd still actually suggest that you buy this game but just don't expect too much clarity in where this game will end up.
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18 of 25 people (72%) found this review helpful
184.1 hrs on record
Posted: June 5
Early Access Review
Let me start by saying I love this game. Even with almost zero content and many on again off again minor issues they seem to be eternally tinkering with the game was fun to play. But its been four years. Still in alpha is fine and good ,but Its been four years with little change and only afew surface improvements and still zero content. They make about 4-6 patches a year and those tend to fix reacurring pathfinding issues or some minor bug that takes afew hours of coding to fix. They either dont have the time to devote to this project or they have all but given up on making it more then a shell. I still play from time to time when each time starting from scratch, but never more then afew hours as the bugs multiply and the content stays the same.
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