A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals. Research new equipment and craft new gear.
User reviews:
Very Positive (76 reviews) - 90% of the 76 user reviews in the last 30 days are positive.
Very Positive (3,021 reviews) - 85% of the 3,021 user reviews for this game are positive.

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Kenshi is currently in alpha state. The game is still in development and is missing many features. There are currently unfinished gameplay features, and the stability will fluctuate as new features are added. Expect crashes and bugs at this stage.
But remember the game receives regular ongoing updates and improvements, by purchasing at this early stage you get the game for a reduced price and can watch it gradually grow and improve, provide your feedback to the developer, and above all you are helping to fund the development for a small independent developer. Remember: the price will gradually increase over time as development progresses, so the sooner you purchase, the lower the price.”
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Recent updates View all (131)

August 2

Dev Blog #22: Unlocking The North


We were hoping for a full release of Kenshi in the upcoming few months, but alas, we realise we were a tad overenthusiastic in our estimate. We need to get things running as smoothly as possible rather than rushing a release, and although this means a slight delay in Kenshi’s complete release, a few months extra of finishing touches and polish seems well worth it in our opinion. Compared to the long development so far, we feel like Kenshi can wait that much longer.

This means you can expect an estimated release closer to early 2018. With this in mind though, we do still plan on releasing the next map quarter end of this summer. So, either way, there *will* be new content to play with soon!


In yesterday’s latest release, 0.96.12, we released the first of our new base visit campaigns: visiting traders and Empire tax collectors. We’ll be releasing more player base visits and diplomatic dialogues along with the next map area, the north eastern quarter of the map. This will be United Cities territory, mainly desert land similar to the old placeholder map. It will also include the Slave Traders and Traders guild factions – no new major factions for these sections, though there should be plenty of new ones to play with in the south eastern quarter later this year.
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August 2

Update 0.96.12

Apologies for the delay posting the patchnotes - Yesterday's update 0.96.12 is out now on Experimental branch! 0.96.11 is now on the main stable branch. To opt in to the experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. If opting in, please be aware of bugs and general instability.

  • Sped up some production buildings
  • Added automatic fabric looms tech to lvl 4
  • Removed bread from Food Store
  • If you upgrade a building that produces its own construction material (eg farms, iron refinery) then it will absorb its own inventory contents towards the upgrade cost
  • Fixed a dialogue bug that skipped relations and money checks
  • Fixed a duplication bug in the grass system
  • Fixed a rare NPC population duplication bug
  • Possible fix for a turret upgrade related crash
  • Halved the "water avoidance" factor in the pathfinding for player characters, let's see how it works out.
  • Fixed unlock shackles action not working
  • Kidnapping failure should now result in the victim getting up and attacking you properly
  • Fixed a bug that could cause a possible persistent slowdown after a raid
  • Fixed a possible crash if a player-given order is impossible in the first frame
  • Fixed unbuilt lights contributing to light level
  • Fixed empty faction list when importing
  • Fixed a turret-related crash
  • Stopped potential infinite sound loop when loading a game mid-loop
  • Added some missing components for the Robotics Storage
  • Improved the auto-sleeping AI bugs, not sure if it's perfect yet. Planning to add an AI control panel later on to enable/disable things
  • Added missing combat skill effect to backpack tooltips
  • Fixed inquisitors randomly attacking you when innocent
  • Fixed a shadow artifact
  • Added AI control options panel
  • NPCs now have random faces
  • Fixed floor number of dropped items
  • Fixed mouse traces for items on upper floors
  • Fixed visibility for items with no collision (Fancy Rug)
  • Iron spiders have more iron plates and electrical components, to make them worth harvesting
  • Tweaked farm fertility calculations
  • Fixed missing face options in character editor
  • Fixed some logic bugs in the dialog system
  • Fixed battery drain amount
  • Fixed stealing stuff without holding alt
  • Fixed wall previews being red when valid
  • Fixed outsideFurniture property when confirming multiple buildings at once
  • Fixed indoor particles (again)
  • Building sound emitters can stop if nobody is working
  • Fixed crash loading translation with missing original line variant
  • Fixed translation line disappearing if translated to empty
  • Changed translation ORIGINAL_MODIFIED state colour to orange (easier to see)
  • Fixed the stupidly big move marker
  • Fixed the broken hydroponic farms from last update
  • Fixed occasional non-aggressive robot spiders
  • Fixed creating too many face morphs
  • Fixed animal inventory window for different sized inventories
  • Fixed interior edit mode floor visibility
  • Disabled deleting parent building in interior edit mode
  • Some of the katana attacks now have reduced max-hits per attack, meaning they are less effective against groups. (Mainly the downward combo, but I also increased the power a little, this makes katanas more of a duelists weapon.)
  • Fixed bug where conversations cut out after an interjection
  • Hive traders will sometimes visit your base
  • Doubled cost of animals
  • Shek slaves get their horns cut off
  • Lowered the price mark-up on illegal goods in the SW empire towns, the idea is that you only get the huge markups when you travel far east to the new empire regions
  • Fixed navmesh not always updating when building walls
  • GUI updated if window size changes
  • AI options load/save fix
  • The Empire can now harrass your base if you build on their territory

Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you :)
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"This level of thoughtfulness and ambition is why I learned to love the PC in the first place and I’ll be damned before I put on my cynical hat before I have good reason."
Rock Paper Shotgun

About This Game

A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals. Research new equipment and craft new gear. Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. Train your men up from puny victims to master warriors. Carry your wounded squad mates to safety and get them all home alive.


System Requirements

    • OS:64-bit Windows
    • Processor:Dual-core 64-bit
    • Memory:4 GB RAM
    • Graphics:Pixel shader 3.0 capable card
    • DirectX®:11
    • Hard Drive:14GB HD space
    • OS:Windows 7 64-bit
    • Processor:Quad-core 64-bit
    • Memory:8 GB RAM
    • DirectX®:11
    • Hard Drive:14GB HD space

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