A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on. Research new equipment and craft new gear.
User reviews: Very Positive (1,828 reviews) - 84% of the 1,828 user reviews for this game are positive.

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Kenshi is currently in alpha state. The game is still in development and is missing many features. There are currently unfinished gameplay features, and the stability will fluctuate as new features are added. Expect crashes and bugs at this stage.
But remember the game receives regular ongoing updates and improvements, by purchasing at this early stage you get the game for a reduced price and can watch it gradually grow and improve, provide your feedback to the developer, and above all you are helping to fund the development for a small independent developer. Remember: the price will gradually increase over time as development progresses, so the sooner you purchase, the lower the price.”
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Recommended By Curators

"A beautiful wasteland of RPG game where everyone is human and you are not the chosen one."
Read the full review here.

Recent updates View all (73)

October 3

Dev Blog: War!

Just a couple of teasers from our progress this last couple of weeks! You should be able to expect our next content update around the end of this month, until then, hold tight...


War campaign AI is now underway so that NPC factions will be able to invade and attack towns. We also now have two new movement formations for NPC squads based on the type of faction that the squad is from.

Firstly, we have military (box shaped):

And caravan (line shaped):

We've gone back to working on the weather system too.  Here's our first screengrab of volumetric fog...

Now that we have basic fog, we have a base for other weather effects such as storms and twisters.

General bits...

Just a few small improvements, Maykol's been improving the general behavior with switching between floors, plus he's added support for an extra floor on buildings. We've also gotten started improving the camera movement and rotation, especially when moving around buildings, floors and following characters. And we've also had a small performance boost after doing some multi-threading to the AI.

Hopefully we’ll have plenty of stuff ready by the end of the month – it’s been another long update and we appreciate everyone’s patience :)

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September 18

Dev Blog: First Town

We don't have any updates planned for a while, but in the mean time here are some of the features we've been working on...

New Launcher

We're almost finished on the new game launcher which will fix the resolution selection issues that a lot of people have been having. It also adds the option to select which monitor to use and mods selection. Mike's also working on a fix for using the best video card for people who have dual video cards.

Design Stuff

Our first new town is complete! Check it out:

We also have our new Bat creature modeled and rigged ready for animation:

Annnd I'm just gonna chuck in this Swamp pest which I'd totally forgotten about. He was finished a few weeks back:

The new interiors (from our last Dev Blog) are almost finished with over 20 different new designs for all the bars, shops, prisons, residential houses, barracks and temples etc. Otto's also added paint for the different faction armours - just to be clear though, this doesn't mean that gear will be customizable by the player, just that there will be a better variety of armour.


I've almost finished a few attack dialogues specific to the Empire, Holy Nation, Dust Bandits, Shek Kingdom and Starving Bandits. With these, you'l have the opportunity to talk your way out of fights instead of just having mindless all-out battles. They still need a lot more testing, plus the way in which the attacks are triggered still needs some balancing too. I've also added a couple of new recruit personalities for the bars.

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"This level of thoughtfulness and ambition is why I learned to love the PC in the first place and I’ll be damned before I put on my cynical hat before I have good reason."
Rock Paper Shotgun

Steam Greenlight

About This Game

A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on. Research new equipment and craft new gear. Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. Train your men up from puny victims to master warriors. Carry your wounded squad mates to safety and get them all home alive.


Freeform gameplay in a seamless game world stretching over 400 square kilometers. The game will never seek to limit you or restrict your personal play style.
Custom design as many characters as you want and build up a whole squad to fight for you.
Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else- Every character and NPC you meet is potentially an equal, and has a name, a life.
Build a base where you can research new technologies, upgrade your defences and craft new gear.
You are not the chosen one. You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the center of the universe, and you are not special. Unless you work for it.
Variation and possibilities of gameplay. Be good, be evil, be a business man, be a thief, live in a town, live in the desert, join the army, fight the army, travel alone, travel in hordes, build a fortress, raze a city.
Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business.
Carry your wounded squad mates to safety and get them all home alive.
Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.
Absolutely no Level-scaling. The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle.
Realistic medical system that affects gameplay. A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all. Lose an eye and it will affect your field of vision. Blood loss means you can pass out, and the blood will attract predators. Exhaustion affects performance and is increased by equipment weight, weather, blood loss and thirst. Severed limbs will need expensive robotic replacements.
Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you.
Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert.
Independently developed with no design influences, or alterations dictated by men in gray suits who have never played a game before in their lives.
Original game world. There are no fantasy-knock-off cliches. No magic.
Realistic physics simulation. PhysX Technology provided under license from NVIDIA Corporation. © 2002-2011 NVIDIA Corporation. All rights reserved.

System Requirements

    • OS:Windows
    • Processor:Dual-core
    • Memory:2 GB RAM
    • Graphics:Pixel shader 3.0 capable card
    • DirectX®:9.0c
    • Hard Drive:4GB HD space
    • OS:Windows 7 64-bit
    • Processor:Quad-core 64-bit
    • Memory:4+ GB RAM
    • DirectX®:11
    • Hard Drive:4GB HD space
Helpful customer reviews
108 of 148 people (73%) found this review helpful
1 person found this review funny
52.4 hrs on record
Posted: April 17
Early Access Review
>Get kenshi
>Start off in a barren desert with a broken arm, pants and a stick
>Get ravaged by bandits, ninjas and cannibals over and over again
>Lead them to city guards over and over again
>Earn enough to hire some pals to take to fight to them
>Get ravaged by bandits, ninjas and cannibals over and over again
>Build a sweet fortress hidden in the mountains, get a forge going and craft new gear for my boys
>Take the fight to the cannibals
>They out number us 420 to 1
>7 of us get captured and locked up for consumption
>Me and 3 others escape
>On the retreat back to base get ambushed by sand ninjas
>Turn off kenshi and be sad
>Turn kenshi back on and play again

Was this review helpful? Yes No Funny
169 of 260 people (65%) found this review helpful
1 person found this review funny
12.4 hrs on record
Posted: April 18
Early Access Review
To counter the negetive reviews.
Most large companies don't even attempt to make a game such as this because it takes a lot of money and time to develop. Now remember this isn't a large company with 1000 people that own 10 studios around the world. Time is essential to fix bugs and add new content to an open world sandbox so many things can break. Just sit back and wait for the updates to get released, The wait for this amazing game to be completed is well worth it!
I give Lo-Fi Games massive credit for this game,Keep going.
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109 of 172 people (63%) found this review helpful
5.2 hrs on record
Posted: April 15
Early Access Review
Actual Review Down Below!
Update 5/25/2015
I got sidetracked with lots of review, the preview is gonna wait till i get that performance patch they were saying.

Update 5/17/2015 Experimental Update
Ho boy this is.... this is awesome! The old GUI is gone and for the first time ever it looks neat! holy crap. holy holy crap. You should have seen the character creation menu. It looks so clean! And gosh from the last time i played this the game looks a bit better now. I did freeze up here and there but it is the experimental build after all. Will update once i actually starts killing sand ninja.

Game Detail
Name: Kenshi
Developer: Lo- Fi Games
Genre: RPG, Simulation, Trading, Strategy, Squad Management

*Sigh*. I'll be straight with you, this game once consume me for a while. Therefor when I was chosen to do a review on KENSHI, i was rather taken aback and did everything i could to avoid doing it. But the time has come. And now i ask you the question, do you know what is KENSHI?

Most likely not, it's not a mainstream game nor a very well known indie for that one but those people who had the chance to try it will usually exclaim that it is better than most of the RPG on the maker and yet here i must make my statement regarding this game: It's not for everyone. Certainly not for me after i tried it.

Ok so what is KENSHI?
RPG game, with a dash of realism. That is to say it is still in early access and i had tried years ago the alpha build before it went on steam and i have to say improvements have been made after all this years. It's an eastern style RPG set in a apocalyptic world where sands rule the land and law and order are determined by might with roaming bands of brigands out for your blood everywhere you go.

It's a very atmospheric world. You can be beset by cannibals, saved by the Holy Empire Patrol, loot dead bodies and equip yourself and after months of training and war you started killing settlements. The tables have turn.

And that my dear reader is what KENSHI embodies, symbolizes and make you experience. You are a human being, in a world where other people are often times better than you. You will bleed in the middle of the desert before using your last medkit to bandage your arm and hobble slowly back to the city. At the end of the day, life goes on.

Why the bravado?
Simply because reviewing this game is subjectively hard. That and because i liked it. On with the review i suppose. Many parts of KENSHI will be miss however simply due to the scope.

You can choose to start with several preset such as having a good weapon, having trade goods [the goods are cheap, the bag however is not.] having a good weapon, having good combat skill [recommended for beginner.] or having several dudes in your party at start. Which i do not recommend.

Anyways customize your appearances, choose a name, gender [Race is coming. Not very soon however since the updates are slow but big.] and then *BOOM* You are drop into the magnificent world of KENSHI. With only a very brief tooltip to get you started on your journey.

The game is an open ended RPG meaning you can do pretty much what you want without any objective save for those you set yourself. Therefor people who enjoy reading story instead of making it should probably not find it very enjoyable. Anyways you can do a lot of things in the game but lemme just use the very rarely used bullet point instead of typing it out.

  • Start your own town.
  • Become a master of arms.
  • Become a bounty hunter.
  • Become an anarchist.
  • A blacksmith even! with upgrades and blueprints!
  • Or my personal favourite: Wandering the waste, getting into fights randomly healing people or breaking their bones. Then you become a warlord and do all of the above. Nothing really stopping you to be honest.

And here is where the gameplay gets fun. You see KENSHI utilizes a unique RPG system where instead of skill points you actually perform the action to upgrade your corresponding skill. System like Carrying extra weight to train your strength, running without any loads to increase your running speed. And actually fighting to increase your fighting skills because you truly suck at the beginning where even a small bandit can make you into coma.

Speaking of coma this game HP system should be utilize into more game. For example your limbs have individual health bar and each of them can bleed out individually reducing their effectiveness and preventing you from using two handed weapons and sword for examples. But that is not all! Wound your opponent enough on the head and they will faint, on the leg and they will hobble, on the arm and well.... have fun. Meanwhile you also have a blood meter! Lost too much and get coma and die. Subject to everyone. So everyone has an equal chances of dying with only their martial art skill being the tie breaker.

There is also the element of trading, by buying trading bag which reduces your speed and make you more susceptible to bandits you can buy trading goods and trade stuff from town to town. Then all those training carrying sacks of metal made you stronger so you can then beat up bandits!

The game is hilariously open is what i am saying. That is not even accounting for squad formation, squad order. create-a-town mechanic function and all the other things in this world. It's the tip of the iceberg.

Compare to years ago the graphics have improve substantially although in 2015 its not really something to write home about. You can even sometimes see graphical glitches from time to time although seeing as this is a rather massively scope game such a thing are understandable.

While atmospheric the ambient sound is best turned off, the game set to windowed mode and you play supplied with your own music. Trust me the lonely landscape takes time to transverse even at top speed so having your tune would supplement it quite well.

My review will never do KENSHI justice, it is a game of such openness and it provides you with the mean to experience that everybody will play it differently. For me it is the ever path of the wanderer [And the warlord once I figure out how to actually kill someone with this metal rod i call a sword.]

Scoring Methology [Courtesy of Meat King]:
- S-Rank: excellent
- A-Rank: very good
- B-Rank: solid
- C-Rank: satisfactory
- D-Rank: inferior

Verdict: S-Rank [So long as the update is stable otherwise it's an A-Rank.]

Protip: Try the demo floating around the internet before you commit. The demo is rather old though with many new features have been implemented into the game. Still a long way before release though.

Early Access Hiccups?
Plenty. Many features are experimented on all the time on this game. And as such it breaks easily during update. Does not stop you from enjoying it though.

EDIT 4/20/2015: I should really clarify something, i wont ssay this game has potential but it does [hypocrite] but the thing is about this game is that i got my enjoyment out of whatever update it already has so further progress is merely bonus at this point. So dont wait for the potential, just enjoy the now.

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Was this review helpful? Yes No Funny
22 of 31 people (71%) found this review helpful
1 person found this review funny
14.1 hrs on record
Posted: April 16
Early Access Review
Wow, that guy has a 5000 cat bounty? Alright, I just recruited 2 people from a nearby bar and outfitted them with armor from that group of desperate, starving bandits. Its time to make some money!

It's just one dude, we can take him.

"Retreat! Retreat!" as I fall with a katana buried in my back, blood staining the sand.

Hours later, I awake. It's dusk. One of my companions lies merely a dozen yards from me, barely breathing. The other is no where to be found. I grit my teeth as I throw Brigand over my back and silently pace towards the city with as many samurai as citizens.

The city lights are guiding me. I'm nearly there. I can see the light glint off of the helmets of the samurai warriors. Behind me, I hear footsteps. Many footsteps. As I turn, fifteen screaming bandits are taking positions around me. I drop Brigand to the sand and unsheath my rusty sword. In a moment, I feel a myriad of blades tear into my flesh. My vision started to swim and I could feel death creeping upon me, slowly yet surely. Another moment later, the bandits are routing as the Samurai crash into their ranks. With my last breaths, I carried my companion to the inn, and placed him on a bed. I didn't make it more than five feet before I feel to the ground. There just wasn't enough blood to keep me standing. May Brigand find better fortune than I in this world.
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18 of 24 people (75%) found this review helpful
82.4 hrs on record
Posted: April 16
Early Access Review
Development is very Slow but thats mainly because it's a 1-man job with Freelance hires. Game has alot of potential and i've owned it way before it came onto Steam (dont post Reviews much).

I highly Reccommend this game to those who enjoy Open world sandbox games with many uprades and character progression options.
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