A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on. Research new equipment and craft new gear.
User reviews: Very Positive (1,188 reviews)

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Kenshi is currently in alpha state. The game is still in development and is missing many features. There are currently unfinished gameplay features, and the stability will fluctuate as new features are added. Expect crashes and bugs at this stage.
But remember the game receives regular ongoing updates and improvements, by purchasing at this early stage you get the game for a reduced price and can watch it gradually grow and improve, provide your feedback to the developer, and above all you are helping to fund the development for a small independent developer. Remember: the price will gradually increase over time as development progresses, so the sooner you purchase, the lower the price.”
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Recent updates View all (37)

October 29

October Progress

Here's our progress this month:

Dialogue & AI Programming is at 99%, but the actual content is at 5%.
Stealth Programming is at 90%, but stealth content is at 5%.
Beast Programming is at 80%, while content, again, is at about 5%.
Weather System Programming is almost finished at 95%, but with 0% content.
Pathfinding is at 95% completion.


In a little more detail, here is a list of features we've managed to finish so far, all ready to be released with the next update once the pathfinding is stable enough:

  • Creatures are now mostly coded in. Introducing the Beak Thing, a blind carnivorous giraffe/bird creature.
  • Added stealth!
  • 64-bit version available. 32-bit version will continue, but will get occasional crashes.
  • New dialog/AI hybrid system that takes into account situation details and remembers what you've done in the past.
  • Thugs and bandits can now harass and rob you rather than always attacking on sight. Thugs in town can insult you, then go outside the gates and jump you when you leave town. NPCs can follow and chase you while they talk or threaten you, and know the difference if you are running away.
  • Changes to relation system, fighting someone in the middle of nowhere has very little effect on faction relations. Individuals can be perceived as temporary enemies or allies.
  • A new terrain engine was necessary for the 64bit build. It looks worse than the old one because we've run out of texture units, but only until we upgrade to DX11, then it should look better again.
  • NPC AI now has a schedule. They go to bed at night. Shopkeepers shoo you out of their shop at closing time and lock up for the night.
  • Buildings can now have multiple floors
  • Characters are less disadvantaged by being outnumbered, your lvl 50 warrior can now take out a group of starving bandits without getting mobbed.
  • Basically they will miss more often as he moves around and dodges.
  • More details added to the GUI, including visible calculations for character stats and penalties.
  • Multi-threaded resource loading for smooth creation of models and textures. Shorter loading hiccups when moving around the map.

Pathfinding is coming along slow but steady. At least the longer Sam takes to finish it, the more content that we can add in before it's release :)

39 comments Read more

October 9

AMA Starts Now

Come! Let’s torment Chris with a barrage of infinite questions moohahah…

https://www.reddit.com/r/IAmA/comments/2iqxdl/i_am_chris_hunt_indie_game_developer_at_lofi/

Free Steam keys up for grabs too

1 comments Read more
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Reviews

"This level of thoughtfulness and ambition is why I learned to love the PC in the first place and I’ll be damned before I put on my cynical hat before I have good reason."
Rock Paper Shotgun

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About This Game

A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on. Research new equipment and craft new gear. Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. Train your men up from puny victims to master warriors. Carry your wounded squad mates to safety and get them all home alive.

Features

Freeform gameplay in a seamless game world stretching over 400 square kilometers. The game will never seek to limit you or restrict your personal play style.
Custom design as many characters as you want and build up a whole squad to fight for you.
Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else- Every character and NPC you meet is potentially an equal, and has a name, a life.
Build a base where you can research new technologies, upgrade your defences and craft new gear.
You are not the chosen one. You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the center of the universe, and you are not special. Unless you work for it.
Variation and possibilities of gameplay. Be good, be evil, be a business man, be a thief, live in a town, live in the desert, join the army, fight the army, travel alone, travel in hordes, build a fortress, raze a city.
Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business.
Carry your wounded squad mates to safety and get them all home alive.
Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.
Absolutely no Level-scaling. The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle.
Realistic medical system that affects gameplay. A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all. Lose an eye and it will affect your field of vision. Blood loss means you can pass out, and the blood will attract predators. Exhaustion affects performance and is increased by equipment weight, weather, blood loss and thirst. Severed limbs will need expensive robotic replacements.
Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you.
Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert.
Independently developed with no design influences, or alterations dictated by men in gray suits who have never played a game before in their lives.
Original game world. There are no fantasy-knock-off cliches. No magic.
Realistic physics simulation. PhysX Technology provided under license from NVIDIA Corporation. © 2002-2011 NVIDIA Corporation. All rights reserved.

System Requirements

    Minimum:
    • OS:Windows
    • Processor:Dual-core
    • Memory:2 GB RAM
    • Graphics:Pixel shader 3.0 capable card
    • DirectX®:9.0c
    • Hard Drive:1500 MB HD space
    Recommended:
    • OS:Windows 7
    • Processor:Quad-core
    • Memory:4 GB RAM
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
Helpful customer reviews
18 of 18 people (100%) found this review helpful
54.4 hrs on record
Posted: October 23
Early Access Review
I'm going to state my opinion straight out so you understand where my reviews coming from before reading it... I already love this game. I find it challenging, immersive and immensely satisfying. I can't wait for more content even though I think what's currently there makes it a worthwhile experience for the price tag, any game that can have me put 45 hours in without even realizing it is going to be worth twenty-ish dollars in my book. Also, this game is absolutely not for everyone. That can not be stressed enough, if you don't like struggling in the beginning of a game you probably won't make it very far, it can be tough as nails if you aren't careful and even if you are you'll probably end up suffering through a few coma's in the early section while you're trying to make your character not useless. There, now that that's out of the way let's talk about the actual game.

The gameplay is kind of a mix between a diablo-style dungeon crawler and an RTS. Every character has their own stats that can be levelled up through using them, every character can be as strong if not stronger than your starting character. In fact the only real difference between them and your starting character is that you didn't start with them. The movement and combat are fairly basic, there's not much in the form of tactics yet. Other than ganging up on specific units and some limited flanking ability you can't control much more than who attacks who. The path finding can sometimes trip up in the more hectic battles (more on that later) but it is early access and that stuff is being ironed out.
The RTS elements shine through a bit more in the base building aspects, you build preset layouts for houses and fill them with various different things like work benches, beds or storage for materials. So far there's farming and resource mining as well as some crafting for weapons, armour and clothing. This will be a lot more balanced when things like hunger get implemented, right now there's not much to point to a farm other than making money and there isn't much to spend the money on other than materials and blueprints for items. You can also build defensive walls with gates and mounted crossbows for defense (and you'll need them, believe me) but these things can trip up the pathfinding again (still more on that later). Considering how unbalanced the economy currently is it still took me a while to get a base I was satisfied with and I enjoyed building it. It's only getting better as well.

The world is both great and not so great all at once. I found myself heavily immersed in the world, I love the style and the sense that you're picking through the bones of an advanced civilization that's been long ruined, the atmosphere is just fantastic. The aesthetic is my kind of thing with obvious asian influences and you can really feel isolated and threatened in the early goings until you have a decent squad, then you feel like you're a match for the world and that's a really satisfying moment. However... as much as I love the feeling of the world, sometimes it can feel really empty. Yes, it's a wasteland and it's meant to feel that way, but if that's not your kind of thing it will really turn you off. I feel like the addition of small bandit camps to go along with the roaving bands and some oasis-like areas where more plants grow would really do a lot to help that. There's also some work happening on adding creatures to the world and I think that will do wonders for this particular problem. My bar for a well done isolated setting is set really high to be fair, once you play S.T.A.L.K.E.R: shadows of chernobyl it's hard to settle for anything less. The fact I'm even willing to compare the two is very telling about just how great the atmosphere is here.

Now, on to the bugs (disclaimer: I haven't played for a while so some of these may have been fixed since my last session, I'll explain in a bit). You get to hear about the pathfinding which is my main issue. It's kind of broken. It's serviceable for the most part, they can manage to traverse long distances and only rarely do they get stuck, however they still get stuck and that's pretty annoying. I use the "bodyguard" command to make sure my squad moves at the same speed (an option to just make them do that would be nice) but the pathfinding for that is far worse than the regular stuff, they match speed and stay at the same relative position to the character they're guarding and don't realize if they're about to walk into a wall, this is where they most often get stuck because for some strange reason edges like to grab hold of characters and they get stuck in the ground. Also, I've never had them defend anything while under the bodyguard command. Frequent quick-saves make this a mild irritation at worst and if you ever get really stuck and haven't saved for a while there's an option in the menu to pick up and drop all your characters on the center of your camera to unstick them, but it's still a bug and it needs to be mentioned. The other issues with it are also minor, in a big fight sometimes units can get confused about what they should do and end up standing around with their finger in their nose while their buddy is fighting three bad guys at once but they eventually get it together. The last issue I have is that closing the gates breaks the pathfinding when your units are outside, if you close the gate no matter how far away they are or where you tell them to move they will turn around about half the time and walk back to the gate to maually open it. It can be really frustrating but the only time you need the gate closed is when bandits are attacking and they give you advance warning so it can be pretty easily circumvented.
Aside from the pathfinding there's an odd (yet hilarious) bug with picking up and putting down characters, if you do it on the ground they pop up into the sky and get sent flying. They only stop if they hit a mountain or you use taht un-sticking method I previously mentioned. Again, it's just a minor annoyance and it doesn't happen if you put them in a bed or jail cell which is where you should be taking them anyway, but if you get attacked you can't put down whoever you're carrying and you run the risk of getting knocked out yourself.
This is less a bug and more of a flaw with the system itself, and it's also the main reason I haven't played in a while. There's a serious memory issue, the game runs on a 32-bit engine and it doesn't have a high enough memory limit for extended play. I'm not sure if everyone has this problem but I can only play for about ten minutes at a time now, it's progressively gotten worse the bigger my base got and the more people I had control of. It used to take a number of hours to crash on me. This could be my fault, I haven't exhausted every troubleshooting option yet, but all the same it's an issue that needs to be addressed. There's also talk of transferring to a 64-bit system which would probably eliminate the issue, but as of my last play session it wasn't implemented and I can only talk about my experience.

TL;DR, this game is an extremely rewarding and challenging experience if you're willing to stick through it and are a fan of post-apocalyptic worlds or deserts in general. If not, there's very little in it for you. The early game is pretty slow and it relies on you enjoying the world around you more than the gameplay, afterwards they both work together and that's when the game shines. If you can't handle crashes or potenitally broken AI then hold off on your purchase but definitely keep an eye on this, when all the issues are ironed out this game will be phenomenal. If you don't mind crashes or other early access problems then this game is worth the money as-is and will only get better with time.
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6 of 7 people (86%) found this review helpful
146.1 hrs on record
Posted: October 24
Early Access Review
I have never written one of these. Now basically if you have not bought this game, I strongly suggest you go on youtube and look up a video of the game. This game will not be *won* anytime soon. I think i am up to 140 hours or something like that, and still no where near enough to be able to safely say, I can easily take over the whole map. That is MY end game. The dev's are working hard. They are doing some good work. But remember this is still in development. So there are bug's. But so far from what I saw. *I had this game from pretty much close from first release* I have always enjoyed this game for what it is and offers. I strongly suggest you get this game is you like sandbox LONG games.
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5 of 6 people (83%) found this review helpful
121.6 hrs on record
Posted: October 29
Early Access Review
As a child, I improved rudementery reading skills with classic RPGs like Dragon Warrior 3, Shining Force, and Fire Emblem. These games were amazing, because in adition to cementing a sense of justice in a 5 year old, they presented a memorable plot, different forms of character development (DW3 with the personalities, where the personality determined stat increases, and was determined by initial stats. Shining Force with the stories told by your squadmates in the various bases found over the 8 chapters, as well as themes of amnesia. Fire Emblem for being, well, Fire Emblem.) None of that is in this game. Which makes it perfect.

"Why would you tell that story to point out what it doesn't have?"

Simple: Kenshi has everything else that made those games personally iconic. From Dragon Warrior 3, you have each squad member being completely unique from creation, with nearly endless possibilities for customization, with an open world. From Fire Emblem, you have that strategic element, same with Shining Force. But with no 'level' or 'class' system, there are no restraints. I'll admit, I plan after writing this to re-create Shining Force in game, by creating each of the characters in order of appearance. That'll be fun!

But it doesn't stop there. The combat is fluid, and the AI is great. Giving each limb, and core parts it's own hit points, and changing gameplay according to damage (and changing DAMAGE based on how you choose to heal it) is something more in-depth than most heavy LARP systems I've seen. You can build a base and be a group of peaceful farmers/traders (not that you need to eat). You can start a war with one faction (though I wouldn't reccomend it... ever), or become a group of mercenaries. The sandbox element is strong in this game.

While the game is still in alpha, the groundwork has been set for so much more than is already released (as a player, I'd be fine if I had to deal with what i've got.) The few bugs that are in the game are minute and are easily bypassed with frequent quicksaves and game imports. The dev, while a little slow in getting the game out, is very careful to minimize bugs. A perfectionist, if you will.

And this brings me back to that 5 year old playing those games for the first time, because while I can't play through those stories again, every click is another element that goes into a script playing in my head. While the characters may not interract on screen, they can be in the player's mind. As an adult, I've been a DM for a few years now, but Kenshi gives even more creative freedom to the player, which is the ultimate goal of an RPG. The only thing you can't do multiplayer, and i'm sure that by the time it gets to full release, it will have addressed that.

This game can only be catagorised as a Sandbox/RPG/RTS/Simulation/Open World/Base Building Awesomeness. This is better than most games released today, and for the price, you'd be a fool NOT to pick it up. The true brilliance of this game is that there is a start point, but it is infinite. The end is wherever you choose to stop.
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3 of 3 people (100%) found this review helpful
51.9 hrs on record
Posted: November 12
Early Access Review
When it comes to early access, there are really two questions facing any potential buyer: "Is it fun yet?" and "Will it be more fun in the future?"

The latter question is always a matter of faith. In this case, having read the developer's blog and having seen meaningful updates regularly rolled out, I believe that yes, this game will only get more fun. But again, that's a matter of faith, and I've seen smarter people than me have their faith in other early access projects shattered. In life we can be certain of death and taxes, but unfortunately not of patches and content updates.

So, that leaves our first question, is it fun now? With 50 hours invested so far, I can say that I certainly think so. There's no story to speak of at the moment, but the travails of your custom character(s) as they trek through the wastes, gaining strength and equipment, are gripping for a certain kind of player. You will suffer beatings from bandits, scavenge after NPC battles like a vulture, discover profitable trade routes between towns, build a base, hire new recruits, and of course craft. Eventually you'll be strong enough to lay bandits squads low, assault cannibal camps, or event crush the Samurai and Templar who patrol the desert.

There are bugs, but they are more irritating than game-breaking. There is a lack of story content, but with enough imagination it hardly matters.

If development stopped today, I'd be disappointed (a major pathfinding overhaul is supposedly imminent, and an incredible alien bestiary is on the horizon) but I'd still feel as if I'd gotten my money's worth. I therefore feel confident recommending Kenshi as a unique and fun experience, already worth your time and money.
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3 of 3 people (100%) found this review helpful
32.0 hrs on record
Posted: November 4
Early Access Review
If you like RTS + RPG combined in a sandbox then this game is for you.

If I'd state the cons&pros -

Cons

- Can crash sometimes multiple times, then work for few hours with no problems
(this is early access so this is more like problem now than later)

- Late Game can feel like theres nothing to do, no real threat presence when squad is well equipped.
(depends how you play it)

- All the bugs and pathfinder. (sounds cliche)

- It's weird how people find this game hard,
if you play the game smart you find eventually its easier than you thought,
and can feel depressing. (the feel of threat eventually vanishes when you approach late game)

- I add some more if I figure something worth listing.

- Big map, yet so little content.

Pros

- Many ways to play it.

- Basicly you are free to do what you wish to,
no restrictions. (kill whom you like)

- This game really needs thinking, if you set the difficulty too hard
it might be really hard to get the game going (getting past early game),
which I find nice, the harder - the better.

- You can build your own base

- Playing wise pays off.

--

Other thoughts

If this game had multiplayer I'd even pay a month subscription for it.

5/5 in its current stage despite being in early access.
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2 of 2 people (100%) found this review helpful
88.6 hrs on record
Posted: November 14
Early Access Review
"Toughness Stat - How to train:
-Not wearing armor; armor is for wimps.
-Getting hit for high amounts of damage, like a man.
-Get up and fight when you should be playing dead."

Sold.

You probably shouldn't play Kenshi. It is going to suck you in. Just walk away.

JK... but not reallly.

The thing crashes semi-frequently, and there are bugs such as the path-finding and character edge-sticking which reviews have mentioned, but these don't ruin it by far and are still in development (if your character is stuck in a wall, just tell another character to pick them up). Gameplay took some getting used to, as did the interface. Kenshi has a very balanced mechanic between RPG and RTS without feeling like either. More specifically, it somehow manages to combine the feel of Mount & Blade and Dwarf Fortress, with a little influence from Bioware-style party-management, into one intelligent video-game-gasm with some serious yet subtle attitude and atmosphere.

The new content being talked about is going to expand upon what is already hours of playability. Apparently there are going to be new maps, beasts, quests, and I could even see more Mount & Blade-like politics with faction leaders (you listening, devs?), and mounts, or vehicles, and other characters, and maybe even a storyline, and then there's the modding community, and... and... let me stop.

Enter the desert.
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1 of 1 people (100%) found this review helpful
1.0 hrs on record
Posted: November 19
Early Access Review
I've been playing for a long while now and only recently transferred my account from desura to steam, reason for my almost non-existent gameplay time...it's all about preference. All I can say is that this game is unique in its own way and a lot of reviews had gone into details which I would rather not repeat. The developer and maker of kenshi had before worked as a security guard before to make a living while designing this game until recently he got enough money from sales to form a small team. We had waited years for long intervals between updates but he had never disappointed us before. It is his persistence to complete this game, come what may attitude, is the selling point to me. I see it having a lot of potential and modable qualities, his preseverance and persistence at work is the deciding factor. Believe me, it will take some time to get a complete game but it will arrive and you will not be disappointed. It's just quality work by a single master-craftsman with a few helping hands to produce this gem, so you can't expect work to go fast to your liking....he wants it to be the best so for me, take all the time you need, just don't take too long....I hope. ^_^
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2 of 3 people (67%) found this review helpful
11.9 hrs on record
Posted: October 24
Early Access Review
The game is in development and is INCREDIBLY hard. That's what is fun, though. It provides you with a real challenge. It is not fore the weak of heart... And those who don't have patience.
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2 of 3 people (67%) found this review helpful
272.5 hrs on record
Posted: October 25
Early Access Review
Kenshi has the potential of becoming a great game if the DEVS remember to correct the bugs before adding new content. If the bugs are not corrected then all the new content upcoming is meaningless as the game is still not playable. The constant crashes in my opinion is the biggest glitch. I have almost 200 hours of game play logged in just a couple of weeks, yes I am a diehard and I keep coming back time after time after time to play my 5-10 minutes worth of the game before the next crash. I have 20 people so far and all are equiped with the best weapons and armour that I can make. I had 5 outposts fully developed but now I am down to 3 as the glitches have managed to take 2 of the outposts to Never-Never Land. I have yet to see a trader ever show up in any of my Outposts and I have my counters stocked full of food and booze. I own a building in 3-4 other towns with fully stocked counters and still no traders ever show up. I keep an average of 200k in cats at all times, it is very easy to do if you just think bout it.

I am hoping the DEVS concentrate on fixing the glitches in the game now before moving on to the additional content they have been talking about adding. This game has so much potential and I would really like to see it come together. I would recommend it if you have the patience to withstand all the crashes and F5 is your best friend ATM. I'm not even going to ♥♥♥♥♥♥ about them spelling available incorrectly, lol.
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2 of 3 people (67%) found this review helpful
11.1 hrs on record
Posted: November 8
Early Access Review
Every time I take a break and come back to this game it is always better. Simply no other game is like Kenshi.
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4 of 7 people (57%) found this review helpful
61.6 hrs on record
Posted: October 29
Early Access Review
Open-ended sandbox, (No liner story!!), simply amazing game! This is one of my must have favorite games on Steam! A true testament to PC gaming. Immersive, fun, intuitive infinitely playable - over 1000000+ hours of fun! A truly unique gem only possible on PC - the reason I love PC gaming. I do own a PS4 and a Xbox 360 too.
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8 of 15 people (53%) found this review helpful
19.5 hrs on record
Posted: October 26
Early Access Review
I CAME WHEN I PLAYED THIS GAME.

THIS IS EVERYTHING I'VE WISHED FOR AS A KID.

KIMOCHI KIMOCHI KIMOCHI

100 OUT OF 10


THAT'S LIKE 100% PERCENT BUT BETTER

BUY THIS GAME.

On a serious note this game is heavily under development but yet very promising even in early alpha stages. I can't imagine what it'll be like once it's finished. AI is persistant in this world making it a living breathing world, each with thier own goals. Best thing about all of this is that the game is only 10% complete in features. More will be arriving soon such as graphics revamp, music, even smarter AI, choice making, wildlife (lots of it), blood, seige equiptment, defensive buildings, biomes, points of intrest, etc.
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1 of 2 people (50%) found this review helpful
25.8 hrs on record
Posted: November 11
Early Access Review
Good game even at this early stage. There are a ton of bugs & bits missing (But its still early). This game has real potential.
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1 of 2 people (50%) found this review helpful
11.0 hrs on record
Posted: November 10
Early Access Review
I know I have few hours on this game, but this is a great RTS, and is great for being Early Access, One of the best idie games that came out in awhile :3
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1 of 2 people (50%) found this review helpful
33.9 hrs on record
Posted: November 8
Early Access Review
This game shows major potential. I have been playing for a couple years now and the game as been getting better and better. I have been watching the devs site and they are soon to release a new update which will make the game ever better! i very much recommend this game. This is a bad review, im sorry.
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3 of 6 people (50%) found this review helpful
88.5 hrs on record
Posted: October 25
Early Access Review
Anime - The video game
10/10
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3 of 6 people (50%) found this review helpful
145.7 hrs on record
Posted: November 17
Early Access Review
I'll just start off by stating my personal truth: I LIKE THIS GAME! I REALLY DO!

But as for why I'm putting this as a Negative Post, read below.

This game is something else! I mean that in a good way. I'm sure finally reaching my post anything I say you'll have already read, but the truth is the truth no matter how many times you hear it.

My experience has shown me that this game is really not that bad, in fact I'll admit that its down right addicting (check the play time on some of the posts and alot of them are well into the triple digits ((mine's no different)) ).

But I gotta be honest the number of minor glitches (which I gotta admit are relatively small in terms of quantity in my opinion) that are biting at this game are the biggest pain of all.

I realise that the game is early release and all but I honestly think if the development team focused their COLLECTIVE attention on ironing out ONE OR TWO BUG(S) AT A TIME and improved the stability of the game rather then trying to broaden the gameplay by adding new 'creatures' or 'bigger, better walls' then Kenshi would become one of those games you'll start playing after breakfast (or during in my case) and then when you get up to go to the bathroom (because you've literally reached you're limit) you realise you've been playing for almost 18 hours straight.

I can admit that my statement above may not actually be productive, but when you've reached the point that you've spent more time trying to actually BUILD the perimeter of your outpost rather than enjoying the other characteristics of Kenshi, you find you're self thinking about not playing the game for a few weeks in the hopes that these particular kinks get taken care of when you come back.

I won't tell you not to buy the game, but I will warn you, if you buy this game you're in for a few headaches and more than a few bouts of frustration. I, like many of the other posts, will advise you to WAIT on purchasing Kenshi for the time being.

At least until there are a few less posts (both positive and negative ones) that are warning you about the bugs and stability issues. If you still decide to buy Kenshi, I can only hope the developer's have ironed out a few more kinks then there are now while i'm writing this post.
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0 of 2 people (0%) found this review helpful
2.3 hrs on record
Posted: November 10
Early Access Review
Felt like a true wandering warrior. Got ganked by bandits though, so that's the only problem, MLG nonetheless.
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1 of 5 people (20%) found this review helpful
77.8 hrs on record
Posted: October 29
Early Access Review
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0 of 4 people (0%) found this review helpful
6.3 hrs on record
Posted: October 27
Early Access Review
AMAZING!!!!!!!!!!
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