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A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on. Research new equipment and craft new gear.
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Early Access Game

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Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Kenshi is currently in alpha state. The game is still in development and is missing many features. There are currently unfinished gameplay features, and the stability will fluctuate as new features are added. Expect crashes and bugs at this stage.
But remember the game receives regular ongoing updates and improvements, by purchasing at this early stage you get the game for a reduced price and can watch it gradually grow and improve, provide your feedback to the developer, and above all you are helping to fund the development for a small independent developer. Remember: the price will gradually increase over time as development progresses, so the sooner you purchase, the lower the price.”
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$19.99

Recent updates View all (31)

Progress Update: The 64-Bit Engine

August 21st, 2014

Sorry about the duplicate post, but I realised that lots of people were missing our progress announcements in the forums. So for all those who haven't read already:

"There have been a lack of updates lately while we work on the more challenging jobs of the pathfinding, 64-bit engine and new world biomes. However, Sam has been making good progress and will hopefully be finished with the pathfinding and 64-bit engine very soon.

That being said, when we take the potential bugs and glitches into account, it could still be a few more weeks until this next update - it's best not to announce an exact finish date until we are absolutely sure, otherwise people just get twitchy and frustrated! Hence our quiet last few months while we get the game into a more stable state.

In other news, Chris has started working on the new stealth and thievery features. This should add a nice bit of variety for all those sneaky player types. Also, Maykol started work with us yesterday so we now have an extra programmer to speed things up."

Maykol is now starting work on the weather system. You can read more about Kenshi's development on our blog at http://lofigames.com/

Thanks for your patience everyone! Watch this space for a more accurate ETA...

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Update 0.69.0

June 20th, 2014

Sorry for the delay - the big frame rate boost should really help with performance now. Plus, building and wall placement will be a lot more smooth and user friendly.

This update is currently just for the "Experimental" version. If you don't know how to get it, you need to right-click Kenshi in your Steam library, go to properties->betas and select "Experimental" from the drop down list there.

0.69.0

FEATURES

  • Big frame rate boost!
  • Totally revamped wall placement system
  • Slightly better building placement in general. Easier to place furniture inside buildings.
  • Toughness now affects degeneration rate, meaning that rookies are more likely to die than veterans when defeated.
  • Difficulty settings added to the New Game and Import Game windows.
  • -Added an "Amount of death" slider to the new game options to increase difficulty. Setting it higher than 1.0 makes ALL characters in the game more likely to die from their wounds (eg 2.0 means bloodloss + wounds degenerate 2x faster).
  • -"Easy prospecting" option: resources are adjusted by biome only.
  • -Multipliers for research, building and production speeds
  • Some subtle tweeks to the combat AI to help characters deal with being outnumbered slightly better.
  • Bandits can now catch you if you are running away and can't run fast enough.
  • Strength improves slightly faster from encumbrance
  • "Max blood" stat is now influenced by character's strength.
  • Heavy club was a bit overpowered, so I turned it down.
  • Added Splint Kits to the research list
  • Forgot to mention in last update, gun turrets now have an advantage when placed at a higher altitude than their target. Put them on hills, on walls, and it will make them much more effective
  • You can now upgrade or delete a whole chain of walls at once
  • More audio sfx additions from Kole Hicks
BUGFIXES
  • Fixed the "reset position" for game imports
  • Fixed some characters being invisible when dead or paused
  • Fixed outnumbered characters causing a big freeze-up mid-battle
  • You can't run away mid-stumble anymore
  • Skin tone wasn't being randomised properly for NPC generation.
  • Fixed a bug where splint kits sometimes cause healing to get stuck
  • Fixed the high-velocity ragdolls bug
  • Fixed research ETA, also daytime speed was running too fast when time as speeded up

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Reviews

"This level of thoughtfulness and ambition is why I learned to love the PC in the first place and I’ll be damned before I put on my cynical hat before I have good reason."
Rock Paper Shotgun

Steam Greenlight

About the Game

A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on. Research new equipment and craft new gear. Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. Train your men up from puny victims to master warriors. Carry your wounded squad mates to safety and get them all home alive.

Features

Freeform gameplay in a seamless game world stretching over 400 square kilometers. The game will never seek to limit you or restrict your personal play style.
Custom design as many characters as you want and build up a whole squad to fight for you.
Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else- Every character and NPC you meet is potentially an equal, and has a name, a life.
Build a base where you can research new technologies, upgrade your defences and craft new gear.
You are not the chosen one. You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the center of the universe, and you are not special. Unless you work for it.
Variation and possibilities of gameplay. Be good, be evil, be a business man, be a thief, live in a town, live in the desert, join the army, fight the army, travel alone, travel in hordes, build a fortress, raze a city.
Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business.
Carry your wounded squad mates to safety and get them all home alive.
Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.
Absolutely no Level-scaling. The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle.
Realistic medical system that affects gameplay. A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all. Lose an eye and it will affect your field of vision. Blood loss means you can pass out, and the blood will attract predators. Exhaustion affects performance and is increased by equipment weight, weather, blood loss and thirst. Severed limbs will need expensive robotic replacements.
Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you.
Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert.
Independently developed with no design influences, or alterations dictated by men in gray suits who have never played a game before in their lives.
Original game world. There are no fantasy-knock-off cliches. No magic.
Realistic physics simulation. PhysX Technology provided under license from NVIDIA Corporation. © 2002-2011 NVIDIA Corporation. All rights reserved.

System Requirements

    Minimum:
    • OS:Windows
    • Processor:Dual-core
    • Memory:2 GB RAM
    • Graphics:Pixel shader 3.0 capable card
    • DirectX®:9.0c
    • Hard Drive:1500 MB HD space
    Recommended:
    • OS:Windows 7
    • Processor:Quad-core
    • Memory:4 GB RAM
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
Helpful customer reviews
103 of 117 people (88%) found this review helpful
38 products in account
3 reviews
70.7 hrs on record
Early Access Review
So after playing Kenshi for about 50 hours with a few playthroughs I thought it would be time to write a review. Kenshi is mainly a openworld RPG with a bit of base building and strategy, as listed in the tags for the game. The character customizations go way in depth. Everything from eyes to hair, to the length of you arms and legs. I've seen some messed up people on the screenshots and just about laughed myself off my chair. The fighting is amazing. It's realistic. You try taking on a group of raiders 1v7 and you WILL lose if you haven't trained your person to be a great fighter. You can hire others, or go at it alone. The amount of things you can do now, is awesome. Anything from wandering around from city to city or building a home for you and your allies. Keep in mind, the game is in Early Access so there are plenty of bugs and random glitches. Things like out of this world rag-doll, people being stuck inside of each other (kinda funny at first, but can be a pain) and raiders spawning inside of your base. I have a little list I made that I write down everything and with this last update, a few of the things were fixed. I'm glad to see this game still being worked on and I can't wait to see this game fully built. I will keep playing this for a long time to come and I'll keep updating the review.
As always, keep on gaming!

EDIT: I forgot to say anything about crashes. This game does crash with me. I do also get the "Super Crash" every 5 hours or so. Playing the game for long amounts does trigger this and I hear that a number of things can also cause it to crash. Save everytime you do something that is major like buliding a town, buying a bit of really good armor, or even when you're on the move. I also have read a few reviews and I have noticed something. The game starts you out as a normal person. You are not all powerful, Dragonborn, The Arison, or somone else who matters. You start out with almost nothing. You pick a fight early on, and will be killed.
Posted: March 22nd, 2014
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32 of 47 people (68%) found this review helpful
92 products in account
1 review
27.5 hrs on record
Early Access Review
This game is a very interesting concept, hence why I bought it, its even fun to play for a while untill the content quickly runs out. This is fine as its an alpha, however, updates come verrrrry slowly on this, its taken more than a year to get to this point. I appreciate that this is a small dev team (1 guy?) but people should know that it will (based on current trends) take years for this game to finish, if ever, by which point you will most likely be playing something else as you will have done this to death.
Posted: March 14th, 2014
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19 of 24 people (79%) found this review helpful
84 products in account
3 reviews
52.6 hrs on record
Early Access Review
I give this game an 8.5/10.

Be warned, this game will not be for everyone. It is still in Early Access, so a there are missing features, bugs and glitches (but that's to be expected). If these things strike a nerve, wait until the full game is released. Most of the glitches and bugs are easily avoided though; just use the F5 (quicksave key) often. Then when something does go wrong, you can automagically timewarp back and do it all again :)

How I would sum up the world: Think Tatooine landscape filled with sword-wielding samurai and ninjas. No magic, no fantasy. It feels like it could be real (assuming it's on another planet :P).

I love this game because of the grind. Sure, you have to sink in a lot of hours to get anywhere, but nothing matches the feeling of sheer satisfaction when you've built up a strong party, a well defended base and little stands in your way as a threat. The game was tough to learn, so you'll need to lean on the wiki for support for the first few hours at least. But once you've found your way it's all smooth sailing.

My only real dislikes about the game are the bugs. The one that annoyed me the most was the teleporting 'dead' bandits. Watch out for these bad boys because despite being 'dead', they will teleport closer and closer to your storage buildings then loot your stuff. And no matter how many times you go to loot the stuff back off them, they will always win. F5 is the only way to save the day.

Yet some of the bugs are more amusing than annoying... Like men sleeping like bats, hanging upside down off the sides of beds. Or shopkeepers within shopkeepers so they look like they have two faces, four eyes, two noses and four ears :P

All in all, if you like games that require a grind and can put up with weird stuff happening, dive right on in. It's worth more than you pay for it. If you like a grind but don't like glitches or blank buttons, wait for the full release. And if you don't like a grind, then this game is definitely not for you.
Posted: March 30th, 2014
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12 of 15 people (80%) found this review helpful
226 products in account
4 reviews
24.0 hrs on record
Early Access Review
Kenshi will push your boundaries. This is a great item that I enjoy thoroughly, sensually designed and providing the super detailed realistic feel you are looking for. It works so good that my wife gets too loud when we used it and she's worried about waking the kids. Now I'm saving up for two pairs of noise cancelling head phones.
Posted: May 20th, 2014
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23 of 38 people (61%) found this review helpful
151 products in account
6 reviews
3.8 hrs on record
Early Access Review
(This review was created on March 3rd, 2014. It may become obsolete sooner or later.)

This game has potential. It really does. It's a sandbox in a steampunk neo-feudal Japan-esque setting. The dev has not clarified what's going on and probably won't tell us for a very long time. I bought this before it was released on Steam, and I have to say: It has grown. It has trading, city building, realistic warfare, a complex medic system, and a whole lot of other things. There is one major issue that has been plaguing the alpha: a good portion of the game progression right now is attracting bandits and luring them to town guards. Once you have accumalated enough "Cats" you can try your hand at founding a faction, building an army, then start a town. Recent updates have added more difficulty to maintaining your humble abode. Raiders will come knocking and try to extort money off of you and cannibals will invade and attempt to take you and your men to their kitchen. You can research new technology with a certain workbench, but I won't bother saying much since I have yet to experiment with it.

So. Do I recommend this game? Sure, but not in it's current alpha state. If you want to invest in a gaem that has a bright future, go ahead and buy it. Just remember that it's alpha.
Posted: March 2nd, 2014
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612 of 721 people (85%) found this review helpful
68 products in account
6 reviews
82.3 hrs on record
Early Access Review
Kenshi. Where do I start. It's about how the game feels when you start it for the first time. This is a game in development and somehow I just love it. When it's done, how I interpret it and see it, it is the ultimate RPG game. In a rich and huge (can't underline, but I would) world, filled with cities in biodomes and people, trees, water, dirt... In this world you can become a trader, a looter, a scavanger, but you can also found your own town, find new people for the party (very large parties) and become a power of your own. This sandbox RPG does sound a little too good to be true, but I don't know, it already delivers a lot and I recommend you come and see for yourself. Me and a lot of others are already enjoying Kenshi.

I can recommend this game to people who also like traditional RPG's, but also RPG's like Fable for instance (there are characters, they grow, and there are factions, you are one), people who liked building the village in Assassins Creed 3, people who like minecraft (the playthrough is what you make of it), even people who like Settlers or even Age of Empires! I recommend this game basicly to everyone who plays other games then Call of Duty, as long as you can live with early-access situations in which you play a bêta or even alpha of the end result though. But getting it now if you're interested does save you money in the (very) long run.

There are factions that all have their own diplomatic stances towards you and eachother, there are bandits raiding unprotected people. You can do whatever you want. So if you want your faction (you are your own faction) to become powerfull, train your party and have an army. If you want to become a trader, train them strong so they can pack a lot of stuff, if you want your own city... start building! The characters do not level up as is tradition, you train each skill by training that skill specifically by doing things that require the skill. Which according to me works.

The game is really hard, especially at the start. You start with almost nothing and you have to struggle for survival. I usually start with luring bandits to patrols and towns to get them to fight (and die) to then pick their bodies clean like a damned vulture. Sell their stuff at a merchant, buy new equipment, repeat, get a teammate or two and start to choose a place to settle down.

edit: I picked up the game again at version 0.62 and I have to say: it has improved since 0.50. It still feels the same (unpolished, cheap), but with the added notifications of approaching bandits, audio signals when under attack, female characters and at least some means of negociating with bandits I can only say: good work the last few months! Hair looks great, bodies look good, the rack on one of my partymembers is really too big, but looks good (not trying to be a sexist here, pointing out a detail) even beneath armor. I just wish someone would come to my stores to buy my goods, I don't want to walk to towns to sell them anymore ;)

I again had a good time, so I'm sticking with the good review.

The thing is though that you do have to create your own adventures and the world isn't alive enough yet to fully appreciate this. However, after playing with the same guys for over 30hrs, having built a town, having been in quite some sticky situations... my party did kind of grow on me. With the latest patches I did miss some of the buildings to build, but it was a step forward and I enjoyed myself.

Kenshi began for me when I read about it in March 2013 (who knows how long development will take), and read about a game about a man with a sword (the title translates into the swordsman, I believe) in a world. And he can do whatever he wants. The world is still empty, but it's more of a playable techdemo. In the end it will be a beautifull world, the graphics already are worth showing. So I tried it, lost a few hours immediatly. Later I found it again on Steam and decided to buy it.

A part of the experience now is that you are able to see a game being developed by a very small team. As I learned through the fora it was being made by one man. Just one man, this sounded like the late 80's and early 90's and I loved it. And by being able to sell this on Steam he made enough money to hire people and it is becoming very nice. The money is really being put to good use!!!

Besides this curious development by first one man, I have never seen this much fan-made artwork for any game of this magnitude, and the game hasn't even been finished yet! There already is a lot of content available ingame, some maybe replaced and a lot more will come, but I wouldn't worry about the amount of game you're buying. Especially if you find this game on a sale and you're into sandbox games, I would go for it! I'm not even an RPG fan, but I did go for it and I'm happy I did.

Usually with playtesting a game, there is room for feedback. There is no room for that here, the developer is too small to answer. The fora are spread over several locations and the information freely available may be confusing. But the price goes up as it's being patched towards a release candidate so spend the little the game costs now and join the ride. With every patch the game is one step further, and you can actually feel it. There is a demo available on the website of the game, but I believe it's made of a much older version, and the older the version... the less you might like it, but worth a shot!

So the bottom line: yes it feels like a cheap game (expect bugs and crashes), but the price is low as well and the game isn't done yet. But I spent those 50hrs or so with satisfaction, and I know that soon I'm going to pick it up again for another 12hrs (maybe more, who knows). At the time of writing patch 0.62 is out. A good step forward since version 0.50, but I might change my recommendation if the game does not feel a lot more polished in about a year from now. Everyone I know who owns this game are completely hooked since the latest patches. For a part my recommendation is because I admire the creator, and after the Steam release I can see the money being put to good use so I absolutely support Kenshi and it's developer Chris who founded Lo-Fi Games and I really want to see this happening. It already is, and that's the fun part. Come and join the ride!
Posted: December 5th, 2013
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