Gyromancer is a Pop Cap / Square Enix collaboration. This is a Puzzle RPG. Join Rivel and his companion, Laska, on a grand chase spanning twelve stages. What awaits at the end of the hunt? Each stage contains its own objectives, from defeating the beasts that block your way to solving puzzles before time runs out.
บทวิจารณ์จากผู้ใช้: แง่บวกเป็นส่วนมาก (98 บทวิจารณ์)
วันที่วางจำหน่าย: 18 พ.ย. 2009
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เข้าสู่ระบบ เพื่อเพิ่มผลิตภัณฑ์นี้ลงในสิ่งที่อยากได้ของคุณ ติดตาม หรือทำเครื่องหมายเป็นยังไม่สนใจ

 

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"It's rare to have a matching-puzzler with such beautiful art and imagination. It's 'Bejeweled Twist' with RPG elements, story and much more challenge."

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Gyromancer is a Pop Cap / Square Enix collaboration. This is a Puzzle RPG.
Join Rivel and his companion, Laska, on a grand chase spanning twelve stages. What awaits at the end of the hunt?
Each stage contains its own objectives, from defeating the beasts that block your way to solving puzzles before time runs out. Rivel can learn to summon dozens of the beasts he encounters, bending their power to his will. Each beast you command in battle is unique, so find the one that best suits your play style.
Hidden within each stage are a number of awards earned for completing feats great and small. Finding them all won't be easy. Are you up to the challenge?
  • New battle system based on Bejeweled Twist
  • Command unique beasts to battle your foes
  • Search the map for items, coins, and new beasts to fight at your side
  • Gain levels in battle and acquire powerful new beasts
  • Assume the role of Rivel, a deadly mage, as he rids Aldemona Wood of a brooding darkness

ความต้องการระบบ

    • OS: Windows Vista, XP
    • Processor: 2.4 GHz
    • Memory: 512MB
    • Graphics: DirectX 9 compatible video card with Shader model 2.0 Capability
    • DirectX®: 9.0c
    • Hard Drive: 170MB
    • Sound: 9.0c Compatible
บทวิจารณ์จากผู้ใช้ที่เป็นประโยชน์
5 จาก 5 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
68.4 ชม. ในบันทึก
โพสต์: 12 กุมภาพันธ์
Fans of Bejeweled Twist should consider this game!

How many times in BT have you wished you could rotate the gems the other way? This game gives you that opportunity (and you may change your mind).

When your beasts reach about level 25 the next story stage does show level 50 enemies, but all you need to do is pay attention. (I read several negative reviews when I reached that point in the game. I think the authors may have gotten to that point and stopped playing.)
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4 จาก 4 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
3.9 ชม. ในบันทึก
โพสต์: 16 พฤษภาคม
I loved Puzzle Quest, Puzzle Kingdoms and Clash of Heroes, but Gyromancer is the first game of this match-3/RPG hybrid genre that I just don't find fun at all. There's no equipment, no choices when levelling, you only get one unit in a fight, you can only have 3 units in your "roster" at a time and have to take into a map and have to pay in-game currency each time you want to replace one, the overland movement in a map is sloooow, as is the actual combat. Some parts of a map don't open up until you defeat the boss - and then you're dumped straight to level selection so you have to start the map over from the beginning if you want to explore it further. And the enemies in a fight don't even make moves the way you do - instead they automatically gain action points (or whateve their called) and then place countdown tiles similar to the way goons do it in Marvel Puzzle Quest.

And I had to use a third party utility to limit the framerate to 60, becuase the game insisted on putting my GPU at 96% load for 800-1500fps, and the ATI drivers were as useless at forcing vsync as they always are.

Really, the only reason you might want to play this game is the "rotation" mechanic for gem matching which I haven't seen in any other Puzzle Quest style game. And I personally don't like it, but some might find it a refreshing change of pace.

The story seemed ok so far, but I honestly don't want to keep playing the game just to find out what happens.
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2 จาก 2 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
15.9 ชม. ในบันทึก
โพสต์: 12 มิถุนายน
I was lured in by pretty graphics and match 3 gameplay. I quietly suffered through cringeworthy writing and an interface that is so bad I was amazed that any one at Square Enix allowed it to be published. I made it through an obnoxious boss battle where the guy keeps running away but the screen dramatically announces my "DEFEAT", then I chase him around on the silly map until he finally stops and I can go through it over (... and over and over) again.

These weren't the reasons I decided to put the game away for good. What really got to me were the things added to provide a "challenge". I need a good challenge but there comes a point when it's not fun anymore. I'm very familiar with match 3 games and lots of them add things like locking or freezing pieces on the board or making pieces require timely removal before something bad happens. This game uses all of those but in ways that are excessive. There were too many times when a dangerous piece appeared but had a very short timer and I had no matches on the board and frequently no matching colors anywhere near the piece. So I'd have to make what the game calls "Idle Twists" to move the pieces where I needed them. The game makes sure you know every time you've done this by filling the screen with the words "IDLE TWIST" in an overly dramatic way and punishing you. It feels excessive because it's making an awfully big deal about a necessary part of the strategy.

Then to top it off, when you produce a special attack piece it gets locked in place. I don't know why. It seems unnecessarily cruel. But it's fine, right? I mean, in most match 3 games that's not such a big deal but in this "twisting" style of game it creates big limitations and to top it off you need those pieces fairly quickly to advance but you also immediately need to get rid of the "bad" pieces but none of the matching colors you need are on the board or if they are you still need to slowly nudge them over while getting punished with every careful and tedious click. On some boards I played I had absolutely no chance of winning because of the game's design and algorithms. That wouldn't have been so annoying if a loss didn't mean such a heavy penalty as it does in this game because of the "rpg" elements. I just wanted to play a cool twisty match 3 with a fantasy story and pokemon-like pet collecting and nice pictures. That's not what this is. This is a game that hates the players and wants us to suffer.

Tl;dr: I feel like the people who made this game didn't have an understanding of what makes a match 3 game fun to play.
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1 จาก 1 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
1.4 ชม. ในบันทึก
โพสต์: 23 กุมภาพันธ์
The one and only reason you should spend a coin on a puzzle game.

> It's made by Square Enix.
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1 จาก 1 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
13.5 ชม. ในบันทึก
โพสต์: 29 พฤษภาคม
Game is really cool in theory and is actually really fun at first. Unfortunately a few levels in the monster balance really begins to fall apart and the game ends up requiring a lot of luck to get through. Would recommend if the game were quicker and easier to restart, however later fights can be quite slow and dull.
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