Gyromancer est un jeu Pop Cap / Square Enix. C'est un jeu d'énigme et de rôle. Join Rivel et son compagnon, Laska, partent en chasse dans 12 niveaux. Qu'y a-t-il au bout du chemin ? Chaque niveau contient des objectifs et il faut vaincre les bêtes qui vous bloquent le chemin et trouvez les solutions aux énigmes avant que le temps ne...
Évaluations des utilisateurs : Très positive (73 évaluation(s))
Date de parution: 18 nov 2009
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Acheter Gyromancer

 

Recommandé par les curateurs

"It's rare to have a matching-puzzler with such beautiful art and imagination. It's 'Bejeweled Twist' with RPG elements, story and much more challenge."

À propos de ce jeu

Gyromancer est un jeu Pop Cap / Square Enix. C'est un jeu d'énigme et de rôle.

Join Rivel et son compagnon, Laska, partent en chasse dans 12 niveaux. Qu'y a-t-il au bout du chemin ?


Chaque niveau contient des objectifs et il faut vaincre les bêtes qui vous bloquent le chemin et trouvez les solutions aux énigmes avant que le temps ne s'écoule. Rivel peut utiliser son pouvoir pour invoquer des douzaines de bêtes qui sont uniques. Trouvez celle qui convient à votre style de jeu.


Cachées dans chaque niveau se trouvent des récompenses. Êtes-vous à la hauteur ?

  • Nouveau système de bataille basé sur Bejeweled Twist
  • Contrôlez des bêtes uniques pour combattre vos adversaires
  • Parcourez les cartes pour trouver les indices, les pièces et les nouvelles bêtes qui vont combattre à vos côtés
  • Progressez dans les niveaux et obtenez de nouvelles bêtes
  • Vous êtes Rivel, un mage puissant, vous devez combattre les puissances du mal

Configuration requise

    • Interface : Windows Vista, XP
    • Processeur : 2.4 GHz
    • Mémoire : 512Mo
    • Graphismes : On-Board ou meilleure
    • DirectX®: 9.0c
    • Disque dur : 170 Mo
    • Son : 9.0c Compatible
Évaluations intéressantes des utilisateurs
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
24.8 heures en tout
Posté le : 6 novembre
Nice puzzle-RPG

A mix between RPG and Match-3 Puzzle Game.

At first it was a little hard getting used to the "twist" system, but eventually you get the hang of it and it's very satisfying to chain large attacks and wreck your enemies :)

I find it visually pleasing, with nice 2D backgrounds and monster/character illustrations.
The story is kinda generic but the battles against bosses are pretty epic, specially thanks to the great boss music themes.
Rest of the soundtrack is OK, with nice ambient tracks.

There are plenty of monsters to unlock. Sadly, you can't get very attached to them since they all have a level limit, beyond which they won't get any stronger :(
The good thing about that mechanic is that it encourages swapping and trying different monsters but yeah, you can feel a little constrained at times.

The gameplay is very addictive and I enjoyed the main and post-game campaigns. There's also a kind of survival mode (I think it is unlocked when finishing the story) and you can try to complete the little achievements (mostly score-based) in every stage, if you want.

- BEST:
Addictive gameplay, awesome boss battles
Some post-game campaigns

- WORST:
Sometimes you need to use certain monsters
The amount of encounters (more in the endgame) can get cumbersome

Also, I wish I could recruit some monster bosses and this game could get more life with achievements and trading cards.

All around a solid recommendation if you enjoy the concept. I grabbed mine on a sale and it was a great buy.
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7.9 heures en tout
Posté le : 1 novembre
Interesting bejeweled variant. Questing isn't too interesting, but the game style can be fun. C+
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
4.1 heures en tout
Posté le : 13 octobre
Facile à prendre en main, je ne le trouve pas à la hauteur d'un Puzzle Kingdom qui m'avait donné beaucoup plus de plaisir et m'avait véritablement happé.

Gyromancer est intéressant mais je trouve qu'il manque un petit quelquechose, à moins que ce soit l'interface...
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14 personne(s) sur 16 (88%) ont trouvé cette évaluation utile
0.7 heures en tout
Posté le : 10 août
Game really reminds me of Bejeweled - In fact it is Bejeweled Twist with the RPG Elements of Square Enix. Its very challenging but you have to go through the tutorial to really understand it , because if you write off this Bejeweled Themed game as a puzzle game with a visual skin slapped on it, you will not win at this game.

There have been people who have not been able to run this game. It has to do with people who don't have very high resolution monitors or their monitor can't support certain resolutions. I've posted a workaround in the forum for this that should work for everyone but it will result in a 640x480 resolution.

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5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
2.8 heures en tout
Posté le : 21 juin
Recommended ONLY if you LOVED puzzle quest. It's a bit different but still shares a lot of mechanics. Be advised that the game is way harder than any other game of this type.

The PC port isn't that great, unfortunately. There are no video options whatsoever and you can't even change the resolution. Graphics are still decent, though.

This game can not be played with a 360 controller. Which is fine because the mouse controls work just a great.

Overall 6.5/10
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
8.7 heures en tout
Posté le : 7 septembre
Second Impression (update to my first impression) :

I've been looking for another good "Puzzle Quest" style game. Up to this point, the only types of those games that I did like were the actual Puzzle Quest series. Puzzle Kingdoms, Dungeon Hearts, and Legend of Fae were almost good, but not good enough in comparison to the quality of the PQ series. I loved Runespell: Overture, but that involves cards instead of gems. I've been looking forward to Gyromancer for a while and had it held up in my backlog for even longer. I definitely enjoyed it at first, though the latter half of the game may turn off some people. And like PQ, it does feel good to earn you wins through a bit a strategy, but I found alot of "close calls" came out in my favor purely due to the luck of the way gems dropped on the board.

Instead of swapping adjacent gems horizontally or vertically, you swap them with a rotation tool of sorts. While unique, it does feel rather annoying when you have an easy match, but can match gems because they are in a odd corner, to the left of your cursor, or stuck near locked gems that can't be moved. This is part of the game design of course, but in the later levels especially, you often feel like you may not have what you need to match gems to prevent damage to you or attack the enemy. Only the player gets to make the gem swaps, but over time and also depending on which gems you swap, the enemy's ability meter will increase until they activate and morph a gem into a timed attack gem on the board or cause a status effect to one or both monsters. You then have a limited amount of turns to use that morphed gem in a match and remove it before it causes damage to your monster. This generally requires strategy and a bit of luck. My other complaint is that the game does appear to want you to potentially replay completed levels, as some paths of a stage are not cleared until after you beat it, which also mean you can't complete all the stage challenges in one run.

One annoyance in gameplay I have is that you don't get enough items. In the start of the game, you get a few, but I never felt like I needed them. Once I got into the 3rd part of the world map, rounds were harder and there were so many situations where I could have used a Magic Mirror to rotate gems counter-clockwise or a Magick Key to unlock a locked gem, but couldn't because I only had one left that I wanted to save or had none at all. Items are found in chests and not in any store, but it almost feel like luck to get them because chests are found on certain parts of the level trail and you can't see the entire trail to know where to go. You have to assume where your route will take you.

Another irritant is that it seems like you will probably need to grind to play the later half of the game succesfully. When my monsters were around level 20+, I started seeing monsters at level 50 plus. Thankfully, some older levels will have paths you couldn't get to before, but can now, but it also feels like a pretty articial way of extending the game more than it needed to be.

Gyromancer seems pretty good from the few hours I played. It doesn't keep my interest long enough which each sitting for me to have long play sessions like I did with PQ. The need to grind and backtrack put me off a bit - I don't mind it in certain games, but I don't really care for it here. That could be part of the reason it isn't well known, since this can get fairly difficult for casuals. This is probably the next best thing to the Puzzle Quest series from what I played, outside of Runespell: Overture.
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2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
1.7 heures en tout
Posté le : 16 août
it has an interface that reminds me of ps2's classic square enix games.it is a jewel puzzle game and it has an average story and soundtrack is amazing.
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0 personne(s) sur 3 (0%) ont trouvé cette évaluation utile
0.4 heures en tout
Posté le : 14 août
A dull, poor man's Puzzle Quest. I only bought it because it was on sale and those PQ games were/are still at a high price point. In this game you battle with yourself... that's it! There's no competition with the computer even in the so-called 'campaign', no skirmish mode, no multiplayer, nothing! It's ridiculous cause even Tetris on the NES had a mode were you could battle the AI and that was my favorite thing to do, same thing in Puzzle Quest, going through the campaign, defeating the ever increasing AI. Also, the way you 'battle' is not intuitive as Puzzle Quest's, the way of handling the chain reactions isn't either. At the end, this is nothing more than a sugar coated Bejeweled. Don't fall for it!
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0 personne(s) sur 16 (0%) ont trouvé cette évaluation utile
1.4 heures en tout
Posté le : 2 octobre
no
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0 personne(s) sur 22 (0%) ont trouvé cette évaluation utile
9.5 heures en tout
Posté le : 25 juin
ughhhhh.
ughhhhhhhhhhhhhhhh.
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11 personne(s) sur 13 (85%) ont trouvé cette évaluation utile
5.4 heures en tout
Posté le : 19 mars
PopCap and Square Enix made a game. It's a JRPG where the battles are decided with monters (which you collect, like Pokémon) that play Bejeweled Twist. Also, kickass soundtrack.
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8 personne(s) sur 8 (100%) ont trouvé cette évaluation utile
58.8 heures en tout
Posté le : 1 décembre 2013
I played Bejewled series, Cradle of XXX series, Puzzle Quest series for 3 matching game. I like this one the best. PRG element is better than Puzzle Quest. I was sad when I beat the game...
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6 personne(s) sur 6 (100%) ont trouvé cette évaluation utile
3.8 heures en tout
Posté le : 4 décembre 2013
It's not famous as other popcap games do. But this is a game worth trying.
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4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
14.6 heures en tout
Posté le : 1 décembre 2013
A competent game with fun challenges, although as a fair warning, there are several places during normal gameplay where the difficulty spikes until you've spent some time grinding.
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4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
11.2 heures en tout
Posté le : 28 mars
I found this to be a fun match up game. Though I did find the controls to be a bit tricky to get a feel for at first and some of the challages like making chains a challage. But once you get the feel for the game flow it's quite fun.

There is a bit of a pokemon feel to it as you do collect beasts which you fight with and each have their various skills and level limits. Though I only played for a few hours I find it's a nice casual game easy to pick up and the various area challages easy to do. The music is fair to listen to, I yet to find I want to turn it off though there's not much selection. Plus there's a fair bit of text reading and the story line is a bit simple for my taste but not completely bland.

So if you liked puzzle quest then you will enjoy this game as well.
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
113.3 heures en tout
Posté le : 30 octobre 2012
By opting for an asymmetric style of puzzle play (as opposed to Puzzle Quest et al's symmetric style of you move, AI moves), Gyromancer more consistently rewards mastery, making for a much more satisfying play experience. If you enjoyed PQ but felt frustrated by its high variance, Gyromancer is for you.
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
32.8 heures en tout
Posté le : 26 décembre 2013
With a slightly different twist on the typical puzzle game, Gyromancer could have been a little better, but was still fairly satisfying.

The gameplay is about what you would expect of another 'Puzzle Quest' type game, just with a few different rules concerning the switching of gems. If you liked 'Puzzle Quest' then you'll probably like this one too. The story was actually interesting, but was unfortunately very short, could have been flushed out better, and at a few points left me a bit confused due to seemingly random plot points.

That having been said, Gyromancer's one true failing is that it is far too short. You'll likely only get about 10 to 15 hours out of story mode assuming you poke around a bit. Despite that, if you're in the mood for a decent puzzle game, or if it's on sale and you'd like to have something to pass the time other than Solitaire, then by all means buy Gyromancer!
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
14.9 heures en tout
Posté le : 8 mai
Cool game, interesting game play. A little easy I thought. Overall a fun, and entertaining little game. 8/10
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
24.3 heures en tout
Posté le : 13 juillet 2012
It may not be the best example of story-telling you've ever seen, but by jove, the gameplay more than makes up for it.
If you haven't seen PopCap's 'twist' on the Match-3 genre of casual games, this will come as a total surprise. If you have, then you may appreciate the further strategic bent this lends to the original design.
Instead of swapping turns with an omniscient and overly-planning AI opponent (Puzzle Quest), the outcome of each match can be determined almost solely by the player. Moves must be selected carefully to prevent opponent's skill gems from counting down, while also trying to detonate your own. Features originally introduced as chains and locks make a comeback, but are used as skill results, not just randomly mixed in.
Overall, don't miss this. It's a fantastic example of how to blend two genres of gameplay into a masterful whole.
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3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
1.7 heures en tout
Posté le : 25 juillet 2013
It's... one of the better casual puzzle games. But it's still a casual puzzle game.
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