Gyromancer is a Pop Cap / Square Enix collaboration. This is a Puzzle RPG. Join Rivel and his companion, Laska, on a grand chase spanning twelve stages. What awaits at the end of the hunt? Each stage contains its own objectives, from defeating the beasts that block your way to solving puzzles before time runs out.
User reviews:
Overall:
Mostly Positive (118 reviews) - 72% of the 118 user reviews for this game are positive.
Release Date: Nov 18, 2009

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About This Game

Gyromancer is a Pop Cap / Square Enix collaboration. This is a Puzzle RPG.
Join Rivel and his companion, Laska, on a grand chase spanning twelve stages. What awaits at the end of the hunt?
Each stage contains its own objectives, from defeating the beasts that block your way to solving puzzles before time runs out. Rivel can learn to summon dozens of the beasts he encounters, bending their power to his will. Each beast you command in battle is unique, so find the one that best suits your play style.
Hidden within each stage are a number of awards earned for completing feats great and small. Finding them all won't be easy. Are you up to the challenge?
  • New battle system based on Bejeweled Twist
  • Command unique beasts to battle your foes
  • Search the map for items, coins, and new beasts to fight at your side
  • Gain levels in battle and acquire powerful new beasts
  • Assume the role of Rivel, a deadly mage, as he rids Aldemona Wood of a brooding darkness

System Requirements

    • OS: Windows Vista, XP
    • Processor: 2.4 GHz
    • Memory: 512MB
    • Graphics: DirectX 9 compatible video card with Shader model 2.0 Capability
    • DirectX®: 9.0c
    • Hard Drive: 170MB
    • Sound: 9.0c Compatible
Customer reviews
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Overall:
Mostly Positive (118 reviews)
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87 reviews match the filters above ( Mostly Positive)
Recently Posted
Itching For Trouble
5.7 hrs
Posted: September 8
I started liking the game but out of nowhere and for no other reason than to mess with you, the game difficulty escalates and starts to punish you for moves that are part of the strategy. Considering that you don't have any influence on what blocks appear next, I find it unfair that the game punishes me for "idle moves" when they are part of preparing sets. The only good point that still remains for me is the art is done nice and the story so far seems okay. Gives you purpose to play but when your creature has an attribute bonus on the enemy, it shouldn't die easily.
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Mertsch
3.0 hrs
Posted: September 4
This COULD be a nice game, but what ruins it
* tedious UI, it just plain bad console UI, even for a console
* Story is designed for repetitive gameplay, with a level up system which makes a fight either very simple or too hard.
* Story tries to be engaging, but fails with simple "character images + text" kind of display

Unless you are a hardcore fan of match-3, stay away
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Magoo
27.0 hrs
Pre-Release Review
Posted: August 25
Awful anime story. Very little production value. Bejewelled Twist reskin. Crazy exploding-dragonbreath-puzzle-super-combo-extra-rainbow-strike-fire-blast-swirling-surprise. I love it.
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Echtzeit
0.4 hrs
Posted: July 20
My two major complains are:

1) You CAN'T rotate gems counter clockwise, which drives me INSANE! Every other game I've played with the same mechanic does allow this and restricting movement to only one direction hurts the ability to effectively match gems immensely!

2) No native controller support even though the game came out on consoles? (Yeah, I use Joy2Key.) That alone is enough reason for me to not recommend the game (because this laziness has to stop).

I can't comment on the rest of the game, because of these two reasons I won't play much further. Come on PopCap, you can do better than that!
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k-19twm
0.7 hrs
Posted: July 10
Good idea but, poor mechanics make it unenjoyable.
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Kitkoan
10.2 hrs
Posted: July 4
A peaceful, casual game.
It's yet another Columns clone, but this time they are trying to add a story and... depth... I guess with the leveling up and choosing of different monsters to attack with.
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^7ja^1co
0.1 hrs
Posted: June 19
Lacks any incentive to replay the game, there are better games.
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Randy Lahey
4.6 hrs
Posted: June 18
Product received for free
Not a bad game at all, theres a lot more to it than i assumed there would be. Like a combo of puzzle and Pokemon.

EDIT: At the time of this review, i hadnt experianced the crashes. After seeing that any minimization of the game causes a crash, I cant really reccommend this game.
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信仰の滝
0.9 hrs
Posted: June 14
This was kind of a fun game, I typically play these games on my phone. Simple puzzle games are great.

This one just didn't strike with me, but I rarely play gem games anymore.
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Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
Recommended
23.4 hrs on record
Posted: September 17
Most important thing to know about this game is that it is NOT PUzzle Quest. If you come into this game expecting something like Puzzle Quest, you will be disappointed. Puzzle Quest is an rpg with a puzzle game as the core of it's combat system. Gryomancer is a puzzle game with a fantasy theme and a few very light rpg items tacked on.

You have skills, but they all work automatically. Make a match (using Bejewled Twist instead of Bejeweled) and both your skill gage and the enemy's fills up. Match your current monster's color to fill a lot fast, match the enemy's to stop it from filling at all. Full gages turn jems into jems that do things when involved in matches if it's your, or timed jewels that go off if you dont' get rid of them if they are the enemies.

That's mostly it. There are also maps to explore and experience levels which change the rate of skill filling and different monsters you can add to your party. The focus is more on the puzzle side with the other stuff flavoring it.

Is is good? Yes, I think it is very good.
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Most Helpful Reviews  Overall
44 of 46 people (96%) found this review helpful
3 people found this review funny
Recommended
28.2 hrs on record
Posted: September 6, 2015
Gyromancer is a match 3 puzzle R.P.G. developed by PopCap Games Inc. and published by SquareEnix. Players assume the role of Rivel, a summoner who is sent by the king into the enchanted Aldemona Woods in search of a group of zealots known as Temperance after their leader murders a well known member of the empire. This being a match 3 game, one can safely assume that the battles all take place in puzzle format. I've read that this games battle system is heavily based on Bejeweled Twist which is another popular PopCap title however I've not yet played that game myself so I can't testify to the validity of that statement? When you battle, Rivel summons one of three beasts in his stead against his opponent. The goal is to match three or more gems on the battlefield and build power in order to unleash your chosen beasts abilities to try and defeat the opposition. Throughout the game you will have the opportunity to command over fifty different beasts or monsters a la Pokemon...I'm assuming as I've never played Pokemon and am only guessing that the two are similiar in this fashion? Pikachu...here boy!!!

While the story in my opinion is a little lacking the gameplay is definitely the gem, pun totally intended, of this great title. The puzzle battles are extremely fun and like all great puzzle R.P.G.'s require some strategy to win. Do you pass up an easy match 3 on this side of the battlefield in order to block your opponents potential match 3 on another part of the field? These are just some of the many dilemmas that you will have to face. You'll have plenty of chances to battle as this title spans twelve unique stages but beware because this game could quickly become as addictive to you as it did with me.

Graphically this game is beautiful...it's a Square Enix game so that's a given. The gorgeous hand drawn art of the various characters and monsters is both pleasant to the eyes and makes you want to see all the beasts. The battlefield and gems are bright, colorful and well animated. The music is catchy and fits the title well although it's not nearly as great as the musical scores in the Puzzle Quest games. The sound effects in this game, however, are spectacular. You definitely hear it everytime you connect a match 3, build power, make combos and launch attacks, etc..

I'm thoroughly enjoying this game but I have to mention one big problem with it. I've played many a puzzle R.P.G. over the past year or so and this seems to be a consistent problem with almost all of them. With the exception of Puzzle Quest 1 and 2, most of these games do a completely horrendous job of explaining what you need to do and what various things in the game mean. The tutorials, if you can call them that, are severly lacking and there are very few instruction manuals to read. I looked and looked on the internet and could not find an instruction manual FOR THIS GAME!!! Thankfully I was able to find some fan created walkthroughs and F.A.Q. links to help me. Everything else I learned through trial and error by just playing the game and figuring things out on my own. Fear not because there is light at the end of the tunnel because once you know what you're doing the frustration quickly goes away and you are able to finally enjoy the game. With that said, I still love this title and will be playing it for years to come and highly recommend it to any match 3 or puzzle R.P.G. gamer. Gotta catch 'em all...please don't sue me Nintendo.
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31 of 37 people (84%) found this review helpful
Not Recommended
29.8 hrs on record
Posted: December 27, 2014
Not sure why i've decided to buy this game after i have tried a demo many years ago. Maybe i thought it would have more things later in the game. But the game is more of the same stuff and it gets too repetitive and boring fast. Also the vague story telling doesn't help to improve impressions. Dialogs are often weird, story twists are silly and confusing. Hero controls on the global map are annoying. Connecting 3 items (or more) in a row by rotating a square of 4 items clockwise is a bit of too much. One has to have a very good spacial imagination to quickly see combinations. Enemies don't have to do that, so this is a bit unfare. They use your combinations for resources for their attacks. Also you don't just have to make your attacks, but proactively remove enemies attacks from the board. It quickly becomes very frustrating as game starts to introduce more blocks (locking certain items, making enemies' attacks to trigger faster, punishing for idle rotating of items, etc.). And the attacks your monsters have don't matter much. Yes, some trigger faster and do less damage, but you still just connect lines of items all the time without keeping much attention to them and the attacks trigger automatically. Puzzle Quest is way better in this regard, where you have to select what attacks to equip, when to trigger them and it actually matters what colors you connect. This game also has steep difficulty curve. You run easily through one stage and then stumble on another because monsters are much harder. Some challenges are based on simple luck (you have to make a cascade of 7 subsequent combinations, and you can't really prepare the board for that, because the board is too small and you have to rotate 4 items at a time, so you just sit their and mindlessly rotate them hoping to get that challenge..).

There are better and more interesting games in that genre (both mechanically and story wise). Gyromancer is a bland and boring clone, which can't offer much strategy. You have to repeat samish battles over and over again, slowly grinding levels to beat stronger monsters. And the story told is boring and not rewarding.
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23 of 29 people (79%) found this review helpful
1 person found this review funny
Recommended
0.8 hrs on record
Posted: August 10, 2014
Game really reminds me of Bejeweled - In fact it is Bejeweled Twist with the RPG Elements of Square Enix. Its very challenging but you have to go through the tutorial to really understand it , because if you write off this Bejeweled Themed game as a puzzle game with a visual skin slapped on it, you will not win at this game.

There have been people who have not been able to run this game. It has to do with people who don't have very high resolution monitors or their monitor can't support certain resolutions. I've posted a workaround in the forum for this that should work for everyone but it will result in a 640x480 resolution.

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23 of 30 people (77%) found this review helpful
Not Recommended
2.9 hrs on record
Posted: December 27, 2013
Gyromancer started out well enough. Sure, it's cribbing on the whole Puzzle Quest phenomenon but the game was fun at least. Then a few missions into the game, they added a new rule where you can't switch jewels without causing a match without getting penalized. That, combined with an enemy ability that locks certain jewels into place makes this game too hard and too unrewarding. If you really want to play Gytomancer, just get one of the Puzzle Quest games instead.
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12 of 12 people (100%) found this review helpful
1 person found this review funny
Recommended
8.7 hrs on record
Posted: September 7, 2014
Second Impression (update to my first impression) :

I've been looking for another good "Puzzle Quest" style game. Up to this point, the only types of those games that I did like were the actual Puzzle Quest series. Puzzle Kingdoms, Dungeon Hearts, and Legend of Fae were almost good, but not good enough in comparison to the quality of the PQ series. I loved Runespell: Overture, but that involves cards instead of gems. I've been looking forward to Gyromancer for a while and had it held up in my backlog for even longer. I definitely enjoyed it at first, though the latter half of the game may turn off some people. And like PQ, it does feel good to earn you wins through a bit a strategy, but I found alot of "close calls" came out in my favor purely due to the luck of the way gems dropped on the board.

Instead of swapping adjacent gems horizontally or vertically, you swap them with a rotation tool of sorts. While unique, it does feel rather annoying when you have an easy match, but can match gems because they are in a odd corner, to the left of your cursor, or stuck near locked gems that can't be moved. This is part of the game design of course, but in the later levels especially, you often feel like you may not have what you need to match gems to prevent damage to you or attack the enemy. Only the player gets to make the gem swaps, but over time and also depending on which gems you swap, the enemy's ability meter will increase until they activate and morph a gem into a timed attack gem on the board or cause a status effect to one or both monsters. You then have a limited amount of turns to use that morphed gem in a match and remove it before it causes damage to your monster. This generally requires strategy and a bit of luck. My other complaint is that the game does appear to want you to potentially replay completed levels, as some paths of a stage are not cleared until after you beat it, which also mean you can't complete all the stage challenges in one run.

One annoyance in gameplay I have is that you don't get enough items. In the start of the game, you get a few, but I never felt like I needed them. Once I got into the 3rd part of the world map, rounds were harder and there were so many situations where I could have used a Magic Mirror to rotate gems counter-clockwise or a Magick Key to unlock a locked gem, but couldn't because I only had one left that I wanted to save or had none at all. Items are found in chests and not in any store, but it almost feel like luck to get them because chests are found on certain parts of the level trail and you can't see the entire trail to know where to go. You have to assume where your route will take you.

Another irritant is that it seems like you will probably need to grind to play the later half of the game succesfully. When my monsters were around level 20+, I started seeing monsters at level 50 plus. Thankfully, some older levels will have paths you couldn't get to before, but can now, but it also feels like a pretty articial way of extending the game more than it needed to be.

Gyromancer seems pretty good from the few hours I played. It doesn't keep my interest long enough which each sitting for me to have long play sessions like I did with PQ. The need to grind and backtrack put me off a bit - I don't mind it in certain games, but I don't really care for it here. That could be part of the reason it isn't well known, since this can get fairly difficult for casuals. This is probably the next best thing to the Puzzle Quest series from what I played, outside of Runespell: Overture.
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12 of 15 people (80%) found this review helpful
1 person found this review funny
Recommended
58.8 hrs on record
Pre-Release Review
Posted: December 1, 2013
I played Bejewled series, Cradle of XXX series, Puzzle Quest series for 3 matching game. I like this one the best. PRG element is better than Puzzle Quest. I was sad when I beat the game...
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13 of 17 people (76%) found this review helpful
Not Recommended
8.1 hrs on record
Posted: December 31, 2015
Ignoring the issues others have mentioned - boring, easy, repetitive, RPG elements VERY minimal, no reason to complete most of their challenges - my chief complaint is that suddenly, after 8 hours of play, all my menu text disappeared. Restarting didn't fix the issue...ok fine, I'll verify the files. 2 files redownloaded. And then apparently the issue was my saved game, because it wiped it. So I thought I'd test it again. Started brand new game with no issues. Exited game. Verified - 2 files redownloaded. Started Gyromancer again...yep, save game wiped again. This is a MAJOR issue and I realize it's a rather old game but the thought of replaying the last 8 hours made me never want to touch this again. Do not buy.
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13 of 18 people (72%) found this review helpful
1 person found this review funny
Recommended
7.4 hrs on record
Posted: March 19, 2014
PopCap and Square Enix made a game. It's a JRPG where the battles are decided with monters (which you collect, like Pokémon) that play Bejeweled Twist. Also, kickass soundtrack.
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7 of 7 people (100%) found this review helpful
Recommended
68.4 hrs on record
Posted: February 12, 2015
Fans of Bejeweled Twist should consider this game!

How many times in BT have you wished you could rotate the gems the other way? This game gives you that opportunity (and you may change your mind).

When your beasts reach about level 25 the next story stage does show level 50 enemies, but all you need to do is pay attention. (I read several negative reviews when I reached that point in the game. I think the authors may have gotten to that point and stopped playing.)
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