Gyromancer is a Pop Cap / Square Enix collaboration. This is a Puzzle RPG. Join Rivel and his companion, Laska, on a grand chase spanning twelve stages. What awaits at the end of the hunt? Each stage contains its own objectives, from defeating the beasts that block your way to solving puzzles before time runs out.
User reviews: Mostly Positive (103 reviews) - 73% of the 103 user reviews for this game are positive.
Release Date: Nov 18, 2009

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Recommended By Curators

"It's rare to have a matching-puzzler with such beautiful art and imagination. It's 'Bejeweled Twist' with RPG elements, story and much more challenge."

About This Game

Gyromancer is a Pop Cap / Square Enix collaboration. This is a Puzzle RPG.
Join Rivel and his companion, Laska, on a grand chase spanning twelve stages. What awaits at the end of the hunt?
Each stage contains its own objectives, from defeating the beasts that block your way to solving puzzles before time runs out. Rivel can learn to summon dozens of the beasts he encounters, bending their power to his will. Each beast you command in battle is unique, so find the one that best suits your play style.
Hidden within each stage are a number of awards earned for completing feats great and small. Finding them all won't be easy. Are you up to the challenge?
  • New battle system based on Bejeweled Twist
  • Command unique beasts to battle your foes
  • Search the map for items, coins, and new beasts to fight at your side
  • Gain levels in battle and acquire powerful new beasts
  • Assume the role of Rivel, a deadly mage, as he rids Aldemona Wood of a brooding darkness

System Requirements

    • OS: Windows Vista, XP
    • Processor: 2.4 GHz
    • Memory: 512MB
    • Graphics: DirectX 9 compatible video card with Shader model 2.0 Capability
    • DirectX®: 9.0c
    • Hard Drive: 170MB
    • Sound: 9.0c Compatible
Helpful customer reviews
36 of 36 people (100%) found this review helpful
1 person found this review funny
28.2 hrs on record
Posted: September 6
Gyromancer is a match 3 puzzle R.P.G. developed by PopCap Games Inc. and published by SquareEnix. Players assume the role of Rivel, a summoner who is sent by the king into the enchanted Aldemona Woods in search of a group of zealots known as Temperance after their leader murders a well known member of the empire. This being a match 3 game, one can safely assume that the battles all take place in puzzle format. I've read that this games battle system is heavily based on Bejeweled Twist which is another popular PopCap title however I've not yet played that game myself so I can't testify to the validity of that statement? When you battle, Rivel summons one of three beasts in his stead against his opponent. The goal is to match three or more gems on the battlefield and build power in order to unleash your chosen beasts abilities to try and defeat the opposition. Throughout the game you will have the opportunity to command over fifty different beasts or monsters a la Pokemon...I'm assuming as I've never played Pokemon and am only guessing that the two are similiar in this fashion? boy!!!

While the story in my opinion is a little lacking the gameplay is definitely the gem, pun totally intended, of this great title. The puzzle battles are extremely fun and like all great puzzle R.P.G.'s require some strategy to win. Do you pass up an easy match 3 on this side of the battlefield in order to block your opponents potential match 3 on another part of the field? These are just some of the many dilemmas that you will have to face. You'll have plenty of chances to battle as this title spans twelve unique stages but beware because this game could quickly become as addictive to you as it did with me.

Graphically this game is's a Square Enix game so that's a given. The gorgeous hand drawn art of the various characters and monsters is both pleasant to the eyes and makes you want to see all the beasts. The battlefield and gems are bright, colorful and well animated. The music is catchy and fits the title well although it's not nearly as great as the musical scores in the Puzzle Quest games. The sound effects in this game, however, are spectacular. You definitely hear it everytime you connect a match 3, build power, make combos and launch attacks, etc..

I'm thoroughly enjoying this game but I have to mention one big problem with it. I've played many a puzzle R.P.G. over the past year or so and this seems to be a consistent problem with almost all of them. With the exception of Puzzle Quest 1 and 2, most of these games do a completely horrendous job of explaining what you need to do and what various things in the game mean. The tutorials, if you can call them that, are severly lacking and there are very few instruction manuals to read. I looked and looked on the internet and could not find an instruction manual FOR THIS GAME!!! Thankfully I was able to find some fan created walkthroughs and F.A.Q. links to help me. Everything else I learned through trial and error by just playing the game and figuring things out on my own. Fear not because there is light at the end of the tunnel because once you know what you're doing the frustration quickly goes away and you are able to finally enjoy the game. With that said, I still love this title and will be playing it for years to come and highly recommend it to any match 3 or puzzle R.P.G. gamer. Gotta catch 'em all...please don't sue me Nintendo.
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3 of 4 people (75%) found this review helpful
15.9 hrs on record
Posted: June 12
I was lured in by pretty graphics and match 3 gameplay. I quietly suffered through cringeworthy writing and an interface that is so bad I was amazed that any one at Square Enix allowed it to be published. I made it through an obnoxious boss battle where the guy keeps running away but the screen dramatically announces my "DEFEAT", then I chase him around on the silly map until he finally stops and I can go through it over (... and over and over) again.

These weren't the reasons I decided to put the game away for good. What really got to me were the things added to provide a "challenge". I need a good challenge but there comes a point when it's not fun anymore. I'm very familiar with match 3 games and lots of them add things like locking or freezing pieces on the board or making pieces require timely removal before something bad happens. This game uses all of those but in ways that are excessive. There were too many times when a dangerous piece appeared but had a very short timer and I had no matches on the board and frequently no matching colors anywhere near the piece. So I'd have to make what the game calls "Idle Twists" to move the pieces where I needed them. The game makes sure you know every time you've done this by filling the screen with the words "IDLE TWIST" in an overly dramatic way and punishing you. It feels excessive because it's making an awfully big deal about a necessary part of the strategy.

Then to top it off, when you produce a special attack piece it gets locked in place. I don't know why. It seems unnecessarily cruel. But it's fine, right? I mean, in most match 3 games that's not such a big deal but in this "twisting" style of game it creates big limitations and to top it off you need those pieces fairly quickly to advance but you also immediately need to get rid of the "bad" pieces but none of the matching colors you need are on the board or if they are you still need to slowly nudge them over while getting punished with every careful and tedious click. On some boards I played I had absolutely no chance of winning because of the game's design and algorithms. That wouldn't have been so annoying if a loss didn't mean such a heavy penalty as it does in this game because of the "rpg" elements. I just wanted to play a cool twisty match 3 with a fantasy story and pokemon-like pet collecting and nice pictures. That's not what this is. This is a game that hates the players and wants us to suffer.

Tl;dr: I feel like the people who made this game didn't have an understanding of what makes a match 3 game fun to play.
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2 of 3 people (67%) found this review helpful
13.5 hrs on record
Posted: May 29
Game is really cool in theory and is actually really fun at first. Unfortunately a few levels in the monster balance really begins to fall apart and the game ends up requiring a lot of luck to get through. Would recommend if the game were quicker and easier to restart, however later fights can be quite slow and dull.
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20 of 23 people (87%) found this review helpful
0.8 hrs on record
Posted: August 10, 2014
Game really reminds me of Bejeweled - In fact it is Bejeweled Twist with the RPG Elements of Square Enix. Its very challenging but you have to go through the tutorial to really understand it , because if you write off this Bejeweled Themed game as a puzzle game with a visual skin slapped on it, you will not win at this game.

There have been people who have not been able to run this game. It has to do with people who don't have very high resolution monitors or their monitor can't support certain resolutions. I've posted a workaround in the forum for this that should work for everyone but it will result in a 640x480 resolution.

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17 of 22 people (77%) found this review helpful
29.8 hrs on record
Posted: December 27, 2014
Not sure why i've decided to buy this game after i have tried a demo many years ago. Maybe i thought it would have more things later in the game. But the game is more of the same stuff and it gets too repetitive and boring fast. Also the vague story telling doesn't help to improve impressions. Dialogs are often weird, story twists are silly and confusing. Hero controls on the global map are annoying. Connecting 3 items (or more) in a row by rotating a square of 4 items clockwise is a bit of too much. One has to have a very good spacial imagination to quickly see combinations. Enemies don't have to do that, so this is a bit unfare. They use your combinations for resources for their attacks. Also you don't just have to make your attacks, but proactively remove enemies attacks from the board. It quickly becomes very frustrating as game starts to introduce more blocks (locking certain items, making enemies' attacks to trigger faster, punishing for idle rotating of items, etc.). And the attacks your monsters have don't matter much. Yes, some trigger faster and do less damage, but you still just connect lines of items all the time without keeping much attention to them and the attacks trigger automatically. Puzzle Quest is way better in this regard, where you have to select what attacks to equip, when to trigger them and it actually matters what colors you connect. This game also has steep difficulty curve. You run easily through one stage and then stumble on another because monsters are much harder. Some challenges are based on simple luck (you have to make a cascade of 7 subsequent combinations, and you can't really prepare the board for that, because the board is too small and you have to rotate 4 items at a time, so you just sit their and mindlessly rotate them hoping to get that challenge..).

There are better and more interesting games in that genre (both mechanically and story wise). Gyromancer is a bland and boring clone, which can't offer much strategy. You have to repeat samish battles over and over again, slowly grinding levels to beat stronger monsters. And the story told is boring and not rewarding.
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