A deadly plague ravages your world. Your last hope: a legendary alien facility dug deep into the Feldspar Mountains...a massive Pit, built by the ancient Suul'ka. If 'The Pit' really exists, there might be something left. Something that will give your doctors a fighting chance at the cure.
User reviews: Very Positive (684 reviews)

Sign in to add this game to your wishlist or mark as not interested

Packages that include this game

Buy Sword of the Stars: The Pit - Gold Edition

Includes 3 items: Sword of the Stars: The Pit, Sword of the Stars: The Pit - Mind Games, Sword of the Stars: The Pit - Gold Edition DLC

Buy Sword of the Stars: The Pit - Gold Edition Upgrade

Includes 2 items: Sword of the Stars: The Pit - Mind Games, Sword of the Stars: The Pit - Gold Edition DLC

 

Recommended By Curators

"A sci-fi roguelike in the correct sense of the word. Devilishly hard with a 90s PC art-style. Plenty of equipment and monsters to murder you."
Read the full review here.

Recent updates View all (14)

September 24

Tark Week Begins With New Character DLC For The Pit!



In a simultaneous release, Kerberos Productions has unveiled new DLC for their two most recent games, Sword of the Stars: The Pit and Sword of the Stars: Ground Pounders. As both feature the alien Tarka race it was only natural to name this Tark Week!

The Pit: Juggernaut introduces Pit fans to a new playable character, the Tarka mercenary, Tor. The Juggernaut DLC adds new weapons and weapon variants, new items, new monsters, and over 50 new craft recipes, including ammo conversion recipes! Found lots of ammo, but for the wrong gun? There’s a recipe for that. The addition of Tor brings the number of player characters in the series to 11!

“After all the other characters we tossed into The Pit”, Said producer Christopher Stewart. “Fans were keen to play as a Tarkas changed male, one of the largest and most powerful characters in the SotSverse, and our loremaster Arinn Dembo was more than happy to oblige.”

Get the The Pit: Juggernaut here!

Note: The Juggernaut DLC requires The Pit: Gold to play. It does not require The Pilgrim DLC.

Mac and Linux depots builds will be available Friday, September 26th.

---

Filling out the alien character types found in the Sword of the Stars universe comes The Pit: Juggernaut - take control of a massive, changed Tarka male,Tor Makari, a clanless mercenary, born on the Tarka Freehold of Kor Daia. Summoned to Arbuda by the promise of a huge reward, he is here to rescue a kidnapped Human from a high-security alien facility and pull down the biggest bounty of his career. As a changed male, Tor is big, bad, and do not let his lumbering manner fool you - he is no dummy. He is a force to be reckoned with, nigh unstoppable. He is a... JUGGERNAUT!

Features

  • New playable character, the Tarka male, Tor!
  • New recipes, including ammo conversion recipes!
  • New weapons and weapon variants!
  • New items!
  • New monsters!
  • New achievements!

8 comments Read more

September 16

Sword of the Stars: The Pit Pilgrim DLC now full Steamplay (PC/Mac/Linux)!

Yesterday we formally announced that Sword of the Stars: The Pit was a full Steamplay title. The Mac version had been out for awhile, and the Linux version was available the last few weeks, but we wanted to knock some bugs out before telling the world. Which we did, formally, yesterday.

We then went on to say that the Pilgrim DLC, the content addition to the game that followed the Gold edition, would be available soon.

Turns out that "soon" meant "tomorrow". But who's complaining, right?

So, if you own a copy of the Pilgrim DLC, you can now apply it to your Mac and Linux, as well as PC version of the game!

Good luck! Try not to get killed before floor ten!

4 comments Read more

Reviews

"There is such a wealth to do and upgrade that it never feels like you’re saying the same game twice."
8/10 - Game Podunk

"The Pit delivers a solid experience and should be a must buy for fans of the genre. And remember, in space, no one can hear you scream as you die for the forty-second time."
Twonk Hammer

"The tired old roguelike mechanic of running away gets more tense when you can’t see if the monster is still chasing you, and if it’s gaining on you!"
Dragon Chasers

About This Game

A deadly plague ravages your world. Your last hope: a legendary alien facility dug deep into the Feldspar Mountains...a massive Pit, built by the ancient Suul'ka.

If 'The Pit' really exists, there might be something left. Something that will give your doctors a fighting chance at the cure.

All you know for sure is that every expedition into those mountains has failed to return...

And Nothing Sows Death Like the Suul'ka.

Quamdiu Poteris Superesse?

Sword of the Stars: The Pit is a fun, fast, light-hearted turn-based RPG, where the tradition of Rogue and other old school dungeon-diving games meets the sci-fi Sword of the Stars universe, where the question to ask isn't "Did you make it to the end?" so much as "How far did you make it into The Pit before the monsters got you?"

Be brave, press on for the sake of your planet, and when all else fails, go out in a blaze of glory!

Key Features


  • 3 Characters to choose from... Marine, Pilot and Engineer!
  • 30 Levels of ancient evil science between you and the cure!
  • Improve your character and increase your skills as you try and find a way to survive the depths.
  • Dozens and dozens of enemies drawn from the Sword of the Stars universe!
  • Over 50 weapons and armors with a variety of special effects including flamethrowers, rocket launchers, plasma cannons and powered Brawler armor!
  • Randomized augmentation effects (for your equipment... and for you!) make each game unique.
  • Crafting lets you make special items from bits and pieces of your enemies.
  • Over 100 items to discover, ranging from the familiar to ancient exotic tech.
  • Dozens of room types containing a host of exotic devices to help - or maybe hinder - your progress.
  • Discover and decipher hidden messages, crafting recipes, and pieces of Sword of the Stars lore!
  • Many fiendish ways to die including poisoning, disease, traps, radiation, starvation and of course... MONSTERS.

System Requirements

PC
Mac
Linux
    Minimum:
    • OS:Windows XP
    • Processor:Intel Pentium 1.6 GHz or equivalent
    • Memory:2 GB RAM
    • Graphics:512 MB DX compatible card
    • DirectX®:9.0c
    • Hard Drive:1.4 GB HD space
    • Sound:Any Windows compatible sound device
    • Additional:Controller support: 2-button mouse, keyboard and speakers
    Recommended:
    • OS:Windows Vista / 7
    • Processor:Intel Pentium 2 GHz or equivalent
    • Memory:2 GB RAM
    • Graphics:1 GB DX compatible card
    • Hard Drive:1.4 GB HD space
    • Sound:Any Windows compatible sound device
    • Other Requirements:Broadband Internet connection
    • Additional:Controller support: 2-button mouse, keyboard and speakers
    Minimum:
    • OS:10.8 Mountain Lion
    • Processor:2.0 GHz Intel
    • Memory:2 GB RAM
    • Graphics:512 MB NVidia or ATI graphics card
    • Hard Drive:1.4 GB HD space
    • Sound:Any Mac compatible sound device, stereo speakers or head phones
    Minimum:
    • OS:Ubuntu 12, Fedora 20, etc
    • Processor:2.0 GHz Intel
    • Memory:2 GB RAM
    • Graphics:512 MB NVidia or ATI graphics card
    • Hard Drive:1.4 GB HD space
    • Sound:Any Linux compatible sound device, stereo speakers or head phones
Helpful customer reviews
3 of 3 people (100%) found this review helpful
60.0 hrs on record
I have almost 500 games on steam, and another 1000+ console games. I keep coming back and playing this. It's fun!
Posted: October 1
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
2.3 hrs on record
This game is awesome but the only thing I don't like is that you have to buy gold edition in order to buy and use the other dlcs in the game. 9/10
Posted: October 4
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
85.2 hrs on record
A mind wolf used a psi ability that induces fear, my murican sgt gunny says "no, I don't wana talk about my feelings".
the first time I have laughed at a game in a long time.
Posted: October 11
Was this review helpful? Yes No
0 of 1 people (0%) found this review helpful
60.9 hrs on record
New trailer has the Darkest of the Hillside Thickets song Space Ghosts. That means, regardless of how good the game is or isn't, it is the best game ever.
Posted: September 24
Was this review helpful? Yes No
0 of 2 people (0%) found this review helpful
46.0 hrs on record
this is not really a bad game, but the random elements are huge even for a roguelike i do like random elements since they give replayablity and you have to challange yourself to overcome challanges.

but this game have taken the random one step futher, even your stats on level up gets randomized, so you'll have no idea how good/bad you'll be in things meaning you can possibly not even use your resources since the randomization gave you 1 skillpoint in said skill 3 times in a row.

basically it's a stardard roguelike with more random elements then normal, if you like that then this is a game for you, it only frustrates me since i can't plan anyting.
Posted: September 28
Was this review helpful? Yes No
0 of 5 people (0%) found this review helpful
2.4 hrs on record
Turned out to be of poor graphics and too repetitive. Boring. Do not reccomend.
Posted: October 3
Was this review helpful? Yes No
14.8 hrs on record
Lack of shop system doesn't put a numeric value on anything, leaving viability up to the user and the commuity around the game.

It's ♥♥♥♥ing glorious.
Posted: September 28
Was this review helpful? Yes No
73.1 hrs on record
For fans of the genre, it's highly recommended. It's challenging and engrossing. You'll lose hours upon hours in it.
Posted: September 28
Was this review helpful? Yes No
57.2 hrs on record
This game is immense....whether your a hardcore rpg fan or strategy gamer.....its got such randomness and challenges....you want to go in for more.

The support from devs and constant updates...make it evolve so you want more......that one more turn...like civ...but a roguelike dungeon crawler of sheer epicness..

If your reading this.....just dive in. seriously
Posted: September 27
Was this review helpful? Yes No
148.2 hrs on record
I have never bought into a game so much as to keep up with and purchase every single DLC as they come out, but I find myself so drawn into The Pit that I can't help but stay on top of new DLC releases. This is a first for me as a gamer, one who is so jaded by DLC (CoD map packs, Blizzard expansions that cost as much as the original title, etc.), and should speak volumes of the incredible replayability and entertainment that this game provides.
Posted: September 27
Was this review helpful? Yes No
28.9 hrs on record
This game is a cult classic rouge like game that pits you (no pun intended) against hundereds upon hundreds of monsters lurking in the dark rooms of the pit. I love this game because you never know whats going to pop out at the next turn, the randomness of the game can be a little frustrating at times but you get used to it around your second play through. Ive spent about twenty hours in this game and have nothing bad to say except for the fact that crafting seems underutillized. more item variety should spawn from drops but it walways feels like the same three things spawn leaving little crafting to be done. I highly recommend this game and all of its current add-ons. 9/10
Posted: September 24
Was this review helpful? Yes No
7.5 hrs on record
Is good.
Posted: September 25
Was this review helpful? Yes No
30.9 hrs on record
I love games like this.


10/10
Posted: September 25
Was this review helpful? Yes No
62.8 hrs on record
Very interesting game setting and it has a good replayability.
Posted: October 7
Was this review helpful? Yes No
7.0 hrs on record
For fiction in general, not just videogames, there are works which attribute their success to being innovative and others that rely on typical genre conventions but are constructed well enough that generic elements fail to make them weaker as stories/movies/games/whatever. Between these two loosely defined and ocassionally overlapping categories, Sword of the Stars: The Pit is the latter. If you have experience with roguelikes, especially older ones, you have seen the elements that make it up before: heavily randomized level layouts, a prominent hunger mechanic to penalize idleness, and turn-based movement and combat. If all you care about is new game mechanics, this roguelike may not be for you.

Yet what Sword of the Stars: The Pit lacks in innovation it more than makes up for in polish, setting, and play style diversity. Each of the classes, with or without the additional ones from DLC, feels sufficiently different that relying on the same strategies in a universal manner is going to get you killed. With a host of stats and systems for gunplay, psychic powers and melee combat there is a class or two for everyone.


Chances are you will still die, of course. As rogue-likes go, this one is relatively forgiving, but the key word is relatively. You will still ♥♥♥♥ up and get murdered or starve, possibly several times in a row if you are unlucky or careless. If all you care about is getting to the end of a game, this probably isn't for you. If you can accept and embrace failure, however, Sword of the Stars has plenty of fun to be had on the way to the reaper.
Posted: October 9
Was this review helpful? Yes No
5.1 hrs on record
A good rogue-like with a fun sci-fi theme, plenty of classes, skills and crafting to make each playthrough as unique as the player would like.
Posted: October 5
Was this review helpful? Yes No
5.2 hrs on record
A roguelike dungeon crawly old-schooly RPG game where everything from traps and diseases and baddies kill you or get you close to death real fast even on lower difficulties. Not quite a fan of the artstyle but it's at least quite fun.
Personally though it's not quite interesting enough for me to finish.
Posted: October 14
Was this review helpful? Yes No
134.9 hrs on record
Hands down my favorite rogue-like on steam. ( I <3 U 2 FTL )
I've put in over 125 hours of starvation, ammo depletion, broken equipment and death and death and death. I love it and I still have yet to get close to beating this game. Not only did the game start with a crazy amount of resources, recipes, weapons, monsters and skills, but they kept adding to it! New characters, psi abilities more recipes and monsters. What do I do will all this random junk in my backpack, everything can be used to craft something new. And on top of that it has a great Sci-Fi dungeon crawl feel. Starving, saving your laser ammo until your skills are up and worrying if your combat knife is going to break on the next attack. The greatest game I've never beat!
Posted: October 18
Was this review helpful? Yes No
5.0 hrs on record
only played 5 hrs but i had 5hrs of fun really fun game can get repetative and annoying but thats not the point it is replayable many times i am on my 7 play through and still having fun plenty of charecters to play as (with DLC) would recommend to anyone
Posted: October 20
Was this review helpful? Yes No
100 of 107 people (93%) found this review helpful
503.0 hrs on record
OK, let's get this out of the way right now.

You will die.

Lots.

You will be poisoned, diseased, irradiated, blown up, and electrocuted. You will be hungry and starved, your equipment will break, your armor will fail, and your ammunition will run dry. You will be stunned, confused, blinded, and terrorized. You will be shot by crazed security robots, shredded by mutated terrors, and gnawed on by countless foes, and occasionally disintegrated.

...so, you've got that going for you.


Overview (what is it?):

Sword of the Stars: The Pit is a turn-based top-down roguelike, where you play a character exploring a hostile and ancient alien complex trying to find the cure for a plague that is running rampant through the worlds.

Gameplay:

Well, for those unfamiliar with roguelikes - this game is not meant to be beaten in a few hours then discarded. As my introduction stated, this is a challenging game, with permanent death (the game mechanics prevent you from saving, except to exit the game) and you can only have one active game per character class at once, so you'll frequently watch as a character you've invested hours of gameplay into is wiped out or overwhelmed. Because the game is randomly generated each time, sometimes bad luck will end a good run with not much you can do about it. Your character has several limiting factors to keep in mind - ammunition is limited, and can only be replenished by finding more (which, depending on the weapon, may not be that common). Food is a concern as well, as there is a hunger mechanism that makes starving a real possibility if you can't find or make enough food to stay alive. Disease is a concern - not just from infected creatures, but perhaps by being forced to eat things you shouldn't... And, of course, there's just running out of hit points and dying at the hands of the denizens of the complex!

Gameplay itself is turn based, with you and monsters alternating turns (though, if no monsters are visible or present, your turns run seamlessly together making it easy to move around). each turn you have a limited number of movement points to move around the grid squares and explore the complex, looking for abandoned equipment you can scavenge or repair, old lockers that might contain food or items you could use - and, of course, creatures that may still be lurking! Somewhere on each level is a hatch leading to the next level below, with monsters getting tougher as you descend.

The interface is a nice balance of being easy to get used to, though does take a quick reference of the manual to learn some of the finer points. generally, you move with the awsd keys, and use the space bar to interact with objects you face. 'Interact' is case sensitive; for a locker or a freezer, it'll be 'open', a locked vault will be 'unlock', a broken piece of equipment will be 'repair', etc. Combat is similarly simple - equip the weapon you'd like (or select from available hotkeys), and click on the target. (And, yes, there is a good tutorial available to teach you all this stuff!)

Overall, though the game itself is simple, I found (and still find!) it interesting because some of the choices the gameplay provides. I'm hungry - do I dare risk eating my tainted meat, or press a little further in hopes of finding something more suitable? The room ahead is heavily guarded - is it worth the ammunition I'll use (and wounds I'll take!) to clear it in hopes of finding equipment I can use, or should I bypass it? My inventory is full - do I drop some of the parts I'm carrying in hopes of building something useful down the line, or sacrifice some of my limited food, ammo, or extra weapons?

Crafting:

Since I mentioned it above, a note on crafting. As you explore, you will find recipes and blueprints (or, sometimes, discover them yourself) that allow you to combine items you find to create new items. Some of these are intuitive (cook raw meat to make cooked meat. Combine certain meat with bread to make a sandwich, etc.) but the crafting system is very involved, to the point of being able to craft for yourself armor, weapons, and equipment that will drastically improve your chances for survival. How involved? Well, I'm several HUNDRED hours into the gameplay, and still am constantly finding new clues and recipes... it's certainly a rich and rewarding ara to explore -though sometimes frustrating, as the random nature of the game means you may have a great blueprint, but be short of a needed item to build what you want, and unable to find said item (or, worse sometimes, have all the items you need, but lack a workstation to assemble it!) The limited inventory space means you can't simply carry everything - you have to decide what is important to you, which again leads to some interesting choices sometimes. Anyway, know that crafting is very important in this game, and there's much to discover here!

(Also, note that I play The Pit with several DLC installed; this does add some to the crafting, but to be fair, I don't think I'm close to finding all the recipes from the original game yet!)



Characters:

Your first choice when you begin a game is which character you'd like to play. The original game provides three options - a marine, who is very capable in combat but lacking in the finesse and scientific skills; an engineer who has lots of technical know-how but limited combat effectiveness; or a scout - a sort of jack-of-all-trades character, a mix of some finesse and technical skills combined with some light combat skills as well.

Available DLC (downloadable content) allows you to broaden this class list: Mind Games adds psionic powers to the game and allows you to play as a human Scion or an alien Tarka Ranger, and the Gold expansion adds four more (three immediately and one unlockable) characters.

I won't go into too much character detail here - the info is out there if you choose, but suffice it to say that each character has strengths and weaknesses, different starting equipment and skills, as well as a personal backstory for why the character is descending into The Pit.

And the choices you make are very relevant, too - for example, the marine excels at combat, so you'd think he'd be easy to play, as monsters don't really scare him. However, his lack of foraging skills mean he's more likely to go hungry from not finding food, and he may run out of ammo faster from not being able to find more - plus his limited science skills mean he's less able to craft new equipment for himself.

Overall, most of the classes are well balanced - there's one I find to be a touch overpowered, and a couple I don't play because they don't fit my playstyle (one in particular seems a little weak) but with this much to choose from it seems to me that the average player is going to find at least a couple they really enjoy.

Character Advancement:

Your character has four attributes (might, finesse, brains, and power) that you can increase as you advance, as well as various skills. Skills include weapons skills (pistol, rifle, blade, to name a few) and equally important non-combat skills (foraging, lockpicking, psionic skills, decipher, electronics, etc). The basic game has something like 20 skill areas available to your character, and the mindgame expansion adds five more (five different psionic skills) for a total of 25. Each time you gain a level, you're given a number of skill points (dependant on character class) to assign. Again, it comes down to choice - you can't be good at everything, so what's important to you? Skills will level with use to a certain point - but to be really good takes some added skill points.

Your character also has various other values (hit points, armor, etc) that are fairly self-evident, but I do want to make note of the hunger mechanism. Each character has a 'food' bar, similar to a life/hit points bar- eat some food, this goes up to a certain maximum.
Posted: June 9
Was this review helpful? Yes No