A deadly plague ravages your world. Your last hope: a legendary alien facility dug deep into the Feldspar Mountains...a massive Pit, built by the ancient Suul'ka. If 'The Pit' really exists, there might be something left. Something that will give your doctors a fighting chance at the cure.
User reviews:
Recent:
Positive (16 reviews) - 87% of the 16 user reviews in the last 30 days are positive.
Overall:
Very Positive (985 reviews) - 87% of the 985 user reviews for this game are positive.

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Packages that include this game

Buy Sword of the Stars: The Pit - Gold Edition

Includes 3 items: Sword of the Stars: The Pit, Sword of the Stars: The Pit - Gold Edition DLC, Sword of the Stars: The Pit - Mind Games

Downloadable Content For This Game

Buy Sword of the Stars: The Pit - Gold Edition Upgrade

Includes 2 items: Sword of the Stars: The Pit - Gold Edition DLC, Sword of the Stars: The Pit - Mind Games

 

Recent updates View all (20)

March 21

Kerberos Releases Medic DLC on Anniversary of The Pit!

Three years after the initial release of the Sword of the Stars: The Pit, Kerberos Productions is celebrating with a sixth and final Pit DLC,
Medic!

In Medic, you will brave the perils of the Pit as Astryd Jemison - the 12th player character in the series - a SolForce Medic racing against time to save the people of Arbuda IV from a raging epidemic. Trained as both a medical doctor and an armed combatant, she has come to the Feldspar Mountains looking for the source of the deadly Xombie Plague.

Sword of the Stars: The Pit is a fun, fast, light-hearted action RPG, made in the tradition of Rogue and other old school dungeon-diving games. Set in the popular Sword of the Stars universe, it delivers a rich backdrop and modern gameplay.

“We are humbled and continually amazed by the fans of the series.” Martin Cirulis, Kerberos CEO and designer of The Pit. “As ever, we are happy to show that The Pit always has new challenges to offer players.”

“As our first Indie title, we are quite proud of The Pit and the place its earned in the Roguelike genre. We could not have done it without our fans and everyone that supported the game.” Said Kerberos COO Christopher Stewart. “The release of the Medic DLC on The Pit’s 3rd anniversary is the perfect place to wrap things up for this incarnation of the game and start looking to the future of the series.”

Besides the new playable character class, Medic includes new enemies, new items, new weapons and armor, as well as new recipes and achievements!


http://store.steampowered.com/app/449720

19 comments Read more

Reviews

"There is such a wealth to do and upgrade that it never feels like you’re saying the same game twice."
8/10 - Game Podunk

"The Pit delivers a solid experience and should be a must buy for fans of the genre. And remember, in space, no one can hear you scream as you die for the forty-second time."
Twonk Hammer

"The tired old roguelike mechanic of running away gets more tense when you can’t see if the monster is still chasing you, and if it’s gaining on you!"
Dragon Chasers

About This Game

A deadly plague ravages your world. Your last hope: a legendary alien facility dug deep into the Feldspar Mountains...a massive Pit, built by the ancient Suul'ka.

If 'The Pit' really exists, there might be something left. Something that will give your doctors a fighting chance at the cure.

All you know for sure is that every expedition into those mountains has failed to return...

And Nothing Sows Death Like the Suul'ka.

Quamdiu Poteris Superesse?

Sword of the Stars: The Pit is a fun, fast, light-hearted turn-based RPG, where the tradition of Rogue and other old school dungeon-diving games meets the sci-fi Sword of the Stars universe, where the question to ask isn't "Did you make it to the end?" so much as "How far did you make it into The Pit before the monsters got you?"

Be brave, press on for the sake of your planet, and when all else fails, go out in a blaze of glory!

Key Features


  • 3 Characters to choose from... Marine, Pilot and Engineer!
  • 30 Levels of ancient evil science between you and the cure!
  • Improve your character and increase your skills as you try and find a way to survive the depths.
  • Dozens and dozens of enemies drawn from the Sword of the Stars universe!
  • Over 50 weapons and armors with a variety of special effects including flamethrowers, rocket launchers, plasma cannons and powered Brawler armor!
  • Randomized augmentation effects (for your equipment... and for you!) make each game unique.
  • Crafting lets you make special items from bits and pieces of your enemies.
  • Over 100 items to discover, ranging from the familiar to ancient exotic tech.
  • Dozens of room types containing a host of exotic devices to help - or maybe hinder - your progress.
  • Discover and decipher hidden messages, crafting recipes, and pieces of Sword of the Stars lore!
  • Many fiendish ways to die including poisoning, disease, traps, radiation, starvation and of course... MONSTERS.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP
    • Processor:Intel Pentium 1.6 GHz or equivalent
    • Memory:2 GB RAM
    • Graphics:512 MB DX compatible card
    • DirectX®:9.0c
    • Hard Drive:1.4 GB HD space
    • Sound:Any Windows compatible sound device
    • Additional:Controller support: 2-button mouse, keyboard and speakers
    Recommended:
    • OS:Windows Vista / 7
    • Processor:Intel Pentium 2 GHz or equivalent
    • Memory:2 GB RAM
    • Graphics:1 GB DX compatible card
    • Hard Drive:1.4 GB HD space
    • Sound:Any Windows compatible sound device
    • Other Requirements:Broadband Internet connection
    • Additional:Controller support: 2-button mouse, keyboard and speakers
    Minimum:
    • OS:10.8 Mountain Lion
    • Processor:2.0 GHz Intel
    • Memory:2 GB RAM
    • Graphics:512 MB NVidia or ATI graphics card
    • Hard Drive:1.4 GB HD space
    • Sound:Any Mac compatible sound device, stereo speakers or head phones
    Minimum:
    • OS:Ubuntu 12, Fedora 20, etc
    • Processor:2.0 GHz Intel
    • Memory:2 GB RAM
    • Graphics:512 MB NVidia or ATI graphics card
    • Hard Drive:1.4 GB HD space
    • Sound:Any Linux compatible sound device, stereo speakers or head phones
Customer reviews
Customer Review system updated! Learn more
Recent:
Positive (16 reviews)
Overall:
Very Positive (985 reviews)
Recently Posted
Endy73
( 223.1 hrs on record )
Posted: May 4
The game will turn you into real man. Though, it won't be so easy as with a woman, but there is no woman who can get you stainless balls. Warning both of them can tear off your own!
Helpful? Yes No Funny
Prowler™
( 16.6 hrs on record )
Posted: April 29
Unlike the other car crashes Kerberos released since SotS 1, this works.

Its a death filled random generated dungeon crawler with a set of interesting unique characters from the sots universe.

However its rng is ludicrously unfair and this makes special characters like Liir/Hiver almost impossible to play.

Liir for example need special bio armor to survive, they are space fish, in the likely event your starting armor is damaged thats it. you are dead.

If you can take some punishment, this isnt a bad discount title.
Helpful? Yes No Funny
Autistomatic`
( 115.4 hrs on record )
Posted: April 22
After racking up quite a few hours already, I feel compelled to leave a recommendation for this marvelous gem of a game. Now for the record SOTS: The Pit was my true first rogue-type game experience, its brutal and more often than not unfair, but despite that it still manages to keep me coming back for more with it's absolutely stellar, seamless turn-based RPG gameplay. However what truly got me hooked on it was when I discovered that you can play as a tentacled telepathic extraterrestrial dolphin, with tentacles for legs and arms and.... tentacles for a mustache! thats the extent of awesome this game is.

PS: being turn-based it plays great side by side with watching/listening to vids, you can easily resize the window to fit the other half of the monitor if you dont have a 2nd one.
Helpful? Yes No Funny
Bratboy2004
( 0.1 hrs on record )
Posted: April 21
It is just not my type of game I thought it would be cooler
Helpful? Yes No Funny
CroDavid
( 1.9 hrs on record )
Posted: April 20
Its my best rogue-like game.
Helpful? Yes No Funny
PGOAT
( 0.4 hrs on record )
Posted: April 17
>:o
Helpful? Yes No Funny
marxotic
( 318.3 hrs on record )
Posted: April 13
So man, I just looked at the hours I've spend on this game and figured a review is pretty much obligatory. I got hooked on this game through GOG when i got it as a freebee but Galaxy is so far behind on their updates and I liked the game so much I bought it a second time here on steam and all the updates to the last.

And I didn't like it at first! I tryed it, and got my ♥♥♥ kicked. I thought, mediocre graphics and a game style and lore I'm not to familiar with / warmed up to, I'll just beat it quick and get on my way.

100 or so hours later as a surprise to myself, the lore and gamestyle really was catching me... but I still hadn't beaten it! Make no mistake folks, this game may just drive you mad before you complete it....

Cons:
- ridicuoulsy hard and punishing on later levels
- random generation + perma death can sometimes mean a near unavoidable loss of many many hours of gameplay

Pros:
- ridicuoulsy hard and punishing on later levels
- supply management is tuned really tight so that everything from durability to storage space, to movement to food to ammo to weapon choice and armor choice must be managed correctly to make it far
- great sense of peril and intensity the deeper you go

Bottom line, it's not one of those games that will likely have you with love at first sight but much like the dungeon itself the longer you spend in it the more intense it will get and less likely you are to escape it :p
Helpful? Yes No Funny
oofle
( 3.0 hrs on record )
Posted: April 12
Hard. Fun. Played many more hours off of Steam. If you downvoted this because you're bad... You deserve that salty taste in your mouth.
Helpful? Yes No Funny
Funkymoses
( 388.5 hrs on record )
Posted: April 5
The Pit is brilliant, but it takes some getting used to. If you're used to Roguelikes where everything must die you will end up running out of stuff and dying yourself. Fundamentally, it's about attrition. Weapons break, ammo is scarce, food is a real limiting factor. It's a constant, tense balance between forging forward at less than full strength and risking starvation, a balance between killing stuff for the XP and draining your ability to kill things. There's a shift that begins about halfway down; you go from gaining stuff to maintaining and then losing it as the enemies take more shots to kill relative to available ammo.

This means you're making choices all the time instead of whacking popcorn absentmindedly until you mistakenly whack a unique and die because you weren't paying attention.

There are two major problems:
1. The crafting is vital but also highly annoying since recipies are hidden from you. It's kind of fun at first but eventually I just started wikiing it.
2. The blue room mechanism veritably invites cheesing the game by starting characters, dumping their gear at level five, and starting over. It's tough not to do but removes a lot of what makes the game great. At the very least there should be some achievements for winning without using the blue room.

Despite the above this is one of my favorite roguelikes ever.
Helpful? Yes No Funny
Wedge
( 12.1 hrs on record )
Posted: April 1
This game is a lie, I never see any stars wielding sword.
Helpful? Yes No Funny
KU83K
( 6.6 hrs on record )
Posted: April 1
✔ rogue like + loot
Helpful? Yes No Funny
Unfortunate
( 248.5 hrs on record )
Posted: April 1
This game is excellent for so many reasons. It's a Rogue-like, and, if you know what that means, you're probably a fan of the type. If not, do a little research because the sub-genre isn't for everyone.

Firstly, the game is very broad for how simple it is. There are a ton of interactable objects within the Pit to interact with, all relying on your particular class' skills and some RNG to determine the effect when using them. (Typically, pass/fail, but sometimes the reward or punishment can be greater than standard.) Tons of weapons, armors, utility items and the like to aid in your overall objective which is to reach the bottom of the Pit!

There's a crafting system in place, but you'll have to find the right Interactable objects and the recipes (sometimes, you can guess or cheat if you want) to craft the items. However, your recipes and 'deciphering' progress are saved across playthroughs, so you'll be able to access previously acquired recipes or progress to acquiring them regardless of your deaths. (And you will die, often).

The graphics are semi-retro but colorful and pleasing, and despite their somewhat lighthearted appearance, the game has this eerie feel to it that is enhanced by the imagery.

The audio is fine, nothing spectacular, but it isn't bad or unfitting. The soundtrack can become a little redundant once you've put a lot of time into the game, but the track changes ~5 floors. And honestly, I feel its atmospheric quality makes it acceptable 'background' music, in that it doesn't grate on your nerves.

The interface and controls are excellent. Straight-forward and for the most part, comprehensive. You can play the game completely without a mouse but I don't really see any advantage to it.

The gameplay itself is very different. You have 'moves' available displayed above your health/stats bars that dictates how many squares you can move before two things happen. 1) The 'time' increases by 1 point each time you exhaust your moves. 2) All the enemies on your particular floor will take their turn, whether or not it interferes with you. So it is at your behest to do more research on this style of turn-based play, I remember it being a little disorienting at first.

As time progresses lots of passive systems take effect, like your 'food' levels, health regen (you and enemies) buffs/debuffs etc. On the higher difficulties, time can become VERY crucial, making each step its own calculated decision. Some actions use 1 or more time units regardless of your Move allowance. Things like reloading or interacting with the world. There's a pretty sharp learning curve at the very beginning but it all makes sense very quickly and there are a ton of beginner guides that are far more comprehensive than this little review.

ALSO! Learn to make use of Ctrl+W/A/S/D this allows you to turn without using a move-unit, which is critical for observing your surroundings before potentially allowing the enemy a turn.

I only just came back to this game after almost 2 years because someone commented on a forum post from way back. It reminded me how much I love this game and the punishment it can deliver. It's a great game by a great Indie company and it comes with a ton of DLC that add lots of little pieces and additional classes. My suggestion is to get it all at once, as some of the DLC adds quality-of-life and UI improvements that I wouldn't want to deal with anymore. Get it all!

TL:DR Get this game, it's affordable, fun and has a highly addictive replay value!
Helpful? Yes No Funny
Xenrathe
( 17.1 hrs on record )
Posted: March 31
The utmost problem with this game is that it's similar to fellow rogue-like Dungeons of Dredmor, but inferior in every conceivable way. As I was playing, I eventually had a fatal thought. Why am I playing this instead of DoD, Dungeonmans, ADoM, or another vastly more enjoyable roguelike?

I had no answer whatsoever and so I stopped - in the middle of a pretty good run that may well have led to victory - and uninstalled it. I feel better already.

The trickiness is that the game appears well-crafted and designed, and nicely executes on that addictive formula of needing just one more key ingredient or item to make a solid run. So you keep going, searching every crate and biopod for your holy grail. And when you don't find it and instead die, you think JEEZ I was SO close. And that thought, that sense of ALMOST is so overwhelming that you forget to ask yourself: was I even having fun?

Well no, and here's why:

-Every run begins with a boring grind. That's how it's designed. You have to be moderately idiotic or unlucky to fail within the first 10 or so levels, yet if you want to succeed in the later 20, you have to play those first ten conservatively and thoroughly. This means using your fists and knives to conserve ammo and durability - which means taking longer to kill every monster. You have to lockpick every door and station in order to raise your skills and get exp. This takes hours and it's not fun because...

-Tactics and variety are both nil. Except for rare situations, combat tactics do not extend beyond conservation of durability and ammo. Most of the classes play remarkably similarly. The biggest difference is starting gear. But they otherwise have the same skills and stats, just different starting numbers... which primarily affect RNG success or failure. Weapons all function more or less the same. Not that it would matter anyway because the only choice you have is to use what the game gives you, and that's just how it's gonna be.

-Inventory and itemization sucks. First off, as I said, nothing you get offers drastic new tactical opportunities. It's mostly just numbers. This bread can be combined with this meat to raise this hunger bar by this amount. This repair kit raises this durability number. This necklace gives 5 to your stats so you have a 1% greater chance at the RNG game. Nothing that will totally change how you play the game. Second off, crafting blows. Finding recipes is laughably grindy (and on some characters impossible), so basically everyone resorts to the wiki. But even using the wiki, I never once crafted anything cool. Not armor, not a weapon, not a robot friend to follow me around. At best, I put a scope on a rifle which -- yep you guessed it! -- gave me a slightly higher chance of winning the RNG game.

-All of this combines to make death entirely unenjoyable and onerous. Which yeah kind of a weird statement. But not really. That's supposed to be a roguelike's modus operandi. Yeah, sure, your char permadies BUT here's some metagame progression to lessen the sting. OR hey that just means you get to try out a new character with totally different tactics! There is NONE of that here. You die - and it's 50/50 whether it was your fault - and that's that. And then you pick a character who essentially plays the same as the one who just died.

Basically, if this were the ONLY roguelike available, I'd probably recommend it. Roguelikes are sweet. But there is NO particular reason to play THIS one. If you're tempted to buy it, don't. Get Dungeons of Dredmor or another roguelike instead. Or if you already own one, go load it up. You'll have more fun, I guarantee it.
Helpful? Yes No Funny
Yesman
( 21.0 hrs on record )
Posted: March 23
When i first took a look at this game it didn't look good, but when i lerned bits and bits of it it really is good game.
I suggest to play this game if you like games who are top down wiewed and alien based.
Helpful? Yes No Funny
aa_amie
( 8.0 hrs on record )
Posted: March 22
Awesome theme
Awesome gameplay
(y)
Helpful? Yes No Funny
Misterjoper
( 76.6 hrs on record )
Posted: March 21
Masahism Incarnate
Helpful? Yes No Funny
#16
( 19.2 hrs on record )
Posted: March 21
There's a lot to like about this game. It just feels quality but indie. Maybe that's a stupid thing to say but then I'm kind of a stupid d00d.

The only problem I have with the game is that the pacing is a little off for me, in that if I play on normal I last 2 hours and then die with the game only being challenging towards the end; if I play on a harder level I get challenging play faster but there's no chance I will get very far at all. I suppose the challenge is there from the start with normal difficulty, it's just that you aren't punished for it until later, as in I used up my healing and other items too early probably.
Helpful? Yes No Funny
Snake Coward
( 377.0 hrs on record )
Posted: March 21
Hands down one of the best roguelike games to play,
Helpful? Yes No Funny
vampirecosmonaut
( 21.9 hrs on record )
Posted: March 18
I hate this game so much. It is designed to kill you slowly regardless of how well you understand it. If you win a run, it's because the stars have aligned in your favor. Despite the fact that that this game is literallty torture, I still recommend it. I blame Stockholm syndrome.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
10 of 10 people (100%) found this review helpful
Recommended
115.4 hrs on record
Posted: April 22
After racking up quite a few hours already, I feel compelled to leave a recommendation for this marvelous gem of a game. Now for the record SOTS: The Pit was my true first rogue-type game experience, its brutal and more often than not unfair, but despite that it still manages to keep me coming back for more with it's absolutely stellar, seamless turn-based RPG gameplay. However what truly got me hooked on it was when I discovered that you can play as a tentacled telepathic extraterrestrial dolphin, with tentacles for legs and arms and.... tentacles for a mustache! thats the extent of awesome this game is.

PS: being turn-based it plays great side by side with watching/listening to vids, you can easily resize the window to fit the other half of the monitor if you dont have a 2nd one.
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 90 days
6 of 6 people (100%) found this review helpful
Recommended
248.5 hrs on record
Posted: April 1
This game is excellent for so many reasons. It's a Rogue-like, and, if you know what that means, you're probably a fan of the type. If not, do a little research because the sub-genre isn't for everyone.

Firstly, the game is very broad for how simple it is. There are a ton of interactable objects within the Pit to interact with, all relying on your particular class' skills and some RNG to determine the effect when using them. (Typically, pass/fail, but sometimes the reward or punishment can be greater than standard.) Tons of weapons, armors, utility items and the like to aid in your overall objective which is to reach the bottom of the Pit!

There's a crafting system in place, but you'll have to find the right Interactable objects and the recipes (sometimes, you can guess or cheat if you want) to craft the items. However, your recipes and 'deciphering' progress are saved across playthroughs, so you'll be able to access previously acquired recipes or progress to acquiring them regardless of your deaths. (And you will die, often).

The graphics are semi-retro but colorful and pleasing, and despite their somewhat lighthearted appearance, the game has this eerie feel to it that is enhanced by the imagery.

The audio is fine, nothing spectacular, but it isn't bad or unfitting. The soundtrack can become a little redundant once you've put a lot of time into the game, but the track changes ~5 floors. And honestly, I feel its atmospheric quality makes it acceptable 'background' music, in that it doesn't grate on your nerves.

The interface and controls are excellent. Straight-forward and for the most part, comprehensive. You can play the game completely without a mouse but I don't really see any advantage to it.

The gameplay itself is very different. You have 'moves' available displayed above your health/stats bars that dictates how many squares you can move before two things happen. 1) The 'time' increases by 1 point each time you exhaust your moves. 2) All the enemies on your particular floor will take their turn, whether or not it interferes with you. So it is at your behest to do more research on this style of turn-based play, I remember it being a little disorienting at first.

As time progresses lots of passive systems take effect, like your 'food' levels, health regen (you and enemies) buffs/debuffs etc. On the higher difficulties, time can become VERY crucial, making each step its own calculated decision. Some actions use 1 or more time units regardless of your Move allowance. Things like reloading or interacting with the world. There's a pretty sharp learning curve at the very beginning but it all makes sense very quickly and there are a ton of beginner guides that are far more comprehensive than this little review.

ALSO! Learn to make use of Ctrl+W/A/S/D this allows you to turn without using a move-unit, which is critical for observing your surroundings before potentially allowing the enemy a turn.

I only just came back to this game after almost 2 years because someone commented on a forum post from way back. It reminded me how much I love this game and the punishment it can deliver. It's a great game by a great Indie company and it comes with a ton of DLC that add lots of little pieces and additional classes. My suggestion is to get it all at once, as some of the DLC adds quality-of-life and UI improvements that I wouldn't want to deal with anymore. Get it all!

TL:DR Get this game, it's affordable, fun and has a highly addictive replay value!
Was this review helpful? Yes No Funny
24 of 41 people (59%) found this review helpful
1 person found this review funny
Not Recommended
17.1 hrs on record
Posted: March 31
The utmost problem with this game is that it's similar to fellow rogue-like Dungeons of Dredmor, but inferior in every conceivable way. As I was playing, I eventually had a fatal thought. Why am I playing this instead of DoD, Dungeonmans, ADoM, or another vastly more enjoyable roguelike?

I had no answer whatsoever and so I stopped - in the middle of a pretty good run that may well have led to victory - and uninstalled it. I feel better already.

The trickiness is that the game appears well-crafted and designed, and nicely executes on that addictive formula of needing just one more key ingredient or item to make a solid run. So you keep going, searching every crate and biopod for your holy grail. And when you don't find it and instead die, you think JEEZ I was SO close. And that thought, that sense of ALMOST is so overwhelming that you forget to ask yourself: was I even having fun?

Well no, and here's why:

-Every run begins with a boring grind. That's how it's designed. You have to be moderately idiotic or unlucky to fail within the first 10 or so levels, yet if you want to succeed in the later 20, you have to play those first ten conservatively and thoroughly. This means using your fists and knives to conserve ammo and durability - which means taking longer to kill every monster. You have to lockpick every door and station in order to raise your skills and get exp. This takes hours and it's not fun because...

-Tactics and variety are both nil. Except for rare situations, combat tactics do not extend beyond conservation of durability and ammo. Most of the classes play remarkably similarly. The biggest difference is starting gear. But they otherwise have the same skills and stats, just different starting numbers... which primarily affect RNG success or failure. Weapons all function more or less the same. Not that it would matter anyway because the only choice you have is to use what the game gives you, and that's just how it's gonna be.

-Inventory and itemization sucks. First off, as I said, nothing you get offers drastic new tactical opportunities. It's mostly just numbers. This bread can be combined with this meat to raise this hunger bar by this amount. This repair kit raises this durability number. This necklace gives 5 to your stats so you have a 1% greater chance at the RNG game. Nothing that will totally change how you play the game. Second off, crafting blows. Finding recipes is laughably grindy (and on some characters impossible), so basically everyone resorts to the wiki. But even using the wiki, I never once crafted anything cool. Not armor, not a weapon, not a robot friend to follow me around. At best, I put a scope on a rifle which -- yep you guessed it! -- gave me a slightly higher chance of winning the RNG game.

-All of this combines to make death entirely unenjoyable and onerous. Which yeah kind of a weird statement. But not really. That's supposed to be a roguelike's modus operandi. Yeah, sure, your char permadies BUT here's some metagame progression to lessen the sting. OR hey that just means you get to try out a new character with totally different tactics! There is NONE of that here. You die - and it's 50/50 whether it was your fault - and that's that. And then you pick a character who essentially plays the same as the one who just died.

Basically, if this were the ONLY roguelike available, I'd probably recommend it. Roguelikes are sweet. But there is NO particular reason to play THIS one. If you're tempted to buy it, don't. Get Dungeons of Dredmor or another roguelike instead. Or if you already own one, go load it up. You'll have more fun, I guarantee it.
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
1 person found this review funny
Recommended
21.9 hrs on record
Posted: March 18
I hate this game so much. It is designed to kill you slowly regardless of how well you understand it. If you win a run, it's because the stars have aligned in your favor. Despite the fact that that this game is literallty torture, I still recommend it. I blame Stockholm syndrome.
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
Recommended
78.7 hrs on record
Posted: March 17
A very good & difficult rogue-like set in the Sword of the Stars universe.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
21.0 hrs on record
Posted: March 23
When i first took a look at this game it didn't look good, but when i lerned bits and bits of it it really is good game.
I suggest to play this game if you like games who are top down wiewed and alien based.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
19.2 hrs on record
Posted: March 21
There's a lot to like about this game. It just feels quality but indie. Maybe that's a stupid thing to say but then I'm kind of a stupid d00d.

The only problem I have with the game is that the pacing is a little off for me, in that if I play on normal I last 2 hours and then die with the game only being challenging towards the end; if I play on a harder level I get challenging play faster but there's no chance I will get very far at all. I suppose the challenge is there from the start with normal difficulty, it's just that you aren't punished for it until later, as in I used up my healing and other items too early probably.
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 180 days
20 of 23 people (87%) found this review helpful
Recommended
252.5 hrs on record
Posted: January 3
This is one of the most challenging Rogue-likes (or lites) out there. Similar to Dungeons of Dredmor, but way more punishing. There's something quite addictive in the gameplay though, especially if you work to decipher all of the crafting recipies instead of looking them up. Overall, it's a fun game that presents a lot of random elements that can sometimes stack against you and seem very unfair. Despite that, it's still fun to go on a run every once in a while, and the devs were very good about supporting the game with free content for over a year after the game was released. You probably got this game in a bundle, so try it out
Was this review helpful? Yes No Funny
30 of 41 people (73%) found this review helpful
Recommended
8.0 hrs on record
Posted: January 3
Doesn't deserve it's horrible Metacritic score. This is a very fun roguelike. In my top 20 or so.
Was this review helpful? Yes No Funny
19 of 22 people (86%) found this review helpful
Recommended
157.3 hrs on record
Posted: December 16, 2015
Now that I've broken 100 hours on this game, I feel it is a bit disingenuous to never have written a review of it. I have a bit of a love/hate relationship with this game. The first thing to know is that this is probably the only modern roguelike on Steam. Sure, there's CoQ, ADOM, TOME, NetHack, etc. But those are ASCII roguelikes with tile interfaces. This has true ground-up, fully constructed graphics, sound, and music while maintaining the challenge and replayability of the others listed.

Here's the love part of the relationship. This game is infinitely replayable. The different classes handle differently (ahem, other roguelikes that have nominally different classes that basically handle the same). This creates massive variety in playstyle. There is an epically huge amount of items and enemy types. Choices matter. Strategy matters. This is a roguelike with the greatness of a modern UI.

The hate part of the relationship. The recipe system was a hugely original and clever way to put persistence in the game without altering the gameplay or permadeath components. Unfortunately, it is a bit too steep. After 100 hours, I'm not even close to having completed the recipes. This drives me away in frustration every now and again. Once this part is completed, I'll probably enjoy the game more.

The other thing is that it takes a very, very long time to complete a successful run. This means you'll find yourself blaming RNG and the cruelty of the difficulty a bit much. Sometimes this drives me away. To be fair, this is an illusion. Anyone who claims the game is too RNG dependent doesn't know what they are talking about, and you can safely ignore their review. Go watch people who are excellent at the game.

If you play in the Easy - Hard difficulty settings, and you consistently die, then it is your own fault. Post a video of your run, and people will point out the hundreds of tiny mistakes you make each floor that caused you to die in the long run.


Anyway, this game is excellent, and the flaws do not hinder it enough to ever truly pull me away. If you're a roguelike fan and you haven't played this yet, you're missing out big time.
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Most Helpful Reviews  Overall
129 of 137 people (94%) found this review helpful
Recommended
503.0 hrs on record
Posted: June 9, 2014
OK, let's get this out of the way right now.

You will die.

Lots.

You will be poisoned, diseased, irradiated, blown up, and electrocuted. You will be hungry and starved, your equipment will break, your armor will fail, and your ammunition will run dry. You will be stunned, confused, blinded, and terrorized. You will be shot by crazed security robots, shredded by mutated terrors, and gnawed on by countless foes, and occasionally disintegrated.

...so, you've got that going for you.


Overview (what is it?):

Sword of the Stars: The Pit is a turn-based top-down roguelike, where you play a character exploring a hostile and ancient alien complex trying to find the cure for a plague that is running rampant through the worlds.

Gameplay:

Well, for those unfamiliar with roguelikes - this game is not meant to be beaten in a few hours then discarded. As my introduction stated, this is a challenging game, with permanent death (the game mechanics prevent you from saving, except to exit the game) and you can only have one active game per character class at once, so you'll frequently watch as a character you've invested hours of gameplay into is wiped out or overwhelmed. Because the game is randomly generated each time, sometimes bad luck will end a good run with not much you can do about it. Your character has several limiting factors to keep in mind - ammunition is limited, and can only be replenished by finding more (which, depending on the weapon, may not be that common). Food is a concern as well, as there is a hunger mechanism that makes starving a real possibility if you can't find or make enough food to stay alive. Disease is a concern - not just from infected creatures, but perhaps by being forced to eat things you shouldn't... And, of course, there's just running out of hit points and dying at the hands of the denizens of the complex!

Gameplay itself is turn based, with you and monsters alternating turns (though, if no monsters are visible or present, your turns run seamlessly together making it easy to move around). each turn you have a limited number of movement points to move around the grid squares and explore the complex, looking for abandoned equipment you can scavenge or repair, old lockers that might contain food or items you could use - and, of course, creatures that may still be lurking! Somewhere on each level is a hatch leading to the next level below, with monsters getting tougher as you descend.

The interface is a nice balance of being easy to get used to, though does take a quick reference of the manual to learn some of the finer points. generally, you move with the awsd keys, and use the space bar to interact with objects you face. 'Interact' is case sensitive; for a locker or a freezer, it'll be 'open', a locked vault will be 'unlock', a broken piece of equipment will be 'repair', etc. Combat is similarly simple - equip the weapon you'd like (or select from available hotkeys), and click on the target. (And, yes, there is a good tutorial available to teach you all this stuff!)

Overall, though the game itself is simple, I found (and still find!) it interesting because some of the choices the gameplay provides. I'm hungry - do I dare risk eating my tainted meat, or press a little further in hopes of finding something more suitable? The room ahead is heavily guarded - is it worth the ammunition I'll use (and wounds I'll take!) to clear it in hopes of finding equipment I can use, or should I bypass it? My inventory is full - do I drop some of the parts I'm carrying in hopes of building something useful down the line, or sacrifice some of my limited food, ammo, or extra weapons?

Crafting:

Since I mentioned it above, a note on crafting. As you explore, you will find recipes and blueprints (or, sometimes, discover them yourself) that allow you to combine items you find to create new items. Some of these are intuitive (cook raw meat to make cooked meat. Combine certain meat with bread to make a sandwich, etc.) but the crafting system is very involved, to the point of being able to craft for yourself armor, weapons, and equipment that will drastically improve your chances for survival. How involved? Well, I'm several HUNDRED hours into the gameplay, and still am constantly finding new clues and recipes... it's certainly a rich and rewarding ara to explore -though sometimes frustrating, as the random nature of the game means you may have a great blueprint, but be short of a needed item to build what you want, and unable to find said item (or, worse sometimes, have all the items you need, but lack a workstation to assemble it!) The limited inventory space means you can't simply carry everything - you have to decide what is important to you, which again leads to some interesting choices sometimes. Anyway, know that crafting is very important in this game, and there's much to discover here!

(Also, note that I play The Pit with several DLC installed; this does add some to the crafting, but to be fair, I don't think I'm close to finding all the recipes from the original game yet!)



Characters:

Your first choice when you begin a game is which character you'd like to play. The original game provides three options - a marine, who is very capable in combat but lacking in the finesse and scientific skills; an engineer who has lots of technical know-how but limited combat effectiveness; or a scout - a sort of jack-of-all-trades character, a mix of some finesse and technical skills combined with some light combat skills as well.

Available DLC (downloadable content) allows you to broaden this class list: Mind Games adds psionic powers to the game and allows you to play as a human Scion or an alien Tarka Ranger, and the Gold expansion adds four more (three immediately and one unlockable) characters.

I won't go into too much character detail here - the info is out there if you choose, but suffice it to say that each character has strengths and weaknesses, different starting equipment and skills, as well as a personal backstory for why the character is descending into The Pit.

And the choices you make are very relevant, too - for example, the marine excels at combat, so you'd think he'd be easy to play, as monsters don't really scare him. However, his lack of foraging skills mean he's more likely to go hungry from not finding food, and he may run out of ammo faster from not being able to find more - plus his limited science skills mean he's less able to craft new equipment for himself.

Overall, most of the classes are well balanced - there's one I find to be a touch overpowered, and a couple I don't play because they don't fit my playstyle (one in particular seems a little weak) but with this much to choose from it seems to me that the average player is going to find at least a couple they really enjoy.

Character Advancement:

Your character has four attributes (might, finesse, brains, and power) that you can increase as you advance, as well as various skills. Skills include weapons skills (pistol, rifle, blade, to name a few) and equally important non-combat skills (foraging, lockpicking, psionic skills, decipher, electronics, etc). The basic game has something like 20 skill areas available to your character, and the mindgame expansion adds five more (five different psionic skills) for a total of 25. Each time you gain a level, you're given a number of skill points (dependant on character class) to assign. Again, it comes down to choice - you can't be good at everything, so what's important to you? Skills will level with use to a certain point - but to be really good takes some added skill points.

Your character also has various other values (hit points, armor, etc) that are fairly self-evident, but I do want to make note of the hunger mechanism. Each character has a 'food' bar, similar to a life/hit points bar- eat some food, this goes up to a certain maximum.
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113 of 130 people (87%) found this review helpful
Recommended
50.2 hrs on record
Posted: November 24, 2013
An utterly compelling turn-based gem. I've never been one for Roguelikes, albeit content with minimalist graphics, ASCII lies beyond my tolerance, so I'm fairly new to the genre. Also, being a compulsive cleptomaniac in RPGs, permadeath and losing all my gleefully scavenged goodies has never been a positive factor. However, this has gripped me. Starting out is a little grindy, as you must unlock vital crafting recipes (i'd recommend the wiki) to really stand a chance at not starving to death early on. However, due to heavy randomisation, progress can hinge on redundant plans and experience is required to know how you can adapt.

The more you play, the more you learn and damn, is there much to learn as you desperately try to manage your equipment and potentially useful crafting items to survive another floor. Utterly brutal, but brilliant. Highly recommended, though not a short affair like FTL (even pre-DLC) and thus quite the voracious time-vampire, should you befall to it's charms.
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47 of 55 people (85%) found this review helpful
1 person found this review funny
Recommended
143.6 hrs on record
Posted: October 18, 2014
Hands down my favorite rogue-like on steam. ( I <3 U 2 FTL )
I've put in over 125 hours of starvation, ammo depletion, broken equipment and death and death and death. I love it and I still have yet to get close to beating this game. Not only did the game start with a crazy amount of resources, recipes, weapons, monsters and skills, but they kept adding to it! New characters, psi abilities more recipes and monsters. What do I do will all this random junk in my backpack, everything can be used to craft something new. And on top of that it has a great Sci-Fi dungeon crawl feel. Starving, saving your laser ammo until your skills are up and worrying if your combat knife is going to break on the next attack. The greatest game I've never beat!
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210 of 319 people (66%) found this review helpful
24 people found this review funny
Not Recommended
36.2 hrs on record
Posted: March 1, 2015
If you play this game, you likely enjoy Roguelikes. You'll have suffered at the hands of Risk of Rain, but eventually felt the sweet taste of coming out on top. You'll have been bruised and battered by ToME, but in the end, you showed that game who was boss. Probably you've gritted your teeth in the final boss battle of FTL at least a dozen times, swearing at it, but coming back for more, and eventually succeeded.

So when you play Sword of the Stars: The Pit, it's going to kick your ♥♥♥, and your first reaction will be: "Well, it's like those other games, I just have to learn how to play it." It'll happen again and again, defeat after defeat, spurning your best attempts to master the game, and slowly, but surely, you'll start to wonder: "Am I just bad at this game? Is it just THAT tough? That complex? Something beyond my skills?"

And the answer is: No, it's not. It's just a ♥♥♥♥ game. Unfortunately, SotS: The Pit, suffers from having too many resources to manage(durability, Psi, food, health AND ammo), and aside from Psi, which can eventually alleviate two of them(health and food), there's no way to trade between your resources, and getting the right things to recover said resources is entirely random. You'll also have no idea which of the dozen or so crafting-and-foraging skills will be relevant on a given run, as the containers provided are entirely random, not to mention that you may simply get none of the necessary crafting stations even if you have all the ingredients, and since there's also about a dozen different kinds of ammo, and some armor and food don't work for all the characters... I think you get the idea. It requires such absurd luck to actually get what you need, and at basically no point is your own skill involved. You rarely get the choice of whether to engage or not, either, since anything you spot will likely move to engage you, sneaking isn't a skill and almost any hostile can outrun you.

The game also suffers from the fact that some of the playable classes have non-functional features, like the Lich. It's roughly a 50-50 chance whether his minions will ignore enemies or just wander in circles while said enemies liberate your femur for a chewtoy.

Really, there's so much random chance involved that you may as well not even play the game, just roll a die to determine whether you succeed or not, keep doing it until you get a success, and then go play a more fun game.
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68 of 91 people (75%) found this review helpful
Recommended
687.3 hrs on record
Posted: July 11, 2014
This is TorNis, from Twitch. I was first on livestream to beat on Insane difficulty this game (Vanilla SoTS), then the same happened with all expansions. I played this Roguelike too much. Perhaps too much. But it's worth every hour of my strugle versus the game. I cannot describe the feelings of joy once you beat the Pit for the first time.
Short info about the game:
- If you are old veteran of Roguelikes, such as ADOM, DC: SS, Nethack, Tome - you will love this one
- SotS: The Pit is a turn-based progressive grid-tile roguelike with advanced gameplay
- You will die a lot, learn from your deaths, collect recipies from your previous attempts. Knowledge = Power
- Know your enemy, your items, your skills, your enviroment, manage it and make the game's RNG bend to you, not you bend to RNG
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37 of 43 people (86%) found this review helpful
Recommended
63.3 hrs on record
Posted: November 26, 2013
One of my favourite games of all time and a close call for GOTY for me.
This snuck up on me earlier in the year and after I gave the demo a go I was instantly hooked and bought the full game, and subsequent expansions over the course of the year.
With endless replayability, the game is an excellent Rogue-like where your chosen character must traverse through an ever-descending series of floors. The monsters (of which there are so, so many different and unique types) get harder the deeper you go, the loot gets progressively better although is still wonderfully randomised -- sometimes you are cursing your lack of equipment, other times you get lucky. Food is scarce, so you must scavenge to stay alive. You can craft items and food from recipes which you can discover through experimentation or by hacking computer terminals and gradually uncovering pieces of text leading you to the full recipe. This element adds to the replayability as you'll likely learn something new from each run.
The game is brutally hard as you crank up the difficult level, but for those looking for an easier time the Easy setting is much more forgiving.

So yeah, if you like Rogue-likes and want an extremely polished turn-based game with wonderful graphical style, sound and huge replayability, I can't recommend this enough :)
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29 of 30 people (97%) found this review helpful
2 people found this review funny
Recommended
71.2 hrs on record
Posted: June 16, 2015
I would encourage more kids to play as it is an entertaining critical thinking/time & resource management challenge… vs learning how to call strangers piles of sticks online in COD-ish games.

Pros:
+ 30-40 Floors of randomized obstacles turn base RPG (depending on DLC purchased)
+ Every DLC adds not just a character but improves upon existing game mechanic – so not money grabs but adds value to WHOLE game – worth getting even if you don’t want new chars IMHO.
+ Dungeons of Dredmor like turn based combat, so great for alt-tab, pick me up anytime game
+ Need to manage, inventory/resources in Deus EX 1 like inventory grid.
+ Different enemies/traps that require different tactics, weapons and approaches.
+ Tons of loot and craft able weapons, armors, gadgets – ***Google sword of the stars the pit Wiki for an idea. but it contains spoilers**
+ Tons of different skills to focus on, so different characters have different playstyles (Not exactly like SPECIAL/perk system from fallout series but uniquely good)
+ 3-8ish different classes with different skills/equipment load out
+Decent voice/music/sound acting (I actually really love the soundtrack though!)


Cons:
-Dated graphics (but pro if you’re into that like I am)
-Difficult learning curve, can understand why some players get turned off by this (pro if you like a challenge that requires adapting)
-Player won’t have idea of what items/tactics necessary for successful runs (but seems to be part of the game design of learning via failures etc.)
-Will have to play multiple times to unlock certain recipes to craft important (but not game required) items. Can cheat with wiki but normal way to unlock is to just play a lot as recpies are unlocked via skill checks at consoles
-Lack of a storyline – it’s there but in the form of lore/messages obtained from consoles (which also is the only way to learn recipes (sans wiki)
-1 Save per class picked, max 5 slots.. but only as game progress save (sorry no save scumming!)
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61 of 85 people (72%) found this review helpful
Recommended
19.7 hrs on record
Posted: November 26, 2013
(In the interests of full disclosure, this review is based on the Gold Edition - which should be considered the best option available).

A metacritic of 68? Who reviewed this game? Ben Kuchera? Did it not have enough empty houses for him to rummage through with stories of teenage girl angst to get voyeuristic over?

It's nethack, but not your father or your mother's nethack. This is tried and tested "Get in from the frozen exterior of a planet into a secret underground base that extends downwards further than any greedy dwarf dared dig." model, but brought up to date with a solid lick of paint, high resolution graphics, and a clear and consistent approach to enemies, objects and overall design.

The story, what there is, is much the norm for such roguelikes, it's merely the pretext for getting you to the front of the dungeon, the reality is that this is a true roguelike, you go as far as you can, aiming to reach the bottom of the pit, or die messily along the way. You only have one life, no do-overs. Unlike a lot of "modern" nethacks, this one goes back to roll style checks for skill tests, and gives an extensive list of possible talents to sculpt and model your character. The Gold edition additionally features several extra classes, giving you a respectable pool of choices, both human and nonhuman in nature (playing as an alien ranger is -awesome- ).

It's base levels all the way down, they're all evil, they all want to kill you.

Scattered throughout each randomly generated floor is a variety of traps, both tile and door based, locked chests and rooms, and various devices that may help or hinder your ability to progress. Ranging from defunct cookers that need repairing to prepare a simple blandwich (Don't ask what's in one, really, you don't want to know..), to advanced and somewhat dotty security computers that may just as readily electrocute you as deactivate the several heavily armed and armoured droids patrolling the area.

The game operates functionally as a turn based game, with each discrete action you take allowing the AI the opportunity to respond (hint - if the game pauses briefly between moves, there's something nearby, and it's almost certainly unfriendly). You take an action, the AI takes an action, repeat until either you or whatever the AI sent your way has collapsed in a pool of it's own fluids.

Make sure you know what you're killing, and you're killing it with the right gun.

When dealing with multiple foes, target selection becomes important, you can if you feel confident let the computer handle targetting and it does a sensible enough job, but on occasion you'll want to step in yourself to ensure that the scariest thing dies first. Combat employs a wide variety of melee and projectile weapons, and in keeping with the future sci-fi aesthetic, these can be pretty fantastical, including laser, plasma and other interesting effects.

With the addition of extra characters, Mind Games and all the extra ways to die, The Pit has become highly complex, very well supported, and a deep and involving creature, there's now many ways to die, many ways to survive, and many accomodations for various playstyles. This is -not- however, baby's first nethack. You will want to start with say, Dungeons of Dredmor, because this one will kill you in good order if you're not at least familiar with the concept of being pragmatic and cautious and making efficient use of your time. Hunger can ruin your life far easier than you might expect.

In such games, death can come in many ways, here is no exception. Simply being impaled is for novices, try being irradiated, choked by a mimic pretending to be a med station, diseased by an out of control experiment, or being melted in acid. It is important to note that in these games - Death is an opportunity to learn, not a signal of failure. Go in expecting to die a lot, and the ultimate victory will be that much sweeter.

Closing thoughts

This game is not for the faint of heart, but it is well worth the effort, and for an intermediate roguelike player, someone who's cut their teeth on more forgiving entries to the genre (Dungeons of Dredmor is a great place to start), this is the logical progression. Welcome to The Pit. Enjoy your stay.

Verdict : Highly recommended, and to the so called "professional reviewers" who say otherwise, hang your heads in shame you overpriced wastes of space. You no longer deserve the sites you work for.
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27 of 31 people (87%) found this review helpful
1 person found this review funny
Recommended
52.2 hrs on record
Posted: May 1, 2015
This game is pure death and hatred, with no way to survive for long. It's out to kill you no matter what you try to do.
But that is the fun of it!

It's all based on randomity; the damage you deal or take, the outcome of an attack, the percentage to succeed in an action, and so on.

The upsides definitely are the interesting soundtrack, the enormous amount of content (DLCs included here, but even without) and how different each run turns out.

This game also seriously scared me at times! The sounds, the things enemies do, the fact you keep finding new things - all this easily manages to get one scared of the game.

Sadly, because of the evil nature of the game, you often go to ragequit and never come back for a while. A ton of things you have to know about beforehand, else you'll just die instantly:

The recyclers, for example, pull you into them, holding you there and deal enormous damage.
Or the Von Neumann Probes, which have a chance to insta-kill you or delete a random item from your inventory.

I'd say go for it if you like turn-based rogue-likes, and even though I'm not a big fan of the genre otherwise, it turned out to be a ton of fun in the end!
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25 of 29 people (86%) found this review helpful
Recommended
481.6 hrs on record
Posted: January 4, 2015
There's no shortage of good. well-developed and deep roguelikes with reasonably modern interfaces these days, so any new contender will have to bring something new and interesting to the table. Sword of the Stars: The Pit succeeds in doing this with a strong survival horror element-not jump scares, but "real" survival horror: resource scarcity, agonizing inventory decisions, and steadily increasing toughness of the enemies tforcing player adaption to the changing situation.

There is classic roguelike RNG going on everywhere, so if you are turned off by random things happening this isn't the game for you. Completing a full successful run of The Pit is a pretty length endeavor as well, so if you are looking for a game that offers you a quick play, this isn't it either. If what you want is a scarcity-driven roguelike with a great interface and a well done setting and theme, The Pit will not disappoint.

I also highly recommend this game to experienced players who feel that today's games are easy to the point of boredom. The Pit is hard, and in a good way-at first it seems that you lose to randomness, but usually it's due to playing sloppy or greedy and this game punishes mistakes in a way that most games don't. You'll find all the challenge you can chew with The Pit, and then some.

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