Distance is a survival racing game that combines the intense action of arcade racing with the exploration of an atmospheric world. You control a unique car that allows you to boost, jump, rotate, and even fly through a chaotic and twisted city.
User reviews:
Recent:
Very Positive (56 reviews) - 100% of the 56 user reviews in the last 30 days are positive.
Overall:
Very Positive (2,475 reviews) - 94% of the 2,475 user reviews for this game are positive.
Release Date: 9 Dec, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We think Early Access is a great avenue for us to continue to iterate on Distance with new players the same way we've been doing it since we released our private Alpha to Kickstarter backers in August 2013. We're still working on improving many aspects of the game and we're excited to continue to get new feedback based on our changes.”

Approximately how long will this game be in Early Access?

(Updated Oct. 2nd) We're now aiming to release the final version of Distance in 2016, so it will most likely be in Early Access for about 12-18 months.”

How is the full version planned to differ from the Early Access version?

“The Adventure mode will have more content as well as a more fleshed out story. The multiplayer experience will be updated based on feedback we receive from the community. The level editor will be iterated on to improve user friendliness. We also plan to experiment with at least one new car, an in-game announcer, and a replay system.”

What is the current state of the Early Access version?

“We released a private beta in August 2014 to our Kickstarter backers. Along with the private beta, the Early Access version of Distance features an incomplete single player Adventure mode where a short story is unveiled. This also includes a fully functioning in-game level editor with Steam Workshop support. Community members have already created and shared over 150 unique levels using the level editor. Distance also supports online and split-screen multiplayer with many fun modes.”

Will the game be priced differently during and after Early Access?

“We haven't decided. We're going to price the game based on what we think the value of the game is after Early Access.”

How are you planning on involving the Community in your development process?

“We've involved the Distance community right from the beginning since it was community funded on Kickstarter. We monitor our forums and are actively on social media channels such as Twitter and Facebook. Community members can also use the level editor to create and share their levels on Workshop. We've already seen and played some great community created levels and we're excited to see what'll come next.”
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Buy Distance

19,99€
 

Recent updates View all (45)

23 June

Exp. Build 4581: Early look at replays, Vive support, arcade progression



Hey everyone! We just released another build on the experimental branch. It contains previews of new systems like replays, arcade mode level unlocking, the stats system, and more!

Once again this is an experimental build, so make sure to backup personal progress before updating. For the uninitiated: How to access the "experimental" branch

As always we're still pushing forward with Adventure mode behind the scenes, but we wanted to get some of these features out as soon as possible to see how the community feels about them. We'll be building on them based on feedback. Let us know what you think in the forums!

EXPERIMENTAL BUILD 4581

New Stuff
  • Added early preview of the Replay System
    • After completing a map in a solo mode, click View Replay to view your run
    • Switch to any camera view including a free camera (use +, -, 0 to adjust FOV)
    • Adjust replay speed from 1/16x to 16x
  • Added Arcade level progression system
    • In Arcade, levels must now be unlocked by earning medals
    • If you improved your time/score after completing a map a special screen will appear showing how well you did
    • If you already earned the necessary medals before this update, levels will be auto-unlocked
  • Added statistics system
    • We added a system behind the scenes to collect a wide number of stats about your play style
    • Added a Stats tab in the results screen so you can see the stats from that match
    • Coming soon: Steam Achievements based on stats
    • Coming soon: Global accumulated stats visible in the main menu
  • Misc
    • Added "Next Level" button to the pause menu
    • Added the ability to set a main menu level per profile (Options > Profile > Choose Main Menu Level)
    • Added "Grind" trick which calculates based on scraping without wheels contacting a surface
    • Added a Units value to General Options so players can choose between Imperial and Metric units
Improvements
  • Improved HTC Vive support
    • Camera resetting now persists between levels
    • Added 3rd person Copter Cam mode which makes you feel like a giant (works best with a small VR World Scale)
    • Added various VR improvements under the hood
  • Misc
    • Cars now all spawn in the same location in online play
    • Dramatically optimized cars so that many can be shown on screen without a performance drop
    • Slightly optimized level loading times
    • Updated the way points are displayed on the car in stunt mode, now it is more minimalistic and just displays the number
    • Updated the way points are displayed everywhere so that commas are displayed in the numbers (1,000 vs 1000) to unify the way they are displayed in the game
    • Now the standings text will update itself dynamically while it is displayed instead of it just updating when it first pops up
    • Changed min FOV on spectate/replay free cam to 30°
    • Spectate and track cams no longer have radial blur or chromatic aberration based on car speed
    • FOV is now smoothed when changing between camera views
Bug Fixes
  • Fixed bug where Distance was broken in Steam offline mode
  • Potentially fixed issues with random crashes due to Unity 5.4's Graphics Jobs feature
  • Potentially fixed issues with Workshop level Update/Publish
  • Fixed zFighting on various objects (e.g. EmpireBuildingBlock003)
  • Fixed capitalization issue with Seed/Level text in Game Lobby

- Jordan (@torcht for more frequent dev updates)

32 comments Read more

13 May

Minor Update (Build 4485), Twitch Stream



MINOR UPDATE: BUILD 4485 (now 4491)

We just put out a small patch to address some of the issues brought up by players this week. Check out the changelog below for details.

EDIT: Build 4491 is now live on the stable branch. I rolled back our Wwise implementation to a previous version which appears to have fixed audio/loading bugs for many players.
  • Level Editor
    • Improvements to Popup Blockers
      • Popup blockers now use their start position for checking distance to the car instead of their position below the road
      • Popup distance is now the same regardless of the blocker orientation
      • The popup and hologram distance can also now be previewed in the level editor
      • This will allow level creators to easily setup close range popups
      • Old levels may need to be adjusted for this change
      • Popup blockers now have a height multiplier so level creators can offset the amount the blockers will move
    • Improved Mouse Click selection (should be easier to select the desired object at close and far distances)
    • SelectObjectTool now correctly displays the name of selected object if it is using a custom name
  • General
    • Removed VSync (2x) option since it was never helpful
  • Bugs Fixed
    • Fixed bug where some levels may fail to load, then the game hangs when returning to the main menu
    • Fixed bug where golden simples had zombie material references, causing many visual artifacts
    • Improved bounds calculation so spinning objects are less likely to stop spinning when in view
    • Subdivided visual mesh on EmpireTunnel to fix issues where you could drive through it strangely

TWITCH STREAM: 9PM PT (MAY 13TH)

Tonight around 9pm PT we'll be streaming some of the latest community levels! I've already seen some impressive looking creations published since the Creativity Update release, and I've been holding off playing anything until we could stream.

Well tonight's the night, and I'm excited to finally tear into them. Follow on Twitch to get notified when we go live!

REFRACT ON TWITCH: http://twitch.tv/refractstudios

- Jordan (@torcht for more frequent dev updates)

10 comments Read more
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Reviews

“It’s already terrifically entertaining.”
Rock, Paper, Shotgun

“Videos and words don’t really do justice to Distance. It may be the most instantly exciting, absorbing game I’ve played all year.”
PCGamesN

“The amalgamation of jumping, driving and flying is undeniably special and Refract Studios have created a worthy successor to the highly regarded, Nitronic Rush.”
True PC Gaming

About This Game

Distance is a survival racing game that combines the intense action of arcade racing with the exploration of an atmospheric world. You control a unique car that allows you to boost, jump, rotate, and even fly through a chaotic and twisted city. The world has a mysterious history, and as you explore you'll be able to uncover pieces of its past.

The roads are treacherous and unpredictable with obstacles around every corner. Instead of doing laps on a loop, you'll be trying to survive to the end in the quickest time. Since your car has several abilities, it allows you to not only drive fast on the track but also upside down and on buildings and walls! You can also fly to discover new shortcuts and paths. You'll be able to take on the roads alone, or in multiplayer with your friends!

The game is a spiritual successor to the multi-award winning game Nitronic Rush, created by ourselves and 5 others at DigiPen Institute of Technology. It was widely praised for its innovative mechanics, visual style, audio design, and atmosphere.

Key Features

  • Adventure: A single player experience which unveils a short story about this world's mysterious past.
  • Multiplayer: Online, LAN, and Split-Screen play in modes such as Sprint, Reverse Tag, Stunt, and others.
  • Trackmogrify: Random track generation with seed modifiers.
  • VR: Experimental Oculus DK2 integration.
  • Level editor: Use a powerful level editor to create levels from within the game and share them with players around the world.
  • Original soundtrack: New music from the composer behind award-winning games like Nitronic Rush, Solace, and The Fourth Wall. Listen to a preview here.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: Intel Core 2 Duo 2.3 GHz or AMD Athlon X2 2.5 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8800GT or AMD Radeon HD 3830
    • DirectX: Version 9.0c
    • Storage: 5 GB available space
    • Additional Notes: Spec will be revised continually during Early Access
    Recommended:
    • OS: Windows 8.1
    • Processor: Intel Core i5 2.5 GHz or AMD FX 4.0 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 or AMD Radeon HD 7750
    • DirectX: Version 9.0c
    • Storage: 5 GB available space
    • Additional Notes: Spec will be revised continually during Early Access
    Minimum:
    • OS: OS X 10.7 (Lion)
    • Processor: Intel Core 2 Duo 2.3 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA Geforce 640M or ATI Radeon HD 3870
    • Storage: 5 GB available space
    • Additional Notes: Spec will be revised continually during Early Access
    Recommended:
    • OS: OS X 10.10 (Yosemite)
    • Processor: Intel Core i5 2.5 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA Geforce GTX 775M or ATI Radeon HD 5870
    • Storage: 5 GB available space
    • Additional Notes: Spec will be revised continually during Early Access
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: Intel Dual-Core 2.3 GHz or AMD Dual-Core Athlon 2.5 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8800GT or AMD Radeon HD 3830
    • Storage: 5 GB available space
    • Additional Notes: Spec will be revised continually during Early Access
    Recommended:
    • OS: Ubuntu 14.04
    • Processor: Intel Core i5 2.5 GHz or AMD FX 4.0 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 or AMD Radeon HD 7750
    • Storage: 5 GB available space
    • Additional Notes: Spec will be revised continually during Early Access
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (56 reviews)
Overall:
Very Positive (2,475 reviews)
Recently Posted
jpalcheff07
( 1.5 hrs on record )
Early Access Review
Posted: 7 August
Awesome in VR. Gets hectic at times with so many obstacles but the best racing game for vr that I have played. Did not cause any motion sickness but I rarely get any motion sickness from VR other than the first day of owning the oculus.
Helpful? Yes No Funny
Allen
( 0.6 hrs on record )
Early Access Review
Posted: 6 August
Great feel. Great racing game.
Helpful? Yes No Funny
Jesse Lalonde
( 4.0 hrs on record )
Early Access Review
Posted: 6 August
One of the most white-knuckled, jaw clenched, adrenaline racing games that I have played in a long time. You'll be screaming in joy one moment and cringing in defeat in the next. You'll be driving half (or less) of a car dodging lasers and rotating blades, then flying (literally) through obstacles and portals and playing in zero gravity. Just when you think you know what to expect the game throws something new at you.

Not so much a racing game as it is a driving endurance experience. Can't wait to see what comes next!

+Great soundtrack! The music fits perfectly with the atmosphere.
+Huge variety of levels. You definitely will not be just driving around in a circle.
+Local Multiplayer! Great to play with friends!
+There's one level that feels like a driving horror game. It's the coolest thing I've seen in a racing game in a long time.

-Difficult sections. There are going to be parts where you're going to die and respawn a lot until you get the hang of a certain trick. Specifically, jumping, and rotating your car around to stick to a track on the ceiling is tough. It in part feels like a challange, and part doesn't feel polished from a game design perspective.

All in all, I highly recommend it. I love coming back to this game every few months to see what's new.
Helpful? Yes No Funny
Alt
( 39.7 hrs on record )
Early Access Review
Posted: 5 August
Everything about this game feels so satisfying.

The music,
graphics,
challenges,
controls,
sense of speed,
etc.

Community levels is quite active so there is always a new track to play.
Everything is just wrapped together to make it a intense, immersive, addictive, eye popping experience.
Helpful? Yes No Funny
Dalfe
( 1.9 hrs on record )
Early Access Review
Posted: 4 August
Loving the look, loving the music, loving the mechanics. A must own if your into trackmania style racing!
Helpful? Yes No Funny
KMartin1000
( 3.7 hrs on record )
Early Access Review
Posted: 3 August
I say so far im having a blast with this game. Cant wait till the campaign version comes out or as its called now the adventure mode. I really want a story to betold in this game even further, like the car is hacked and you cant move or something but i find the game great and see potential to it in a great matter. I strongly recommend to the arcade racer in your family.
Helpful? Yes No Funny
2cool2bdnied
( 28.3 hrs on record )
Early Access Review
Posted: 3 August
One of the best games, I have EVER played.
Helpful? Yes No Funny
PettoDiPollo
( 1.7 hrs on record )
Early Access Review
Posted: 1 August
I had some problem with previous Nvidia drivers that would'nt allow me to play the game properly. With 368.81 all is fine. Now it's hard to find something wrong about this game.
It's simply addictive. Speed + skill + fun! Nothing else!
The only con may be the learning curve but, give yourself 30 mins and you won't regret.
Best EA out there.
Helpful? Yes No Funny
Sagara
( 66.4 hrs on record )
Early Access Review
Posted: 1 August
I've owned this game for a while now, and I can positively say it's one of the best arcade scifi racers to come out in a very long time. I really only have two complaints about the game. One, the text that appears on the right side of your car more often than not obstructs the player's view of the road. This has resulted in a few slightly hilarious "deaths". Two, mutiplayer could use a bit of work. Very rarely am I actually able to connect to other players' servers, even after recommended firewall and network settings have been applied. Do I think it's worth the $20? Well, yes, for the most part. I feel like a price point of $15 would look more appealing, but $20 is fair. Overall, Distance is an enjoyable experience. I have and always will recommend it to players looking for a thrilling racing game.
Helpful? Yes No Funny
KnightBane (Noah)
( 247.2 hrs on record )
Early Access Review
Posted: 31 July
Brilliant game! Takes some practice, but it's all worth it. There are always new tricks to learn, new tracks to learn, new tracks being made, it's fantastically fun, I'm almost 200 hours in and I don't think I'll be stopping any time soon!
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
11 of 11 people (100%) found this review helpful
Recommended
8.8 hrs on record
Early Access Review
Posted: 9 July
The best Arcade racer I've played in a long time. Matches the fun I had years ago on the Nintendo 64.
Was this review helpful? Yes No Funny
5 of 5 people (100%) found this review helpful
1 person found this review funny
Recommended
12.9 hrs on record
Early Access Review
Posted: 21 July
A nice arcade style racing game with a few bells and whistles with a strangly high performance for a really textured game even with a lot of things happening. I'm questioning how this is possible on the Unity engine.
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Recommended
247.2 hrs on record
Early Access Review
Posted: 31 July
Brilliant game! Takes some practice, but it's all worth it. There are always new tricks to learn, new tracks to learn, new tracks being made, it's fantastically fun, I'm almost 200 hours in and I don't think I'll be stopping any time soon!
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
2 people found this review funny
Recommended
10.0 hrs on record
Early Access Review
Posted: 17 July
This game gives you such a rush. Also the more and more you play the more you realize how much you can utilize your spins/flying/ road skipping to get a better time. It is also super satisfying to see your whole level page fill up with diamond medals as you master the game
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
91.9 hrs on record
Early Access Review
Posted: 26 July
10/10

Amazing game with many cool and original ideas, it also have a prety advanced and amazing map editor that allows you dream become true, prety nice soundtrack and also rytmic game that allow custom music :D

Friendly community and better stuff coming in the future.

I really love racing games, Trackmania was one of the best ones for me, TM2 added some stuff but it didnt feel really new, this game is like Trackmania 3 for me ^^

Futuristic Theme, Super cars and many deadly stuff, what else you need? Perfect game If you like speed, Action, Editors and Originality :)
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
8.7 hrs on record
Early Access Review
Posted: 10 July
Not 100% sure about the $20 price-tag. But I'm damn sure this is worth the sale price I got it for. I've only got 7.5 hours so far, but I'm going to enjoy this game for a long time. The community levels/support is probably what will keep this game fresh for me even longer than the SFRUSH series (back in muh day). The game is very polished as I would expect for something that's been "out" for 2 years. One complaint I have is the slightly lazy turning physics... at extremely low speeds the turning radius for the car is absurdly huge which makes recovering from a slide into a wall much more arduous and difficult than it needs to be. The only other whinging I can do is over lack of styling/car choices. It'd be nice to have more vehicle choices (preferably with limited tunable stats to suit play-style/track-specific setups).
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
12.7 hrs on record
Early Access Review
Posted: 9 July
Although still in development, this game is awesome
If you liked Hotwheels' Acceleracers or anything like that as a kid, you'll love every second of this high-speed, frantic, very well made game.
The graphics are on point, as well as the dynamic soundtrack.
There is still only one car option, although customizable color-wise, but they'll eventually add more I suppose, as it was with Nitronic Rush.
The levels are always fun to sprint and trick through, and the later ones WILL be challenging. No matter what your skill level with racing games is.

You'll see that I've not played that many hours of the game on steam, but that's because I've already played a ♥♥♥♥-ton of it through unofficial means, and finally decided to show my support and gratitude to the developers.

TL;DR: The game is awesome, has pretty good compatibility and is definitely underrated, GO PLAY IT!
:^)
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
2.8 hrs on record
Early Access Review
Posted: 9 July
I'd rate it a great 8/8 no hate appreciate

no jokez fam.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
2.3 hrs on record
Early Access Review
Posted: 20 July
hundreds of hours of pure fun
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
0.8 hrs on record
Early Access Review
Posted: 23 July
May be an early access game but it's already put together really well. Better than some games that are no longer early access but still have bugs. They warn you some of their areas of the game are still under development and to let them know if you find a bug. But so far so good - for me at least, including in those areas. There is no other game out there like this (as far as I know). It's original in what it does and the environments it offers. Plus I was blown away by the number of mods people have already put together for it! It just shows how much love is already out there for this game. But even without the mods, there is still so much to explore and try out with the game itself. Love the visuals, the colors, the handling of the car. I'll add more feedback later as I explore further and play more. But so far it was worth the price (I paid full price).
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