Distance is a survival racing game that combines the intense action of arcade racing with the exploration of an atmospheric world. You control a unique car that allows you to boost, jump, rotate, and even fly through a chaotic and twisted city.
User reviews:
Recent:
Overwhelmingly Positive (141 reviews) - 97% of the 141 user reviews in the last 30 days are positive.
Overall:
Very Positive (2,685 reviews) - 94% of the 2,685 user reviews for this game are positive.
Release Date: Dec 9, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We think Early Access is a great avenue for us to continue to iterate on Distance with new players the same way we've been doing it since we released our private Alpha to Kickstarter backers in August 2013. We're still working on improving many aspects of the game and we're excited to continue to get new feedback based on our changes.”

Approximately how long will this game be in Early Access?

(Updated Oct. 2nd) We're now aiming to release the final version of Distance in 2016, so it will most likely be in Early Access for about 12-18 months.”

How is the full version planned to differ from the Early Access version?

“The Adventure mode will have more content as well as a more fleshed out story. The multiplayer experience will be updated based on feedback we receive from the community. The level editor will be iterated on to improve user friendliness. We also plan to experiment with at least one new car, an in-game announcer, and a replay system.”

What is the current state of the Early Access version?

“We released a private beta in August 2014 to our Kickstarter backers. Along with the private beta, the Early Access version of Distance features an incomplete single player Adventure mode where a short story is unveiled. This also includes a fully functioning in-game level editor with Steam Workshop support. Community members have already created and shared over 150 unique levels using the level editor. Distance also supports online and split-screen multiplayer with many fun modes.”

Will the game be priced differently during and after Early Access?

“We haven't decided. We're going to price the game based on what we think the value of the game is after Early Access.”

How are you planning on involving the Community in your development process?

“We've involved the Distance community right from the beginning since it was community funded on Kickstarter. We monitor our forums and are actively on social media channels such as Twitter and Facebook. Community members can also use the level editor to create and share their levels on Workshop. We've already seen and played some great community created levels and we're excited to see what'll come next.”
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Recent updates View all (49)

November 30

Distance Advent Calendar is here! [Community Event]

https://www.youtube.com/watch?v=rt3_Une0z-U

What is this madness?

The Distance Advent Calendar (DAC) is a community driven event that started 3 years ago, back when the game wasn't yet publicly available on Steam. For the event, the Distance community has come together to make lots of awesome user created levels, which will be released during the 24 days before Christmas!


The Factory By Plasmawario, Neo Seoul 2144 By Ashamael, Radical Highway By Fzeroman

In addition to all the levels, the calendar also brings the annual tag tournament, where all the carkour masters will be able to duke it out for the title of Tag King, live on Twitch!

How can I keep up with all these DAC levels,
and how do I sign up for the totally rad tag tournament?

You can keep in the loop about all the awesome stuff we're doing for DAC, as well as sign up for the tournament, by joining the highly passionate Distance community on our Discord server!

Besides making it easy to keep up with DAC, the Discord server is also great for meeting other players, asking questions and setting up multiplayer games!
The DAC levels will also appear in a special section on the Distance Steam Workshop page!


Tomorrow and Wither by Jay2a, ????? by Krispy & Ashamael

Feel free to ask me anything regarding the event here on Steam or on Twitter. (@KrispyVG)
We look forward to see you all on Discord and in-game, and happy holidays from everyone behind this years DAC!

- Krispy (not a developer)

6 comments Read more

November 24

Exp. Build 5007, Question for the Community


(ridiculously epic replay showing the top times on Inferno)

Hi everyone, and Happy Thanksgiving to those celebrating! Today we released build 5007 on the experimental branch. It's essentially a release candidate for the major release (minus a few minor tweaks). Throughout November we powered through some exceptionally tricky bugs that forced us to rewrite a few areas of the game, but we're feeling optimistic about the stability finally being acceptable for a major release.

After this weekend we'll look at the experimental build feedback and determine if any last minute things need to be addressed. If you'd like to try this build early simply check out this thread for more info. See the changelog down below for everything that changed since our last Steam Announcement.

COMMUNITY QUESTION: LEVEL VERSIONING


(top replays for official level 'Dodge' with HUD toggled off)

The replay system is probably the most new complicated system we've added since entering early access. It touches most of the other systems in the game, and we have to ensure it's as complete as possible before launch so that we don't get into a scenario where some detail needs to change and we have to invalidate existing replays. Obviously this still could happen, but we doing our absolute best to avoid that scenario.

Along those lines, we've wanted to support level creators if they want to manually "clear" their leaderboards and invalidate replays for that track. Steam doesn't give us the power to delete or clear leaderboards from within the game, so we have to come up with something different. We're currently debating between two options, and before we commit to one or the other we'd love to hear what the community thinks. Please read both and see if you feel strongly either way:

Option #1: Leave everything it as is. If creators want to "clear" their leaderboards they'll need to upload a new version of their level. Upside is that no leaderboard entries and replays are lost (i.e. players won't be confused when they check the global leaderboards and see that their incredible sub-2:00.00 run was invalidated). Downside is that creators will have a harder time getting old subscribers to check out the latest version of their level (which is apparently quite a bit different).

Option #2: Add the ability on the creator's end to invalidate all previous leaderboard entries and replays. Upside is that creators will maintain subscribers if they change their level dramatically. The downside is that players will lose access to both the old level and any old replays associated with that track. We'd also need to add something in the leaderboard menus that makes it clear when your scores are no longer available (to reduce confusion). It's also quite a bit of work on our part, so technically that's a downside as well.

If you have an opinion either way, let us know what you think in the comments!

EXPERIMENTAL BUILD 5007

General Improvements
  • Added listing for ghosts in match results screen (so you can see how you directly compare)
  • Made it so when viewing leaderboards in the level select it doesn't place your entry at the top of the list unless you are number 1
  • Reduced memory leak in input code when a controller is connected
  • Improved error text when a Steam Workshop file fails to download
  • Added a new system for caching level information to improve initial startup time of Distance a bit
  • Levels will now be unlocked if you have achieved a local Bronze medal or better on them
  • Updated loading animation so second half of loading bar represents rendering of cubemaps
  • Disabled realtime-reflections when in VR
  • Improved awkward camera when failing a challenge level
  • Improved awkwardness when there is no player to spectate after finishing
  • Death camera fades to static slower now
  • When failing a Challenge level, restart is now highlighted by default
  • Made it so time display in the stats page supports days
  • Removed all Halloween features added to the previous build
  • Creator Version was removed from the Level Settings (it wasn't doing anything helpful at the moment)
  • Car colors are now clamped for multiplayer and replays
Replay System
  • Improved accuracy of replay playback
  • SFX and music are now affected by replay speed when viewing replays
  • Added "Playback Speed Affects Music" toggle in Replay options
  • Dropper drones are now supported in replays (Applies only to replays recorded after this update)
  • Can click on speed slider to change speed in replays now
  • Replay menu now shows the time within the replay
  • Opening/closing the pause menu now doesn't override replay speed when viewing replays
  • Ghosts are now re-downloaded if a new leaderboard place is obtained
  • Clicking the "Change Camera" button now changes the camera
  • Changed "Toggle Menu" to "Toggle HUD" when viewing replays
  • Fixed bug where replays would finish a little early
  • Flames and wing trails on ghosts are now affected by the ghost brightness option
  • Added Seek Forward/Backward buttons in the replay menu
  • Heat is now reduced any time you seek within a replay (fixes bugs with the overheat sound playing and too much camera shake)
Bug Fixes
  • Fixed bug where the Steam Workshop update would fail to fully update all levels after a single file had failed
  • Fixed bug where deleting unsubscribed files after a Steam Workshop update would fail to properly clear all unsubscribed files
  • Fixed bug where the car's overheat sound could continue playing after exiting a replay
  • Fixed bug where reflections on car wheels were incorrect
  • Fixed bug when toggling the level editor with '~' in the pause menu
  • Fixed bug where TurnLightOnNearCar component was being affected by scale
  • Fixed bug where backing out of split-screen options could break the level select menu
  • Fixed bug where Restart and Next Level were available to non-host players in online matches
  • Fixed bug where replay count in General settings wasn't working
  • Fixed bug where the Community Highlight section of the main menu wouldn't update after subscribing to a level in game
  • Fixed bug where extruding from a spline node attached to a group within the level editor would corrupt levels by not allowing that functionality
  • Fixed bug where after scrolling through several levels in the level select menu the Friends leaderboard would seem to lag behind the current selection
  • Fixed bug where global low pass was enabled after mode finish
  • Fixed bug where you couldn't hold Esc when connecting to Steam Workshop
  • Fixed bug where invisible network cars still had visible wheels
  • Fixed bug where a near network car could glow really bright when going through a checkpoint
  • Fixed issues with changing tabs in Garage (weird color changes were happening)
- Jordan (@torcht for more frequent dev updates)

48 comments Read more
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Reviews

“It’s already terrifically entertaining.”
Rock, Paper, Shotgun

“Videos and words don’t really do justice to Distance. It may be the most instantly exciting, absorbing game I’ve played all year.”
PCGamesN

“The amalgamation of jumping, driving and flying is undeniably special and Refract Studios have created a worthy successor to the highly regarded, Nitronic Rush.”
True PC Gaming

About This Game

Distance is a survival racing game that combines the intense action of arcade racing with the exploration of an atmospheric world. You control a unique car that allows you to boost, jump, rotate, and even fly through a chaotic and twisted city. The world has a mysterious history, and as you explore you'll be able to uncover pieces of its past.

The roads are treacherous and unpredictable with obstacles around every corner. Instead of doing laps on a loop, you'll be trying to survive to the end in the quickest time. Since your car has several abilities, it allows you to not only drive fast on the track but also upside down and on buildings and walls! You can also fly to discover new shortcuts and paths. You'll be able to take on the roads alone, or in multiplayer with your friends!

The game is a spiritual successor to the multi-award winning game Nitronic Rush, created by ourselves and 5 others at DigiPen Institute of Technology. It was widely praised for its innovative mechanics, visual style, audio design, and atmosphere.

Key Features

  • Adventure: A single player experience which unveils a short story about this world's mysterious past.
  • Multiplayer: Online, LAN, and Split-Screen play in modes such as Sprint, Reverse Tag, Stunt, and others.
  • Trackmogrify: Random track generation with seed modifiers.
  • VR: Experimental Oculus DK2 integration.
  • Level editor: Use a powerful level editor to create levels from within the game and share them with players around the world.
  • Original soundtrack: New music from the composer behind award-winning games like Nitronic Rush, Solace, and The Fourth Wall. Listen to a preview here.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: Intel Core 2 Duo 2.3 GHz or AMD Athlon X2 2.5 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8800GT or AMD Radeon HD 3830
    • DirectX: Version 9.0c
    • Storage: 5 GB available space
    • Additional Notes: Spec will be revised continually during Early Access
    Recommended:
    • OS: Windows 8.1
    • Processor: Intel Core i5 2.5 GHz or AMD FX 4.0 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 or AMD Radeon HD 7750
    • DirectX: Version 9.0c
    • Storage: 5 GB available space
    • Additional Notes: Spec will be revised continually during Early Access
    Minimum:
    • OS: OS X 10.7 (Lion)
    • Processor: Intel Core 2 Duo 2.3 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA Geforce 640M or ATI Radeon HD 3870
    • Storage: 5 GB available space
    • Additional Notes: Spec will be revised continually during Early Access
    Recommended:
    • OS: OS X 10.10 (Yosemite)
    • Processor: Intel Core i5 2.5 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA Geforce GTX 775M or ATI Radeon HD 5870
    • Storage: 5 GB available space
    • Additional Notes: Spec will be revised continually during Early Access
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: Intel Dual-Core 2.3 GHz or AMD Dual-Core Athlon 2.5 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8800GT or AMD Radeon HD 3830
    • Storage: 5 GB available space
    • Additional Notes: Spec will be revised continually during Early Access
    Recommended:
    • OS: Ubuntu 14.04
    • Processor: Intel Core i5 2.5 GHz or AMD FX 4.0 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 or AMD Radeon HD 7750
    • Storage: 5 GB available space
    • Additional Notes: Spec will be revised continually during Early Access
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Recent:
Overwhelmingly Positive (141 reviews)
Overall:
Very Positive (2,685 reviews)
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