Distance is a survival racing game that combines the intense action of arcade racing with the exploration of an atmospheric world. You control a unique car that allows you to boost, jump, rotate, and even fly through a chaotic and twisted city.
User reviews:
Recent:
Very Positive (145 reviews) - 93% of the 145 user reviews in the last 30 days are positive.
Overall:
Very Positive (2,381 reviews) - 94% of the 2,381 user reviews for this game are positive.
Release Date: Dec 9, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We think Early Access is a great avenue for us to continue to iterate on Distance with new players the same way we've been doing it since we released our private Alpha to Kickstarter backers in August 2013. We're still working on improving many aspects of the game and we're excited to continue to get new feedback based on our changes.”

Approximately how long will this game be in Early Access?

(Updated Oct. 2nd) We're now aiming to release the final version of Distance in 2016, so it will most likely be in Early Access for about 12-18 months.”

How is the full version planned to differ from the Early Access version?

“The Adventure mode will have more content as well as a more fleshed out story. The multiplayer experience will be updated based on feedback we receive from the community. The level editor will be iterated on to improve user friendliness. We also plan to experiment with at least one new car, an in-game announcer, and a replay system.”

What is the current state of the Early Access version?

“We released a private beta in August 2014 to our Kickstarter backers. Along with the private beta, the Early Access version of Distance features an incomplete single player Adventure mode where a short story is unveiled. This also includes a fully functioning in-game level editor with Steam Workshop support. Community members have already created and shared over 150 unique levels using the level editor. Distance also supports online and split-screen multiplayer with many fun modes.”

Will the game be priced differently during and after Early Access?

“We haven't decided. We're going to price the game based on what we think the value of the game is after Early Access.”

How are you planning on involving the Community in your development process?

“We've involved the Distance community right from the beginning since it was community funded on Kickstarter. We monitor our forums and are actively on social media channels such as Twitter and Facebook. Community members can also use the level editor to create and share their levels on Workshop. We've already seen and played some great community created levels and we're excited to see what'll come next.”
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Recent updates View all (45)

June 23

Exp. Build 4581: Early look at replays, Vive support, arcade progression



Hey everyone! We just released another build on the experimental branch. It contains previews of new systems like replays, arcade mode level unlocking, the stats system, and more!

Once again this is an experimental build, so make sure to backup personal progress before updating. For the uninitiated: How to access the "experimental" branch

As always we're still pushing forward with Adventure mode behind the scenes, but we wanted to get some of these features out as soon as possible to see how the community feels about them. We'll be building on them based on feedback. Let us know what you think in the forums!

EXPERIMENTAL BUILD 4581

New Stuff
  • Added early preview of the Replay System
    • After completing a map in a solo mode, click View Replay to view your run
    • Switch to any camera view including a free camera (use +, -, 0 to adjust FOV)
    • Adjust replay speed from 1/16x to 16x
  • Added Arcade level progression system
    • In Arcade, levels must now be unlocked by earning medals
    • If you improved your time/score after completing a map a special screen will appear showing how well you did
    • If you already earned the necessary medals before this update, levels will be auto-unlocked
  • Added statistics system
    • We added a system behind the scenes to collect a wide number of stats about your play style
    • Added a Stats tab in the results screen so you can see the stats from that match
    • Coming soon: Steam Achievements based on stats
    • Coming soon: Global accumulated stats visible in the main menu
  • Misc
    • Added "Next Level" button to the pause menu
    • Added the ability to set a main menu level per profile (Options > Profile > Choose Main Menu Level)
    • Added "Grind" trick which calculates based on scraping without wheels contacting a surface
    • Added a Units value to General Options so players can choose between Imperial and Metric units
Improvements
  • Improved HTC Vive support
    • Camera resetting now persists between levels
    • Added 3rd person Copter Cam mode which makes you feel like a giant (works best with a small VR World Scale)
    • Added various VR improvements under the hood
  • Misc
    • Cars now all spawn in the same location in online play
    • Dramatically optimized cars so that many can be shown on screen without a performance drop
    • Slightly optimized level loading times
    • Updated the way points are displayed on the car in stunt mode, now it is more minimalistic and just displays the number
    • Updated the way points are displayed everywhere so that commas are displayed in the numbers (1,000 vs 1000) to unify the way they are displayed in the game
    • Now the standings text will update itself dynamically while it is displayed instead of it just updating when it first pops up
    • Changed min FOV on spectate/replay free cam to 30°
    • Spectate and track cams no longer have radial blur or chromatic aberration based on car speed
    • FOV is now smoothed when changing between camera views
Bug Fixes
  • Fixed bug where Distance was broken in Steam offline mode
  • Potentially fixed issues with random crashes due to Unity 5.4's Graphics Jobs feature
  • Potentially fixed issues with Workshop level Update/Publish
  • Fixed zFighting on various objects (e.g. EmpireBuildingBlock003)
  • Fixed capitalization issue with Seed/Level text in Game Lobby

- Jordan (@torcht for more frequent dev updates)

21 comments Read more

May 13

Minor Update (Build 4485), Twitch Stream



MINOR UPDATE: BUILD 4485 (now 4491)

We just put out a small patch to address some of the issues brought up by players this week. Check out the changelog below for details.

EDIT: Build 4491 is now live on the stable branch. I rolled back our Wwise implementation to a previous version which appears to have fixed audio/loading bugs for many players.
  • Level Editor
    • Improvements to Popup Blockers
      • Popup blockers now use their start position for checking distance to the car instead of their position below the road
      • Popup distance is now the same regardless of the blocker orientation
      • The popup and hologram distance can also now be previewed in the level editor
      • This will allow level creators to easily setup close range popups
      • Old levels may need to be adjusted for this change
      • Popup blockers now have a height multiplier so level creators can offset the amount the blockers will move
    • Improved Mouse Click selection (should be easier to select the desired object at close and far distances)
    • SelectObjectTool now correctly displays the name of selected object if it is using a custom name
  • General
    • Removed VSync (2x) option since it was never helpful
  • Bugs Fixed
    • Fixed bug where some levels may fail to load, then the game hangs when returning to the main menu
    • Fixed bug where golden simples had zombie material references, causing many visual artifacts
    • Improved bounds calculation so spinning objects are less likely to stop spinning when in view
    • Subdivided visual mesh on EmpireTunnel to fix issues where you could drive through it strangely

TWITCH STREAM: 9PM PT (MAY 13TH)

Tonight around 9pm PT we'll be streaming some of the latest community levels! I've already seen some impressive looking creations published since the Creativity Update release, and I've been holding off playing anything until we could stream.

Well tonight's the night, and I'm excited to finally tear into them. Follow on Twitch to get notified when we go live!

REFRACT ON TWITCH: http://twitch.tv/refractstudios

- Jordan (@torcht for more frequent dev updates)

10 comments Read more
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Reviews

“It’s already terrifically entertaining.”
Rock, Paper, Shotgun

“Videos and words don’t really do justice to Distance. It may be the most instantly exciting, absorbing game I’ve played all year.”
PCGamesN

“The amalgamation of jumping, driving and flying is undeniably special and Refract Studios have created a worthy successor to the highly regarded, Nitronic Rush.”
True PC Gaming

About This Game

Distance is a survival racing game that combines the intense action of arcade racing with the exploration of an atmospheric world. You control a unique car that allows you to boost, jump, rotate, and even fly through a chaotic and twisted city. The world has a mysterious history, and as you explore you'll be able to uncover pieces of its past.

The roads are treacherous and unpredictable with obstacles around every corner. Instead of doing laps on a loop, you'll be trying to survive to the end in the quickest time. Since your car has several abilities, it allows you to not only drive fast on the track but also upside down and on buildings and walls! You can also fly to discover new shortcuts and paths. You'll be able to take on the roads alone, or in multiplayer with your friends!

The game is a spiritual successor to the multi-award winning game Nitronic Rush, created by ourselves and 5 others at DigiPen Institute of Technology. It was widely praised for its innovative mechanics, visual style, audio design, and atmosphere.

Key Features

  • Adventure: A single player experience which unveils a short story about this world's mysterious past.
  • Multiplayer: Online, LAN, and Split-Screen play in modes such as Sprint, Reverse Tag, Stunt, and others.
  • Trackmogrify: Random track generation with seed modifiers.
  • VR: Experimental Oculus DK2 integration.
  • Level editor: Use a powerful level editor to create levels from within the game and share them with players around the world.
  • Original soundtrack: New music from the composer behind award-winning games like Nitronic Rush, Solace, and The Fourth Wall. Listen to a preview here.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: Intel Core 2 Duo 2.3 GHz or AMD Athlon X2 2.5 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8800GT or AMD Radeon HD 3830
    • DirectX: Version 9.0c
    • Storage: 5 GB available space
    • Additional Notes: Spec will be revised continually during Early Access
    Recommended:
    • OS: Windows 8.1
    • Processor: Intel Core i5 2.5 GHz or AMD FX 4.0 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 or AMD Radeon HD 7750
    • DirectX: Version 9.0c
    • Storage: 5 GB available space
    • Additional Notes: Spec will be revised continually during Early Access
    Minimum:
    • OS: OS X 10.7 (Lion)
    • Processor: Intel Core 2 Duo 2.3 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA Geforce 640M or ATI Radeon HD 3870
    • Storage: 5 GB available space
    • Additional Notes: Spec will be revised continually during Early Access
    Recommended:
    • OS: OS X 10.10 (Yosemite)
    • Processor: Intel Core i5 2.5 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA Geforce GTX 775M or ATI Radeon HD 5870
    • Storage: 5 GB available space
    • Additional Notes: Spec will be revised continually during Early Access
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: Intel Dual-Core 2.3 GHz or AMD Dual-Core Athlon 2.5 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8800GT or AMD Radeon HD 3830
    • Storage: 5 GB available space
    • Additional Notes: Spec will be revised continually during Early Access
    Recommended:
    • OS: Ubuntu 14.04
    • Processor: Intel Core i5 2.5 GHz or AMD FX 4.0 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 or AMD Radeon HD 7750
    • Storage: 5 GB available space
    • Additional Notes: Spec will be revised continually during Early Access
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (145 reviews)
Overall:
Very Positive (2,381 reviews)
Recently Posted
Nathan46
( 13.1 hrs on record )
Early Access Review
Posted: June 30
dude... What day is it?
Helpful? Yes No Funny
SpicyMiku-chan [SWE]
( 6.0 hrs on record )
Early Access Review
Posted: June 30
This game is art.
Helpful? Yes No Funny
Error 404 Name Not Found
( 0.4 hrs on record )
Early Access Review
Posted: June 30
1:Get your car sliced in half by a laser
2:Keep driving
3:Get regenerated
4:Fly through some circles
5:Go through an environment with no gravity
6: Hop from wall to wall feeling like a badass
7:????
8:Profit

10/10 would jump into a blackhole again
Helpful? Yes No Funny
Purple7089
( 1.8 hrs on record )
Early Access Review
Posted: June 30
I just bought this game and raged so hard upon 1 hour of play

Definitely recommend 10/10
Helpful? Yes No Funny
Ares, God of War, Son of Zeus
( 1.2 hrs on record )
Early Access Review
Posted: June 30
I laugh at dark soul players.
Helpful? Yes No Funny
RedRingofDeath
( 0.7 hrs on record )
Early Access Review
Posted: June 30
One of the COOLEST and most ORIGINAL games I have played in a long time! I love racing games and I am so pleased to play a racing game that breaks the norm. I seriously recomend this game! AND YOU CAN MAKE YOUR OWN LEVELS!
Please do yourself a favor and play this game. It's worth every penny just for originality! Thank you Refract for making the best racing/driving game I have played since F-Zero!

*10/10*

Helpful? Yes No Funny
Musturds
( 3.1 hrs on record )
Early Access Review
Posted: June 30
DO NOT PLAY THIS GAME.
Helpful? Yes No Funny
Gatwinder
( 21.7 hrs on record )
Early Access Review
Posted: June 29
Gameplay-wise, the game is less about racing, more about finishing levels as fast as possible. There's a difference. The base levels are excellent, the learning curve is easy, and the community made levels range from terrible to amazing with the majority (in my opinion) being amazing. More often than not, you'll be driving through these levels and resetting the entire race from the beginning if you die once, as most high score badges involve perfect runs. Oddly enough, I found this game almost as relaxing as Euro Truck Simulator. Almost.

Visually, this game is very appealing to me. Think Tron. There's an in-game option of adding your own playlist which literally involves just linking a folder on your C:/ drive so the game can access the path, which I think is priceless. The base story mode can be done in an hour, so if you want to get the most out of this game, check out the community made levels and the soundtrack the level-makers provide. Aside from that, the sandbox level editor is confusing to me (as all level editors are, I'm just not of the right mind for them) but it seems easy enough for other people to make some really beautiful levels.

Improvements? I think this game has an excellent concept and would love to see up to 4-person local co-op, but I can only dream of a day there were more mass local co-op in many other games. I think the online servers could be improved by establishing P2P servers instead of player hostings for the sake of consistency and ease of use. Last, I think there should be a lap-based mode for legitimate racing as it would draw a more competitive crowd to this game, would mitigate the severity of dying, and would further promote the use of the car tricks to get ahead of other players via boosting (because I get the feeling items, like in Kart racing games, will not be added at this stage of development).

Come to think of it, if this game had a mode that functioned like a Mario Kart game for the sake of lap or single stretch racing, but kept the gameplay mechanics and visuals as-is, I'd ♥♥♥♥ my pants and proceed to buy a 4-pack.
Helpful? Yes No Funny
[Demon] Nebula
( 2.5 hrs on record )
Early Access Review
Posted: June 29
Best Game Ever.

Pros
- Graphics are amazing
- Level design is outstanding
- Soundtrack is amazing (don't like it? Add Your Own Music!)
- Playable with both Keyboard and Mouse, but a controller is best
- Amazing physics and easy to navigate menus

Cons
- Still Early Access
- Not to many updates (few and far between)
- Multiplayer Lobbies are often non existant (but if you have some friends that also own the game, you can create a Private Match to play)
- VERY STEEP learning curve

It's truly a amazing game, but the levels are difficult (except for starter levels), the game is often Hectic, and it can be frustrating. This game is overall good, not too many things that ruin it. Get it if you like games that are crazy, fun, and awesome.

Time Posted: June 29th, 2016 9:44 PM
Helpful? Yes No Funny
Flavortown Express™
( 4.4 hrs on record )
Early Access Review
Posted: June 29
Shut the front door, this game is money! It's got the folks in Flavortown™ glued to their seats.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
11 of 11 people (100%) found this review helpful
Recommended
60.6 hrs on record
Early Access Review
Posted: June 18
Have had this game since December 2014 (When it first went into early access). Distance has more polish to it now than most Triple A games out nowadays, and it's very impressive considering it's not even done! Best and most functional Early Access game I've owned or seen on Steam.

With Distance, the main game mode is getting to the end of a track as fast as possible. Some levels can be scenic, and others can be a ride through hell, but it's insanely fun regardless. Slick visuals, tight controls, and metric butt tons of community content to go through and download (I have 500+ levels downloaded so far!). The level editor is incredibly deep and allows for tons of creative levels to be made.

As it is Early Access, the adventure mode isn't complete but will be when the full game comes out sometime soon.

I don't regret grabbing this at all since it's been basically fully functional for over a year! It only gets better with every update. 10/10
Was this review helpful? Yes No Funny
13 of 16 people (81%) found this review helpful
4 people found this review funny
Recommended
2.1 hrs on record
Early Access Review
Posted: June 1
Early Access: Racing - don\'t expect a sim. In fact, think Cyberpunk or Tron settings and crazy awesome dirty dubstep music. An amazing editor with all assets included and thousands of tracks available free from the community right now.

I don\'t want to spoil anything, suffice it to say arcade style racing, single, split screen or online with global leaderboards. Some really inventive driving options, including the ablity to jump/fly/boost, ride walls etc. Your car sticks to the track like glue, not a lot of drift ability at this time.

Some crazy obstacles with stunning effects.....you/'ll see....

Get it on sale it\'s worth it.

Entrepeneurial Option: Get the game, throw a Rave at your house, use the level editor to play the music through a stereo and charge 10$ a head to get in. Voila, you\'re rich!
Was this review helpful? Yes No Funny
7 of 7 people (100%) found this review helpful
1 person found this review funny
Recommended
5.2 hrs on record
Early Access Review
Posted: June 28
What hundreds of hours of Mario Kart was preparing me for.



I wasn't prepared.
Was this review helpful? Yes No Funny
6 of 6 people (100%) found this review helpful
2 people found this review funny
Recommended
26.7 hrs on record
Early Access Review
Posted: June 6
I just wanted to take a moment to recommend this game to people that love a combination of racing, music, and puzzles. It really encourages creativity too by allowing anyone to create their own tracks and post them for everyone else to play!

I always come to Distance when I have free time before work to shake off any stress I have. AWESOME MUSIC (though you can add your own if you want) and AWESOME FIX TIMES (for your issues) You all are doing a great job!

Keep it up!!
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Recommended
1.2 hrs on record
Early Access Review
Posted: June 26
A game where you drive around in fantasy world and just CHILL. The soundtrack really makes this game even more amazing.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
1.8 hrs on record
Early Access Review
Posted: June 26
This is probably one of the most addictive games I've played in my life.. I'm just a casual gamer, still, very very impressive!
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
1 person found this review funny
Recommended
3.1 hrs on record
Early Access Review
Posted: June 25
As said to my other friends...

"Cause you can be driving along at 200,000,000 miles per hour. The game wants you to go through a portal. Now you are driving upside down on a spiral and wants you to kick off the wall, flip over and land on a wall parallel. Then from that point another portal and then you are at the top of the map. No gravity. Go through another and you are going straight down..through a grid of lasers and saw blades"

Beautiful. Just.. Wonderful. Refract Studios. Give us More.

Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
0.8 hrs on record
Early Access Review
Posted: June 26
Easily one of the best games i ever played, challenging, beautiful and still fun! Highly recommended
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
7.5 hrs on record
Early Access Review
Posted: June 29
First of all, should you buy it? Hell yes!

Great concept, nice and smooth gameplay, amazing community an quiet beginner-friendly. There are some official maps, but tons of community created stuff which is really nice and challenging.
The game itself is like a mixture of Trackmania, Rocket League and SAMP DD/DM Servers. The only actual goal is to finish the map in the fastest way.

Since it's still not complete there are of course things you could still add, like achievements or something else to unlock, custom vehicles, tuning parts or a money system to buy these cars (which don't exist, yet). So far, you have 1 car model which you can't modify except some color options and ranking lists (Current Party, local, friends, global).
Beside this, the music fits in really well and isn't getting boring after a few hours of playing. But if it does so, you still have to possibility to add your personal music straight into the game.

The price of 20€ is very okey, too but for 10€ on sales it's definitely worth it! The game may still be in progress but you can play it already perfectly fine with nearly no bugs at all.
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
1 person found this review funny
Recommended
1.5 hrs on record
Early Access Review
Posted: June 25
This game is sick. Innovative and unconventional racing game. Out-of-the-box thinking is very noticeable, the graphical designer probably was on drugs or something. If you have epilepsy avoid this game.
I like this game very much. Although it's on Early Access, every implemented feature is very well-built. I didn't encountered any bugs so far. The campaign contains a guidance.
The game is well-optimized and i'm getting around 100-140fps most of the time with everything maxed out on 1080p gtx980ti.
Overall I'm happy with the $9.99 I've spend on this game, and I'm looking forward to see the final product :)
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