Also known as Out Of This World™, Another World is a pioneer action/platformer that released across more than a dozen platforms since its debut in 1991. Along the years, Another World™ has attained cult status among critics and sophisticated gamers alike.
User reviews:
Recent:
Very Positive (23 reviews) - 82% of the 23 user reviews in the last 30 days are positive.
Overall:
Very Positive (863 reviews) - 86% of the 863 user reviews for this game are positive.
Release Date: Apr 4, 2013

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Reviews

“Another World is a landmark game for a host of reasons, from the 2D polygonal work to its excellent narrative.”
8.5/10 – IGN

“A great example of how to offer a classic game to a new audience with improved graphics and sound for a low price.”
8/10 – Destructoid

About This Game

Also known as Out Of This World™, Another World is a pioneer action/platformer that released across more than a dozen platforms since its debut in 1991. Along the years, Another World™ has attained cult status among critics and sophisticated gamers alike.

Another World™ chronicles the story of Lester Knight Chaykin a young scientist hurtled through space and time by a nuclear experiment that goes wrong. In an alien and inhospitable world, you will have to dodge, outwit, and overcome the host of alien monsters, while surviving an environment as deadly as your enemies. Only a perfect blend of logic and skill will get you past the deadly obstacles that lie in wait.

Key Features:

  • Remastered presentation: a joint effort between visionary game-designer Eric Chahi and developer DotEmu, Another World is back in its 20th Anniversary Edition with High Definition graphics faithful to the original design.
  • 3 difficulty modes: Normal (easier than original game), Difficult (Equal to original game) and Hardcore (more difficult than original game)
  • A new immersive experience: rediscover a cult adventure with 100% remastered sounds and FX
  • Social features: Steamworks™ integration with 13 achievements.
  • Extra features: development diary, making of video, technical handbook

System Requirements

Windows
Mac OS X
SteamOS + Linux
    • OS: WINDOWS XP SP3/WINDOWS VISTA SP2/WINDOWS 7/WINDOWS 8
    • Processor: 1.6 GHZ
    • Memory: 512 MB/2048 MB (Vista/7/8)
    • Graphics: OpenGL 2.0 compatible
    • Hard Drive: 800 MB
    • OS: MAC OSX 10.7
    • Processor: 1.6 GHZ
    • Memory: 2048 MB
    • Graphics: OpenGL 2.0 compatible
    • Hard Drive: 800 MB
    • OS: Ubuntu 12.10 or similar.
    • Processor: 1.6 GHZ (32 and 64 bit supported)
    • Memory: 2048 MB
    • Graphics: OpenGL 2.0 compatible
    • Hard Drive: 800 MB
Customer reviews
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Recent:
Very Positive (23 reviews)
Overall:
Very Positive (863 reviews)
Recently Posted
Drummel
0.8 hrs
Posted: August 20
Boy does this bring back memories. Many times over. I owned this game on PC back in the day when it was called, "Out Of This World", I bought it again when it came out for the SNeS, I bought it again on GoG, and then again on Steam. I play it a few times a year.

It's not a long game, but it's unbelievably fantastic game. The graphics are just a fantastic art form. Both the original and the "updated" looks. The score is perfect for what it delivers, loneliness, urgency, drive, and finality. The gameplay is great overall. The controls are what you would expect for a 1990's game, a bit clunky, but it does fit this game.

I definitely recommend this game to anyone interested in not only a piece of gaming history, but just on the merit that it is really a fantastic game for it's time, and even still now.

Eric, hats off to you for a fantastic game!
Helpful? Yes No Funny
jacob200x
0.7 hrs
Posted: August 15
this game is good, I like it... but not on steam

the game crashes after every 5 or so minutes

I know it's ♥♥♥♥♥♥ to give a game a bad review because of technical problems that a whole lot of people dont have but it's not a problem with the game itself its a problem with the steam version the gog version works just fine.

fix you ♥♥♥♥ then I'll rate this up
Helpful? Yes No Funny
Richbags
0.4 hrs
Posted: August 15
THIS IS REALLY HARD.
Helpful? Yes No Funny
Lord Rian
3.8 hrs
Posted: August 15
I could sit in that tank all day!
Helpful? Yes No Funny
Berserk
3.8 hrs
Posted: August 14
This game brings back child hood memories of my old school gaming days along with flashback and some other old games. I loove this game so much 10/10 with a badass seal of approval
Helpful? Yes No Funny
Foul Mouth Productions
3.2 hrs
Posted: August 11
I sadly have not had the pleasure of playing the original and I think after playing this I wish I did.

The Good

- Beautiful remaster from the older retro look/Can alternate between the old or new look.
- Fun combat system/platforming/Occassional chase scene.

- The Bad

- Introduction to the games story and character are removed from the PC version, unlike the original that had an explanation before dropping you into the game.
- Music and sound effects from the original have been removed from the PC version, Leaving a lot of dead air and dull moments in the game.
- PS4 controller wasn't compatable.
- Terrible controls
- *Glitch* Occassinally enemies laser would go through my shield.

In the end if you've never played this game and want to try it out I recommend playing the original. The controls on the PC are so awful that they ruined the experience for me.

For anyone interested I have the review on my YouTube channel - https://www.youtube.com/watch?v=r0H5u9OowQc
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God, owner of the universe
0.1 hrs
Posted: August 10
Let me try to explain the nostalgia value of this: Back then around 1990 on Amiga, the processor ran at 7.16 MHz, we had 512 or 1024 KB of memory, harddisks were still an exception, there were 4 sound hardware channels to simultaneously play samples on, 320×256 pixel graphics (4096 possible colors, but without tricks max. 32 of those simultaneously) etc. - quite limited times, but with great programming (the absolute best example of which: "Turrican II" omfg what a feast that was), the boundaries could be pushed, and we constantly kept experiencing new pushes of these boundaries.

The demo scene kept bringing new exciting tech to our screens, one of which was 3D vector graphics. While "Another World" is not 3D, it partly uses vector graphics to tell its story e.g. for the player avatar and shots/explosions. The big difference between baked images/animations and actual vector graphics is that with the latter, a developer can directly manifest their will on screen. They can just change a number to draw everything a bit bigger or to rotate stuff. Vector graphics also allow all kinds of shape shifts (see e.g. walk animation), because not every stage of the animation needs to exist as an image (none actually). It also allows much more cinematic use of graphics, which this game shows right away at the beginning. A movie - told with the in-game graphics engine instead of being a brutally compressed low res movie as we were used to (if at all).

Not only was it great to see this in action, it also made clear to us *what could be*. Nowadays, we *see* what can be. It has become completely normal today to have this in *three* dimensions, with textures and elaborate material effects, and in super high res (1920x1080 is >25 times the amount of pixels as 320x256). We were there back then when this began, and Another World was the first game (that I know of) that had filled 2D vector animations.
Helpful? Yes No Funny
Sun Paladin
2.6 hrs
Posted: August 9
Mike Aruba
Helpful? Yes No Funny
TheCakeIsaPie
0.6 hrs
Posted: August 3
Trial and Error: The Game
Helpful? Yes No Funny
Mistico
1.5 hrs
Posted: July 30
A classic, remastered.
I loved it back in 1991.
I loved it all over again nowadays.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
1 person found this review funny
Recommended
0.1 hrs on record
Posted: August 10
Let me try to explain the nostalgia value of this: Back then around 1990 on Amiga, the processor ran at 7.16 MHz, we had 512 or 1024 KB of memory, harddisks were still an exception, there were 4 sound hardware channels to simultaneously play samples on, 320×256 pixel graphics (4096 possible colors, but without tricks max. 32 of those simultaneously) etc. - quite limited times, but with great programming (the absolute best example of which: "Turrican II" omfg what a feast that was), the boundaries could be pushed, and we constantly kept experiencing new pushes of these boundaries.

The demo scene kept bringing new exciting tech to our screens, one of which was 3D vector graphics. While "Another World" is not 3D, it partly uses vector graphics to tell its story e.g. for the player avatar and shots/explosions. The big difference between baked images/animations and actual vector graphics is that with the latter, a developer can directly manifest their will on screen. They can just change a number to draw everything a bit bigger or to rotate stuff. Vector graphics also allow all kinds of shape shifts (see e.g. walk animation), because not every stage of the animation needs to exist as an image (none actually). It also allows much more cinematic use of graphics, which this game shows right away at the beginning. A movie - told with the in-game graphics engine instead of being a brutally compressed low res movie as we were used to (if at all).

Not only was it great to see this in action, it also made clear to us *what could be*. Nowadays, we *see* what can be. It has become completely normal today to have this in *three* dimensions, with textures and elaborate material effects, and in super high res (1920x1080 is >25 times the amount of pixels as 320x256). We were there back then when this began, and Another World was the first game (that I know of) that had filled 2D vector animations.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
2 people found this review funny
Recommended
7.1 hrs on record
Posted: July 27
I remember seeing this game when it came out for the consoles in Gamepro. I was 11 at the time. For some reason I never played it. Still, it stayed in my mind for quite some time.

After finally playing the 20th edition I must say it should be required gaming by anyone at least once. It's completely worth it and it was so ahead of it's time it's not even funny. The atmosphere needs to be experienced to be believed. The art, the animations and the HD graphics all mesh together into a picture that speaks louder than words. It also has a killer soundtrack and sound effects that complements it, and a basic, yet addictive and satisfying gun mechanic. The only bad part is that it's too quiet throughout the game because there's barely any music.

I would still wait for a sale though. After your first playthrough you will play it again but you will finish it around 30 mins. It's too damn short. Simply there's no incentive to go back to it. Everything is exactly the same and you will feel that all you're doing is repeating the same actions. Even in hard mode is still mostly the same with only a few extra surprises. I really wish the game was deeper and longer, with added music for the stages like the console versions and it would've been perfect.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
0.8 hrs on record
Posted: August 20
Boy does this bring back memories. Many times over. I owned this game on PC back in the day when it was called, "Out Of This World", I bought it again when it came out for the SNeS, I bought it again on GoG, and then again on Steam. I play it a few times a year.

It's not a long game, but it's unbelievably fantastic game. The graphics are just a fantastic art form. Both the original and the "updated" looks. The score is perfect for what it delivers, loneliness, urgency, drive, and finality. The gameplay is great overall. The controls are what you would expect for a 1990's game, a bit clunky, but it does fit this game.

I definitely recommend this game to anyone interested in not only a piece of gaming history, but just on the merit that it is really a fantastic game for it's time, and even still now.

Eric, hats off to you for a fantastic game!
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
205 of 226 people (91%) found this review helpful
Recommended
4.0 hrs on record
Posted: November 26, 2013
Another World (Known as Out of This World in 1991)is one of those nostalgic oddballs that you never expected to be re-drawn. The game puts you in the shoes of a scientist Lester Knight Chaykin. A lightening strike messes up one of his experiments and he is transported to a brutal alien sci-fi world, where he is pushed into fleeing from the alien inhabitants with the help of an unsuspected new friend. This is basically all the game has to offer story wise, but this isn't an issue as the game doesn't need an amazing story for you to stay interested.

The new art style is beautiful. While the game always had a beautiful art style, the 20th anniversary edition cleans up a lot of the pixels and replaces it with jaw dropping smooth backgrounds bringing a breath of fresh air to the cult classic. Although the few characters the game has may seem basic in design, they still offer charm and hold true to the original game. A smart choice the devs of the 20th anniversary edition made, was allowing the players the ability to turn the classic graphics on, for all those that get a nostalgic boner replaying it in its purest form.

Now of course before you go out and buy the game, I must warn you. This game is very veryy hard, and expect to die and die again. Now for this game I would recommend using walkthroughs whenever you get stuck as there is many different paths you can go down that may get you confused and frustrated. Hell even if you use a walkthrough I'm sure you are still going to have a little bit of trouble with this game. Frustration aside, the hard difficulty is very rewarding whenever you finish a puzzle, and it won't feel like you've wasted your time when you reach the end of this journey. With a walkthrough you should be able to finish the game in around 1 hour (Unfortunately it is quite short) and I imagine without a walkthrough the game would last you maybe a couple more hours... Maybe. But to me the game is worth it.
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102 of 112 people (91%) found this review helpful
1 person found this review funny
Recommended
39.5 hrs on record
Posted: September 15, 2014
Click here for the full review (Steam's character limit doesn't allow me to post the full thing here), and if you've played the game, please check out my Another World survey!

In 1991 I first played Another World (also known as Outer World and Out of This World in some regions), a game that would have a greater and more lasting impact on me than any other.

On the surface, it seems clear that Another World is a product of its time, and does not align well to some modern dominant design sensibilities. At the time though, it was pushing the envelope with its use of polygons and 'pixigons' and broke with many established motivational paradigms of the era, relying on a desire to explore and drive through the story rather than achieving a score or preserving lives.

In spite of its vintage, there are things that developer Éric Chahi was able to achieve in Another World that I believe are still relevant, enjoyable and worth aspiring to, even twenty one years after its release.


Upon launching the game, the first thing that stands out is its atmosphere. Within the first moments of the intro cinematic, much of the game's tone is set, as the protagonist Lester (who is only named in the credits) is depicted arriving in his Italian sportscar at an isolated lab on a dark and brooding night. Lester immediately comes across as being successful, independent and yet lonely as he is greeted by the lab's AI and seats himself at a solitary workstation. The cinematic's score echoes this, playing an eerie isolated melody leading up to Lester's appearance, which is joined by a purposeful military percussion as he enters his workplace. As the experiment begins, rhythmic tensions builds before suddenly and unexpectedly, Lester and his desk are vapourised, leaving a charred crater with dissipating charge arcing across its surface.

The game itself begins with Lester and his desk materialising beneath the surface of a deep stone pool, a stark contrast to his technically advanced (and air filled) lab. The sense of displacement is real and highlights that Lester is no longer in an environment that he controls.

Another world has very little incidental music, using the intro cinematic to provide an initial sense of tone and pacing before giving way to sound effects. The first several scenes offer a full soundscape, with forlorn wind whistling through a rocky canyon, punctuated by seismic rumbles. All of the game's sound effects feel raw and visceral, adding to the game's air of danger and urgency. As the game progresses, ambient audio becomes more sparse, relying mostly on footfalls and laser fire to fill in the space. As a result of publisher pressure from Interplay[1], the SNES port (and derivatives) feature additional in-game tension music that deviates significantly from the style established in the cinematics. In addition to being out of place, I feel that this also detracts from some of the game's sense of loneliness and isolation.

In contrast to many other games of the era (Civilization, Monkey Island 2: LeChuck's Revenge, Lemmings, Street Fighter II and Sonic The Hedgehog, for example) Another World has a comparatively understated 16 colour palette with recurring dominant blue hues that help support its atmosphere of isolation and loneliness. Its muted tones depict an not only an unforgiving and unmoving world (in which Lester with his red hair stands out), but also one that can be eerily beautiful.

The game capitalises on its low-fi presentation, using implied detail over actual detail in a way that allows the player to project and interpret things rather than have them explicitly defined. It's difficult to know how much of this is a happy coincidence due to technical limitation of the time and how much was intentional minimalism, though there are a number of moments where the game gives the player fleeting glimpses of something separated from normal gameplay (using the short city view or black monster cutscenes as an example), enough to only give a sense or impression of what's shown.


Lester is presented for the most part as a "silent protagonist", leaving his character open to player interpretation and projection. Beyond highlighting how out of place he is, the only definition the game gives Lester is when he is shown briefly emoting during his first encounter with members of the alien race (who presumably are indigenous to this planet, leaving Lester the real alien).

There's a degree of history and heritage to the indigenous people depicted within the game, who at once display aspects of technical advancement alongside cultural barbarity, with energy weapons and teleportation providing a stark counterpoint to the apparent slavery and bloodsports.

All three lines of dialogue are delivered in an alien language, two delivered by aggressive guards and one by the companion encountered by the player early in the game. This companion is shown to be amicable, caring and resourceful, and is undoubtedly the most developed character in Another World.

There's a degree of implied co-dependence that Lester and his companion share, and though Lester does not show direct response in game, the manual included with Another World contains a page from Lester's journal expressing concern.

I'm yet to see someone play through the game without feeling a sense of connection to this character, empathy which I believe speaks to the success of Lester's "silent protagonist" role.


The pacing of Another World's gameplay is structured so as to heighten the impact of the game's tension centrepieces. The placement of encounters, obstacles and save points gives the sense that flow and pacing were heavily in mind as the game evolved.

As mentioned earlier, the game relies on players using trial and error (often resulting in death) to explore possibility space and discover solutions. For example, most players' first death will occur whilst they are absorbing the shock of Lester's transition from an air filled lab to beneath the surface of a murky pool. Invariably, all first time players I have observed are quickly pulled down into the depths by a mass of tentacles reaching from below. This first death introduces the notion that this new world (and the game itself) is not a friendly one, and that Lester's immediate task is to survive.

In modern context, this death oriented learning would be considered a negative aspect. At the time of release, the popularity of titles like Dragon's Lair and Sierra's line of adventure games, which heavily featured player death, made this much more accessible. To help make death feel less negative, many of these games employed special death animations or cutscenes as a reward. In particular the death messages/puns and animations in Sierra adventure are highly celebrated. Deaths with cutscenes in Another World are short and in line with the survival horror aesthetic, showing a glimpse of tightly framed jaws or claws in a way that implies the violent outcome without directly depicting it. Several types of deaths don't feature cutscenes and tend to be more graphic and bloody, though the zoomed out perspective gives them lesser impact.

Unlike Dragon's Lair however, each death in Another World (with the exception of combat encounters and platforming obstacles) provides a learning opportunity, and as such, technically isn't an end-state. This perspective feels to be an important aspect of finding Another World enjoyable and rewarding.


Two years before Another World's release, Jordan Mechner's Prince of Persia solidified what would be known as the "cinematic platformer", a style of platformer known for relatively realistic movement and more maturely constructed storytelling...

Continued on Cheesetalks
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76 of 82 people (93%) found this review helpful
2 people found this review funny
Recommended
1.9 hrs on record
Posted: April 29, 2015
An epic landmark in the gaming world. This title still holds the magic it did years ago. With an art style that still blows me away considering it's era and the unique feeling of revisiting an old friend, this is still a title not to be overlooked by new gamers or the old school fan. Brilliant proof of the power of artistic creation breaking the barrier of time and generations. Highly suggested!
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697 of 994 people (70%) found this review helpful
26 people found this review funny
Recommended
0.6 hrs on record
Posted: December 3, 2013
Mycaruba.
Was this review helpful? Yes No Funny
54 of 57 people (95%) found this review helpful
Recommended
3.3 hrs on record
Posted: February 9, 2014
Jordan Mechner, Steve Meretzky, Roberta Williams...Eric Chahi.

If you don't know who Eric Chahi is, or why I breathe his name with a palpable aura of reverence, buy this game immediately. This is an enduring piece of computer game history that remains as beautiful, stark, striking and unique today as it was when it burst onto the scene in 1991. This is a landmark computer game.

So what, you say? So was Doom, and very few of us are still playing it today. So was DONKEY.BAS, the famous early IBM game with the racecar switching lanes to avoid burros in the road. So was the Crowther and Woods Adventure. The history of computer games is littered with significant milestones, making for a very cluttered highway to the past. Right. I understand. But when you find one that's still fresh and avant-garde exactly as it is, today? You could drop Another World into the indie game market anew, and it'd still turn heads and inspire conversations. The adjective "timeless" is overused, but this game is truly timeless.

It's an action adventure game. There are no instructions. You're meant to jump in, blind, and interact with the world around you as a mystery. There's no inventory, and precious few 'save points.' You used to be a scientist working with a particle accelerator, driving a Ferrari, then...well, something happened, and you ended up Somewhere Else. Somewhere bleak, hostile, cold and inhospitable to its denizens, let alone to an outsider. What does it all mean? You will never be told. You'll never receive an explanation, never encounter a single creature who speaks or understands your language. You will interact with many objects, and figure out what they are and how they work on your own. Good luck! You'll need it.

This is Eric Chahi. This, right here, is what this man does so very, very well. The immersive simple-controls action adventure game, set in a bleakly alien other world. Chahi is Bill Watterson's noir doppelganger -- the stylized clifftops and mesas of Spaceman Spiff cartoons become bleak obelisks in a desolate and hostile natural wasteland. His ecosystems are shadowy and predatory, but tantalizing. Exploration into a very nasty and hostile Mother Nature's parlor has never been so deliciously tempting.

When we played the original Broderbund Karateka, Mechner's freshman masterpiece, there was always a bit of dread wonder as to what would come down the pike, what would be waiting to meet us and attack us. He was the inventor, as far as I know, of the video game cutscene, and Karateka was one of the first games to introduce us to enemies "down the way," seen before they were encountered directly. But while Mechner foreshadowed, Chahi *teased*. His natural "other world" was silent, grinning, waiting for you to get stuck in its deadly web, and it offered you few if any clues as to how to survive it.

If you made it to the second scene of Another World, you felt quite accomplished.

There are few rest points to breathe. The action is breakneck and maddening. You will feel the protagonist Lester's heart pound and his lungs ache from exertion. You will savor the first quiet moment and rest, because you'll need it! This game is short not only because it's an older game, but because the player couldn't endure hours and hours of it on end. If trial and error in realtime isn't your thing, if repeating the same scenes over and over to get them just right frustrates you, if you want the game to work with you as opposed to standing over you silently and smirking...this may not be your action-adventure game. If you want the game to end with all questions answered and all mysteries put to rest, this is definitely not your game. What you learn about this amazing and very thoroughly developed alien world, you will have to infer from your breakneck trip through it, unguided. You will be left with many, many questions.

The game "Limbo" could never have happened without Chahi's work in its cultural DNA.

It really doesn't matter if this game is "for you" or not -- it's a legend, and a work of art that every gamer ought to engage, at least once in his or her life. Love or hate the White Album, you have to have listened to it to call yourself a fan of rock music. This is the Mona Lisa of action-survival games of the 16-bit Renaissance, and the fact that it stands as a great game twenty years later, with only minor updates to address the huge resolution jump in modern displays, is telling. Check this out. Even if it's not your thing, it's a game you should know about, and that everyone should own.
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114 of 150 people (76%) found this review helpful
63 people found this review funny
69 of 82 people (84%) found this review helpful
Recommended
Posted: November 24, 2013
Throughout the years, there have been VERY few games that told an enchanting narrative without the use of words. Another World is one of those few and a treasure to experience. The design, gameplay, visuals, and story are all brilliant and worth your time.

I have fond memories of showing folks the opening from the SNES version and even the non-gamers were absolutely gripped.
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