Also known as Out Of This World™, Another World is a pioneer action/platformer that released across more than a dozen platforms since its debut in 1991. Along the years, Another World™ has attained cult status among critics and sophisticated gamers alike.
User reviews:
Recent:
Very Positive (21 reviews) - 80% of the 21 user reviews in the last 30 days are positive.
Overall:
Very Positive (807 reviews) - 86% of the 807 user reviews for this game are positive.
Release Date: Apr 4, 2013

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Reviews

“Another World is a landmark game for a host of reasons, from the 2D polygonal work to its excellent narrative.”
8.5/10 – IGN

“A great example of how to offer a classic game to a new audience with improved graphics and sound for a low price.”
8/10 – Destructoid

About This Game

Also known as Out Of This World™, Another World is a pioneer action/platformer that released across more than a dozen platforms since its debut in 1991. Along the years, Another World™ has attained cult status among critics and sophisticated gamers alike.

Another World™ chronicles the story of Lester Knight Chaykin a young scientist hurtled through space and time by a nuclear experiment that goes wrong. In an alien and inhospitable world, you will have to dodge, outwit, and overcome the host of alien monsters, while surviving an environment as deadly as your enemies. Only a perfect blend of logic and skill will get you past the deadly obstacles that lie in wait.

Key Features:

  • Remastered presentation: a joint effort between visionary game-designer Eric Chahi and developer DotEmu, Another World is back in its 20th Anniversary Edition with High Definition graphics faithful to the original design.
  • 3 difficulty modes: Normal (easier than original game), Difficult (Equal to original game) and Hardcore (more difficult than original game)
  • A new immersive experience: rediscover a cult adventure with 100% remastered sounds and FX
  • Social features: Steamworks™ integration with 13 achievements.
  • Extra features: development diary, making of video, technical handbook

System Requirements

Windows
Mac OS X
SteamOS + Linux
    • OS: WINDOWS XP SP3/WINDOWS VISTA SP2/WINDOWS 7/WINDOWS 8
    • Processor: 1.6 GHZ
    • Memory: 512 MB/2048 MB (Vista/7/8)
    • Graphics: OpenGL 2.0 compatible
    • Hard Drive: 800 MB
    • OS: MAC OSX 10.7
    • Processor: 1.6 GHZ
    • Memory: 2048 MB
    • Graphics: OpenGL 2.0 compatible
    • Hard Drive: 800 MB
    • OS: Ubuntu 12.10 or similar.
    • Processor: 1.6 GHZ (32 and 64 bit supported)
    • Memory: 2048 MB
    • Graphics: OpenGL 2.0 compatible
    • Hard Drive: 800 MB
Customer reviews
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Recent:
Very Positive (21 reviews)
Overall:
Very Positive (807 reviews)
Recently Posted
Lord Ba'al
( 13.3 hrs on record )
Posted: June 26
It's amazing how a game that was revolutionary in 1991 can still hold up in the present. Granted the graphics are not what people are used to but it really doesn't matter with this game. The mechanics are quite simple yet the game itself is not. It's a good thing you get unlimited retries because you will need them. The story is simple but engaging, you are trapped on another world surrounded by all kinds of peril and you'll want to escape, along with your buddy. It feels a bit as if you're playing in a science-fiction movie. I would highly recommend this to both old and young gamers.
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Sera
( 1.7 hrs on record )
Posted: June 25
+Unique game, almost none like it
+Beautiful aesthetic
+Great sound design and music
+Constantly changing up the gameplay so it always feel fresh

-A little short for the price
-Very difficult in parts
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mouth
( 1.9 hrs on record )
Posted: June 24
1/10 because no "disappearing alien guard" bug at the end of the jail level
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Skullpuck
( 0.6 hrs on record )
Posted: June 24
Another World is the original title for several adaptations of the game in the 90's. The most popular being Out of This World for the Super Nintendo Entertainment System. Originally designed for the Amiga and Atari ST computers, the game was an advancement in technology where previously games would use sprites, or text based graphics, this game would use rotoscoping animations and real-time cutscenes. The game, developed by Eric Chahi with music composed by Jean-François Freitas, went on to have critical and commercial success. It's engaging storyline and original gameplay inspired many other games such as Flashback, Ico, and Metal Gear Solid.

You play as Lester Knight Chaykin, a physicist with a penchant for fast cars and faster scientific results. One night, our hero enters his laboratory with the sole purpose of reconstructing the big bang using a particle accelerator. He enters a new formula, starts the accelerator, enjoys a soft drink and waits.

Disaster! A lightning storm brews outside and with a the will of Mother Nature the accelerator is hit and causes a chain reaction sending Lester to Another World.

Pros:

Excellently crafted puzzles
Unique gameplay mechanics
Amazing design in both sound and visual that holds up
Fatnastic story

Cons:

Some of the sections can look a bit dated
The controls can be a bit difficult in some scenes

Overall:

Want some nice retro action with some smart puzzles to solve? Look no further.
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Synwolf
( 5.0 hrs on record )
Posted: June 24
Steam is littered with personal reviews from people.

Semi-Informed rants and screeds, or a single line of witticism often ending in, "Would play again, 10/10."

Pop culture aside, you've no real reason to read all of this, but I feel I need to write SOMETHING to highlight what a wonderful game this is.

To put the nitty gritty up front, it's very short, the platform/page scroll gameplay is simple, there's no discernable dialogue. That's essentially it.

Another World was first released in 1991 on the Amiga and Atari ST, but later came to multiple platforms. Made by sole developer Eric Chahi, the game was innovative during it's time for making intelligent use of wordless cut scenes to convey it's concept. It's colours, smooth animation etc set it far apart from anything like it at the time.

I was six when I first played this, so probably didn't have much critical analysis to offer at the time, but I do remember falling in love with the game. It was hard not to love games, for around then they were very niche and novel. But even that irrespective, it inspired so much imagination and even spurred other developers onwards to deliver something that felt equally as epic.

It told a story in it's own way, and invited you to fill in the gaps, which for me is literally the best way to convey a game's world to a player. There's no need to have a deep voiced narrator rounding off all the edges when you can say as within this game, look out a window and see an alien landscape sprawled before you and FEEL as though you're somewhere else, perhaps billions of light years away from home.
That's a scene within the game that has literally nothing to do with the game's plot or advancement, it's just there to deepen the 'feeling'.

It's a wonderful glimpse into 'Another World', with emphasis placed on the visual aspects. I will always remember it fondly and I feel more people need to play it, if for no other reason that to re-anchor our mentality towards gaming, and realsie you don't need AAA budgets and voice actors to deliver something truly phenominal.

Thanks for reading, by the way. In fact well done for even finding this amidst a sea of opinions. You truly are a navigator of the ages.

...how I thought Pirate puns were relevent, I'm not sure...
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InfiniteClip
( 1.1 hrs on record )
Posted: June 24
This game is actually pretty damn fun. The graphics are nice for what the game is trying to be and the situations are thought provoking and sometimes fairly difficult. Another great thing about this game is that it keeps the retro vibe by sending you back to the level if you make the wrong decision but it let's you have checkpoints so that you don't have to go all the way back to the beginning of the game if you fail, not making you want to RIP YOUR HEAD OFF AND SHOVE IT UP YOUR... I'm getting a little carried away heh heh. The point is, the game is actually pretty fun and challenging. Do I recommend it? Absolutely, especially while the summer sale is on. Give it try. I don't think you'll be disappointed.
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Double Uppercut
( 2.4 hrs on record )
Posted: June 16
When it comes to Out of this World (Or Another World, whichever you prefer), it seems as though the majority of people who've played it consider it to be a video game masterpeice.

And then there's IGN who gave it a 4/10. But they suck. So let's talk about my opinion.

I enjoyed it. I wouldn't consider it as great as some other people made it out to be, but I think it was a unique video game experience that I'll definitely play again in the future.

Another World follows a professor working on some experiments late at night, when a thunderstorm breaks out, and you're stranded in another dimention... another world, as the title implies. You first attempt to survive, but then you're captured by the ruling government in the area, and you make your new friend... Mike Aruba. Game Grumps fans know what I'm talking about.

The game is relatively simple. You can run, jump, stomp, and shoot and the challenges stick primarily to those abilities, save for some exceptions here and there. But I enjoy Another World for it's difficulty being enough of a ramp that you can still grasp what you have to do.

But there are points where Another World is just being f***ing unfair.

There are certain portions where you have to have enough foresight from dying earlier, that you know what to do. Sometimes you don't even need that. You need so much foresight, that in the context of Another World's story, it seems a little odd that the professor knows that he needs to open up a tunnel for water to flow, hit a cave wall to fill up the cave water (even though that clearly is only visible to the player), and that he needs to pull a gun on one guard, and then let one guard throw four grenades before killing him. It doesn't make me hate the game, but these odd choices for solving puzzles did take me out of the experience here and there.

Really these are my complaints, because the experience of Another World is actually... pretty damned enjoyable. You feel contained, alone, and nervous until you meet your alien friend who helps you in many dire situations, and you silently bond with him and you help him through situations, and he does the same for you. It's a truly video game story mechanic that I love seeing played out.

The art style is also pretty great. I like the 20th anniversary blocky textures (having seen the very pixelated graphics of 1991), and the hand-drawn backgrounds that go with them, though sometimes they don't always match up (Like when the professor walks through the uneven terrain of the cave like it's a normal floor). The lighting and color palette are also varied enough that you don't feel like you're going through the same place the whole time. It feels like you're making progress, like you're moving ahead and acheiving something.

Another World is, what I'd consider, a video game must for people who want to play "classic retro" games that actually don't bog themselves down with samey Mario-esque conventions, and want to immerse you in a story. I'm actually surprised I didn't find Another World under the "video games as art" page on Wikipedea. I think it deserves to be on that list. Good on Eric Chahi for making this game pretty much by himself.

Another World is a good game. I like the simple storytelling, the platforming, and the relationship between you and the big alien friend. I wasn't a massive fan of the puzzles here and there, and a few achievements were too easy to get (I snatched all the achievements in my 2 hours playtime. Seriously). I'm giving Another World a recommendation, along with a solid score of 8/10.
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Sniper Wolf
( 3.4 hrs on record )
Posted: June 16
I played this game on the Amiga back in like 1993 but I never finished it. Mainly because it was so hard and back then we couldn't just search online for a guide. It's great to be able to go back and finish it now, with the help of a couple of YouTube videos.

I think the final stages would of been amazing to see as a child. It's a really cool game but there is one part, about a third of the way through, that is almost impossible to figure out. So much so, that people online thought it was a glitch, until somebody figured it out and posted about it.

Anyway, I always remembered the unique art style over the years (especialy the part during the opening sequence on Earth). In this version you can switch between the original and some fancy new updated graphics, by pressing a button on your controller. I think the updated graphics would of blown our minds back in 1993, haha.The game also looks great in high resolution and sounds great too.

The game is quite short by today's standards, I finished it and got all the Steam acheivements in around 3.5 hours. You can also access chapters from the main menu as you progress. Which makes the acheivements easier to complete and revisiting specific sections for nostalgia easier too. There's also some extra features which include a making of documentary video.

I would totally recommend buying this game on Steam, especially if you remember it from back in the 90's. It's presented really nicely here, it's hard and you're gonna die alot but it's worth it. With the help of some future online internet technologies you can actually figure out how to finish it in 2016.
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DT000
( 0.4 hrs on record )
Posted: June 8
Crash everytime
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Alyphium
( 0.3 hrs on record )
Posted: June 7
I don't like this world can we go to another one.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
3 of 3 people (100%) found this review helpful
Recommended
3.4 hrs on record
Posted: June 16
I played this game on the Amiga back in like 1993 but I never finished it. Mainly because it was so hard and back then we couldn't just search online for a guide. It's great to be able to go back and finish it now, with the help of a couple of YouTube videos.

I think the final stages would of been amazing to see as a child. It's a really cool game but there is one part, about a third of the way through, that is almost impossible to figure out. So much so, that people online thought it was a glitch, until somebody figured it out and posted about it.

Anyway, I always remembered the unique art style over the years (especialy the part during the opening sequence on Earth). In this version you can switch between the original and some fancy new updated graphics, by pressing a button on your controller. I think the updated graphics would of blown our minds back in 1993, haha.The game also looks great in high resolution and sounds great too.

The game is quite short by today's standards, I finished it and got all the Steam acheivements in around 3.5 hours. You can also access chapters from the main menu as you progress. Which makes the acheivements easier to complete and revisiting specific sections for nostalgia easier too. There's also some extra features which include a making of documentary video.

I would totally recommend buying this game on Steam, especially if you remember it from back in the 90's. It's presented really nicely here, it's hard and you're gonna die alot but it's worth it. With the help of some future online internet technologies you can actually figure out how to finish it in 2016.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
13.3 hrs on record
Posted: June 26
It's amazing how a game that was revolutionary in 1991 can still hold up in the present. Granted the graphics are not what people are used to but it really doesn't matter with this game. The mechanics are quite simple yet the game itself is not. It's a good thing you get unlimited retries because you will need them. The story is simple but engaging, you are trapped on another world surrounded by all kinds of peril and you'll want to escape, along with your buddy. It feels a bit as if you're playing in a science-fiction movie. I would highly recommend this to both old and young gamers.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
1.4 hrs on record
Posted: May 31
A really impressive game when it was first released in 1991 made by just one man Eric Chahi. Not so impressive nowadays but you can still appreciate the clever story telling and characters that are created. The remastered graphics are good. Anyone who hasn't played it yet definately should. A great cinematic experience.
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Most Helpful Reviews  Overall
202 of 223 people (91%) found this review helpful
Recommended
4.0 hrs on record
Posted: November 26, 2013
Another World (Known as Out of This World in 1991)is one of those nostalgic oddballs that you never expected to be re-drawn. The game puts you in the shoes of a scientist Lester Knight Chaykin. A lightening strike messes up one of his experiments and he is transported to a brutal alien sci-fi world, where he is pushed into fleeing from the alien inhabitants with the help of an unsuspected new friend. This is basically all the game has to offer story wise, but this isn't an issue as the game doesn't need an amazing story for you to stay interested.

The new art style is beautiful. While the game always had a beautiful art style, the 20th anniversary edition cleans up a lot of the pixels and replaces it with jaw dropping smooth backgrounds bringing a breath of fresh air to the cult classic. Although the few characters the game has may seem basic in design, they still offer charm and hold true to the original game. A smart choice the devs of the 20th anniversary edition made, was allowing the players the ability to turn the classic graphics on, for all those that get a nostalgic boner replaying it in its purest form.

Now of course before you go out and buy the game, I must warn you. This game is very veryy hard, and expect to die and die again. Now for this game I would recommend using walkthroughs whenever you get stuck as there is many different paths you can go down that may get you confused and frustrated. Hell even if you use a walkthrough I'm sure you are still going to have a little bit of trouble with this game. Frustration aside, the hard difficulty is very rewarding whenever you finish a puzzle, and it won't feel like you've wasted your time when you reach the end of this journey. With a walkthrough you should be able to finish the game in around 1 hour (Unfortunately it is quite short) and I imagine without a walkthrough the game would last you maybe a couple more hours... Maybe. But to me the game is worth it.
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99 of 108 people (92%) found this review helpful
1 person found this review funny
Recommended
39.2 hrs on record
Posted: September 15, 2014
Click here for the full review (Steam's character limit doesn't allow me to post the full thing here), and if you've played the game, please check out my Another World survey!

In 1991 I first played Another World (also known as Outer World and Out of This World in some regions), a game that would have a greater and more lasting impact on me than any other.

On the surface, it seems clear that Another World is a product of its time, and does not align well to some modern dominant design sensibilities. At the time though, it was pushing the envelope with its use of polygons and 'pixigons' and broke with many established motivational paradigms of the era, relying on a desire to explore and drive through the story rather than achieving a score or preserving lives.

In spite of its vintage, there are things that developer Éric Chahi was able to achieve in Another World that I believe are still relevant, enjoyable and worth aspiring to, even twenty one years after its release.


Upon launching the game, the first thing that stands out is its atmosphere. Within the first moments of the intro cinematic, much of the game's tone is set, as the protagonist Lester (who is only named in the credits) is depicted arriving in his Italian sportscar at an isolated lab on a dark and brooding night. Lester immediately comes across as being successful, independent and yet lonely as he is greeted by the lab's AI and seats himself at a solitary workstation. The cinematic's score echoes this, playing an eerie isolated melody leading up to Lester's appearance, which is joined by a purposeful military percussion as he enters his workplace. As the experiment begins, rhythmic tensions builds before suddenly and unexpectedly, Lester and his desk are vapourised, leaving a charred crater with dissipating charge arcing across its surface.

The game itself begins with Lester and his desk materialising beneath the surface of a deep stone pool, a stark contrast to his technically advanced (and air filled) lab. The sense of displacement is real and highlights that Lester is no longer in an environment that he controls.

Another world has very little incidental music, using the intro cinematic to provide an initial sense of tone and pacing before giving way to sound effects. The first several scenes offer a full soundscape, with forlorn wind whistling through a rocky canyon, punctuated by seismic rumbles. All of the game's sound effects feel raw and visceral, adding to the game's air of danger and urgency. As the game progresses, ambient audio becomes more sparse, relying mostly on footfalls and laser fire to fill in the space. As a result of publisher pressure from Interplay[1], the SNES port (and derivatives) feature additional in-game tension music that deviates significantly from the style established in the cinematics. In addition to being out of place, I feel that this also detracts from some of the game's sense of loneliness and isolation.

In contrast to many other games of the era (Civilization, Monkey Island 2: LeChuck's Revenge, Lemmings, Street Fighter II and Sonic The Hedgehog, for example) Another World has a comparatively understated 16 colour palette with recurring dominant blue hues that help support its atmosphere of isolation and loneliness. Its muted tones depict an not only an unforgiving and unmoving world (in which Lester with his red hair stands out), but also one that can be eerily beautiful.

The game capitalises on its low-fi presentation, using implied detail over actual detail in a way that allows the player to project and interpret things rather than have them explicitly defined. It's difficult to know how much of this is a happy coincidence due to technical limitation of the time and how much was intentional minimalism, though there are a number of moments where the game gives the player fleeting glimpses of something separated from normal gameplay (using the short city view or black monster cutscenes as an example), enough to only give a sense or impression of what's shown.


Lester is presented for the most part as a "silent protagonist", leaving his character open to player interpretation and projection. Beyond highlighting how out of place he is, the only definition the game gives Lester is when he is shown briefly emoting during his first encounter with members of the alien race (who presumably are indigenous to this planet, leaving Lester the real alien).

There's a degree of history and heritage to the indigenous people depicted within the game, who at once display aspects of technical advancement alongside cultural barbarity, with energy weapons and teleportation providing a stark counterpoint to the apparent slavery and bloodsports.

All three lines of dialogue are delivered in an alien language, two delivered by aggressive guards and one by the companion encountered by the player early in the game. This companion is shown to be amicable, caring and resourceful, and is undoubtedly the most developed character in Another World.

There's a degree of implied co-dependence that Lester and his companion share, and though Lester does not show direct response in game, the manual included with Another World contains a page from Lester's journal expressing concern.

I'm yet to see someone play through the game without feeling a sense of connection to this character, empathy which I believe speaks to the success of Lester's "silent protagonist" role.


The pacing of Another World's gameplay is structured so as to heighten the impact of the game's tension centrepieces. The placement of encounters, obstacles and save points gives the sense that flow and pacing were heavily in mind as the game evolved.

As mentioned earlier, the game relies on players using trial and error (often resulting in death) to explore possibility space and discover solutions. For example, most players' first death will occur whilst they are absorbing the shock of Lester's transition from an air filled lab to beneath the surface of a murky pool. Invariably, all first time players I have observed are quickly pulled down into the depths by a mass of tentacles reaching from below. This first death introduces the notion that this new world (and the game itself) is not a friendly one, and that Lester's immediate task is to survive.

In modern context, this death oriented learning would be considered a negative aspect. At the time of release, the popularity of titles like Dragon's Lair and Sierra's line of adventure games, which heavily featured player death, made this much more accessible. To help make death feel less negative, many of these games employed special death animations or cutscenes as a reward. In particular the death messages/puns and animations in Sierra adventure are highly celebrated. Deaths with cutscenes in Another World are short and in line with the survival horror aesthetic, showing a glimpse of tightly framed jaws or claws in a way that implies the violent outcome without directly depicting it. Several types of deaths don't feature cutscenes and tend to be more graphic and bloody, though the zoomed out perspective gives them lesser impact.

Unlike Dragon's Lair however, each death in Another World (with the exception of combat encounters and platforming obstacles) provides a learning opportunity, and as such, technically isn't an end-state. This perspective feels to be an important aspect of finding Another World enjoyable and rewarding.


Two years before Another World's release, Jordan Mechner's Prince of Persia solidified what would be known as the "cinematic platformer", a style of platformer known for relatively realistic movement and more maturely constructed storytelling...

Continued on Cheesetalks
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75 of 80 people (94%) found this review helpful
2 people found this review funny
Recommended
1.9 hrs on record
Posted: April 29, 2015
An epic landmark in the gaming world. This title still holds the magic it did years ago. With an art style that still blows me away considering it's era and the unique feeling of revisiting an old friend, this is still a title not to be overlooked by new gamers or the old school fan. Brilliant proof of the power of artistic creation breaking the barrier of time and generations. Highly suggested!
Was this review helpful? Yes No Funny
688 of 981 people (70%) found this review helpful
17 people found this review funny
Recommended
0.6 hrs on record
Posted: December 3, 2013
Mycaruba.
Was this review helpful? Yes No Funny
112 of 144 people (78%) found this review helpful
60 people found this review funny
51 of 53 people (96%) found this review helpful
Recommended
3.3 hrs on record
Posted: February 9, 2014
Jordan Mechner, Steve Meretzky, Roberta Williams...Eric Chahi.

If you don't know who Eric Chahi is, or why I breathe his name with a palpable aura of reverence, buy this game immediately. This is an enduring piece of computer game history that remains as beautiful, stark, striking and unique today as it was when it burst onto the scene in 1991. This is a landmark computer game.

So what, you say? So was Doom, and very few of us are still playing it today. So was DONKEY.BAS, the famous early IBM game with the racecar switching lanes to avoid burros in the road. So was the Crowther and Woods Adventure. The history of computer games is littered with significant milestones, making for a very cluttered highway to the past. Right. I understand. But when you find one that's still fresh and avant-garde exactly as it is, today? You could drop Another World into the indie game market anew, and it'd still turn heads and inspire conversations. The adjective "timeless" is overused, but this game is truly timeless.

It's an action adventure game. There are no instructions. You're meant to jump in, blind, and interact with the world around you as a mystery. There's no inventory, and precious few 'save points.' You used to be a scientist working with a particle accelerator, driving a Ferrari, then...well, something happened, and you ended up Somewhere Else. Somewhere bleak, hostile, cold and inhospitable to its denizens, let alone to an outsider. What does it all mean? You will never be told. You'll never receive an explanation, never encounter a single creature who speaks or understands your language. You will interact with many objects, and figure out what they are and how they work on your own. Good luck! You'll need it.

This is Eric Chahi. This, right here, is what this man does so very, very well. The immersive simple-controls action adventure game, set in a bleakly alien other world. Chahi is Bill Watterson's noir doppelganger -- the stylized clifftops and mesas of Spaceman Spiff cartoons become bleak obelisks in a desolate and hostile natural wasteland. His ecosystems are shadowy and predatory, but tantalizing. Exploration into a very nasty and hostile Mother Nature's parlor has never been so deliciously tempting.

When we played the original Broderbund Karateka, Mechner's freshman masterpiece, there was always a bit of dread wonder as to what would come down the pike, what would be waiting to meet us and attack us. He was the inventor, as far as I know, of the video game cutscene, and Karateka was one of the first games to introduce us to enemies "down the way," seen before they were encountered directly. But while Mechner foreshadowed, Chahi *teased*. His natural "other world" was silent, grinning, waiting for you to get stuck in its deadly web, and it offered you few if any clues as to how to survive it.

If you made it to the second scene of Another World, you felt quite accomplished.

There are few rest points to breathe. The action is breakneck and maddening. You will feel the protagonist Lester's heart pound and his lungs ache from exertion. You will savor the first quiet moment and rest, because you'll need it! This game is short not only because it's an older game, but because the player couldn't endure hours and hours of it on end. If trial and error in realtime isn't your thing, if repeating the same scenes over and over to get them just right frustrates you, if you want the game to work with you as opposed to standing over you silently and smirking...this may not be your action-adventure game. If you want the game to end with all questions answered and all mysteries put to rest, this is definitely not your game. What you learn about this amazing and very thoroughly developed alien world, you will have to infer from your breakneck trip through it, unguided. You will be left with many, many questions.

The game "Limbo" could never have happened without Chahi's work in its cultural DNA.

It really doesn't matter if this game is "for you" or not -- it's a legend, and a work of art that every gamer ought to engage, at least once in his or her life. Love or hate the White Album, you have to have listened to it to call yourself a fan of rock music. This is the Mona Lisa of action-survival games of the 16-bit Renaissance, and the fact that it stands as a great game twenty years later, with only minor updates to address the huge resolution jump in modern displays, is telling. Check this out. Even if it's not your thing, it's a game you should know about, and that everyone should own.
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58 of 65 people (89%) found this review helpful
2 people found this review funny
Recommended
2.8 hrs on record
Posted: August 30, 2015
One of the first games I ever played in ye olde times of Amiga and unsliced bread, Another World is one of the giants of that era, standing tall over other games at that time for its art style and cinematics - both in real-time and in cutscenes.

The basic premise of the story (if you aren't aware of it) is scientist Lester Knight Chaykin (weird name huh) went to work, experimenting at what appears to be a cyclotron facility. A lightning storm interferes with the particle accelerator, there is an explosion, and Lester finds himself and his desk on another planet.

This Anniversary Edition is good in that it retains the art style of the original game. The graphics are a bit chunky, but pleasing to the eye - if you can put up with Minecraft graphics then this is even better. I have it on Windows 7 and have experienced no issues, which is miles better than trying to play it on an old, glitchy Amiga, where you're trying to figure out which Kickstart disk will actually get it to boot.

For its time, Another World pushed the boundaries. Even though there is very little music, what there is has been done well, helping to immerse gamers with passable sound effects and beautiful scenery.

So bam, you're in this new, strange world. Thankfully the controls are easy enough to work out. Direction controls, jumping, sprint, and attacking. It's a world full of dangers, and there are various ways to die, but I wouldn't say it's hard.

It can be made trivial these days with the ease of access to guides and walkthroughs through the internet, but Another World's interface was very much a 'work-it-out-for-yourself' at original release. There is no HUD of any sort, except a breath meter when you're underwater. There are no clues as to where to go next, or how to do it. Even the aliens speak another language, as you would expect.

It can sometimes take a bit to get used to the controls - the laser pistol itself is complex enough. Rapidly tapping fire will shoot numerous lasers, holding it down briefly and then releasing will form a brief energy shield in front of the tip of the gun, and holding the trigger for a while before releasing fires an epic laser bolt. Naturally the enemies you encounter have the same options available to them, thus combat can get tricky fast if you don't know what you are doing. Enemies also have plasma grenades that can roll straight past shields - while I've heard Lester gains access to them later in the game I've never used it.

The gameplay is broken up into several types, not just combat though. There is escaping from jail, rolling through air ducts, messing around with the weapon controls inside a tank, running away from a tidal wave, kicking aliens between the legs ... it has stood the test of time admirably, and is truly fun in every sense of the word.

If you've never played such a classic, old game, then here's a place to test your tastes. Whether you like it or not, you will walk away enriched by your experience.
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