Lunnye Devitsy is the story of an alien who falls from the moon onto a huge mountainside on the planet below. Explore strange locations, aid mysterious characters and find your way home.Key Features Find all the ways back home - some logical, some abstract Explore a strange mountainside Unlock abilities, build cannons and spaceships No...
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Inclui 2 itens: Lunnye Devitsy, Wake

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1 Setembro

A little update

Hi everybody!
I've pushed out an update that fixes one cause of slowdown for some users. Also if the game crashes when you quit, please delete the "steam_api.dll" file located in the game's folder (Steam\steamapps\common\Lunnye Devitsy). This file is no longer included in the game files so if you delete or reinstall the game you won't need to remove this file.

Cheerio, and have a good un,
- James @ Boss Baddie

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Lunnye Devitsy is the story of an alien who falls from the moon onto a huge mountainside on the planet below. Explore strange locations, aid mysterious characters and find your way home.

Key Features

  • Find all the ways back home - some logical, some abstract
  • Explore a strange mountainside
  • Unlock abilities, build cannons and spaceships
  • No death
  • Relaxing exploration gameplay
  • Fully universal - no in-game text
  • Xbox 360 and standard controller support
  • Includes full MP3 and FLAC soundtrack

Requisitos do Sistema

    Minimum:
    • OS:Windows XP
    • Processor:2ghz Core 2 Duo
    • Memory:512 MB RAM
    • Graphics:DirectX 9.0c
    • DirectX®:9.0c
    • Hard Drive:400 MB HD space
    • Sound:Any
    Recommended:
    Análises úteis de clientes
    17 de 25 pessoas (68%) acharam esta análise útil
    27.7 hrs em registo
    Publicada: 29 Setembro
    Lunnye Devisty is a schizophrenic vascillation between impossibly hard, physically draining, platforming and glacier-paced, poorly integrated, puzzles that will taunt the user until he or she rips out his or her own hair.
    싸발.
    Achaste esta análise útil? Sim Não
    7 de 10 pessoas (70%) acharam esta análise útil
    5.4 hrs em registo
    Publicada: 22 Julho
    It was tough not to recommend this game, because I did enjoy it for a while.

    At first I really appreciated how organic the game was: there were no clear directions, controls were written in the ground, no options, and you had to hold down esc to make your screen slowly fade into an exit. The game had nice spare looking style and sound.

    The goal in the game is to return to the moon in a few different ways. The first few puzzles were extremely simple (for one of them you just wait in a post office and the mailman delivers you to the moon), but then a majority of them ended up being exercises in tedium.

    Lunnye Devitsy is lacking. It has open world that is not interesting and stops being mysterious fairly early on. Sometimes messing up means having to trek back and forth between the boring areas. The controls and character are also a bit finicky and take more maneuvering than I think should be required. There are also puzzles that are all about guess work rather than puzzle solving (a completely blind maze, and then cannons take brute trial and error). And the "organic" aspects just got on my nerves: you can edit a text file to turn post processing on and off, you can enter full screen with "F" and you can't pause or change any other options.

    This isn't a terrible game, it's just a game with terrible pacing and some poor choices. Its not even that this game is challenging on a puzzle or platforming level, because it's really not. It is quite simple, and, aside from the mentioned nuisances, the platforming is easy. The problem is that the game seems to deliberately want to inconvenience the player. Instead of being open, this game would have done better to be contained with levels and/or check points.

    The price may be tempting, but I think you should consider other games.
    Achaste esta análise útil? Sim Não
    4 de 6 pessoas (67%) acharam esta análise útil
    3.3 hrs em registo
    Publicada: 5 Novembro
    Lunnye Devitsy is a simple minimalistic exploration platformer, very similar to games like Kaipuu or Knytt.

    The premise is simple - you fall off the moon, and from then on your goal is to explore the world and figure out ways to get back up. There's little to no tutorials, no menus, no text, no story, and very simple controls. Not that it's a bad thing - this sort of minimalism has its own charm and some of you may enjoy it.

    Sadly, the meat of the game - exploration - is spoiled by a disappointingly bland and boring world. While it has some interesting areas here and there - most of the time you'll be running on rectangles and jumping on triangles. Aside from a different tint and a few unique background props there's nothing that defines one area from another. And since most of the gameplay revolves around exploring this world - the enjoyment becomes rather short-lasting.

    -----------

    It's not an awful game, but it could've been much more if the environments you explore weren't so bland. Instead, I would recommend checking out Knytt Stories or the original Knytt, which provide a similar experience but with a larger and more diverse world, and are also completely free.
    Achaste esta análise útil? Sim Não
    4 de 7 pessoas (57%) acharam esta análise útil
    1.2 hrs em registo
    Publicada: 21 Setembro
    What a boring game. No plot, no purpose, no puzzles, nothing interesting at all.

    It's like Exile but without the puzzles or inventory.

    It's like Limbo but without the atmosphere, sound effects or puzzles.

    It's like a 2D version of Kairo but without the puzzles.

    You wander round and round and round this huge map with no clue as to where you're going or what you're supposed to be doing, occasionally picking up collectables. But you're not told what they're for or how many you have to collect, or even if you have to. Some give you new abilities, but you're not told what they are, so every time you pick something up, you have to stand and press every key on your keyboard to see if anything different happens.

    And it's S...L....O....W.... your character walks like he's wading through treacle, even after you pick up the "run" powerup (which I wasn't aware I'd even done until I read on a forum about it) and you can just hold an arrow key down for minutes at a time as your character crosses the barren map.

    Also, the developer couldn't be bothered to put in an options screen. You can't change the resolution, or adjust the controls, or alter the volume without manually editing the config file. Many people only found out by accident that pressing 'F' makes the game go fullscreen.

    I left the character underwater for ten minutes hoping he would drown, but not even that relieved the tedium as absolutely nothing happened.

    The game has achievements? That's a joke, right? Surely the only one it needs is "Put up with this drivel for ten minutes."

    Please don't tell me that I didn't "get" the game, or that I obviously only like FPSs. If you'd check my profile you'd see that I'm a great fan of both indie puzzle/platform games and 'arty' games - I have Kairo, Braid, The Path, Dear Esther, The Graveyard, They Breathe, LIMBO, Thomas Was Alone, Botanicula and Gone Home. Many of them have been commented on as being 'Arty' or 'Not really games', but they're all far better than this tripe.

    Got the trading cards, then sold them and uninstalled.

    Avoid.
    Achaste esta análise útil? Sim Não
    38 de 39 pessoas (97%) acharam esta análise útil
    4.0 hrs em registo
    Publicada: 22 Fevereiro
    Lunnye Devitsy has taught me that I am secretly a homing pigeon.

    A simple platformer/exploration game, you play a little alien that has fallen from the moon and now wishes to find its way back. Lunnye Devitsy boasts a great deal of atmosphere and many different paths to take... eventually. Until you find all the necessary 'powerups' to properly explore, though, there are relatively few paths you can take, and some of these are dead ends with no escape. This, combined with a labyrinthian world to explore, can make early progress frustrating if you aren't very good at picking out different paths through the overwhelming particle effects and sometimes washed-out graphics. Which I at least, was not, resulting in getting stuck in the same dang place several times. Since there seems to be no ingame restart feature, quitting and restarting can be the only way to get out of some of these traps.

    Once you find the double jump, though, the game is so much less frustrating and exploration so much more engaging that it boggles the mind a bit that it wasn't implemented right out of the gate (right when you drop off of the moon?). Immediately more paths are open to you and those traps are less common. That you can miss this entirely for the first part of the game if you go the wrong way- and the game offers no hints of which direction to head- is a confusing choice. So, head right first, is my advice. Your salvation is in the forest.

    The game does save what collectibles you find along the way, though, which is helpful in decreasing frustration. The controls are simple enough, the alien is a little floaty and can get difficult to land precisely, and nothing aside from dead ends are a threat, so explore and enjoy the music. Even falling (or in my case, purposefully flinging myself) off the world is only a minor incovenience.

    Normally I'm inclined to give higher ranking to games with an interesting visual presence; I love my shinies. At first glance, Lunnye Devitsy does seem to have this in spades. The stark, sharp black landscapes and flashes of color are gorgeous, but the particle effects and glow of some of the areas makes things difficult to see at times. It could've been toned down just a bit and would've improved the atmosphere they were going for. The wind and water effects and sounds are very cool, though a little too loud for the rest of the soundtrack.

    So, as a casual exploration platformer, it doesn't offer too much new or different. If you really enjoy that sort of game, though, like I do, you'll probably enjoy it for awhile.
    Achaste esta análise útil? Sim Não
    22 de 27 pessoas (81%) acharam esta análise útil
    8.4 hrs em registo
    Publicada: 17 de Agosto de 2013
    This is an interesting game. The premise is very simple - you are a little alien that drops off the moon and you need to find your way back. The gameplay is 2D platform style, and involves exploring a huge floating mountain trying to find 6 different ways to return to the moon at the top of the map. The game offers very little instruction, tasking you with figuring out everything on your own. None of the tasks are overly difficult, but some require thorough exploration, experimentation and deduction. Overall, the vibe of the game is very laid back and mysterious, which is probably its best aspect. I love that there's a game out there in 2013 that offers no explanations and just wants you to explore and figure stuff out on your own. It reminds me of the good old days, playing the original Zelda and Metroid for the first time. Playing a game with a sense of mystery and no hand-holding is a rarity now, and I guess that's what I like about this one so much. It's probably not for everyone, though. At its core, this is a fairly casual game (though it does get surprisingly difficult at the very end) and it doesn't last too long. Also, I am well aware that some people probably won't appreciate the lack if direction/instruction as much as I do. That said, for the price, it's hard to not recommend if you're at all interested in trying out something new and are up for a bit of mystery and exploration.
    Achaste esta análise útil? Sim Não
    9 de 9 pessoas (100%) acharam esta análise útil
    4.0 hrs em registo
    Publicada: 7 Maio
    Very pleasant and interesting game. Everything seemed really nice, until the last stages... Which led me to rage! I can not remember when i used so much bad words last time...
    Anyway, i find this title definitely worth recommending. Solid position in the library.

    My rating for Lunnye Devitsy is 7/10
    Achaste esta análise útil? Sim Não
    11 de 13 pessoas (85%) acharam esta análise útil
    4.5 hrs em registo
    Publicada: 3 de Agosto de 2013
    Simple yet confusing and finally torturous at the end. Perhaps too simple as it soon becomes a tedious task of collecting nicknacks and repetitive platforming back and forth through the same areas all while trying to explore completely unexplained goals and unclear interactions. They don't tell you that you are trying to get to the moon in multiple ways or that you can use up to interact with some things - had to look that up online. It seems rather obtuse in retrospect, but at least the soundtrack is nice. Oh? What's this? Free soundtrack in the game files? That's nice of them.

    The last puzzles require skill, but one of those last puzzles depends on ambiguous mechanics which will require senseless repetition when it's completely unclear why it fails. What seems to be the exact same action produces the needed results only the rare time out of dozens of attempts and, if you screw up the platforming above in the wrong way, you are forced to do it all over again. At least in finishing that challenge alone, I feel some catharsis from the experience.
    Achaste esta análise útil? Sim Não
    12 de 15 pessoas (80%) acharam esta análise útil
    12.3 hrs em registo
    Publicada: 29 Abril
    Intrygująca platformówka utrzymana w bardzo ciekawym stylu graficznym.
    Naszym celem jest powrót do domu (na Ksieżyc) na wiele różnych niekonwencjonalnych sposobów.
    Polecam, choć nie udało mi się dokończyć gry, gdyż finałowe zadanie jest dla mnie zbyt trudne.
    Klimat gry - rewelacja.

    An intriguing platformer maintained in a very interesting graphical style.
    Our goal is to return home (to the Moon) in a many unconventional ways.
    I am recommending the game, though I could not finish it because the final stage is too hard for me.
    Atmosphere of the game - a revelation.
    Achaste esta análise útil? Sim Não
    9 de 12 pessoas (75%) acharam esta análise útil
    5.5 hrs em registo
    Publicada: 27 de Setembro de 2013
    Lunnye Devitsy is a casual exploration game, kind of like Proteus, except 2d; it is played for its atmosphere. Though the world is not dynamically generated, Lunnye Devitsy does have dynamic lighting and weather effects, with silent figures scattered throughout. The goal of the character in this game is to find different ways to return to the moon after jumping off of it to explore; a strange plot, indeed.
    In attempting to fully complete the game, though, I encountered one platforming challenge near the end that seriously frustrated me for hours. The challenge involves firing the character out of a cannon that is basically random in hitting or missing your landing area, and a series of hard-to-time jumps afterwards, in which one can easily fall all the way down back to the cannon if one messes up. Plus, there are bouts of lightling that are not dissimilar to camera flashes going off in front of your face every 10 seconds, so one either slowly becomes blind over the course of playing, or one looks away and gets hit by one of the regular mini lag spikes, resulting in a plunge back to the bottom of the stage. If you are a Super Meat Boy enthusiast, you might be resilient enough to push through the endgame.
    Achaste esta análise útil? Sim Não
    30 de 52 pessoas (58%) acharam esta análise útil
    1.6 hrs em registo
    Publicada: 29 de Novembro de 2013
    Lunnye Devitsy is an atmospheric exploratory platformer that lacks substance. In attempting to create a feeling of the unknown developer Boss Baddie went too far and ended up with a game that has no direction, and by the end feels just as hollow and pointless as when it begins.

    You play as a odd little alien, literally dropped into the world, who's sole goal is to make it back to where it came from. To do this you much explore the lifeless and convoluted structures around you, collecting various objects to use to send yourself home. However this is where the game runs into problems, as environments are designed in such a way as to require copious amounts of tedious backtracking, to say nothing of the plentiful dead-ends and empty caverns that serve no purpose but to confuse and disorient you, as you attempt to traverse them with no guide or means to mark your progress. It's tiresome to say the least, and the game as a whole suffers from what seems a poor means of elongating the still very short experience (I was able to finish it in just under an hour).

    I won't deny that the presentation is very artistic and creative, but again the developer got overzealous and failed to realize that less can often equal more. This is most evident in the excessive use of bloom and fog, as well as other needless effects that obscure and distort the image until it is simply painful to look at. Taken by itself I actually found the soundtrack rather lovely, but in this context it feels displaced and sets an oddly sinister tone which clashes with what is otherwise a more curious and relaxing adventure.

    Even considering the very low price as half of the Lunar Bundle, I couldn't say that Lunnye Devitsy is something I found to be worthwhile. Nothing fits right together and even after finishing it I would be hard pressed to pick any point that stuck out as memorable or enjoyable to play. Whatever potential I felt was here ended up falling on the wayside, replaced with a shallow journey that feels akin to a tech demo, and in a similar fashion amounts to little more than a mildly interesting experiment.
    Achaste esta análise útil? Sim Não
    15 de 24 pessoas (63%) acharam esta análise útil
    2.9 hrs em registo
    Publicada: 2 Fevereiro
    This game is not worth buying.

    You're placed into an admittedly good-looking environment and given a simple goal (getting to the moon in as many different ways possible) and a few simple abilities to facilitate this (a double jump and a dash button, both acquired within the first five minutes). You'll probably even enjoy finding the first two or three paths to the moon.

    However, after perhaps half an hour of playing, the game becomes a tedious log through overly-large labyrinthian environments designed to pad out the game as long as possible. And if you think you're finally done once you get all six endings, you're dead wrong--once you do, a secret seventh ending is unlocked, requiring you to redo the platforming for all six of the previous endings again, except this time you're stuck in a thunderstorm. Once you've done that, you're still not done; a new part of the map is unlocked, requiring you to beat several more obnoxiously hard jumping puzzles...which cannot be completed due to a persistent bug with the game's cannon physics that has been reported by dozens of users and the developers have stubbornly refused to fix.

    The game starts out decent, but then alternates between mindlessly dull and bugged into impossibility.
    Achaste esta análise útil? Sim Não
    6 de 7 pessoas (86%) acharam esta análise útil
    2.2 hrs em registo
    Publicada: 28 Abril
    Have some time to relax? Check out Lunnye Devitsy, a casual exploration game where I think the goal is to find different ways to hit the moon. And yeah--I think that's about it.
    Achaste esta análise útil? Sim Não
    5 de 6 pessoas (83%) acharam esta análise útil
    13.2 hrs em registo
    Publicada: 11 Janeiro
    I have always loved platformers that look amazing, and Boss Baddie's title Lunnye Devitsy definetly makes that list. Now if you're looking for a story that tells you every single piece of the puzzle, you're not going to find that in this title, but you will have to go looking for them. See, one day, a little Moon Maiden, our heroine of the story, falls off the moon! On a normal day this would seem like a serious misfortune, but our little friend never fears, because throughout the bizarre world below there just so happens to be several helpful ways of getting back home. With helping a geologist find his moon marbles, a scientist to build a rocket and blastoff, a relay station to get its message out, discovering that gravity has some very "loopy" consequences, finding a springboard with some astonishing power, or having the postman make a very long-distance delivery, getting home has never been such an adventure! Even more so, because once you've made it home all those ways, you'll discover a magma monster has lost all his pocket change and once you've collected it for him, he'll give you quite a lift.

    Lunnye Devitsy puts wonder, entertainment, and, of course, that good old feeling of accomplishing something so much bigger than you in the genre of platformers. There's mystery, a few scares, and a good bunch of cursing involved for everyone. It's the journey home that makes Lunnye Devitsy such a fantastic title to add to your Steam Library. Run, Jump, Double Jump, and Dive into this platformer for an excellent adventure with outstanding music and sound effects. It's a great excuse to spend some time with a little friend from the stars and send her on her way back home.
    Achaste esta análise útil? Sim Não
    3 de 3 pessoas (100%) acharam esta análise útil
    2.7 hrs em registo
    Publicada: 2 Abril
    I picked this up on a whim when the Lunar Pack was on sale, and I've been very pleasantly surprised and pleased with the game. It's a nice little platform-puzzler, especially for the Lunar pack price.

    Enjoyable if:

    -You like games with very little guidance--there's no tutorial and there are no hints or clues.
    -You like games with an atmospheric story rather than a written or spoken dialogue (there are only a few symbols, no text, as far as I've played)
    -You like games where you can find your own way
    -You like pixel art.

    If, on the other hand, you prefer games with lots of hints, levels, and a clear game trajectory, this is probably not a game you'll enjoy.

    Small drawbacks: There's no way (that I've discovered) to restart the game if you get stuck in certain areas of the game, other than quitting and restarting the game. This is only a real problem at the beginning, though, before discovering moves like the double jump. As progress in the game is saved, this is only a minor annoyance. Also, occasionally the various filters are a bit much.

    Overall: 8/10
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    2 de 2 pessoas (100%) acharam esta análise útil
    6.7 hrs em registo
    Publicada: 26 de Março de 2013
    Cute little ambient exploratory game. I unfortunately have the knack of finding the way back to the moon almost instantly, so I've yet to fully explore the game and meet (the apparently existing!) locals and interact with them.

    Not Nifflas levels of awesome, but still quite enjoyable.
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    2 de 2 pessoas (100%) acharam esta análise útil
    5.5 hrs em registo
    Publicada: 21 de Dezembro de 2013
    Defying physics at new heights. Inspiring.
    Achaste esta análise útil? Sim Não
    4 de 7 pessoas (57%) acharam esta análise útil
    3.7 hrs em registo
    Publicada: 16 Janeiro
    Relaxing and melancholic gameplay with pleasant colors of the game's world.
    7/10
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    5 de 9 pessoas (56%) acharam esta análise útil
    5.9 hrs em registo
    Publicada: 31 de Dezembro de 2013
    This game should not be sold on Steam, it should be for free on Newgrounds. If it were for free, I'd give it a higher score. I say this because it lacks many things that make a it a full fledged game.
    Long story short you have to send this little moon guy (who falls from the moon) back to the moon. There are many ways to get to the moon. One way to get to the moon per the game is immediately next to the place you land after falling from the moon. What I mean is you can beat the game (one of the ways) within seconds after you begin to play.Also, the game is buggy. Mostly that it won't play on most computers. It plays very slow, even on really fast machines. Not sure why, considering it's a simple 2D game, although with much post effects. No way to turn off these effects without editing the .ini in the game. I had to turn off post effects and was unable to play full screen without getting lag. The lag is so bad, and at first you'll think that's how slow the game is because you'll wonder why it'd lag on such a simple short game.Things that cheapen the game are seemingly unfinished portions of the game. For instance there's a rocket ship connected to the flying island you land on. You jump at it, and it has no landing area, it's simply a flat 2D no design piece of real estate... you fall through it all the way past the map, and then you fly upwards. Why? This makes no sense... maybe if you landed in the spacecraft and it took off... not sure. Incredibly odd and not in an artistic way.Also, there are puzzles to solve to take you back to the moon, and the presentation of these puzzles aren't the most appealing, the eye is drawn to the puzzles. There are also things to collect that make absolutely no sense, the presentation of things you collect need more work.
    Achaste esta análise útil? Sim Não
    6 de 11 pessoas (55%) acharam esta análise útil
    0.2 hrs em registo
    Publicada: 6 Março
    This game I bought in a bundle with Wake. It was only $1.29, but it was still way too much money. Graphics were blurry and there was too much bloom effect on the lighting that gave me a headache about 3 minutes in.

    I recommend that you do not buy this game.
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