Lunnye Devitsy has taught me that I am secretly a homing pigeon.
A simple platformer/exploration game, you play a little alien that has fallen from the moon and now wishes to find its way back. Lunnye Devitsy boasts a great deal of atmosphere and many different paths to take... eventually. Until you find all the necessary 'powerups' to properly explore, though, there are relatively few paths you can take, and some of these are dead ends with no escape. This, combined with a labyrinthian world to explore, can make early progress frustrating if you aren't very good at picking out different paths through the overwhelming particle effects and sometimes washed-out graphics. Which I at least, was not, resulting in getting stuck in the same dang place several times. Since there seems to be no ingame restart feature, quitting and restarting can be the only way to get out of some of these traps.
Once you find the double jump, though, the game is so much less frustrating and exploration so much more engaging that it boggles the mind a bit that it wasn't implemented right out of the gate (right when you drop off of the moon?). Immediately more paths are open to you and those traps are less common. That you can miss this entirely for the first part of the game if you go the wrong way- and the game offers no hints of which direction to head- is a confusing choice. So, head right first, is my advice. Your salvation is in the forest.
The game does save what collectibles you find along the way, though, which is helpful in decreasing frustration. The controls are simple enough, the alien is a little floaty and can get difficult to land precisely, and nothing aside from dead ends are a threat, so explore and enjoy the music. Even falling (or in my case, purposefully flinging myself) off the world is only a minor incovenience.
Normally I'm inclined to give higher ranking to games with an interesting visual presence; I love my shinies. At first glance, Lunnye Devitsy does seem to have this in spades. The stark, sharp black landscapes and flashes of color are gorgeous, but the particle effects and glow of some of the areas makes things difficult to see at times. It could've been toned down just a bit and would've improved the atmosphere they were going for. The wind and water effects and sounds are very cool, though a little too loud for the rest of the soundtrack.
So, as a casual exploration platformer, it doesn't offer too much new or different. If you really enjoy that sort of game, though, like I do, you'll probably enjoy it for awhile.
Αναρτήθηκε: 22 Φεβρουαρίου